gecko-dev/image/Decoder.h

454 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_image_Decoder_h
#define mozilla_image_Decoder_h
#include "FrameAnimator.h"
#include "RasterImage.h"
#include "mozilla/Maybe.h"
#include "mozilla/NotNull.h"
#include "mozilla/RefPtr.h"
#include "DecodePool.h"
#include "DecoderFlags.h"
#include "Downscaler.h"
#include "ImageMetadata.h"
#include "Orientation.h"
#include "SourceBuffer.h"
#include "StreamingLexer.h"
#include "SurfaceFlags.h"
namespace mozilla {
namespace Telemetry {
enum ID : uint32_t;
} // namespace Telemetry
namespace image {
class Decoder
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Decoder)
explicit Decoder(RasterImage* aImage);
/**
* Initialize an image decoder. Decoders may not be re-initialized.
*
* @return NS_OK if the decoder could be initialized successfully.
*/
nsresult Init();
/**
* Decodes, reading all data currently available in the SourceBuffer.
*
* If more data is needed and @aOnResume is non-null, Decode() will schedule
* @aOnResume to be called when more data is available.
*
* @return a LexerResult which may indicate:
* - the image has been successfully decoded (TerminalState::SUCCESS), or
* - the image has failed to decode (TerminalState::FAILURE), or
* - the decoder is yielding until it gets more data (Yield::NEED_MORE_DATA), or
* - the decoder is yielding to allow the caller to access intermediate
* output (Yield::OUTPUT_AVAILABLE).
*/
LexerResult Decode(IResumable* aOnResume = nullptr);
/**
* Given a maximum number of bytes we're willing to decode, @aByteLimit,
* returns true if we should attempt to run this decoder synchronously.
*/
bool ShouldSyncDecode(size_t aByteLimit);
/**
* Gets the invalidation region accumulated by the decoder so far, and clears
* the decoder's invalidation region. This means that each call to
* TakeInvalidRect() returns only the invalidation region accumulated since
* the last call to TakeInvalidRect().
*/
nsIntRect TakeInvalidRect()
{
nsIntRect invalidRect = mInvalidRect;
mInvalidRect.SetEmpty();
return invalidRect;
}
/**
* Gets the progress changes accumulated by the decoder so far, and clears
* them. This means that each call to TakeProgress() returns only the changes
* accumulated since the last call to TakeProgress().
*/
Progress TakeProgress()
{
Progress progress = mProgress;
mProgress = NoProgress;
return progress;
}
/**
* Returns true if there's any progress to report.
*/
bool HasProgress() const
{
return mProgress != NoProgress || !mInvalidRect.IsEmpty();
}
/*
* State.
*/
/**
* If we're doing a metadata decode, we only decode the image's headers, which
* is enough to determine the image's intrinsic size. A metadata decode is
* enabled by calling SetMetadataDecode() *before* calling Init().
*/
void SetMetadataDecode(bool aMetadataDecode)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mMetadataDecode = aMetadataDecode;
}
bool IsMetadataDecode() const { return mMetadataDecode; }
/**
* If this decoder supports downscale-during-decode, sets the target size that
* this image should be decoded to.
*
* If the provided size is unacceptable, an error is returned.
*
* Returning NS_OK from this method is a promise that the decoder will decode
* the image to the requested target size unless it encounters an error.
*
* This must be called before Init() is called.
*/
nsresult SetTargetSize(const gfx::IntSize& aSize);
/**
* If this decoder supports downscale-during-decode and is configured to
* downscale, returns the target size that the output size will be decoded to.
* Otherwise, returns Nothing().
*/
Maybe<gfx::IntSize> GetTargetSize();
/**
* Set the requested sample size for this decoder. Used to implement the
* -moz-sample-size media fragment.
*
* XXX(seth): Support for -moz-sample-size will be removed in bug 1120056.
*/
virtual void SetSampleSize(int aSampleSize) { }
/**
* Set an iterator to the SourceBuffer which will feed data to this decoder.
* This must always be called before calling Init(). (And only before Init().)
*
* XXX(seth): We should eliminate this method and pass a SourceBufferIterator
* to the various decoder constructors instead.
*/
void SetIterator(SourceBufferIterator&& aIterator)
{
MOZ_ASSERT(!mInitialized, "Shouldn't be initialized yet");
mIterator.emplace(Move(aIterator));
}
/**
* Should this decoder send partial invalidations?
*/
bool ShouldSendPartialInvalidations() const
{
return !(mDecoderFlags & DecoderFlags::IS_REDECODE);
}
/**
* Should we stop decoding after the first frame?
