gecko-dev/gfx/2d/Factory.cpp
Lee Salzman 3c994f8afd Bug 1739448 - Implement a prototype WebGL-backed Canvas2D. r=gfx-reviewers,nical,jrmuizel
This mainly provides DrawTargetWebgl, which implements the subset of the DrawTarget
API necessary for integration with CanvasRenderingContext2D. It translates them to
suitable commands for its internal ClientWebGLContext, which then manages remoting
WebGL requests to the parent/GPU process.

Currently two shaders are used for drawing Canvas2D primitives, but can be expanded
in the future. These are an image shader and a solid color shader.

The core of this implementation revolves around TexturePacker and TextureHandle,
which cope with the necessity of frequently uploading SourceSurfaces for use with
WebGL. TexturePacker implements a bin-packing algorithm for packing these uploads
into texture pages, which can either be SharedTextures if they are reasonably small,
or StandaloneTextures if they are too big to pack in a SharedTexture. Each upload
is assigned a TextureHandle which is used to manage it in a move-to-front cache,
so that we can easily eject TextureHandles from the back of the cache if we have
too many. These TextureHandles are associated with the SourceSurface that spawned
them to more easily manage their lifetimes.

There are further dependent caches for dealing with blurred shadows and with text.
Shadows are cached in an uploaded texture bound to the SourceSurface that generated
them. Text is handled by caching entire runs in the GlyphCache (keyed by both their
rendering parameters and their glyphs). The text is first rasterized to a surface
and then uploaded to a texture in the GlyphCache which can be reused should the
text be encountered again.

To deal with commands we can't accelerate, a separate internal DrawTargetSkia is
also maintained. The content of the WebGL framebuffer is copied into it so that
drawing can then proceed in software from there. It remains in this fallover state
until the next frame, when it resets back to using the WebGL framebuffer again.

This acceleration is disabled by default. To enable it, you must toggle the pref
"gfx.canvas.accelerated" to true. This should be suitably different from the naming
of the previous SkiaGL prefs to not alias with them. There are a few dependent prefs
that follow from the previous SkiaGL prefs for setting the size limitations for
acceleration and also limitations for the internal texture cache.

Differential Revision: https://phabricator.services.mozilla.com/D130388
2021-11-11 07:16:58 +00:00

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "2D.h"
#include "Swizzle.h"
#ifdef USE_CAIRO
# include "DrawTargetCairo.h"
# include "SourceSurfaceCairo.h"
#endif
#include "DrawTargetSkia.h"
#include "PathSkia.h"
#include "ScaledFontBase.h"
#if defined(WIN32)
# include "ScaledFontWin.h"
# include "NativeFontResourceGDI.h"
# include "UnscaledFontGDI.h"
#endif
#ifdef XP_DARWIN
# include "ScaledFontMac.h"
# include "NativeFontResourceMac.h"
# include "UnscaledFontMac.h"
#endif
#ifdef MOZ_WIDGET_GTK
# include "ScaledFontFontconfig.h"
# include "NativeFontResourceFreeType.h"
# include "UnscaledFontFreeType.h"
#endif
#ifdef MOZ_WIDGET_ANDROID
# include "ScaledFontFreeType.h"
# include "NativeFontResourceFreeType.h"
# include "UnscaledFontFreeType.h"
#endif
#ifdef WIN32
# include "DrawTargetD2D1.h"
# include "ScaledFontDWrite.h"
# include "NativeFontResourceDWrite.h"
# include "UnscaledFontDWrite.h"
# include <d3d10_1.h>
# include <stdlib.h>
# include "HelpersD2D.h"
# include "DXVA2Manager.h"
# include "mozilla/layers/TextureD3D11.h"
# include "nsWindowsHelpers.h"
#endif
#include "DrawTargetOffset.h"
#include "DrawTargetRecording.h"
#include "SourceSurfaceRawData.h"
#include "DrawEventRecorder.h"
#include "Logging.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/layers/TextureClient.h"
#ifdef MOZ_ENABLE_FREETYPE
# include "ft2build.h"
# include FT_FREETYPE_H
#endif
#include "MainThreadUtils.h"
#include "mozilla/Preferences.h"
#include "mozilla/StaticPrefs_gfx.h"
#if defined(MOZ_LOGGING)
GFX2D_API mozilla::LogModule* GetGFX2DLog() {
static mozilla::LazyLogModule sLog("gfx2d");
return sLog;
}
#endif
// The following code was largely taken from xpcom/glue/SSE.cpp and
// made a little simpler.
enum CPUIDRegister { eax = 0, ebx = 1, ecx = 2, edx = 3 };
#ifdef HAVE_CPUID_H
# if !(defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2)) || \
!defined(__SSE4__)
// cpuid.h is available on gcc 4.3 and higher on i386 and x86_64
# include <cpuid.h>
static inline bool HasCPUIDBit(unsigned int level, CPUIDRegister reg,
unsigned int bit) {
unsigned int regs[4];
return __get_cpuid(level, &regs[0], &regs[1], &regs[2], &regs[3]) &&
(regs[reg] & bit);
}
# endif
# define HAVE_CPU_DETECTION
#else
# if defined(_MSC_VER) && (defined(_M_IX86) || defined(_M_AMD64))
// MSVC 2005 or later supports __cpuid by intrin.h
# include <intrin.h>
# define HAVE_CPU_DETECTION
# elif defined(__SUNPRO_CC) && (defined(__i386) || defined(__x86_64__))
// Define a function identical to MSVC function.
