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43e5d7e69f
On CI, where we open and close menu items in quick succession, we sometimes got into a state where the new menu was opened while we were still in the old menu's nested event loop. So we had the following sequence of events: ``` - old menu +[NSMenu popUpContextMenu:withEvent:forView:] - nested event loop for old menu - old menu -[NSMenu cancelTrackingWithoutAnimation] - new menu +[NSMenu popUpContextMenu:withEvent:forView:] - nested event loop for new menu - new menu -[NSMenu cancelTrackingWithoutAnimation] - new menu's event loop is exited, but old menu's event loop remains on the stack - shutdown hang here ``` MOZMenuOpeningCoordinator makes sure that +[NSMenu popUpContextMenu:withEvent:forView:] is always called in sequence, never in a nested fashion. Differential Revision: https://phabricator.services.mozilla.com/D113373
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
/* -*- Mode: c++; tab-width: 2; indent-tabs-mode: nil; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef NativeMenuMac_h
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#define NativeMenuMac_h
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#include "mozilla/widget/NativeMenu.h"
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#include "nsMenuItemIconX.h"
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#include "nsMenuX.h"
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class nsIContent;
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class nsMenuGroupOwnerX;
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namespace mozilla {
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namespace dom {
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class Element;
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}
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namespace widget {
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class NativeMenuMac : public NativeMenu,
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public nsMenuItemIconX::Listener,
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public nsMenuX::Observer {
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public:
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explicit NativeMenuMac(mozilla::dom::Element* aElement);
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// NativeMenu
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void ShowAsContextMenu(const mozilla::DesktopPoint& aPosition) override;
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bool Close() override;
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void ActivateItem(dom::Element* aItemElement, Modifiers aModifiers, int16_t aButton,
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ErrorResult& aRv) override;
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void OpenSubmenu(dom::Element* aMenuElement) override;
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void CloseSubmenu(dom::Element* aMenuElement) override;
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RefPtr<dom::Element> Element() override;
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void AddObserver(NativeMenu::Observer* aObserver) override {
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mObservers.AppendElement(aObserver);
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}
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void RemoveObserver(NativeMenu::Observer* aObserver) override {
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mObservers.RemoveElement(aObserver);
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}
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// nsMenuItemIconX::Listener
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void IconUpdated() override;
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// nsMenuX::Observer
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void OnMenuWillOpen(mozilla::dom::Element* aPopupElement) override;
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void OnMenuDidOpen(mozilla::dom::Element* aPopupElement) override;
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void OnMenuClosed(mozilla::dom::Element* aPopupElement) override;
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NSMenu* NativeNSMenu() { return mMenu ? mMenu->NativeNSMenu() : nil; }
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void MenuWillOpen();
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// Returns whether a menu item was found at the specified path.
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bool ActivateNativeMenuItemAt(const nsAString& aIndexString);
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void ForceUpdateNativeMenuAt(const nsAString& aIndexString);
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void Dump();
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// If this menu is the menu of a system status bar item (NSStatusItem),
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// let the menu know about the status item so that it can propagate
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// any icon changes to the status item.
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void SetContainerStatusBarItem(NSStatusItem* aItem);
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protected:
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virtual ~NativeMenuMac();
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// Find the deepest nsMenuX which contains aElement, only descending into open
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// menus.
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// Returns nullptr if the element was not found or if the menus on the path
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// were not all open.
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RefPtr<nsMenuX> GetOpenMenuContainingElement(dom::Element* aElement);
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RefPtr<dom::Element> mElement;
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RefPtr<nsMenuGroupOwnerX> mMenuGroupOwner;
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RefPtr<nsMenuX> mMenu;
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nsTArray<NativeMenu::Observer*> mObservers;
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NSStatusItem* mContainerStatusBarItem;
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// Non-zero after a call to ShowAsContextMenu. Stores the handle from the
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// MOZMenuOpeningCoordinator.
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NSInteger mOpeningHandle = 0;
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};
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} // namespace widget
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} // namespace mozilla
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#endif
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