*/
bool IsFirstFrameDecode() const
{
return bool(mDecoderFlags & DecoderFlags::FIRST_FRAME_ONLY);
}
size_t BytesDecoded() const
{
MOZ_ASSERT(mIterator);
return mIterator->ByteCount();
}
// The amount of time we've spent inside DoDecode() so far for this decoder.
TimeDuration DecodeTime() const { return mDecodeTime; }
// The number of chunks this decoder's input was divided into.
uint32_t ChunkCount() const
{
MOZ_ASSERT(mIterator);
return mIterator->ChunkCount();
}
// The number of frames we have, including anything in-progress. Thus, this
// is only 0 if we haven't begun any frames.
uint32_t GetFrameCount() { return mFrameCount; }
// The number of complete frames we have (ie, not including anything
// in-progress).
uint32_t GetCompleteFrameCount() {
return mInFrame ? mFrameCount - 1 : mFrameCount;
}
// Did we discover that the image we're decoding is animated?
bool HasAnimation() const { return mImageMetadata.HasAnimation(); }
// Error tracking
bool HasError() const { return mError; }
bool ShouldReportError() const { return mShouldReportError; }
/// Did we finish decoding enough that calling Decode() again would be useless?
bool GetDecodeDone() const
{
return mReachedTerminalState || mDecodeDone ||
(mMetadataDecode && HasSize()) || HasError();
}
/// Are we in the middle of a frame right now? Used for assertions only.
bool InFrame() const { return mInFrame; }
/// Should we store surfaces created by this decoder in the SurfaceCache?
bool ShouldUseSurfaceCache() const { return bool(mImage); }
/**
* Returns true if this decoder was aborted.
*
* This may happen due to a low-memory condition, or because another decoder
* was racing with this one to decode the same frames with the same flags and
* this decoder lost the race. Either way, this is not a permanent situation
* and does not constitute an error, so we don't report any errors when this
* happens.
*/
bool WasAborted() const { return mDecodeAborted; }
enum DecodeStyle {
PROGRESSIVE, // produce intermediate frames representing the partial
// state of the image
SEQUENTIAL // decode to final image immediately
};
/**
* Get or set the DecoderFlags that influence the behavior of this decoder.
*/
void SetDecoderFlags(DecoderFlags aDecoderFlags)
{
MOZ_ASSERT(!mInitialized);
mDecoderFlags = aDecoderFlags;
}
DecoderFlags GetDecoderFlags() const { return mDecoderFlags; }
/**
* Get or set the SurfaceFlags that select the kind of output this decoder
* will produce.
*/
void SetSurfaceFlags(SurfaceFlags aSurfaceFlags)
{
MOZ_ASSERT(!mInitialized);
mSurfaceFlags = aSurfaceFlags;
}
SurfaceFlags GetSurfaceFlags() const { return mSurfaceFlags; }
bool HasSize() const { return mImageMetadata.HasSize(); }
nsIntSize GetSize() const
{
MOZ_ASSERT(HasSize());
return mImageMetadata.GetSize();
}
virtual Telemetry::ID SpeedHistogram();
ImageMetadata& GetImageMetadata() { return mImageMetadata; }
/**
* @return a weak pointer to the image associated with this decoder. Illegal
* to call if this decoder is not associated with an image.
*/
RasterImage* GetImage() const { MOZ_ASSERT(mImage); return mImage.get(); }
/**
* @return a possibly-null weak pointer to the image associated with this
* decoder. May be called even if this decoder is not associated with an
* image.
*/
RasterImage* GetImageMaybeNull() const { return mImage.get(); }
RawAccessFrameRef GetCurrentFrameRef()
{
return mCurrentFrame ? mCurrentFrame->RawAccessRef()
: RawAccessFrameRef();
}
protected:
friend class AutoRecordDecoderTelemetry;
friend class nsICODecoder;
friend class PalettedSurfaceSink;
friend class SurfaceSink;
virtual ~Decoder();
/*
* Internal hooks. Decoder implementations may override these and
* only these methods.
*
* BeforeFinishInternal() can be used to detect if decoding is in an
* incomplete state, e.g. due to file truncation, in which case it should
* return a failing nsresult.
*/
virtual nsresult InitInternal();
virtual LexerResult DoDecode(SourceBufferIterator& aIterator,
IResumable* aOnResume) = 0;
virtual nsresult BeforeFinishInternal();
virtual nsresult FinishInternal();
virtual nsresult FinishWithErrorInternal();
/*
* Progress notifications.
*/
// Called by decoders when they determine the size of the image. Informs
// the image of its size and sends notifications.
void PostSize(int32_t aWidth,
int32_t aHeight,
Orientation aOrientation = Orientation());
// Called by decoders if they determine that the image has transparency.