# ifdef __i386
static void __cpuid(int CPUInfo[4], int InfoType) {
asm("xchg %esi, %ebx\n"
"cpuid\n"
"movl %eax, (%edi)\n"
"movl %ebx, 4(%edi)\n"
"movl %ecx, 8(%edi)\n"
"movl %edx, 12(%edi)\n"
"xchg %esi, %ebx\n"
:
: "a"(InfoType), // %eax
"D"(CPUInfo) // %edi
: "%ecx", "%edx", "%esi");
}
# else
static void __cpuid(int CPUInfo[4], int InfoType) {
asm("xchg %rsi, %rbx\n"
"cpuid\n"
"movl %eax, (%rdi)\n"
"movl %ebx, 4(%rdi)\n"
"movl %ecx, 8(%rdi)\n"
"movl %edx, 12(%rdi)\n"
"xchg %rsi, %rbx\n"
:
: "a"(InfoType), // %eax
"D"(CPUInfo) // %rdi
: "%ecx", "%edx", "%rsi");
}
# define HAVE_CPU_DETECTION
# endif
# endif
# ifdef HAVE_CPU_DETECTION
static inline bool HasCPUIDBit(unsigned int level, CPUIDRegister reg,
unsigned int bit) {
// Check that the level in question is supported.
volatile int regs[4];
__cpuid((int*)regs, level & 0x80000000u);
if (unsigned(regs[0]) < level) return false;
__cpuid((int*)regs, level);
return !!(unsigned(regs[reg]) & bit);
}
# endif
#endif
#ifdef MOZ_ENABLE_FREETYPE
extern "C" {
void mozilla_AddRefSharedFTFace(void* aContext) {
if (aContext) {
static_cast<mozilla::gfx::SharedFTFace*>(aContext)->AddRef();
}
}
void mozilla_ReleaseSharedFTFace(void* aContext, void* aOwner) {
if (aContext) {
auto* sharedFace = static_cast<mozilla::gfx::SharedFTFace*>(aContext);
sharedFace->ForgetLockOwner(aOwner);
sharedFace->Release();
}
}
void mozilla_ForgetSharedFTFaceLockOwner(void* aContext, void* aOwner) {
static_cast<mozilla::gfx::SharedFTFace*>(aContext)->ForgetLockOwner(aOwner);
}
int mozilla_LockSharedFTFace(void* aContext, void* aOwner) {
return int(static_cast<mozilla::gfx::SharedFTFace*>(aContext)->Lock(aOwner));
}
void mozilla_UnlockSharedFTFace(void* aContext) {
static_cast<mozilla::gfx::SharedFTFace*>(aContext)->Unlock();
}
FT_Error mozilla_LoadFTGlyph(FT_Face aFace, uint32_t aGlyphIndex,
int32_t aFlags) {
return mozilla::gfx::Factory::LoadFTGlyph(aFace, aGlyphIndex, aFlags);
}
void mozilla_LockFTLibrary(FT_Library aFTLibrary) {
mozilla::gfx::Factory::LockFTLibrary(aFTLibrary);
}
void mozilla_UnlockFTLibrary(FT_Library aFTLibrary) {
mozilla::gfx::Factory::UnlockFTLibrary(aFTLibrary);
}
}
#endif
namespace mozilla::gfx {
#ifdef MOZ_ENABLE_FREETYPE
FT_Library Factory::mFTLibrary = nullptr;
StaticMutex Factory::mFTLock;
#endif
#ifdef WIN32
// Note: mDeviceLock must be held when mutating these values.
static uint32_t mDeviceSeq = 0;
StaticRefPtr<ID3D11Device> Factory::mD3D11Device;
StaticRefPtr<ID2D1Device> Factory::mD2D1Device;
StaticRefPtr<IDWriteFactory> Factory::mDWriteFactory;
StaticRefPtr<ID2D1DeviceContext> Factory::mMTDC;
StaticRefPtr<ID2D1DeviceContext> Factory::mOffMTDC;
bool Factory::mDWriteFactoryInitialized = false;
StaticRefPtr<IDWriteFontCollection> Factory::mDWriteSystemFonts;
StaticMutex Factory::mDeviceLock;
StaticMutex Factory::mDTDependencyLock;
#endif
bool Factory::mBGRSubpixelOrder = false;
mozilla::gfx::Config* Factory::sConfig = nullptr;
void Factory::Init(const Config& aConfig) {
MOZ_ASSERT(!sConfig);
sConfig = new Config(aConfig);
#ifdef XP_DARWIN
NativeFontResourceMac::RegisterMemoryReporter();
#else
NativeFontResource::RegisterMemoryReporter();
#endif
}
void Factory::ShutDown() {
if (sConfig) {
delete sConfig->mLogForwarder;
delete sConfig;
sConfig = nullptr;
}
#ifdef MOZ_ENABLE_FREETYPE
mFTLibrary = nullptr;
#endif
}
bool Factory::HasSSE2() {
#if defined(__SSE2__) || defined(_M_X64) || \
(defined(_M_IX86_FP) && _M_IX86_FP >= 2)
// gcc with -msse2 (default on OSX and x86-64)
// cl.exe with -arch:SSE2 (default on x64 compiler)
return true;
#elif defined(HAVE_CPU_DETECTION)
static enum {
UNINITIALIZED,
NO_SSE2,
HAS_SSE2
} sDetectionState = UNINITIALIZED;
if (sDetectionState == UNINITIALIZED) {
sDetectionState = HasCPUIDBit(1u, edx, (1u << 26)) ? HAS_SSE2 : NO_SSE2;
}
return sDetectionState == HAS_SSE2;
#else
return false;
#endif
}
bool Factory::HasSSE4() {
#if defined(__SSE4__)
// gcc with -msse2 (default on OSX and x86-64)
// cl.exe with -arch:SSE2 (default on x64 compiler)
return true;
#elif defined(HAVE_CPU_DETECTION)
static enum {
UNINITIALIZED,
NO_SSE4,
HAS_SSE4
} sDetectionState = UNINITIALIZED;
if (sDetectionState == UNINITIALIZED) {
sDetectionState = HasCPUIDBit(1u, ecx, (1u << 19)) ? HAS_SSE4 : NO_SSE4;
}
return sDetectionState == HAS_SSE4;
#else
return false;
#endif
}
// If the size is "reasonable", we want gfxCriticalError to assert, so
// this is the option set up for it.
