gecko-dev/image/VectorImage.h

158 lines
5.4 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_image_VectorImage_h
#define mozilla_image_VectorImage_h
#include "Image.h"
#include "nsIStreamListener.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/MemoryReporting.h"
class nsIRequest;
class gfxDrawable;
namespace mozilla {
struct MediaFeatureChange;
namespace image {
class SourceSurfaceBlobImage;
struct SVGDrawingParameters;
class SVGDocumentWrapper;
class SVGRootRenderingObserver;
class SVGLoadEventListener;
class SVGParseCompleteListener;
class VectorImage final : public ImageResource, public nsIStreamListener {
public:
NS_DECL_ISUPPORTS
NS_DECL_NSIREQUESTOBSERVER
NS_DECL_NSISTREAMLISTENER
NS_DECL_IMGICONTAINER
// (no public constructor - use ImageFactory)
// Methods inherited from Image
virtual size_t SizeOfSourceWithComputedFallback(
SizeOfState& aState) const override;
virtual nsresult OnImageDataAvailable(nsIRequest* aRequest,
nsIInputStream* aInStr,
uint64_t aSourceOffset,
uint32_t aCount) override;
virtual nsresult OnImageDataComplete(nsIRequest* aRequest, nsresult aResult,
bool aLastPart) override;
virtual void OnSurfaceDiscarded(const SurfaceKey& aSurfaceKey) override;
/**
* Callback for SVGRootRenderingObserver.
*
* This just sets a dirty flag that we check in VectorImage::RequestRefresh,
* which is called under the ticks of the refresh driver of any observing
* documents that we may have. Only then (after all animations in this image
* have been updated) do we send out "frame changed" notifications,
*/
void InvalidateObserversOnNextRefreshDriverTick();
// Callback for SVGParseCompleteListener.
void OnSVGDocumentParsed();
// Callbacks for SVGLoadEventListener.
void OnSVGDocumentLoaded();
void OnSVGDocumentError();
protected:
explicit VectorImage(nsIURI* aURI = nullptr);
virtual ~VectorImage();
virtual nsresult StartAnimation() override;
virtual nsresult StopAnimation() override;
virtual bool ShouldAnimate() override;
private:
friend class SourceSurfaceBlobImage;
/**
* Attempt to find a matching cached surface in the SurfaceCache. Returns the
* cached surface, if found, and the size to rasterize at, if applicable.
* If we cannot rasterize, it will be the requested size to draw at (aSize).
*/
std::tuple<RefPtr<gfx::SourceSurface>, gfx::IntSize> LookupCachedSurface(
const gfx::IntSize& aSize, const SVGImageContext& aSVGContext,
uint32_t aFlags);
bool MaybeRestrictSVGContext(SVGImageContext& aSVGContext, uint32_t aFlags);
/// Create a gfxDrawable which callbacks into the SVG document.
already_AddRefed<gfxDrawable> CreateSVGDrawable(
const SVGDrawingParameters& aParams);
/// Rasterize the SVG into a surface. aWillCache will be set to whether or
/// not the new surface was put into the cache.
already_AddRefed<gfx::SourceSurface> CreateSurface(
const SVGDrawingParameters& aParams, gfxDrawable* aSVGDrawable,
bool& aWillCache);
/// Send a frame complete notification if appropriate. Must be called only
/// after all drawing has been completed.
void SendFrameComplete(bool aDidCache, uint32_t aFlags);
void Show(gfxDrawable* aDrawable, const SVGDrawingParameters& aParams);
nsresult Init(const char* aMimeType, uint32_t aFlags);
/**
* In catastrophic circumstances like a GPU driver crash, we may lose our
* surfaces even if they're locked. RecoverFromLossOfSurfaces discards all
* existing surfaces, allowing us to recover.
*/
void RecoverFromLossOfSurfaces();
void CancelAllListeners();
void SendInvalidationNotifications();
void ReportDocumentUseCounters();
RefPtr<SVGDocumentWrapper> mSVGDocumentWrapper;
RefPtr<SVGRootRenderingObserver> mRenderingObserver;
RefPtr<SVGLoadEventListener> mLoadEventListener;
RefPtr<SVGParseCompleteListener> mParseCompleteListener;
/// Count of locks on this image (roughly correlated to visible instances).
uint32_t mLockCount;
// Stored result from the Necko load of the image, which we save in
// OnImageDataComplete if the underlying SVG document isn't loaded. If we save
// this, we actually notify this progress (and clear this value) in
// OnSVGDocumentLoaded or OnSVGDocumentError.
Maybe<Progress> mLoadProgress;
bool mIsInitialized; // Have we been initialized?
bool mDiscardable; // Are we discardable?
bool mIsFullyLoaded; // Has the SVG document finished
// loading?
bool mHaveAnimations; // Is our SVG content SMIL-animated?
// (Only set after mIsFullyLoaded.)
bool mHasPendingInvalidation; // Invalidate observers next refresh
// driver tick.
friend class ImageFactory;
};
inline NS_IMETHODIMP VectorImage::GetAnimationMode(uint16_t* aAnimationMode) {
return GetAnimationModeInternal(aAnimationMode);
}
inline NS_IMETHODIMP VectorImage::SetAnimationMode(uint16_t aAnimationMode) {
return SetAnimationModeInternal(aAnimationMode);
}
} // namespace image
} // namespace mozilla
#endif // mozilla_image_VectorImage_h