//
// This should be fired as early as possible to allow observers to do things
// that affect content, so it's necessarily pessimistic - if there's a
// possibility that the image has transparency, for example because its header
// specifies that it has an alpha channel, we fire PostHasTransparency
// immediately. PostFrameStop's aFrameOpacity argument, on the other hand, is
// only used internally to ImageLib. Because PostFrameStop isn't delivered
// until the entire frame has been decoded, decoders may take into account the
// actual contents of the frame and give a more accurate result.
void PostHasTransparency();
// Called by decoders if they determine that the image is animated.
//
// @param aTimeout The time for which the first frame should be shown before
// we advance to the next frame.
void PostIsAnimated(FrameTimeout aFirstFrameTimeout);
// Called by decoders when they end a frame. Informs the image, sends
// notifications, and does internal book-keeping.
// Specify whether this frame is opaque as an optimization.
// For animated images, specify the disposal, blend method and timeout for
// this frame.
void PostFrameStop(Opacity aFrameOpacity = Opacity::SOME_TRANSPARENCY,
DisposalMethod aDisposalMethod = DisposalMethod::KEEP,
FrameTimeout aTimeout = FrameTimeout::Forever(),
BlendMethod aBlendMethod = BlendMethod::OVER,
const Maybe<nsIntRect>& aBlendRect = Nothing());
/**
* Called by the decoders when they have a region to invalidate. We may not
* actually pass these invalidations on right away.
*
* @param aRect The invalidation rect in the coordinate system of the unscaled
* image (that is, the image at its intrinsic size).
* @param aRectAtTargetSize If not Nothing(), the invalidation rect in the
* coordinate system of the scaled image (that is,
* the image at our target decoding size). This must
* be supplied if we're downscaling during decode.
*/
void PostInvalidation(const nsIntRect& aRect,
const Maybe<nsIntRect>& aRectAtTargetSize = Nothing());
// Called by the decoders when they have successfully decoded the image. This
// may occur as the result of the decoder getting to the appropriate point in
// the stream, or by us calling FinishInternal().
//
// May not be called mid-frame.
//
// For animated images, specify the loop count. -1 means loop forever, 0
// means a single iteration, stopping on the last frame.
void PostDecodeDone(int32_t aLoopCount = 0);
/**
* Allocates a new frame, making it our current frame if successful.
*
* The @aFrameNum parameter only exists as a sanity check; it's illegal to
* create a new frame anywhere but immediately after the existing frames.
*
* If a non-paletted frame is desired, pass 0 for aPaletteDepth.
*/
nsresult AllocateFrame(uint32_t aFrameNum,
const nsIntSize& aTargetSize,
const nsIntRect& aFrameRect,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth = 0);
/// Helper method for decoders which only have 'basic' frame allocation needs.
nsresult AllocateBasicFrame() {
nsIntSize size = GetSize();
return AllocateFrame(0, size, nsIntRect(nsIntPoint(), size),
gfx::SurfaceFormat::B8G8R8A8);
}
private:
/// Report that an error was encountered while decoding.
void PostError();
/**
* CompleteDecode() finishes up the decoding process after Decode() determines
* that we're finished. It records final progress and does all the cleanup
* that's possible off-main-thread.
*/
void CompleteDecode();
RawAccessFrameRef AllocateFrameInternal(uint32_t aFrameNum,
const nsIntSize& aTargetSize,
const nsIntRect& aFrameRect,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
imgFrame* aPreviousFrame);
protected:
Maybe<Downscaler> mDownscaler;
uint8_t* mImageData; // Pointer to image data in either Cairo or 8bit format
uint32_t mImageDataLength;
uint32_t* mColormap; // Current colormap to be used in Cairo format
uint32_t mColormapSize;
private:
RefPtr<RasterImage> mImage;
Maybe<SourceBufferIterator> mIterator;
RawAccessFrameRef mCurrentFrame;
ImageMetadata mImageMetadata;
nsIntRect mInvalidRect; // Tracks an invalidation region in the current frame.
Progress mProgress;
uint32_t mFrameCount; // Number of frames, including anything in-progress
FrameTimeout mLoopLength; // Length of a single loop of this image.
gfx::IntRect mFirstFrameRefreshArea; // The area of the image that needs to
// be invalidated when the animation loops.
// Telemetry data for this decoder.
TimeDuration mDecodeTime;
DecoderFlags mDecoderFlags;
SurfaceFlags mSurfaceFlags;
bool mInitialized : 1;
bool mMetadataDecode : 1;
bool mInFrame : 1;
bool mReachedTerminalState : 1;
bool mDecodeDone : 1;
bool mError : 1;
bool mDecodeAborted : 1;
bool mShouldReportError : 1;
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_Decoder_h