inline int LoggerOptionsBasedOnSize(const IntSize& aSize) {
return CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize));
}
bool Factory::ReasonableSurfaceSize(const IntSize& aSize) {
return Factory::CheckSurfaceSize(aSize, kReasonableSurfaceSize);
}
bool Factory::AllowedSurfaceSize(const IntSize& aSize) {
if (sConfig) {
return Factory::CheckSurfaceSize(aSize, sConfig->mMaxTextureSize,
sConfig->mMaxAllocSize);
}
return CheckSurfaceSize(aSize);
}
bool Factory::CheckBufferSize(int32_t bufSize) {
return !sConfig || bufSize < sConfig->mMaxAllocSize;
}
bool Factory::CheckSurfaceSize(const IntSize& sz, int32_t extentLimit,
int32_t allocLimit) {
if (sz.width <= 0 || sz.height <= 0) {
return false;
}
// reject images with sides bigger than limit
if (extentLimit && (sz.width > extentLimit || sz.height > extentLimit)) {
gfxDebug() << "Surface size too large (exceeds extent limit)!";
return false;
}
// assuming 4 bytes per pixel, make sure the allocation size
// doesn't overflow a int32_t either
CheckedInt<int32_t> stride = GetAlignedStride<16>(sz.width, 4);
if (!stride.isValid() || stride.value() == 0) {
gfxDebug() << "Surface size too large (stride overflows int32_t)!";
return false;
}
CheckedInt<int32_t> numBytes = stride * sz.height;
if (!numBytes.isValid()) {
gfxDebug()
<< "Surface size too large (allocation size would overflow int32_t)!";
return false;
}
if (allocLimit && allocLimit < numBytes.value()) {
gfxDebug() << "Surface size too large (exceeds allocation limit)!";
return false;
}
return true;
}
already_AddRefed<DrawTarget> Factory::CreateDrawTarget(BackendType aBackend,
const IntSize& aSize,
SurfaceFormat aFormat) {
if (!AllowedSurfaceSize(aSize)) {
gfxCriticalError(LoggerOptionsBasedOnSize(aSize))
<< "Failed to allocate a surface due to invalid size (CDT) " << aSize;
return nullptr;
}
RefPtr<DrawTarget> retVal;
switch (aBackend) {
#ifdef WIN32
case BackendType::DIRECT2D1_1: {
RefPtr<DrawTargetD2D1> newTarget;
newTarget = new DrawTargetD2D1();
if (newTarget->Init(aSize, aFormat)) {
retVal = newTarget;
}
break;
}
#endif
case BackendType::SKIA: {
RefPtr<DrawTargetSkia> newTarget;
newTarget = new DrawTargetSkia();
if (newTarget->Init(aSize, aFormat)) {
retVal = newTarget;
}
break;
}
#ifdef USE_CAIRO
case BackendType::CAIRO: {
RefPtr<DrawTargetCairo> newTarget;
newTarget = new DrawTargetCairo();
if (newTarget->Init(aSize, aFormat)) {
retVal = newTarget;
}
break;
}
#endif
default:
return nullptr;
}
if (!retVal) {
// Failed
gfxCriticalError(LoggerOptionsBasedOnSize(aSize))
<< "Failed to create DrawTarget, Type: " << int(aBackend)
<< " Size: " << aSize;
}
return retVal.forget();
}
already_AddRefed<PathBuilder> Factory::CreateSimplePathBuilder() {
return MakeAndAddRef<PathBuilderSkia>(FillRule::FILL_WINDING);
}
already_AddRefed<DrawTarget> Factory::CreateRecordingDrawTarget(
DrawEventRecorder* aRecorder, DrawTarget* aDT, IntRect aRect) {
return MakeAndAddRef<DrawTargetRecording>(aRecorder, aDT, aRect);
}
already_AddRefed<DrawTarget> Factory::CreateDrawTargetForData(
BackendType aBackend, unsigned char* aData, const IntSize& aSize,
int32_t aStride, SurfaceFormat aFormat, bool aUninitialized) {
MOZ_ASSERT(aData);
if (!AllowedSurfaceSize(aSize)) {
gfxCriticalError(LoggerOptionsBasedOnSize(aSize))
<< "Failed to allocate a surface due to invalid size (DTD) " << aSize;
return nullptr;
}
RefPtr<DrawTarget> retVal;
switch (aBackend) {
case BackendType::SKIA: {
RefPtr<DrawTargetSkia> newTarget;
newTarget = new DrawTargetSkia();
if (newTarget->Init(aData, aSize, aStride, aFormat, aUninitialized)) {
retVal = newTarget;
}
break;
}
#ifdef USE_CAIRO
case BackendType::CAIRO: {
RefPtr<DrawTargetCairo> newTarget;
newTarget = new DrawTargetCairo();
if (newTarget->Init(aData, aSize, aStride, aFormat)) {
retVal = std::move(newTarget);
}
break;
}
#endif
default:
gfxCriticalNote << "Invalid draw target type specified: "
<< (int)aBackend;
return nullptr;
}
if (!retVal) {
gfxCriticalNote << "Failed to create DrawTarget, Type: " << int(aBackend)
<< " Size: " << aSize << ", Data: " << hexa((void*)aData)
<< ", Stride: " << aStride;
}
return retVal.forget();
}
already_AddRefed<DrawTarget> Factory::CreateOffsetDrawTarget(
DrawTarget* aDrawTarget, IntPoint aTileOrigin) {
RefPtr<DrawTargetOffset> dt = new DrawTargetOffset();
if (!dt->Init(aDrawTarget, aTileOrigin)) {
return nullptr;
}
return dt.forget();
}
bool Factory::DoesBackendSupportDataDrawtarget(BackendType aType) {
switch (aType) {
case BackendType::DIRECT2D:
