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1d6de2d02b
work in progress API changes to nsIEditor and nsEditor
278 lines
12 KiB
C++
278 lines
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public License
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* Version 1.0 (the "NPL"); you may not use this file except in
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* compliance with the NPL. You may obtain a copy of the NPL at
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* http://www.mozilla.org/NPL/
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*
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* Software distributed under the NPL is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the NPL
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* for the specific language governing rights and limitations under the
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* NPL.
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*
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* The Initial Developer of this code under the NPL is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All Rights
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* Reserved.
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*/
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#ifndef nsIEditor_h__
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#define nsIEditor_h__
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#include "nsISupports.h"
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class nsIDOMElement;
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class nsIDOMNode;
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class nsITransaction;
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/*
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Editor interface to outside world
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*/
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#define NS_IEDITOR_IID \
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{/* A3C5EE71-742E-11d2-8F2C-006008310194*/ \
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0xa3c5ee71, 0x742e, 0x11d2, \
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{0x8f, 0x2c, 0x0, 0x60, 0x8, 0x31, 0x1, 0x94} }
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#define NS_IEDITORFACTORY_IID \
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{ /* {E2F4C7F1-864A-11d2-8F38-006008310194}*/ \
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0xe2f4c7f1, 0x864a, 0x11d2, \
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{ 0x8f, 0x38, 0x0, 0x60, 0x8, 0x31, 0x1, 0x94 } }
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class nsIDOMDocument;
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class nsIPresShell;
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class nsString;
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/**
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* A generic editor interface.
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* <P>
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* nsIEditor is the base interface used by applications to communicate with the editor.
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* It makes no assumptions about the kind of content it is editing,
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* other than the content being a DOM tree.
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*/
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class nsIEditor : public nsISupports{
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public:
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typedef enum {NONE = 0,BOLD = 1,NUMPROPERTIES} Properties;
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typedef enum {eLTR=0, eRTL=1} Direction;
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static const nsIID& IID() { static nsIID iid = NS_IEDITOR_IID; return iid; }
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/**
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* Init tells is to tell the implementation of nsIEditor to begin its services
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* @param aDomInterface The dom interface being observed
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* @param aPresShell TEMP: The presentation shell displaying the document
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* once events can tell us from what pres shell they originated,
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* this will no longer be necessary and the editor will no longer be
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* linked to a single pres shell.
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*/
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virtual nsresult Init(nsIDOMDocument *aDomInterface,
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nsIPresShell *aPresShell) = 0;
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/**
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* return the DOM Document this editor is associated with
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*
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* @param aDoc [OUT] the dom interface being observed, refcounted
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*/
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virtual nsresult GetDocument(nsIDOMDocument **aDoc)=0;
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/**
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* SetProperties() sets the aggregate properties on the current selection
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*
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* @param aProperty An enum that lists the various properties that can be applied, bold, ect.
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* @see Properties
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* NOTE: this is an experimental interface. Since it's really just a shortcut for
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* the caller setting a set of attributes on a set of nodes, this method may be removed.
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* If it's more than just a convenience method (ie, it has logic about what objects in a selection get
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* which attributes) that's a whole other story.
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*/
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virtual nsresult SetProperties(Properties aProperties)=0;
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/**
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* GetProperties() gets the aggregate properties of the current selection.
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* All object in the current selection are scanned and their attributes are
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* represented in a list of Property object.
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*
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* @param aProperty An enum that will recieve the various properties that can be applied from the current selection.
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* @see nsIEditor::Properties
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* NOTE: this method is experimental, expect it to change.
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*/
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virtual nsresult GetProperties(Properties **aProperties)=0;
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/**
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* SetAttribute() sets the attribute of aElement.
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* No checking is done to see if aAttribute is a legal attribute of the node,
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* or if aValue is a legal value of aAttribute.
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*
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* @param aElement the content element to operate on
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* @param aAttribute the string representation of the attribute to set
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* @param aValue the value to set aAttribute to
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*/
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virtual nsresult SetAttribute(nsIDOMElement * aElement,
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const nsString& aAttribute,
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const nsString& aValue)=0;
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/**
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* GetAttributeValue() retrieves the attribute's value for aElement.
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*
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* @param aElement the content element to operate on
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* @param aAttribute the string representation of the attribute to get
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* @param aResultValue the value of aAttribute. only valid if aResultIsSet is PR_TRUE
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* @param aResultIsSet PR_TRUE if aAttribute is set on the current node, PR_FALSE if it is not.
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*/
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virtual nsresult GetAttributeValue(nsIDOMElement * aElement,
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const nsString& aAttribute,
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nsString& aResultValue,
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PRBool& aResultIsSet)=0;
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/**
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* RemoveAttribute() deletes aAttribute from the attribute list of aElement.
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* If aAttribute is not an attribute of aElement, nothing is done.
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*
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* @param aElement the content element to operate on
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* @param aAttribute the string representation of the attribute to get
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*/
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virtual nsresult RemoveAttribute(nsIDOMElement * aElement,
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const nsString& aAttribute)=0;
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/**
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* CreateElement instantiates a new element of type aTag and inserts it into aParent at aPosition.
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* @param aTag The type of object to create
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* @param aParent The node to insert the new object into
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* @param aPosition The place in aParent to insert the new node
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*/
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virtual nsresult CreateElement(const nsString& aTag,
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nsIDOMNode * aParent,
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PRInt32 aPosition)=0;
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/**
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* DeleteElement removes aChild from aParent.
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* If aChild is not a child of aParent, nothing is done and an error is returned.
