gecko-dev/gfx/layers/d3d11/CompositorD3D11.h
Nathan Froyd 974d8120f2 Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; r=ehsan
This conversion was done with the script:

  find . -name '*.cpp' -o -name '*.h' -o -name '*.mm' -o -name '*.idl' | \
    egrep -v 'cairo-win32-refptr.h|RefPtr.h|TestRefPtr.cpp' | \
    xargs sed -i -e 's/mozilla::TemporaryRef</already_AddRefed</g' \
                 -e 's/TemporaryRef</already_AddRefed</g'

Manual fixups were performed in the following instances:

- We handled mfbt/RefPtr.h manually so as to not convert TemporaryRef itself
  into already_AddRefed.

- The following files had explicit Move() calls added to make up for the lack
  of a copy constructor on already_AddRefed:

  dom/base/ImageEncoder.cpp
  dom/media/MediaTaskQueue.{h,cpp}
  dom/media/webaudio/PannerNode.cpp

- A redundant overload for MediaTaskQueue::Dispatch was deleted.

- A few manual fixups were required in mfbt/tests/TestRefPtr.cpp.

- Comments, using declarations, and forward declarations relating to
  TemporaryRef in dom/canvas/ and gfx/layers/ were changed to refer to
  already_AddRefed.
2015-06-17 10:00:52 -04:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_COMPOSITORD3D11_H
#define MOZILLA_GFX_COMPOSITORD3D11_H
#include "mozilla/gfx/2D.h"
#include "gfx2DGlue.h"
#include "mozilla/layers/Compositor.h"
#include "TextureD3D11.h"
#include <d3d11.h>
class nsWidget;
namespace mozilla {
namespace layers {
#define LOGD3D11(param)
struct VertexShaderConstants
{
float layerTransform[4][4];
float projection[4][4];
float renderTargetOffset[4];
gfx::Rect textureCoords;
gfx::Rect layerQuad;
gfx::Rect maskQuad;
float vrEyeToSourceUVScale[2];
float vrEyeToSourceUVOffset[2];
};
struct PixelShaderConstants
{
float layerColor[4];
float layerOpacity[4];
};
struct DeviceAttachmentsD3D11;
class CompositorD3D11 : public Compositor
{
public:
CompositorD3D11(nsIWidget* aWidget);
~CompositorD3D11();
virtual bool Initialize() override;
virtual void Destroy() override {}
virtual TextureFactoryIdentifier
GetTextureFactoryIdentifier() override;
virtual already_AddRefed<DataTextureSource>
CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) override;
virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override;
virtual int32_t GetMaxTextureSize() const final;
virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) override {}
virtual already_AddRefed<CompositingRenderTarget>
CreateRenderTarget(const gfx::IntRect &aRect,
SurfaceInitMode aInit) override;
virtual already_AddRefed<CompositingRenderTarget>
CreateRenderTargetFromSource(const gfx::IntRect& aRect,
const CompositingRenderTarget* aSource,
const gfx::IntPoint& aSourcePoint) override;
virtual void SetRenderTarget(CompositingRenderTarget* aSurface) override;
virtual CompositingRenderTarget* GetCurrentRenderTarget() const override
{
return mCurrentRT;
}
virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {}
/**
* Declare an offset to use when rendering layers. This will be ignored when
* rendering to a target instead of the screen.
*/
virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) override
{
if (aOffset.x || aOffset.y) {
NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11.");
}
// If the offset is 0, 0 that's okay.
}
virtual void ClearRect(const gfx::Rect& aRect) override;
virtual void DrawQuad(const gfx::Rect &aRect,
const gfx::Rect &aClipRect,
const EffectChain &aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::Rect& aVisibleRect) override;
/* Helper for when the primary effect is VR_DISTORTION */
void DrawVRDistortion(const gfx::Rect &aRect,
const gfx::Rect &aClipRect,
const EffectChain &aEffectChain,
gfx::Float aOpacity,
const gfx::Matrix4x4 &aTransform);
/**
* Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the
* screen dimensions.
*/
virtual void BeginFrame(const nsIntRegion& aInvalidRegion,
const gfx::Rect *aClipRectIn,
const gfx::Rect& aRenderBounds,
gfx::Rect *aClipRectOut = nullptr,
gfx::Rect *aRenderBoundsOut = nullptr) override;
/**
* Flush the current frame to the screen.
*/
virtual void EndFrame() override;
/**
* Post rendering stuff if the rendering is outside of this Compositor
* e.g., by Composer2D
*/
virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override {}
/**
* Setup the viewport and projection matrix for rendering
* to a window of the given dimensions.
*/
virtual void PrepareViewport(const gfx::IntSize& aSize);
virtual void PrepareViewport(const gfx::IntSize& aSize, const gfx::Matrix4x4& aProjection,
float aZNear, float aZFar);
virtual bool SupportsPartialTextureUpdate() override { return true; }
#ifdef MOZ_DUMP_PAINTING
virtual const char* Name() const override { return "Direct3D 11"; }
#endif
virtual LayersBackend GetBackendType() const override {
return LayersBackend::LAYERS_D3D11;
}
virtual nsIWidget* GetWidget() const override { return mWidget; }
ID3D11Device* GetDevice() { return mDevice; }
ID3D11DeviceContext* GetDC() { return mContext; }
private:
enum Severity {
Recoverable,
DebugAssert,
Critical,
};
void HandleError(HRESULT hr, Severity aSeverity = DebugAssert);
bool Failed(HRESULT hr, Severity aSeverity = DebugAssert);
bool Succeeded(HRESULT hr, Severity aSeverity = DebugAssert);
// ensure mSize is up to date with respect to mWidget
void EnsureSize();
bool VerifyBufferSize();
void UpdateRenderTarget();
bool CreateShaders();
bool UpdateConstantBuffers();
void SetSamplerForFilter(gfx::Filter aFilter);
void SetPSForEffect(Effect *aEffect, MaskType aMaskType, gfx::SurfaceFormat aFormat);
void PaintToTarget();
virtual gfx::IntSize GetWidgetSize() const override { return mSize; }
RefPtr<ID3D11DeviceContext> mContext;
RefPtr<ID3D11Device> mDevice;
RefPtr<IDXGISwapChain> mSwapChain;
RefPtr<CompositingRenderTargetD3D11> mDefaultRT;
RefPtr<CompositingRenderTargetD3D11> mCurrentRT;
DeviceAttachmentsD3D11* mAttachments;
nsIWidget* mWidget;
gfx::IntSize mSize;
HWND mHwnd;
D3D_FEATURE_LEVEL mFeatureLevel;
VertexShaderConstants mVSConstants;
PixelShaderConstants mPSConstants;
bool mDisableSequenceForNextFrame;
gfx::IntRect mInvalidRect;
// This is the clip rect applied to the default DrawTarget (i.e. the window)
gfx::IntRect mCurrentClip;
nsIntRegion mInvalidRegion;
};
}
}
#endif