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The glyph pixel space in which we rasterized glyphs differed from how we rendered the rasterized glyphs in the shader. They need to be in agreement because the glyph subpixel offset selected during rasterization depends on it. This patch should make the paths consistent with each other. Additionally, during animations, we now snap the reference frame relative offset ignoring the impact of any animated transforms. This helps with minimizing glyph wiggling during the transition. Differential Revision: https://phabricator.services.mozilla.com/D51305 --HG-- extra : moz-landing-system : lando |
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