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0bfbc9042f
Depends on D108152 Differential Revision: https://phabricator.services.mozilla.com/D108153
96 lines
3.5 KiB
Objective-C
96 lines
3.5 KiB
Objective-C
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef VibrancyManager_h
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#define VibrancyManager_h
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#include "mozilla/Assertions.h"
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#include "nsClassHashtable.h"
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#include "nsRegion.h"
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#include "nsTArray.h"
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#include "ViewRegion.h"
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#import <Foundation/NSGeometry.h>
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@class NSColor;
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@class NSView;
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class nsChildView;
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namespace mozilla {
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enum class VibrancyType {
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TITLEBAR_LIGHT,
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TITLEBAR_DARK,
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TOOLTIP,
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MENU,
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HIGHLIGHTED_MENUITEM,
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SOURCE_LIST,
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SOURCE_LIST_SELECTION,
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ACTIVE_SOURCE_LIST_SELECTION
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};
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/**
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* VibrancyManager takes care of updating the vibrant regions of a window.
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* Vibrancy is a visual look that was introduced on OS X starting with 10.10.
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* An app declares vibrant window regions to the window server, and the window
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* server will display a blurred rendering of the screen contents from behind
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* the window in these areas, behind the actual window contents. Consequently,
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* the effect is only visible in areas where the window contents are not
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* completely opaque. Usually this is achieved by clearing the background of
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* the window prior to drawing in the vibrant areas. This is possible even if
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* the window is declared as opaque.
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*/
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class VibrancyManager {
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public:
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/**
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* Create a new VibrancyManager instance and provide it with an NSView
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* to attach NSVisualEffectViews to.
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*
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* @param aCoordinateConverter The nsChildView to use for converting
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* nsIntRect device pixel coordinates into Cocoa NSRect coordinates. Must
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* outlive this VibrancyManager instance.
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* @param aContainerView The view that's going to be the superview of the
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* NSVisualEffectViews which will be created for vibrant regions.
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*/
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VibrancyManager(const nsChildView& aCoordinateConverter, NSView* aContainerView)
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: mCoordinateConverter(aCoordinateConverter), mContainerView(aContainerView) {}
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/**
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* Update the placement of the NSVisualEffectViews inside the container
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* NSView so that they cover aRegion, and create new NSVisualEffectViews
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* or remove existing ones as needed.
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* @param aType The vibrancy type to use in the region.
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* @param aRegion The vibrant area, in device pixels.
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* @return Whether the region changed.
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*/
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bool UpdateVibrantRegion(VibrancyType aType, const LayoutDeviceIntRegion& aRegion);
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bool HasVibrantRegions() { return !mVibrantRegions.IsEmpty(); }
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LayoutDeviceIntRegion GetUnionOfVibrantRegions() const;
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/**
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* Create an NSVisualEffectView for the specified vibrancy type. The return
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* value is not autoreleased. We return an object of type NSView* because we
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* compile with an SDK that does not contain a definition for
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* NSVisualEffectView.
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* @param aIsContainer Whether this NSView will have child views. This value
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* affects hit testing: Container views will pass through
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* hit testing requests to their children, and leaf views
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* will be transparent to hit testing.
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*/
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static NSView* CreateEffectView(VibrancyType aType, BOOL aIsContainer = NO);
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protected:
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const nsChildView& mCoordinateConverter;
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NSView* mContainerView;
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nsClassHashtable<nsUint32HashKey, ViewRegion> mVibrantRegions;
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};
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} // namespace mozilla
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#endif // VibrancyManager_h
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