kearwood
24362dc743
Bug 1276359 - Fix D3D11 Shader Compile Failure r=bas
...
MozReview-Commit-ID: 6t02t473FFg
--HG--
extra : rebase_source : b512add238d5a0853752ae7306fe412ee6df245a
2016-05-27 13:37:52 -07:00
Nicholas Nethercote
c4c868a370
Bug 1139252 - Fix D3D texture memory reporters. r=jrmuizel.
...
This patch makes the names and reporter paths more consistent. It also removes
sD3D9MemoryUsed, which was unused.
--HG--
extra : rebase_source : f209636a938630e464d529078cfa116eb06339ba
2016-05-18 17:10:37 +10:00
Jeff Muizelaar
7288d777c9
Bug 1272778. Use IntRects for clip rects instead of Rects. r=mstange
...
Previously, we took an IntRect converted to Rect and then later wanted
ints in the backend. This avoids all of that.
2016-05-13 19:58:43 -04:00
Wes Kocher
69ee17e2fb
Backed out changeset b15136f926ca (bug 1272778) for build bustage
2016-05-13 16:05:12 -07:00
Jeff Muizelaar
4ed215c5a2
Bug 1272778. Use IntRects for clip rects instead of Rects. r=mstange
...
Previously, we took an IntRect converted to Rect and then later wanted
ints in the backend. This avoids all of that.
2016-05-13 18:51:09 -04:00
Thinker K.F. Li
2f0f3cd7e3
Bug 1253241 - Return empty render bound for empty clip. r=mattwoodrow
...
--HG--
extra : rebase_source : e758e8d1146e0dd7ba4e0c4c588ee19d5999cad9
2016-05-02 20:24:00 +02:00
Matt Woodrow
35ecd4fc8f
Bug 1260611 - Part 2: Block CompositorD3D11 after presenting until the previous frame is complete. r=Bas
...
--HG--
extra : rebase_source : 80a439a8ffa99a106e038102780ffb022966ecce
2016-05-11 10:53:46 +12:00
David Anderson
9427843932
Remove Windows-specific compositor calls to nsIWidget. (bug 1265975 part 5, r=jimm)
2016-05-04 22:00:14 -07:00
David Anderson
c7d105faf0
Use CompositorWidgetProxy in place of nsIWidget in the compositor. (bug 1264545 part 4, r=jimm)
2016-04-29 19:20:41 -04:00
David Anderson
86a0e1fbcf
Hoist mWidget into the Compositor base class. (bug 1264545 part 1, r=nical)
2016-04-29 19:20:40 -04:00
David Anderson
a4bd3b332b
Replace gfxWindowsPlatform::mD3D11Status with gfxConfig. (bug 1254899 part 9, r=jrmuizel)
2016-04-28 21:52:55 -07:00
David Anderson
b7528e9778
Introduce gfxConfig, a manager for graphics feature settings. (bug 1254899 part 3, r=milan)
2016-04-28 21:52:54 -07:00
Sebastian Hengst
cab1c27b22
Backed out 13 changesets (bug 1254899) for test failure in browser_Troubleshoot.js. r=backout
...
