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81 lines
2.9 KiB
Java
81 lines
2.9 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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package org.mozilla.gecko.gfx;
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/**
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* A class used to schedule a callback to occur when the next frame is drawn.
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* Subclasses must redefine the internalRun method, not the run method.
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*/
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public abstract class RenderTask {
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/**
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* Whether to run the task after the render, or before.
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*/
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public final boolean runAfter;
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/**
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* Time when this task has first run, in ns. Useful for tasks which run for a specific duration.
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*/
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private long mStartTime;
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/**
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* Whether we should initialise mStartTime on the next frame run.
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*/
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private boolean mResetStartTime = true;
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/**
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* The callback to run on each frame. timeDelta is the time elapsed since
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* the last call, in nanoseconds. Returns true if it should continue
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* running, or false if it should be removed from the task queue. Returning
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* true implicitly schedules a redraw.
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*
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* This method first initializes the start time if resetStartTime has been invoked,
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* then calls internalRun.
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*
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* Note : subclasses should override internalRun.
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*
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* @param timeDelta the time between the beginning of last frame and the beginning of this frame, in ns.
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* @param currentFrameStartTime the startTime of the current frame, in ns.
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* @return true if animation should be run at the next frame, false otherwise
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* @see RenderTask#internalRun(long, long)
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*/
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public final boolean run(long timeDelta, long currentFrameStartTime) {
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if (mResetStartTime) {
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mStartTime = currentFrameStartTime;
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mResetStartTime = false;
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}
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return internalRun(timeDelta, currentFrameStartTime);
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}
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/**
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* Abstract method to be overridden by subclasses.
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* @param timeDelta the time between the beginning of last frame and the beginning of this frame, in ns
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* @param currentFrameStartTime the startTime of the current frame, in ns.
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* @return true if animation should be run at the next frame, false otherwise
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*/
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protected abstract boolean internalRun(long timeDelta, long currentFrameStartTime);
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public RenderTask(boolean aRunAfter) {
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runAfter = aRunAfter;
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}
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/**
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* Get the start time of this task.
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* It is the start time of the first frame this task was run on.
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* @return the start time in ns
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*/
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public long getStartTime() {
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return mStartTime;
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}
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/**
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* Schedule a reset of the recorded start time next time {@link RenderTask#run(long, long)} is run.
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* @see RenderTask#getStartTime()
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*/
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public void resetStartTime() {
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mResetStartTime = true;
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}
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}
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