case BackendType::DIRECT2D1_1:
case BackendType::RECORDING:
case BackendType::NONE:
case BackendType::BACKEND_LAST:
case BackendType::WEBRENDER_TEXT:
case BackendType::WEBGL:
return false;
case BackendType::CAIRO:
case BackendType::SKIA:
return true;
}
return false;
}
uint32_t Factory::GetMaxSurfaceSize(BackendType aType) {
switch (aType) {
case BackendType::CAIRO:
return DrawTargetCairo::GetMaxSurfaceSize();
case BackendType::SKIA:
return DrawTargetSkia::GetMaxSurfaceSize();
#ifdef WIN32
case BackendType::DIRECT2D1_1:
return DrawTargetD2D1::GetMaxSurfaceSize();
#endif
default:
return 0;
}
}
already_AddRefed<NativeFontResource> Factory::CreateNativeFontResource(
uint8_t* aData, uint32_t aSize, FontType aFontType, void* aFontContext) {
switch (aFontType) {
#ifdef WIN32
case FontType::DWRITE:
return NativeFontResourceDWrite::Create(aData, aSize);
case FontType::GDI:
return NativeFontResourceGDI::Create(aData, aSize);
#elif defined(XP_DARWIN)
case FontType::MAC:
return NativeFontResourceMac::Create(aData, aSize);
#elif defined(MOZ_WIDGET_GTK)
case FontType::FONTCONFIG:
return NativeFontResourceFontconfig::Create(
aData, aSize, static_cast<FT_Library>(aFontContext));
#elif defined(MOZ_WIDGET_ANDROID)
case FontType::FREETYPE:
return NativeFontResourceFreeType::Create(
aData, aSize, static_cast<FT_Library>(aFontContext));
#endif
default:
gfxWarning()
<< "Unable to create requested font resource from truetype data";
return nullptr;
}
}
already_AddRefed<UnscaledFont> Factory::CreateUnscaledFontFromFontDescriptor(
FontType aType, const uint8_t* aData, uint32_t aDataLength,
uint32_t aIndex) {
switch (aType) {
#ifdef WIN32
case FontType::DWRITE:
return UnscaledFontDWrite::CreateFromFontDescriptor(aData, aDataLength,
aIndex);
case FontType::GDI:
return UnscaledFontGDI::CreateFromFontDescriptor(aData, aDataLength,
aIndex);
#elif defined(XP_DARWIN)
case FontType::MAC:
return UnscaledFontMac::CreateFromFontDescriptor(aData, aDataLength,
aIndex);
#elif defined(MOZ_WIDGET_GTK)
case FontType::FONTCONFIG:
return UnscaledFontFontconfig::CreateFromFontDescriptor(
aData, aDataLength, aIndex);
#elif defined(MOZ_WIDGET_ANDROID)
case FontType::FREETYPE:
return UnscaledFontFreeType::CreateFromFontDescriptor(aData, aDataLength,
aIndex);
#endif
default:
gfxWarning() << "Invalid type specified for UnscaledFont font descriptor";
return nullptr;
}
}
#ifdef XP_DARWIN
already_AddRefed<ScaledFont> Factory::CreateScaledFontForMacFont(
CGFontRef aCGFont, const RefPtr<UnscaledFont>& aUnscaledFont, Float aSize,
const DeviceColor& aFontSmoothingBackgroundColor, bool aUseFontSmoothing,
bool aApplySyntheticBold, bool aHasColorGlyphs) {
return MakeAndAddRef<ScaledFontMac>(
aCGFont, aUnscaledFont, aSize, false, aFontSmoothingBackgroundColor,
aUseFontSmoothing, aApplySyntheticBold, aHasColorGlyphs);
}
#endif
#ifdef MOZ_WIDGET_GTK
already_AddRefed<ScaledFont> Factory::CreateScaledFontForFontconfigFont(
const RefPtr<UnscaledFont>& aUnscaledFont, Float aSize,
RefPtr<SharedFTFace> aFace, FcPattern* aPattern) {
return MakeAndAddRef<ScaledFontFontconfig>(std::move(aFace), aPattern,
aUnscaledFont, aSize);
}
#endif
#ifdef MOZ_WIDGET_ANDROID
already_AddRefed<ScaledFont> Factory::CreateScaledFontForFreeTypeFont(
const RefPtr<UnscaledFont>& aUnscaledFont, Float aSize,
RefPtr<SharedFTFace> aFace, bool aApplySyntheticBold) {
return MakeAndAddRef<ScaledFontFreeType>(std::move(aFace), aUnscaledFont,
aSize, aApplySyntheticBold);
}
#endif
void Factory::SetBGRSubpixelOrder(bool aBGR) { mBGRSubpixelOrder = aBGR; }
bool Factory::GetBGRSubpixelOrder() { return mBGRSubpixelOrder; }
#ifdef MOZ_ENABLE_FREETYPE
SharedFTFace::SharedFTFace(FT_Face aFace, SharedFTFaceData* aData)
: mFace(aFace),
mData(aData),
mLock("SharedFTFace::mLock"),
mLastLockOwner(nullptr) {
if (mData) {
mData->BindData();
}
}
SharedFTFace::~SharedFTFace() {
Factory::ReleaseFTFace(mFace);
if (mData) {
mData->ReleaseData();
}
}
void Factory::SetFTLibrary(FT_Library aFTLibrary) { mFTLibrary = aFTLibrary; }
FT_Library Factory::GetFTLibrary() {
MOZ_ASSERT(mFTLibrary);
return mFTLibrary;
}
FT_Library Factory::NewFTLibrary() {
FT_Library library;
if (FT_Init_FreeType(&library) != FT_Err_Ok) {
return nullptr;
}
return library;
}
void Factory::ReleaseFTLibrary(FT_Library aFTLibrary) {
FT_Done_FreeType(aFTLibrary);
}
void Factory::LockFTLibrary(FT_Library aFTLibrary) { mFTLock.Lock(); }
void Factory::UnlockFTLibrary(FT_Library aFTLibrary) { mFTLock.Unlock(); }
