mirror of
https://github.com/mozilla/gecko-dev.git
synced 2024-10-26 03:35:33 +00:00
585847b17a
This approach does have some stacking issues. The way to fix this would be to instrument the brush_image shader rather than adding debug rects. Something like: #ifdef WR_FEATURE_SFW frag.color = vec4(0,1,1,1); #endif That's slightly more involved though, so I'm going to leave it for now. Differential Revision: https://phabricator.services.mozilla.com/D47155 --HG-- extra : moz-landing-system : lando |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |