mirror of
https://github.com/mozilla/gecko-dev.git
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d70a78efc1
Differential Revision: https://phabricator.services.mozilla.com/D141176
1058 lines
39 KiB
C++
1058 lines
39 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/*
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The Graphics Interchange Format(c) is the copyright property of CompuServe
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Incorporated. Only CompuServe Incorporated is authorized to define, redefine,
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enhance, alter, modify or change in any way the definition of the format.
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CompuServe Incorporated hereby grants a limited, non-exclusive, royalty-free
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license for the use of the Graphics Interchange Format(sm) in computer
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software; computer software utilizing GIF(sm) must acknowledge ownership of the
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Graphics Interchange Format and its Service Mark by CompuServe Incorporated, in
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User and Technical Documentation. Computer software utilizing GIF, which is
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distributed or may be distributed without User or Technical Documentation must
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display to the screen or printer a message acknowledging ownership of the
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Graphics Interchange Format and the Service Mark by CompuServe Incorporated; in
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this case, the acknowledgement may be displayed in an opening screen or leading
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banner, or a closing screen or trailing banner. A message such as the following
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may be used:
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"The Graphics Interchange Format(c) is the Copyright property of
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CompuServe Incorporated. GIF(sm) is a Service Mark property of
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CompuServe Incorporated."
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For further information, please contact :
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CompuServe Incorporated
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Graphics Technology Department
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5000 Arlington Center Boulevard
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Columbus, Ohio 43220
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U. S. A.
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CompuServe Incorporated maintains a mailing list with all those individuals and
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organizations who wish to receive copies of this document when it is corrected
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or revised. This service is offered free of charge; please provide us with your
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mailing address.
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*/
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#include "nsGIFDecoder2.h"
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#include <stddef.h>
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#include "imgFrame.h"
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#include "mozilla/EndianUtils.h"
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#include "RasterImage.h"
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#include "SurfacePipeFactory.h"
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#include "gfxColor.h"
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#include "gfxPlatform.h"
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#include "qcms.h"
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#include <algorithm>
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#include "mozilla/Telemetry.h"
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using namespace mozilla::gfx;
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using std::max;
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namespace mozilla {
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namespace image {
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//////////////////////////////////////////////////////////////////////
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// GIF Decoder Implementation
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static const size_t GIF_HEADER_LEN = 6;
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static const size_t GIF_SCREEN_DESCRIPTOR_LEN = 7;
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static const size_t BLOCK_HEADER_LEN = 1;
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static const size_t SUB_BLOCK_HEADER_LEN = 1;
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static const size_t EXTENSION_HEADER_LEN = 2;
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static const size_t GRAPHIC_CONTROL_EXTENSION_LEN = 4;
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static const size_t APPLICATION_EXTENSION_LEN = 11;
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static const size_t IMAGE_DESCRIPTOR_LEN = 9;
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// Masks for reading color table information from packed fields in the screen
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// descriptor and image descriptor blocks.
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static const uint8_t PACKED_FIELDS_COLOR_TABLE_BIT = 0x80;
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static const uint8_t PACKED_FIELDS_INTERLACED_BIT = 0x40;
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static const uint8_t PACKED_FIELDS_TABLE_DEPTH_MASK = 0x07;
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nsGIFDecoder2::nsGIFDecoder2(RasterImage* aImage)
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: Decoder(aImage),
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mLexer(Transition::To(State::GIF_HEADER, GIF_HEADER_LEN),
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Transition::TerminateSuccess()),
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mOldColor(0),
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mCurrentFrameIndex(-1),
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mColorTablePos(0),
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mColormap(nullptr),
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mColormapSize(0),
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mColorMask('\0'),
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mGIFOpen(false),
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mSawTransparency(false),
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mSwizzleFn(nullptr) {
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// Clear out the structure, excluding the arrays. Ensure that the global
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// colormap is initialized as opaque.
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memset(&mGIFStruct, 0, sizeof(mGIFStruct));
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memset(mGIFStruct.global_colormap, 0xFF, sizeof(mGIFStruct.global_colormap));
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// Each color table will need to be unpacked.