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* @param aChild The node to delete
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* @param aParent The parent of aChild
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*/
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virtual nsresult DeleteElement(nsIDOMNode * aParent,
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nsIDOMNode * aChild)=0;
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/**
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* DeleteSelection removes all nodes in the current selection.
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* @param aDir if eLTR, delete to the right (for example, the DEL key)
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* if eRTL, delete to the left (for example, the BACKSPACE key)
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*/
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virtual nsresult DeleteSelection(nsIEditor::Direction aDir)=0;
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/**
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* SplitNode() creates a new node identical to an existing node, and split the contents between the two nodes
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* @param aExistingRightNode the node to split. It will become the new node's next sibling.
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* @param aOffset the offset of aExistingRightNode's content|children to do the split at
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* @param aNewLeftNode [OUT] the new node resulting from the split, becomes aExistingRightNode's previous sibling.
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* @param aParent the parent of aExistingRightNode
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*/
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virtual nsresult SplitNode(nsIDOMNode * aExistingRightNode,
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PRInt32 aOffset,
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nsIDOMNode * aNewLeftNode,
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nsIDOMNode * aParent)=0;
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/**
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* JoinNodes() takes 2 nodes and merge their content|children.
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* @param aNodeToKeep The node that will remain after the join.
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* @param aNodeToJoin The node that will be joined with aNodeToKeep.
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* There is no requirement that the two nodes be of the same type.
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* @param aParent The parent of aExistingRightNode
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* @param aNodeToKeepIsFirst if PR_TRUE, the contents|children of aNodeToKeep come before the
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* contents|children of aNodeToJoin, otherwise their positions are switched.
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*/
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virtual nsresult JoinNodes(nsIDOMNode *aNodeToKeep,
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nsIDOMNode *aNodeToJoin,
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nsIDOMNode *aParent,
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PRBool aNodeToKeepIsFirst)=0;
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/**
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* InsertText() Inserts a string at the current location, given by the selection.
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* If the selection is not collapsed, the selection is deleted and the insertion
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* takes place at the resulting collapsed selection.
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*
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* NOTE: what happens if the string contains a CR?
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*
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* @param aString the string to be inserted
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*/
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virtual nsresult InsertText(const nsString& aStringToInsert)=0;
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/**
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* Commit(PRBool aCtrlKey) is a catch all method. It may be depricated later.
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* <BR>It is to respond to RETURN keys and CTRL return keys. Its action depends
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* on the selection at the time. It may insert a <BR> or a <P> or activate the properties of the element
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* @param aCtrlKey was the CtrlKey down?
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*/
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virtual nsresult Commit(PRBool aCtrlKey)=0;
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/** turn the undo system on or off
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* @param aEnable if PR_TRUE, the undo system is turned on if it is available
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* if PR_FALSE the undo system is turned off if it was previously on
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* @return if aEnable is PR_TRUE, returns NS_OK if the undo system could be initialized properly
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* if aEnable is PR_FALSE, returns NS_OK.
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*/
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virtual nsresult EnableUndo(PRBool aEnable)=0;
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/** Do() fires a transaction. It is provided here so clients can create their own transactions.
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* If a transaction manager is present, it is used.
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* Otherwise, the transaction is just executed directly.
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*
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* @param aTxn the transaction to execute
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*/
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virtual nsresult Do(nsITransaction *aTxn)=0;
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/** Undo reverses the effects of the last Do operation, if Undo is enabled in the editor.
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* It is provided here so clients need no knowledge of whether the editor has a transaction manager or not.
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* If a transaction manager is present, it is told to undo and the result of
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* that undo is returned.
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* Otherwise, the Undo request is ignored and an error NS_ERROR_NOT_AVAILABLE is returned.
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*
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*/
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virtual nsresult Undo(PRUint32 aCount)=0;
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/** returns state information about the undo system.
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* @param aIsEnabled [OUT] PR_TRUE if undo is enabled
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* @param aCanUndo [OUT] PR_TRUE if at least one transaction is currently ready to be undone.
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*/
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virtual nsresult CanUndo(PRBool &aIsEnabled, PRBool &aCanUndo)=0;
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/** Redo reverses the effects of the last Undo operation
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* It is provided here so clients need no knowledge of whether the editor has a transaction manager or not.
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* If a transaction manager is present, it is told to redo and the result of the previously undone
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* transaction is reapplied to the document.
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* If no transaction is available for Redo, or if the document has no transaction manager,
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* the Redo request is ignored and an error NS_ERROR_NOT_AVAILABLE is returned.
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*
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*/
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virtual nsresult Redo(PRUint32 aCount)=0;
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/** returns state information about the redo system.
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* @param aIsEnabled [OUT] PR_TRUE if redo is enabled
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* @param aCanRedo [OUT] PR_TRUE if at least one transaction is currently ready to be redone.
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*/
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virtual nsresult CanRedo(PRBool &aIsEnabled, PRBool &aCanRedo)=0;
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/** BeginUpdate is a signal from the caller to the editor that the caller will execute multiple updates
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* to the content tree that should be treated in the most efficient way possible.
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* All transactions executed between a call to BeginUpdate and EndUpdate will be undoable as
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* an atomic action.
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* EndUpdate must be called after BeginUpdate.
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* Calls to BeginUpdate can be nested, as long as EndUpdate is called once per BeginUpdate.
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*/
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virtual nsresult BeginUpdate()=0;
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/** EndUpdate is a signal to the editor that the caller is finished updating the content model.
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* BeginUpdate must be called before EndUpdate is called.
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* Calls to BeginUpdate can be nested, as long as EndUpdate is called once per BeginUpdate.
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*/
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virtual nsresult EndUpdate()=0;
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};
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#endif //nsIEditor_h__
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