Backed out changeset f749ee384012 (bug 1254899)
Backed out changeset 1d7eeee5a5c5 (bug 1254899)
Backed out changeset b5ab83af342c (bug 1254899)
Backed out changeset 993906e53329 (bug 1254899)
Backed out changeset e8abac801a51 (bug 1254899)
Backed out changeset e9c311c68e4a (bug 1254899)
Backed out changeset f8f3ae8c5cef (bug 1254899)
Backed out changeset d17f98a9918a (bug 1254899)
Backed out changeset 21c8a7ea2b93 (bug 1254899)
Backed out changeset 64e58f9625eb (bug 1254899)
Backed out changeset 2de214d5d1e0 (bug 1254899)
Backed out changeset f2056259d227 (bug 1254899)
Backed out changeset b805df0c8296 (bug 1254899)
2016-04-28 10:32:25 +02:00
David Anderson
80d9b8c4ce
Replace gfxWindowsPlatform::mD3D11Status with gfxConfig. (bug 1254899 part 9, r=jrmuizel)
2016-04-27 22:54:26 -07:00
David Anderson
98f11088fc
Introduce gfxConfig, a manager for graphics feature settings. (bug 1254899 part 3, r=milan)
2016-04-27 22:54:25 -07:00
Nicolas Silva
593eadd25a
Bug 1266396 - Make TextureClient more robust against racy shutdown situations. r=Bas
2016-04-22 18:05:26 +02:00
Nicolas Silva
75c5a010e8
Bug 1265282 - Annotate reports instead of crashing when setting an incompatible compositor (D3D11). r=dvander
2016-04-21 18:12:19 +02:00
Nicolas Silva
fbb16ba823
Bug 1258768 - Check compositor backends before casting. r=dvander
2016-04-14 12:38:38 +02:00
Nicolas Silva
3aa33acdb7
Bug 1215265 - Shut PCompositorBridge down properly. r=sotaro
2015-11-24 14:50:51 +13:00
Sotaro Ikeda
0dcd939cf9
Bug 1259541 - Reduce clearing backbuffer in nsBaseWidget::CreateBackBufferDrawTarget() r=mattwoodrow
2016-04-04 18:25:04 -07:00
David Anderson
82cec35be7
Block compositable updates from stale layers. (bug 1256517 part 4, r=mattwoodrow,nical)
...
--HG--
extra : rebase_source : a7a9bc431d528de6561a9e55a0ebbb675ce494c4
2016-03-25 01:38:55 -07:00
David Anderson
1d196f7f91
Disable device access on textures created against stale layers. (bug 1256517 part 3, r=nical)
...
--HG--
extra : rebase_source : 02718e49b49379ced97fbfed3453f4efdd04564b
2016-03-25 01:36:17 -07:00
Sebastian Hengst
fa9288dc66
Backed out changeset 9d33171eb4e9 (bug 1256517)
2016-03-23 18:57:31 +01:00
Sebastian Hengst
cb73369e3b
Backed out changeset 27a8a01abf66 (bug 1256517)
2016-03-23 18:57:22 +01:00
David Anderson
db2e8ee11d
Block compositable updates from stale layers. (bug 1256517 part 4, r=mattwoodrow,nical)
2016-03-23 10:32:34 -07:00
David Anderson
08db4be559
Disable device access on textures created against stale layers. (bug 1256517 part 3, r=nical)
2016-03-23 10:32:21 -07:00
Nicolas Silva
9294c61389
Bug 1245813 - Make TextureHost bullet-proof against changing its compositor. r=dvander
2016-03-22 15:28:27 +01:00
Carsten "Tomcat" Book
a946199796
Backed out changeset 38aa13f30b92 (bug 1245813) for bc7 crashes on a CLOSED TREE
2016-03-22 17:11:21 +01:00
Nicolas Silva
2b867d9c85
Bug 1245813 - Make TextureHost bullet-proof against changing its compositor. r=dvander
2016-03-22 15:28:27 +01:00
Matt Woodrow
b95fd6e721
Bug 1223736 - Part 3: Remove the distinction between 2d and 3d masks since it only adds complexity. r=Bas
2016-03-22 09:10:37 +13:00
Nicolas Silva
644321f6b6
Bug 1256693 - Refer to ClientIPCAllocator instead of ISurfaceAllocator where it makes sense. r=sotaro
2016-03-21 15:18:20 +01:00
David Anderson
5827fd8527
Make access to gfxWindowsPlatform D3D11 devices thread-safe. (bug 1258174, r=bas)
2016-03-21 00:14:05 -07:00
Matt Woodrow
41cff5119c
Bug 1257013 - Part 2: Use readback to synchronize d3d11 video. r=cpearce,Bas
...
--HG--
extra : rebase_source : 252d183ea0c15f4326c25b4f84ae1c9b43237759
2016-03-21 18:49:59 +13:00
Markus Stange
af194f29fe
Bug 1251894 - In CompositorD3D11::CreateTexture, copy as much as the render target allows. r=bas
...
MozReview-Commit-ID: KK5wu3T4tLE
--HG--
extra : rebase_source : 2d0b144510b286b8c2010954ea5f8738744108ad
2016-03-10 16:03:24 -05:00
Bas Schouten
41adef94fb
Bug 1251778 - Followup: Remove unreferenced local variable. r=bustage
2016-03-10 03:26:15 +00:00
Bas Schouten
8a205e06fb
Bug 1251778: Attempt to avoid presenting when the window is still resizing. r=jrmuizel
2016-03-10 03:12:55 +00:00
David Anderson
b7dba4cb77
Require mix-blend mode support in all compositors and layer managers. (bug 1209278 part 1, r=mstange)
2016-02-23 10:11:21 -08:00
Lee Salzman
059ca6d6f5
Bug 1249813 - part 3 - tell the compositor if the root layer has opaque content so it can skip clears. r=mattwoodrow
2016-02-25 14:38:05 -05:00
Nicolas Silva
60f1ac8846
Bug 1250873 - Rename HasInternalBuffer into HasIntermediateBuffer in layers. r=sotaro
2016-02-25 14:15:58 +01:00
Bas Schouten
36d729fab3
Bug 1232042: Execute an additional present for D3D11 on the compositor thread when a WM_PAINT event has returned. r=jrmuizel
2016-02-24 03:50:09 +00:00
Phil Ringnalda
a5861fc16a
Back out 6a24b31747be (bug 1232042) for crashes @RecvForcePresent
...
CLOSED TREE
2016-02-23 21:27:46 -08:00
Bas Schouten
fd04611c7c
Bug 1232042: Execute an additional present for D3D11 on the compositor thread when a WM_PAINT event has returned. r=jrmuizel
2016-02-24 03:50:09 +00:00
Wes Kocher
a9ea5f6a56
Backed out 2 changesets (bug 1193557, bug 1209278) for build bustage
...
Backed out changeset 755b9088813c (bug 1193557)
Backed out changeset 21356fa4e353 (bug 1209278)
--HG--
extra : commitid : 5hf8aSA5FhN
2016-02-23 10:39:08 -08:00
David Anderson
a08042eef1
Require mix-blend mode support in all compositors and layer managers. (bug 1209278 part 1, r=mstange)
...
--HG--
extra : rebase_source : c63182aa6b4465e22d8d4147bfd40bc1e8183b08
2016-02-23 10:11:21 -08:00
Wes Kocher
14a39eb4fe
Merge m-c to inbound, a=merge
...
--HG--
extra : commitid : EcXZgqBBN3f
2016-02-17 11:14:33 -08:00
Wes Kocher
4c4e5f57b5
Backed out changeset 3dce92c9562d (bug 1232042) for causing Win7 slaves to apparently crash and lock up a=backout
...
--HG--
extra : commitid : LR9A2AvlKN6
2016-02-17 11:11:10 -08:00
David Anderson
0b9ff5b722
Lazily initialize D3D11 mix-blend shaders. (bug 1246388, r=mattwoodrow)
2016-02-12 17:15:33 -08:00
Bas Schouten
273c601802
Bug 1247775 - Part 1: Remove D3D10/D2D 1.0 texture integration from layers. r=dvander
...
MozReview-Commit-ID: CPBTl0cEG3p
2016-02-13 14:33:27 +01:00
Milan Sreckovic
e5d1fffa48
Bug 1187464 - Part 2. RTTI for TextureSource debug purposes. Carry r=botond
2016-02-08 11:57:00 +01:00
Carsten "Tomcat" Book
01b9f62513
Backed out changeset 9320c843aa7e (bug 1247775) for breaking win 8 reftests
2016-02-12 08:49:50 +01:00