gecko-dev/gfx/wgpu/README.md
Dzmitry Malyshau df4fc33667 Bug 1596128 - WebGPU compute passes r=jgilbert,webidl,bzbarsky
Update third party dependencies
WebGPU command encoder creation
WebGPU CommandBuffer creation and submission
WebGPU Compute pass recording

Differential Revision: https://phabricator.services.mozilla.com/D59896

--HG--
rename : gfx/wgpu/wgpu-core/src/device.rs => gfx/wgpu/wgpu-core/src/device/mod.rs
extra : moz-landing-system : lando
2020-01-22 07:31:51 +00:00

2.5 KiB

This is an active GitHub mirror of the WebGPU native implementation in Rust, which now lives in Mozilla-central. Issues and pull requests are accepted, but we merge them in m-c manually and then sync to GitHub instead of landing directly here.


WebGPU

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This is an experimental WebGPU implementation as a native static library. It's written in Rust and is based on gfx-hal and Rendy libraries. The corresponding WebIDL specification can be found at gpuweb project.

The implementation consists of the following parts:

  1. wgpu-core - internal Rust API for WebGPU implementations to use
  2. wgpu-native - the native implementation of WebGPU as a C API library
  3. wgpu-remote - remoting layer to work with WebGPU across the process boundary
  4. ffi - the C headers generated by cbindgen for both of the libraries

Supported Platforms

API Windows Linux macOS & iOS
DX11 ✔️
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL

Usage

This repository contains C-language examples that link to the native library targets and perform basic rendering and computation. Please refer to our Getting Started page at the wiki for more information.

Bindings: