gecko-dev/gfx/vr/VRManager.h
Kearwood Gilbert 5c1b11f1db Bug 1355654 - VRManager will now wait for 30 seconds of inactivity before releasing VR displays, rather than doing it instantaneously. r=daoshengmu
- This corrects link traversal and improves performance when
  entering and exiting VR very often.

MozReview-Commit-ID: D30NQdnpzMF

--HG--
extra : rebase_source : 4f2486d98e6d0912185cd93537ea248a1ad876c5
2017-04-11 22:12:22 -07:00

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2.8 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_VR_MANAGER_H
#define GFX_VR_MANAGER_H
#include "nsRefPtrHashtable.h"
#include "nsTArray.h"
#include "nsTHashtable.h"
#include "nsDataHashtable.h"
#include "mozilla/TimeStamp.h"
#include "gfxVR.h"
namespace mozilla {
namespace layers {
class TextureHost;
}
namespace gfx {
class VRLayerParent;
class VRManagerParent;
class VRDisplayHost;
class VRManager
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(mozilla::gfx::VRManager)
public:
static void ManagerInit();
static VRManager* Get();
void AddVRManagerParent(VRManagerParent* aVRManagerParent);
void RemoveVRManagerParent(VRManagerParent* aVRManagerParent);
void NotifyVsync(const TimeStamp& aVsyncTimestamp);
void NotifyVRVsync(const uint32_t& aDisplayID);
void RefreshVRDisplays(bool aMustDispatch = false);
void ScanForControllers();
void RemoveControllers();
template<class T> void NotifyGamepadChange(const T& aInfo);
RefPtr<gfx::VRDisplayHost> GetDisplay(const uint32_t& aDisplayID);
void GetVRDisplayInfo(nsTArray<VRDisplayInfo>& aDisplayInfo);
void SubmitFrame(VRLayerParent* aLayer, layers::PTextureParent* aTexture,
const gfx::Rect& aLeftEyeRect,
const gfx::Rect& aRightEyeRect);
RefPtr<gfx::VRControllerHost> GetController(const uint32_t& aControllerID);
void GetVRControllerInfo(nsTArray<VRControllerInfo>& aControllerInfo);
void CreateVRTestSystem();
void VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
double aIntensity, double aDuration, uint32_t aPromiseID);
void StopVibrateHaptic(uint32_t aControllerIdx);
void NotifyVibrateHapticCompleted(uint32_t aPromiseID);
protected:
VRManager();
~VRManager();
private:
RefPtr<layers::TextureHost> mLastFrame;
void Init();
void Destroy();
void Shutdown();
void DispatchVRDisplayInfoUpdate();
void RefreshVRControllers();
typedef nsTHashtable<nsRefPtrHashKey<VRManagerParent>> VRManagerParentSet;
VRManagerParentSet mVRManagerParents;
typedef nsTArray<RefPtr<VRSystemManager>> VRSystemManagerArray;
VRSystemManagerArray mManagers;
typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRDisplayHost> VRDisplayHostHashMap;
VRDisplayHostHashMap mVRDisplays;
typedef nsRefPtrHashtable<nsUint32HashKey, gfx::VRControllerHost> VRControllerHostHashMap;
VRControllerHostHashMap mVRControllers;
Atomic<bool> mInitialized;
TimeStamp mLastRefreshTime;
TimeStamp mLastActiveTime;
bool mVRTestSystemCreated;
};
} // namespace gfx
} // namespace mozilla
#endif // GFX_VR_MANAGER_H