gecko-dev/gfx/webrender_bindings
2023-10-05 03:43:01 +00:00
..
src
Cargo.toml
cbindgen.toml Bug 1856530 - run file-whitespace on toml files r=linter-reviewers,Standard8 2023-10-03 09:22:18 +00:00
DCLayerTree.cpp Bug 1856520 - Set DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY to Video swap chain of video overlay when video is DRM protected on Windows r=gfx-reviewers,lsalzman 2023-10-05 03:43:01 +00:00
DCLayerTree.h Bug 1856520 - Set DXGI_SWAP_CHAIN_FLAG_DISPLAY_ONLY to Video swap chain of video overlay when video is DRM protected on Windows r=gfx-reviewers,lsalzman 2023-10-05 03:43:01 +00:00
Moz2DImageRenderer.cpp Bug 1851861: Null-check more calls that attempt to create a DrawTarget. r=gfx-reviewers,lsalzman 2023-09-06 20:13:22 +00:00
moz.build Bug 1852806 - Remove macros for older Windows SDK from gfx/. r=gfx-reviewers,lsalzman 2023-09-15 03:19:26 +00:00
README.webrender
RenderAndroidHardwareBufferTextureHost.cpp
RenderAndroidHardwareBufferTextureHost.h
RenderAndroidSurfaceTextureHost.cpp
RenderAndroidSurfaceTextureHost.h
RenderBufferTextureHost.cpp
RenderBufferTextureHost.h
RenderCompositor.cpp
RenderCompositor.h
RenderCompositorANGLE.cpp Bug 1852806 - Remove macros for older Windows SDK from gfx/. r=gfx-reviewers,lsalzman 2023-09-15 03:19:26 +00:00
RenderCompositorANGLE.h
RenderCompositorD3D11SWGL.cpp
RenderCompositorD3D11SWGL.h
RenderCompositorEGL.cpp Bug 1847336 [Linux] Skip frame rendering if we don't have EGL window to paint into r=sotaro 2023-09-12 18:32:44 +00:00
RenderCompositorEGL.h
RenderCompositorLayersSWGL.cpp
RenderCompositorLayersSWGL.h
RenderCompositorNative.cpp
RenderCompositorNative.h
RenderCompositorOGL.cpp
RenderCompositorOGL.h
RenderCompositorOGLSWGL.cpp
RenderCompositorOGLSWGL.h
RenderCompositorRecordedFrame.h
RenderCompositorSWGL.cpp
RenderCompositorSWGL.h
RenderD3D11TextureHost.cpp Bug 1855277 - Add a capability to upload yuv video to NV12 ID3D11Texture2D at WebRenderImageHost on Windows r=gfx-reviewers,lsalzman 2023-10-04 02:08:40 +00:00
RenderD3D11TextureHost.h
RenderDcompSurfaceTextureHost.cpp Bug 1852806 - Remove macros for older Windows SDK from gfx/. r=gfx-reviewers,lsalzman 2023-09-15 03:19:26 +00:00
RenderDcompSurfaceTextureHost.h
RenderDMABUFTextureHost.cpp
RenderDMABUFTextureHost.h
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RendererOGL.cpp
RendererOGL.h
RendererScreenshotGrabber.cpp
RendererScreenshotGrabber.h
RenderExternalTextureHost.cpp
RenderExternalTextureHost.h
RenderMacIOSurfaceTextureHost.cpp
RenderMacIOSurfaceTextureHost.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h
RenderTextureHostSWGL.cpp
RenderTextureHostSWGL.h
RenderTextureHostWrapper.cpp
RenderTextureHostWrapper.h
RenderThread.cpp
RenderThread.h
rustfmt.toml
webrender_ffi.h
WebRenderAPI.cpp
WebRenderAPI.h
WebRenderTypes.cpp
WebRenderTypes.h

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.all pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs