gecko-dev/gfx/webrender_bindings/RenderExternalTextureHost.h
Lee Salzman cfb26bdf6f Bug 1792527 - Explicitly bind mip filter for external textures inside WebRender. r=gw
If an external image shows up multiple times while using a different image rendering
setting on each instance, we can erroneously call handler.lock() for each instance in
parallel, thus defaulting to the last image rendering setting supplied for all instances
in that batch.

To work around this, we get rid of the concept of having RenderTextureHosts maintain and
set the image rendering state, which results in a nice simplification. Then, when we go
to actually bind an external image inside WebRender, we set the image rendering state
at that point, so that regardless of how many instances of an external image are locked
simultaneously, we always use the correct image rendering setting for a batch.

Differential Revision: https://phabricator.services.mozilla.com/D158920
2022-10-10 19:23:51 +00:00

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2.5 KiB
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_RENDEREXTERNALTEXTUREHOST_H
#define MOZILLA_GFX_RENDEREXTERNALTEXTUREHOST_H
#include "mozilla/layers/TextureHostOGL.h"
#include "RenderTextureHostSWGL.h"
namespace mozilla {
namespace wr {
/**
* RenderExternalTextureHost manages external textures used by WebRender on Mac.
* The motivation for this is to be able to use Apple Client Storage OpenGL
* extension, which makes it possible to avoid some copies during texture
* upload. This is especially helpful for high resolution video.
*/
class RenderExternalTextureHost final : public RenderTextureHostSWGL {
public:
RenderExternalTextureHost(uint8_t* aBuffer,
const layers::BufferDescriptor& aDescriptor);
wr::WrExternalImage Lock(uint8_t aChannelIndex, gl::GLContext* aGL) override;
void Unlock() override;
void PrepareForUse() override;
size_t Bytes() override {
return mSize.width * mSize.height * BytesPerPixel(mFormat);
}
// RenderTextureHostSWGL
size_t GetPlaneCount() const override;
gfx::SurfaceFormat GetFormat() const override;
gfx::ColorDepth GetColorDepth() const override;
gfx::YUVRangedColorSpace GetYUVColorSpace() const override;
bool MapPlane(RenderCompositor* aCompositor, uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) override;
void UnmapPlanes() override;
private:
~RenderExternalTextureHost();
bool CreateSurfaces();
void DeleteSurfaces();
void DeleteTextures();
uint8_t* GetBuffer() const { return mBuffer; }
bool InitializeIfNeeded();
bool IsReadyForDeletion();
bool IsYUV() const { return mFormat == gfx::SurfaceFormat::YUV; }
size_t PlaneCount() const { return IsYUV() ? 3 : 1; }
void UpdateTexture(size_t aIndex);
void UpdateTextures();
uint8_t* mBuffer;
layers::BufferDescriptor mDescriptor;
bool mInitialized;
bool mTextureUpdateNeeded;
gfx::IntSize mSize;
gfx::SurfaceFormat mFormat;
RefPtr<gl::GLContext> mGL;
RefPtr<gfx::DataSourceSurface> mSurfaces[3];
RefPtr<layers::DirectMapTextureSource> mTextureSources[3];
wr::WrExternalImage mImages[3];
};
} // namespace wr
} // namespace mozilla
#endif // MOZILLA_GFX_RENDEREXTERNALTEXTUREHOST_H