gecko-dev/gfx/layers/d3d11
2015-07-29 14:39:47 -04:00
..
CompositorD3D11.cpp Bug 1188700, [webvr] Fix VR distortion compositing in d3d11/gl to take into account rendertarget size and transform; r=kip 2015-07-29 14:39:47 -04:00
CompositorD3D11.h Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; r=ehsan 2015-06-17 10:00:52 -04:00
CompositorD3D11.hlsl Bug 1173983 - Use R8 textures for d3d11 alpha textures since it appears to be better supported. r=Bas 2015-06-15 12:30:34 -04:00
CompositorD3D11Shaders.h Bug 1173983 - Use R8 textures for d3d11 alpha textures since it appears to be better supported. r=Bas 2015-06-15 12:30:34 -04:00
CompositorD3D11ShadersVR.h Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
CompositorD3D11VR.hlsl Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
genshaders.sh Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
ReadbackManagerD3D11.cpp Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
ReadbackManagerD3D11.h Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
TextureD3D11.cpp Bug 1176363 - Part 1: Stop using DrawTargets off the main thread. r=mattwoodrow 2015-07-27 15:47:29 +00:00
TextureD3D11.h Bug 1176363 - Part 1: Stop using DrawTargets off the main thread. r=mattwoodrow 2015-07-27 15:47:29 +00:00