FT_Face Factory::NewFTFace(FT_Library aFTLibrary, const char* aFileName,
int aFaceIndex) {
StaticMutexAutoLock lock(mFTLock);
if (!aFTLibrary) {
aFTLibrary = mFTLibrary;
}
FT_Face face;
if (FT_New_Face(aFTLibrary, aFileName, aFaceIndex, &face) != FT_Err_Ok) {
return nullptr;
}
return face;
}
already_AddRefed<SharedFTFace> Factory::NewSharedFTFace(FT_Library aFTLibrary,
const char* aFilename,
int aFaceIndex) {
if (FT_Face face = NewFTFace(aFTLibrary, aFilename, aFaceIndex)) {
return MakeAndAddRef<SharedFTFace>(face);
} else {
return nullptr;
}
}
FT_Face Factory::NewFTFaceFromData(FT_Library aFTLibrary, const uint8_t* aData,
size_t aDataSize, int aFaceIndex) {
StaticMutexAutoLock lock(mFTLock);
if (!aFTLibrary) {
aFTLibrary = mFTLibrary;
}
FT_Face face;
if (FT_New_Memory_Face(aFTLibrary, aData, aDataSize, aFaceIndex, &face) !=
FT_Err_Ok) {
return nullptr;
}
return face;
}
already_AddRefed<SharedFTFace> Factory::NewSharedFTFaceFromData(
FT_Library aFTLibrary, const uint8_t* aData, size_t aDataSize,
int aFaceIndex, SharedFTFaceData* aSharedData) {
if (FT_Face face =
NewFTFaceFromData(aFTLibrary, aData, aDataSize, aFaceIndex)) {
return MakeAndAddRef<SharedFTFace>(face, aSharedData);
} else {
return nullptr;
}
}
void Factory::ReleaseFTFace(FT_Face aFace) {
StaticMutexAutoLock lock(mFTLock);
FT_Done_Face(aFace);
}
FT_Error Factory::LoadFTGlyph(FT_Face aFace, uint32_t aGlyphIndex,
int32_t aFlags) {
StaticMutexAutoLock lock(mFTLock);
return FT_Load_Glyph(aFace, aGlyphIndex, aFlags);
}
#endif
AutoSerializeWithMoz2D::AutoSerializeWithMoz2D(BackendType aBackendType) {
#ifdef WIN32
// We use a multi-threaded ID2D1Factory1, so that makes the calls through the
// Direct2D API thread-safe. However, if the Moz2D objects are using Direct3D
// resources we need to make sure that calls through the Direct3D or DXGI API
// use the Direct2D synchronization. It's possible that this should be pushed
// down into the TextureD3D11 objects, so that we always use this.
if (aBackendType == BackendType::DIRECT2D1_1 ||
aBackendType == BackendType::DIRECT2D) {
auto factory = D2DFactory();
if (factory) {
factory->QueryInterface(
static_cast<ID2D1Multithread**>(getter_AddRefs(mMT)));
if (mMT) {
mMT->Enter();
}
}
}
#endif
}
AutoSerializeWithMoz2D::~AutoSerializeWithMoz2D() {
#ifdef WIN32
if (mMT) {
mMT->Leave();
}
#endif
};
#ifdef WIN32
already_AddRefed<DrawTarget> Factory::CreateDrawTargetForD3D11Texture(
ID3D11Texture2D* aTexture, SurfaceFormat aFormat) {
MOZ_ASSERT(aTexture);
RefPtr<DrawTargetD2D1> newTarget;
newTarget = new DrawTargetD2D1();
if (newTarget->Init(aTexture, aFormat)) {
RefPtr<DrawTarget> retVal = newTarget;
return retVal.forget();
}
gfxWarning() << "Failed to create draw target for D3D11 texture.";
// Failed
return nullptr;
}
bool Factory::SetDirect3D11Device(ID3D11Device* aDevice) {
MOZ_RELEASE_ASSERT(NS_IsMainThread());
// D2DFactory already takes the device lock, so we get the factory before
// entering the lock scope.
RefPtr<ID2D1Factory1> factory = D2DFactory();
StaticMutexAutoLock lock(mDeviceLock);
mD3D11Device = aDevice;
if (mD2D1Device) {
mD2D1Device = nullptr;
mMTDC = nullptr;
mOffMTDC = nullptr;
}
if (!aDevice) {
return true;
}
RefPtr<IDXGIDevice> device;
aDevice->QueryInterface((IDXGIDevice**)getter_AddRefs(device));
RefPtr<ID2D1Device> d2dDevice;
HRESULT hr = factory->CreateDevice(device, getter_AddRefs(d2dDevice));
if (FAILED(hr)) {
gfxCriticalError()
<< "[D2D1] Failed to create gfx factory's D2D1 device, code: "
<< hexa(hr);
mD3D11Device = nullptr;
return false;
}
mDeviceSeq++;
mD2D1Device = d2dDevice;
return true;
}
RefPtr<ID3D11Device> Factory::GetDirect3D11Device() {
StaticMutexAutoLock lock(mDeviceLock);
return mD3D11Device;
}
RefPtr<ID2D1Device> Factory::GetD2D1Device(uint32_t* aOutSeqNo) {
StaticMutexAutoLock lock(mDeviceLock);
if (aOutSeqNo) {
*aOutSeqNo = mDeviceSeq;
}
return mD2D1Device.get();
}
bool Factory::HasD2D1Device() { return !!GetD2D1Device(); }
RefPtr<IDWriteFactory> Factory::GetDWriteFactory() {
StaticMutexAutoLock lock(mDeviceLock);
return mDWriteFactory;
}
RefPtr<IDWriteFactory> Factory::EnsureDWriteFactory() {
StaticMutexAutoLock lock(mDeviceLock);
if (mDWriteFactoryInitialized) {
return mDWriteFactory;
}
mDWriteFactoryInitialized = true;
HMODULE dwriteModule = LoadLibrarySystem32(L"dwrite.dll");
decltype(DWriteCreateFactory)* createDWriteFactory =
(decltype(DWriteCreateFactory)*)GetProcAddress(dwriteModule,
"DWriteCreateFactory");
if (!createDWriteFactory) {
gfxWarning() << "Failed to locate DWriteCreateFactory function.";
return nullptr;
}
HRESULT hr =
createDWriteFactory(DWRITE_FACTORY_TYPE_SHARED, __uuidof(IDWriteFactory),
reinterpret_cast<IUnknown**>(&mDWriteFactory));
if (FAILED(hr)) {
gfxWarning() << "Failed to create DWrite Factory.";
}
return mDWriteFactory;
}
RefPtr<IDWriteFontCollection> Factory::GetDWriteSystemFonts(bool aUpdate) {
StaticMutexAutoLock lock(mDeviceLock);
if (mDWriteSystemFonts && !aUpdate) {
return mDWriteSystemFonts;
}
if (!mDWriteFactory) {
if ((rand() & 0x3f) == 0) {
gfxCriticalError(int(gfx::LogOptions::AssertOnCall))
<< "Failed to create DWrite factory";
} else {
gfxWarning() << "Failed to create DWrite factory";
}
return nullptr;
}
RefPtr<IDWriteFontCollection> systemFonts;
HRESULT hr =
mDWriteFactory->GetSystemFontCollection(getter_AddRefs(systemFonts));
if (FAILED(hr) || !systemFonts) {
// only crash some of the time so those experiencing this problem
// don't stop using Firefox
if ((rand() & 0x3f) == 0) {
gfxCriticalError(int(gfx::LogOptions::AssertOnCall))
<< "Failed to create DWrite system font collection";
} else {
gfxWarning() << "Failed to create DWrite system font collection";
}
return nullptr;
}
mDWriteSystemFonts = systemFonts;
return mDWriteSystemFonts;
}
RefPtr<ID2D1DeviceContext> Factory::GetD2DDeviceContext() {
StaticRefPtr<ID2D1DeviceContext>* ptr;
if (NS_IsMainThread()) {
ptr = &mMTDC;
} else {
ptr = &mOffMTDC;
}
if (*ptr) {
return *ptr;
}
RefPtr<ID2D1Device> device = GetD2D1Device();
if (!device) {
return nullptr;
}
RefPtr<ID2D1DeviceContext> dc;
HRESULT hr = device->CreateDeviceContext(
D2D1_DEVICE_CONTEXT_OPTIONS_ENABLE_MULTITHREADED_OPTIMIZATIONS,
getter_AddRefs(dc));
if (FAILED(hr)) {
gfxCriticalError() << "Failed to create global device context";
return nullptr;
}
*ptr = dc;
return *ptr;
}
bool Factory::SupportsD2D1() { return !!D2DFactory(); }
BYTE sSystemTextQuality = CLEARTYPE_QUALITY;
void Factory::SetSystemTextQuality(uint8_t aQuality) {
sSystemTextQuality = aQuality;
}
uint64_t Factory::GetD2DVRAMUsageDrawTarget() {
return DrawTargetD2D1::mVRAMUsageDT;
}
uint64_t Factory::GetD2DVRAMUsageSourceSurface() {
return DrawTargetD2D1::mVRAMUsageSS;
}
void Factory::D2DCleanup() {
StaticMutexAutoLock lock(mDeviceLock);
if (mD2D1Device) {
mD2D1Device = nullptr;
}
DrawTargetD2D1::CleanupD2D();
}
already_AddRefed<ScaledFont> Factory::CreateScaledFontForDWriteFont(
IDWriteFontFace* aFontFace, const gfxFontStyle* aStyle,
const RefPtr<UnscaledFont>& aUnscaledFont, float aSize,
bool aUseEmbeddedBitmap, bool aGDIForced) {
return MakeAndAddRef<ScaledFontDWrite>(
aFontFace, aUnscaledFont, aSize, aUseEmbeddedBitmap, aGDIForced, aStyle);
}
already_AddRefed<ScaledFont> Factory::CreateScaledFontForGDIFont(
const void* aLogFont, const RefPtr<UnscaledFont>& aUnscaledFont,
Float aSize) {
return MakeAndAddRef<ScaledFontWin>(static_cast<const LOGFONT*>(aLogFont),
aUnscaledFont, aSize);
}
#endif // WIN32
already_AddRefed<DrawTarget> Factory::CreateDrawTargetWithSkCanvas(
SkCanvas* aCanvas) {
RefPtr<DrawTargetSkia> newTarget = new DrawTargetSkia();
if (!newTarget->Init(aCanvas)) {
return nullptr;
}
return newTarget.forget();
}
void Factory::PurgeAllCaches() {}
already_AddRefed<DrawTarget> Factory::CreateDrawTargetForCairoSurface(
cairo_surface_t* aSurface, const IntSize& aSize, SurfaceFormat* aFormat) {
if (!AllowedSurfaceSize(aSize)) {
gfxWarning() << "Allowing surface with invalid size (Cairo) " << aSize;
}
RefPtr<DrawTarget> retVal;
#ifdef USE_CAIRO
RefPtr<DrawTargetCairo> newTarget = new DrawTargetCairo();
if (newTarget->Init(aSurface, aSize, aFormat)) {
retVal = newTarget;
}
#endif
return retVal.forget();
}
already_AddRefed<SourceSurface> Factory::CreateSourceSurfaceForCairoSurface(
cairo_surface_t* aSurface, const IntSize& aSize, SurfaceFormat aFormat) {
if (aSize.width <= 0 || aSize.height <= 0) {
gfxWarning() << "Can't create a SourceSurface without a valid size";
return nullptr;
}
#ifdef USE_CAIRO
return MakeAndAddRef<SourceSurfaceCairo>(aSurface, aSize, aFormat);
#else
return nullptr;
#endif
}
already_AddRefed<DataSourceSurface> Factory::CreateWrappingDataSourceSurface(
uint8_t* aData, int32_t aStride, const IntSize& aSize,
SurfaceFormat aFormat,
SourceSurfaceDeallocator aDeallocator /* = nullptr */,
void* aClosure /* = nullptr */) {
// Just check for negative/zero size instead of the full AllowedSurfaceSize()
// - since the data is already allocated we do not need to check for a
// possible overflow - it already worked.