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mSwizzleFn = SwizzleRow(SurfaceFormat::R8G8B8, SurfaceFormat::OS_RGBA);
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MOZ_ASSERT(mSwizzleFn);
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}
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nsGIFDecoder2::~nsGIFDecoder2() { free(mGIFStruct.local_colormap); }
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nsresult nsGIFDecoder2::FinishInternal() {
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MOZ_ASSERT(!HasError(), "Shouldn't call FinishInternal after error!");
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// If the GIF got cut off, handle it anyway
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if (!IsMetadataDecode() && mGIFOpen) {
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if (mCurrentFrameIndex == mGIFStruct.images_decoded) {
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EndImageFrame();
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}
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PostDecodeDone(mGIFStruct.loop_count);
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mGIFOpen = false;
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}
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return NS_OK;
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}
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void nsGIFDecoder2::FlushImageData() {
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Maybe<SurfaceInvalidRect> invalidRect = mPipe.TakeInvalidRect();
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if (!invalidRect) {
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return;
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}
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PostInvalidation(invalidRect->mInputSpaceRect,
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Some(invalidRect->mOutputSpaceRect));
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}
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//******************************************************************************
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// GIF decoder callback methods. Part of public API for GIF2
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//******************************************************************************
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//******************************************************************************
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void nsGIFDecoder2::BeginGIF() {
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if (mGIFOpen) {
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return;
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}
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mGIFOpen = true;
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PostSize(mGIFStruct.screen_width, mGIFStruct.screen_height);
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}
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bool nsGIFDecoder2::CheckForTransparency(const OrientedIntRect& aFrameRect) {
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// Check if the image has a transparent color in its palette.
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if (mGIFStruct.is_transparent) {
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PostHasTransparency();
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return true;
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}
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if (mGIFStruct.images_decoded > 0) {
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return false; // We only care about first frame padding below.
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}
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// If we need padding on the first frame, that means we don't draw into part
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// of the image at all. Report that as transparency.
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OrientedIntRect imageRect(0, 0, mGIFStruct.screen_width,
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mGIFStruct.screen_height);
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if (!imageRect.IsEqualEdges(aFrameRect)) {
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PostHasTransparency();
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mSawTransparency = true; // Make sure we don't optimize it away.
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return true;
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}
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return false;
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}
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//******************************************************************************
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nsresult nsGIFDecoder2::BeginImageFrame(const OrientedIntRect& aFrameRect,
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uint16_t aDepth, bool aIsInterlaced) {
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MOZ_ASSERT(HasSize());
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bool hasTransparency = CheckForTransparency(aFrameRect);
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// Make sure there's no animation if we're downscaling.
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MOZ_ASSERT_IF(Size() != OutputSize(), !GetImageMetadata().HasAnimation());
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Maybe<AnimationParams> animParams;
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if (!IsFirstFrameDecode()) {
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animParams.emplace(aFrameRect.ToUnknownRect(),
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FrameTimeout::FromRawMilliseconds(mGIFStruct.delay_time),
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uint32_t(mGIFStruct.images_decoded), BlendMethod::OVER,
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DisposalMethod(mGIFStruct.disposal_method));
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}
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SurfacePipeFlags pipeFlags =
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aIsInterlaced ? SurfacePipeFlags::DEINTERLACE : SurfacePipeFlags();
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gfx::SurfaceFormat format;
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if (mGIFStruct.images_decoded == 0) {
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// The first frame may be displayed progressively.
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pipeFlags |= SurfacePipeFlags::PROGRESSIVE_DISPLAY;
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// Only allow opaque surfaces if we are decoding a single image without
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// transparency. For an animation, there isn't much benefit to RGBX given
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// the current frame is constantly changing, and there are many risks
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// since BlendAnimationFilter is able to clear rows of data.
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format = hasTransparency || animParams ? SurfaceFormat::OS_RGBA
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: SurfaceFormat::OS_RGBX;
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} else {
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format = SurfaceFormat::OS_RGBA;
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}
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Maybe<SurfacePipe> pipe = SurfacePipeFactory::CreateSurfacePipe(
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this, Size(), OutputSize(), aFrameRect, format, format, animParams,
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mTransform, pipeFlags);
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mCurrentFrameIndex = mGIFStruct.images_decoded;
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if (!pipe) {
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mPipe = SurfacePipe();
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return NS_ERROR_FAILURE;
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}
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mPipe = std::move(*pipe);
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return NS_OK;
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}
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//******************************************************************************
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void nsGIFDecoder2::EndImageFrame() {
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Opacity opacity = Opacity::SOME_TRANSPARENCY;
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if (mGIFStruct.images_decoded == 0) {
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// We need to send invalidations for the first frame.
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FlushImageData();
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// The first frame was preallocated with alpha; if it wasn't transparent, we
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// should fix that. We can also mark it opaque unconditionally if we didn't
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// actually see any transparent pixels - this test is only valid for the
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// first frame.
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if (!mGIFStruct.is_transparent && !mSawTransparency) {
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opacity = Opacity::FULLY_OPAQUE;
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}
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}
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// Unconditionally increment images_decoded, because we unconditionally
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// append frames in BeginImageFrame(). This ensures that images_decoded
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// always refers to the frame in mImage we're currently decoding,
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// even if some of them weren't decoded properly and thus are blank.
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mGIFStruct.images_decoded++;
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// Reset graphic control extension parameters that we shouldn't reuse
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// between frames.
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mGIFStruct.delay_time = 0;
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// Tell the superclass we finished a frame
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PostFrameStop(opacity);
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// Reset the transparent pixel
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if (mOldColor) {
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mColormap[mGIFStruct.tpixel] = mOldColor;
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mOldColor = 0;
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}
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mColormap = nullptr;
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mColormapSize = 0;
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mCurrentFrameIndex = -1;
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}
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template <typename PixelSize>
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PixelSize nsGIFDecoder2::ColormapIndexToPixel(uint8_t aIndex) {
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MOZ_ASSERT(sizeof(PixelSize) == sizeof(uint32_t));
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// Retrieve the next color, clamping to the size of the colormap.
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uint32_t color = mColormap[aIndex & mColorMask];
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// Check for transparency.
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if (mGIFStruct.is_transparent) {
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mSawTransparency = mSawTransparency || color == 0;
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}
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return color;
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}
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template <>
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uint8_t nsGIFDecoder2::ColormapIndexToPixel<uint8_t>(uint8_t aIndex) {
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return aIndex & mColorMask;
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}
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template <typename PixelSize>
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Tuple<int32_t, Maybe<WriteState>> nsGIFDecoder2::YieldPixels(
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const uint8_t* aData, size_t aLength, size_t* aBytesReadOut,
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PixelSize* aPixelBlock, int32_t aBlockSize) {
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MOZ_ASSERT(aData);
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MOZ_ASSERT(aBytesReadOut);
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MOZ_ASSERT(mGIFStruct.stackp >= mGIFStruct.stack);
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// Advance to the next byte we should read.
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const uint8_t* data = aData + *aBytesReadOut;
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int32_t written = 0;
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while (aBlockSize > written) {
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// If we don't have any decoded data to yield, try to read some input and
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// produce some.
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if (mGIFStruct.stackp == mGIFStruct.stack) {
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while (mGIFStruct.bits < mGIFStruct.codesize &&
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*aBytesReadOut < aLength) {
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// Feed the next byte into the decoder's 32-bit input buffer.
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mGIFStruct.datum += int32_t(*data) << mGIFStruct.bits;
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mGIFStruct.bits += 8;
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data += 1;
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*aBytesReadOut += 1;
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}
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if (mGIFStruct.bits < mGIFStruct.codesize) {
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return MakeTuple(written, Some(WriteState::NEED_MORE_DATA));
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}
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// Get the leading variable-length symbol from the data stream.
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int code = mGIFStruct.datum & mGIFStruct.codemask;
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mGIFStruct.datum >>= mGIFStruct.codesize;
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mGIFStruct.bits -= mGIFStruct.codesize;
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const int clearCode = ClearCode();
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// Reset the dictionary to its original state, if requested
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if (code == clearCode) {
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mGIFStruct.codesize = mGIFStruct.datasize + 1;
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mGIFStruct.codemask = (1 << mGIFStruct.codesize) - 1;
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mGIFStruct.avail = clearCode + 2;
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mGIFStruct.oldcode = -1;
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return MakeTuple(written, Some(WriteState::NEED_MORE_DATA));
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}
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// Check for explicit end-of-stream code. It should only appear after all
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// image data, but if that was the case we wouldn't be in this function,
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// so this is always an error condition.
