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3c8ae4c16e
This changes reduces the time spent in swgl shader translation from 24s to 12s. Differential Revision: https://phabricator.services.mozilla.com/D108327
35 lines
1.0 KiB
TOML
35 lines
1.0 KiB
TOML
[workspace]
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members = [
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"direct-composition",
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"examples",
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"webrender",
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"webrender_api",
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"wrench",
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"example-compositor/compositor",
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"tileview",
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]
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[profile.release]
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debug = true
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panic = "abort"
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[profile.dev]
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panic = "abort"
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# optimizing glsl more makes a big difference in swgl build times
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[profile.dev.package.glsl]
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opt-level = 2
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[profile.release.package.glsl]
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opt-level = 2
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# Running wrench on android built with master cargo-apk results in a crash
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# due to a mismatched version of android_glue (a dependency of winit).
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# Override it to use a suitable version of android_glue.
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# See https://github.com/rust-windowing/android-rs-glue/issues/239.
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# This can be removed once a new version of android_glue is published to crates.io.
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[patch.crates-io]
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android_glue = { git = "https://github.com/rust-windowing/android-rs-glue.git", rev = "e3ac6edea5814e1faca0c31ea8fac6877cb929ea" }
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# this is a version that fixes some incompatibilites with newer rust/aarch64
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winit = { version = "0.19", git = "https://github.com/jrmuizel/winit", branch="wr" }
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