gecko-dev/gfx/layers/d3d11
kearwood 24362dc743 Bug 1276359 - Fix D3D11 Shader Compile Failure r=bas
MozReview-Commit-ID: 6t02t473FFg

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extra : rebase_source : b512add238d5a0853752ae7306fe412ee6df245a
2016-05-27 13:37:52 -07:00
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BlendingHelpers.hlslh Add full mix-blend mode support to the D3D11 compositor. (bug 1238496, r=bas) 2016-02-02 16:33:13 -08:00
BlendShaderConstants.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11.cpp Bug 1272778. Use IntRects for clip rects instead of Rects. r=mstange 2016-05-13 19:58:43 -04:00
CompositorD3D11.h Bug 1272778. Use IntRects for clip rects instead of Rects. r=mstange 2016-05-13 19:58:43 -04:00
CompositorD3D11.hlsl Bug 1276359 - Fix D3D11 Shader Compile Failure r=bas 2016-05-27 13:37:52 -07:00
CompositorD3D11Shaders.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11ShadersVR.h Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
CompositorD3D11VR.hlsl Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
genshaders.sh Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas 2016-03-22 09:10:37 +13:00
ReadbackManagerD3D11.cpp Bug 1207245 - part 6 - rename nsRefPtr<T> to RefPtr<T>; r=ehsan; a=Tomcat 2015-10-18 01:24:48 -04:00
ReadbackManagerD3D11.h
TextureD3D11.cpp Bug 1139252 - Fix D3D texture memory reporters. r=jrmuizel. 2016-05-18 17:10:37 +10:00
TextureD3D11.h Bug 1266396 - Make TextureClient more robust against racy shutdown situations. r=Bas 2016-04-22 18:05:26 +02:00