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313 lines
9.8 KiB
Java
313 lines
9.8 KiB
Java
/* -*- Mode: Java; tab-width: 2; indent-tabs-mode: nil -*-
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.0 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS"
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* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
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* the License for the specific language governing rights and limitations
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* under the License.
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*
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* The Original Code is the Grendel mail/news client.
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*
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* The Initial Developer of the Original Code is Netscape Communications
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* Corporation. Portions created by Netscape are Copyright (C) 1997
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* Netscape Communications Corporation. All Rights Reserved.
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*/
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package calypso.util;
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/**
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* A "read-write" lock. This lock allows for an arbitrary number of
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* simultaneous readers. The lock can be upgraded to a write lock in two
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* ways. First, the lock can be upgraded without guaranteeing invariance
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* across the transition (in other words, the read lock may need to be
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* released before the write lock can be acquired). The other form of
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* upgrade guarantees invariance; however, the upgrade can only be
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* performed by initially locking the lock using the invariant read lock
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* enter method. Upgrading the lock in either case involves waiting until
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* there are no more readers. This implementation gives priority to
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* upgrades and invariant locks which may lead to reader starvation. <p>
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*
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* Each thread using the lock may re-enter the lock as many times as
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* needed. However, attempting to re-enter the lock with the invariant
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* read lock will fail unless the lock was originally entered that way by
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* the invoking thread. <p>
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*
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* Only one thread may enter the invariant read lock at a time; other
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* threads attempting this will block until the owning thread exits the
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* lock completely. <p>
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*
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* Note that the implementation assumes that the user of instances of
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* this class properly pairs the enters/exits. <p>
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*/
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public final class RWLock {
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private int fNumReaders;
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private Thread fWriteLockOwner;
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private int fWriteLockCount;
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private Thread fInvariantLockOwner;
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private int fInvariantLockCount;
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public RWLock() {
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fStateList = new LockState();
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fStateList.fNext = fStateList;
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fStateList.fPrev = fStateList;
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fFreeList = new LockState();
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fFreeList.fNext = fFreeList;
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fFreeList.fPrev = fFreeList;
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}
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public synchronized void enterReadLock()
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throws InterruptedException
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{
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Thread me = Thread.currentThread();
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// Wait for writer, if any, to release the lock
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if ((fWriteLockOwner != null) && (me != fWriteLockOwner)) {
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while (fWriteLockOwner != null) {
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wait();
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}
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}
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// XXX write me:
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// If my lock count is zero and there is a writer waiting, block
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// until the writer is done
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// Add another state record to the list
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appendLockState(me, kRead);
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fNumReaders++;
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}
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public synchronized void exitReadLock() {
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Thread me = Thread.currentThread();
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removeLockState(me, kRead);
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fNumReaders--;
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notify();
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}
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/**
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* Enter the invariant read lock. Only one thread at a time can hold
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* the invariant read lock. This lock guarantees to upgrade to a write
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* lock without needing to release the read lock.
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*/
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public synchronized void enterInvariantReadLock()
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throws InterruptedException
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{
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Thread me = Thread.currentThread();
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if (me != fInvariantLockOwner) {
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// If we don't have the invariant read lock already then we cannot
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// try to get it if we are holding either a read or a write lock
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if (isLocked(me, kRead) || isLocked(me, kWrite)) {
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throw new Error("enterInvariantReadLock while holding r/w lock");
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}
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/**
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* If we get here it means we don't currently hold the invariant read
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* lock and we aren't holding any read locks or write locks which
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* means we can't be the fWriteLockOwner or the fInvariantOwner.
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* Wait until either of those threads, if any, is done with the lock.
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*/
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while ((fWriteLockOwner != null) || (fInvariantLockOwner != null)) {
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wait();
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}
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// Claim the lock
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fInvariantLockOwner = me;
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}
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fInvariantLockCount++;
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fNumReaders++;
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appendLockState(me, kInvariantRead);
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}
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public synchronized void exitInvariantReadLock() {
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Thread me = Thread.currentThread();
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removeLockState(me, kInvariantRead);
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--fNumReaders;
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if (--fInvariantLockCount == 0) {
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fInvariantLockOwner = null;
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}
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notify();
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}
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public synchronized void enterWriteLock()
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throws InterruptedException
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{
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Thread me = Thread.currentThread();
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if (me != fWriteLockOwner) {
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// Count up how many read-locks we have currently. The only possible
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// type of lock state is kRead or kInvariantRead.