if (aSize.width <= 0 || aSize.height <= 0) {
return nullptr;
}
if (!aDeallocator && aClosure) {
return nullptr;
}
MOZ_ASSERT(aData);
RefPtr<SourceSurfaceRawData> newSurf = new SourceSurfaceRawData();
newSurf->InitWrappingData(aData, aSize, aStride, aFormat, aDeallocator,
aClosure);
return newSurf.forget();
}
already_AddRefed<DataSourceSurface> Factory::CreateDataSourceSurface(
const IntSize& aSize, SurfaceFormat aFormat, bool aZero) {
if (!AllowedSurfaceSize(aSize)) {
gfxCriticalError(LoggerOptionsBasedOnSize(aSize))
<< "Failed to allocate a surface due to invalid size (DSS) " << aSize;
return nullptr;
}
// Skia doesn't support RGBX, so memset RGBX to 0xFF
bool clearSurface = aZero || aFormat == SurfaceFormat::B8G8R8X8;
uint8_t clearValue = aFormat == SurfaceFormat::B8G8R8X8 ? 0xFF : 0;
RefPtr<SourceSurfaceAlignedRawData> newSurf =
new SourceSurfaceAlignedRawData();
if (newSurf->Init(aSize, aFormat, clearSurface, clearValue)) {
return newSurf.forget();
}
gfxWarning() << "CreateDataSourceSurface failed in init";
return nullptr;
}
already_AddRefed<DataSourceSurface> Factory::CreateDataSourceSurfaceWithStride(
const IntSize& aSize, SurfaceFormat aFormat, int32_t aStride, bool aZero) {
if (!AllowedSurfaceSize(aSize) ||
aStride < aSize.width * BytesPerPixel(aFormat)) {
gfxCriticalError(LoggerOptionsBasedOnSize(aSize))
<< "CreateDataSourceSurfaceWithStride failed with bad stride "
<< aStride << ", " << aSize << ", " << aFormat;
return nullptr;
}
// Skia doesn't support RGBX, so memset RGBX to 0xFF
bool clearSurface = aZero || aFormat == SurfaceFormat::B8G8R8X8;
uint8_t clearValue = aFormat == SurfaceFormat::B8G8R8X8 ? 0xFF : 0;
RefPtr<SourceSurfaceAlignedRawData> newSurf =
new SourceSurfaceAlignedRawData();
if (newSurf->Init(aSize, aFormat, clearSurface, clearValue, aStride)) {
return newSurf.forget();
}
gfxCriticalError(LoggerOptionsBasedOnSize(aSize))
<< "CreateDataSourceSurfaceWithStride failed to initialize " << aSize
<< ", " << aFormat << ", " << aStride << ", " << aZero;
return nullptr;
}
void Factory::CopyDataSourceSurface(DataSourceSurface* aSource,
DataSourceSurface* aDest) {
// Don't worry too much about speed.
MOZ_ASSERT(aSource->GetSize() == aDest->GetSize());
MOZ_ASSERT(aSource->GetFormat() == SurfaceFormat::R8G8B8A8 ||
aSource->GetFormat() == SurfaceFormat::R8G8B8X8 ||
aSource->GetFormat() == SurfaceFormat::B8G8R8A8 ||
aSource->GetFormat() == SurfaceFormat::B8G8R8X8);
MOZ_ASSERT(aDest->GetFormat() == SurfaceFormat::R8G8B8A8 ||
aDest->GetFormat() == SurfaceFormat::R8G8B8X8 ||
aDest->GetFormat() == SurfaceFormat::B8G8R8A8 ||
aDest->GetFormat() == SurfaceFormat::B8G8R8X8 ||
aDest->GetFormat() == SurfaceFormat::R5G6B5_UINT16);
DataSourceSurface::MappedSurface srcMap;
DataSourceSurface::MappedSurface destMap;
if (!aSource->Map(DataSourceSurface::MapType::READ, &srcMap) ||
!aDest->Map(DataSourceSurface::MapType::WRITE, &destMap)) {
MOZ_ASSERT(false, "CopyDataSourceSurface: Failed to map surface.");
return;
}
SwizzleData(srcMap.mData, srcMap.mStride, aSource->GetFormat(), destMap.mData,
destMap.mStride, aDest->GetFormat(), aSource->GetSize());
aSource->Unmap();
aDest->Unmap();
}
#ifdef WIN32
/* static */
already_AddRefed<DataSourceSurface>
Factory::CreateBGRA8DataSourceSurfaceForD3D11Texture(
ID3D11Texture2D* aSrcTexture) {
D3D11_TEXTURE2D_DESC srcDesc = {0};
aSrcTexture->GetDesc(&srcDesc);
RefPtr<gfx::DataSourceSurface> destTexture =
gfx::Factory::CreateDataSourceSurface(
IntSize(srcDesc.Width, srcDesc.Height), gfx::SurfaceFormat::B8G8R8A8);
if (NS_WARN_IF(!destTexture)) {
return nullptr;
}
if (!ReadbackTexture(destTexture, aSrcTexture)) {
return nullptr;
}
return destTexture.forget();
}
/* static */
template <typename DestTextureT>
bool Factory::ConvertSourceAndRetryReadback(DestTextureT* aDestCpuTexture,
ID3D11Texture2D* aSrcTexture) {
RefPtr<ID3D11Device> device;
aSrcTexture->GetDevice(getter_AddRefs(device));
if (!device) {
gfxWarning() << "Failed to get D3D11 device from source texture";
return false;
}
nsAutoCString error;
std::unique_ptr<DXVA2Manager> manager(
DXVA2Manager::CreateD3D11DXVA(nullptr, error, device));
if (!manager) {
gfxWarning() << "Failed to create DXVA2 manager!";
return false;
}
RefPtr<ID3D11Texture2D> newSrcTexture;
HRESULT hr =
manager->CopyToBGRATexture(aSrcTexture, getter_AddRefs(newSrcTexture));
if (FAILED(hr)) {
gfxWarning() << "Failed to copy to BGRA texture.";
return false;
}
return ReadbackTexture(aDestCpuTexture, newSrcTexture);
}
/* static */
bool Factory::ReadbackTexture(layers::TextureData* aDestCpuTexture,
ID3D11Texture2D* aSrcTexture) {
layers::MappedTextureData mappedData;
if (!aDestCpuTexture->BorrowMappedData(mappedData)) {
gfxWarning() << "Could not access in-memory texture";
return false;
}
D3D11_TEXTURE2D_DESC srcDesc = {0};
aSrcTexture->GetDesc(&srcDesc);
// Special case: If the source and destination have different formats and the
// destination is B8G8R8A8 then convert the source to B8G8R8A8 and readback.