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int readCount = 0;
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LockState list = fStateList.fPrev;
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while (list != fStateList) {
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LockState prev = list.fPrev;
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if (list.fThread == me) {
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Assert.Assertion(list.fState != kWrite);
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readCount++;
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}
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list = prev;
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}
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/**
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* If we have the invariant read lock then we don't have to release
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* our read locks, otherwise we do. When we do we must notify any
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* other threads that are waiting for this to occur. When we don't
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* we change the wait loop below to wait until all the <b>other</b>
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* read locks are released isntead of waiting until <b>all</b> the
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* read locks are released.
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*/
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int baseNumReaders = readCount;
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if (me != fInvariantLockOwner) {
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// Release our read locks now
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baseNumReaders = 0;
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fNumReaders -= readCount;
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notify();
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}
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// Wait for all other readers or a writer to exit the lock
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while ((fWriteLockOwner != null) || (fNumReaders > baseNumReaders)) {
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wait();
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}
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// At this point fWriteLockOwner == null and fNumReaders ==
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// baseNumReaders which means that we can claim the
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// write-lock. Restore fNumReaders to account for any of our read
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// locks on the list.
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if (me != fInvariantLockOwner) {
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// Recover our read locks. Note that we left them on the state
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// list this entire time, we just reduced the counts to that
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// the various wait loops would think they were gone.
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fNumReaders += readCount;
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}
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fWriteLockOwner = me;
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}
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fWriteLockCount++;
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appendLockState(me, kWrite);
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}
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public synchronized void exitWriteLock() {
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Thread me = Thread.currentThread();
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removeLockState(me, kWrite);
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if (--fWriteLockCount == 0) {
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fWriteLockOwner = null;
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}
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notify();
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}
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//----------------------------------------------------------------------
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static class LockState {
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// Linkage for either fStateStack or for fFreeList
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LockState fPrev, fNext;
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Thread fThread;
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int fState;
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}
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// Legal state values for a LockState. These indicate what kind
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// of enter was done on the lock.
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static final int kRead = 0;
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static final int kWrite = 1;
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static final int kInvariantRead = 2;
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static String[] kStateToString = {
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"read-lock", "write-lock", "invariant-read-lock"
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};
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/**
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* Circular list of LockState objects. When the lock changes state (via
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* one of the three enter methods) we append a LockState object to the
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* end of the stack. When a thread exits the lock we find it's last
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* LockState object and remove it from the list.
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*/
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private LockState fStateList;
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/**
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* A list of free LockState objects used to reduce the execution
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* time for allocation.
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*/
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private LockState fFreeList;
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private int fFreeListLength;
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private static final int kMaxFreeListLength = 10;
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/**
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* See if aThread has the given type of lock
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*/
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private boolean isLocked(Thread aThread, int aHow) {
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LockState list = fStateList.fPrev;
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while (list != fStateList) {
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if (list.fThread == aThread) {
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if (list.fState == aHow) {
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return true;
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}
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}
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list = list.fPrev;
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}
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return false;
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}
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private void appendLockState(Thread aThread, int aState) {
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LockState ls = newLockState();
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ls.fThread = aThread;
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ls.fState = aState;
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// Append ls to the state list
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LockState list = fStateList;
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ls.fNext = list;
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ls.fPrev = list.fPrev;
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list.fPrev.fNext = ls;
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list.fPrev = ls;
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}
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/**
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* Walk up the thread state list and look for aThread. Verify that the
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* LockState is in the right state and if it is then we remove that
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* LockState from the list.
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*/
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private void removeLockState(Thread aThread, int aState) {
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LockState tos = fStateList.fPrev;
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while (tos != fStateList) {
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if (tos.fThread == aThread) {
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if (tos.fState != aState) {
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throw new Error("mismatched lock exit: entry=" +
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kStateToString[tos.fState] + " exit=" +
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kStateToString[aState]);
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}
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// Remove tos from the list
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tos.fPrev.fNext = tos.fNext;
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tos.fNext.fPrev = tos.fPrev;
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freeLockState(tos);
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return;
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}
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tos = tos.fPrev;
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}
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throw new Error("unmatched lock exit");
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}
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private LockState newLockState() {
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if (fFreeListLength == 0) {
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return new LockState();
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}
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// Get a LockState from the free list
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LockState tos = fFreeList.fPrev;
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tos.fPrev.fNext = tos.fNext;
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tos.fNext.fPrev = tos.fPrev;
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fFreeListLength--;
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return tos;
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}
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private void freeLockState(LockState aState) {
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if (fFreeListLength < kMaxFreeListLength) {
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LockState list = fFreeList;
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// Append aState to the free list
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aState.fNext = list;
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aState.fPrev = list.fPrev;
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list.fPrev.fNext = aState;
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list.fPrev = aState;
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fFreeListLength++;
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}
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}
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}
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