if ((srcDesc.Format != DXGIFormat(mappedData.format)) &&
(mappedData.format == SurfaceFormat::B8G8R8A8)) {
return ConvertSourceAndRetryReadback(aDestCpuTexture, aSrcTexture);
}
if ((IntSize(srcDesc.Width, srcDesc.Height) != mappedData.size) ||
(srcDesc.Format != DXGIFormat(mappedData.format))) {
gfxWarning() << "Attempted readback between incompatible textures";
return false;
}
return ReadbackTexture(mappedData.data, mappedData.stride, aSrcTexture);
}
/* static */
bool Factory::ReadbackTexture(DataSourceSurface* aDestCpuTexture,
ID3D11Texture2D* aSrcTexture) {
D3D11_TEXTURE2D_DESC srcDesc = {0};
aSrcTexture->GetDesc(&srcDesc);
// Special case: If the source and destination have different formats and the
// destination is B8G8R8A8 then convert the source to B8G8R8A8 and readback.
if ((srcDesc.Format != DXGIFormat(aDestCpuTexture->GetFormat())) &&
(aDestCpuTexture->GetFormat() == SurfaceFormat::B8G8R8A8)) {
return ConvertSourceAndRetryReadback(aDestCpuTexture, aSrcTexture);
}
if ((IntSize(srcDesc.Width, srcDesc.Height) != aDestCpuTexture->GetSize()) ||
(srcDesc.Format != DXGIFormat(aDestCpuTexture->GetFormat()))) {
gfxWarning() << "Attempted readback between incompatible textures";
return false;
}
gfx::DataSourceSurface::MappedSurface mappedSurface;
if (!aDestCpuTexture->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
return false;
}
bool ret =
ReadbackTexture(mappedSurface.mData, mappedSurface.mStride, aSrcTexture);
aDestCpuTexture->Unmap();
return ret;
}
/* static */
bool Factory::ReadbackTexture(uint8_t* aDestData, int32_t aDestStride,
ID3D11Texture2D* aSrcTexture) {
MOZ_ASSERT(aDestData && aDestStride && aSrcTexture);
RefPtr<ID3D11Device> device;
aSrcTexture->GetDevice(getter_AddRefs(device));
if (!device) {
gfxWarning() << "Failed to get D3D11 device from source texture";
return false;
}
RefPtr<ID3D11DeviceContext> context;
device->GetImmediateContext(getter_AddRefs(context));
if (!context) {
gfxWarning() << "Could not get an immediate D3D11 context";
return false;
}
RefPtr<IDXGIKeyedMutex> mutex;
HRESULT hr = aSrcTexture->QueryInterface(__uuidof(IDXGIKeyedMutex),
(void**)getter_AddRefs(mutex));
if (SUCCEEDED(hr) && mutex) {
hr = mutex->AcquireSync(0, 2000);
if (hr != S_OK) {
gfxWarning() << "Could not acquire DXGI surface lock in 2 seconds";
return false;
}
}
D3D11_TEXTURE2D_DESC srcDesc = {0};
aSrcTexture->GetDesc(&srcDesc);
srcDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
srcDesc.Usage = D3D11_USAGE_STAGING;
srcDesc.BindFlags = 0;
srcDesc.MiscFlags = 0;
srcDesc.MipLevels = 1;
RefPtr<ID3D11Texture2D> srcCpuTexture;
hr =
device->CreateTexture2D(&srcDesc, nullptr, getter_AddRefs(srcCpuTexture));
if (FAILED(hr)) {
gfxWarning() << "Could not create source texture for mapping";
if (mutex) {
mutex->ReleaseSync(0);
}
return false;
}
context->CopyResource(srcCpuTexture, aSrcTexture);
if (mutex) {
mutex->ReleaseSync(0);
mutex = nullptr;
}
D3D11_MAPPED_SUBRESOURCE srcMap;
hr = context->Map(srcCpuTexture, 0, D3D11_MAP_READ, 0, &srcMap);
if (FAILED(hr)) {
gfxWarning() << "Could not map source texture";
return false;
}
uint32_t width = srcDesc.Width;
uint32_t height = srcDesc.Height;
int bpp = BytesPerPixel(gfx::ToPixelFormat(srcDesc.Format));
for (int y = 0; y < height; y++) {
memcpy(aDestData + aDestStride * y,
(unsigned char*)(srcMap.pData) + srcMap.RowPitch * y, width * bpp);
}
context->Unmap(srcCpuTexture, 0);
return true;
}
#endif // WIN32
// static
void CriticalLogger::OutputMessage(const std::string& aString, int aLevel,
bool aNoNewline) {
if (Factory::GetLogForwarder()) {
Factory::GetLogForwarder()->Log(aString);
}
BasicLogger::OutputMessage(aString, aLevel, aNoNewline);
}
void CriticalLogger::CrashAction(LogReason aReason) {
if (Factory::GetLogForwarder()) {
Factory::GetLogForwarder()->CrashAction(aReason);
}
}
#ifdef WIN32
void LogWStr(const wchar_t* aWStr, std::stringstream& aOut) {
int n =
WideCharToMultiByte(CP_ACP, 0, aWStr, -1, nullptr, 0, nullptr, nullptr);
if (n > 1) {
std::vector<char> str(n);
WideCharToMultiByte(CP_ACP, 0, aWStr, -1, str.data(), n, nullptr, nullptr);
aOut << str.data();
}
}
#endif
} // namespace mozilla::gfx