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if (code == (clearCode + 1)) {
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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if (mGIFStruct.oldcode == -1) {
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if (code >= MAX_BITS) {
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// The code's too big; something's wrong.
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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mGIFStruct.firstchar = mGIFStruct.oldcode = code;
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// Yield a pixel at the appropriate index in the colormap.
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mGIFStruct.pixels_remaining--;
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aPixelBlock[written++] =
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ColormapIndexToPixel<PixelSize>(mGIFStruct.suffix[code]);
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continue;
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}
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int incode = code;
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if (code >= mGIFStruct.avail) {
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*mGIFStruct.stackp++ = mGIFStruct.firstchar;
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code = mGIFStruct.oldcode;
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if (mGIFStruct.stackp >= mGIFStruct.stack + MAX_BITS) {
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// Stack overflow; something's wrong.
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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}
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while (code >= clearCode) {
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if ((code >= MAX_BITS) || (code == mGIFStruct.prefix[code])) {
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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*mGIFStruct.stackp++ = mGIFStruct.suffix[code];
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code = mGIFStruct.prefix[code];
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if (mGIFStruct.stackp >= mGIFStruct.stack + MAX_BITS) {
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// Stack overflow; something's wrong.
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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}
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*mGIFStruct.stackp++ = mGIFStruct.firstchar = mGIFStruct.suffix[code];
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// Define a new codeword in the dictionary.
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if (mGIFStruct.avail < 4096) {
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mGIFStruct.prefix[mGIFStruct.avail] = mGIFStruct.oldcode;
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mGIFStruct.suffix[mGIFStruct.avail] = mGIFStruct.firstchar;
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mGIFStruct.avail++;
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// If we've used up all the codewords of a given length increase the
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// length of codewords by one bit, but don't exceed the specified
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// maximum codeword size of 12 bits.
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if (((mGIFStruct.avail & mGIFStruct.codemask) == 0) &&
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(mGIFStruct.avail < 4096)) {
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mGIFStruct.codesize++;
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mGIFStruct.codemask += mGIFStruct.avail;
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}
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}
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mGIFStruct.oldcode = incode;
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}
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if (MOZ_UNLIKELY(mGIFStruct.stackp <= mGIFStruct.stack)) {
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MOZ_ASSERT_UNREACHABLE("No decoded data but we didn't return early?");
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return MakeTuple(written, Some(WriteState::FAILURE));
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}
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// Yield a pixel at the appropriate index in the colormap.
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mGIFStruct.pixels_remaining--;
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aPixelBlock[written++] =
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ColormapIndexToPixel<PixelSize>(*--mGIFStruct.stackp);
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}
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return MakeTuple(written, Maybe<WriteState>());
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}
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/// Expand the colormap from RGB to Packed ARGB as needed by Cairo.
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/// And apply any LCMS transformation.
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void nsGIFDecoder2::ConvertColormap(uint32_t* aColormap, uint32_t aColors) {
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if (!aColors) {
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return;
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}
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// Apply CMS transformation if enabled and available
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if (mCMSMode == CMSMode::All) {
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qcms_transform* transform = GetCMSsRGBTransform(SurfaceFormat::R8G8B8);
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if (transform) {
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qcms_transform_data(transform, aColormap, aColormap, aColors);
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}
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}
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// Expand color table from RGB to BGRA.
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MOZ_ASSERT(mSwizzleFn);
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uint8_t* data = reinterpret_cast<uint8_t*>(aColormap);
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mSwizzleFn(data, data, aColors);
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}
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LexerResult nsGIFDecoder2::DoDecode(SourceBufferIterator& aIterator,
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IResumable* aOnResume) {
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MOZ_ASSERT(!HasError(), "Shouldn't call DoDecode after error!");
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return mLexer.Lex(
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aIterator, aOnResume,
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[=](State aState, const char* aData, size_t aLength) {
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switch (aState) {
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case State::GIF_HEADER:
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return ReadGIFHeader(aData);
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case State::SCREEN_DESCRIPTOR:
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return ReadScreenDescriptor(aData);
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case State::GLOBAL_COLOR_TABLE:
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return ReadGlobalColorTable(aData, aLength);
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case State::FINISHED_GLOBAL_COLOR_TABLE:
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return FinishedGlobalColorTable();
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case State::BLOCK_HEADER:
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return ReadBlockHeader(aData);
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case State::EXTENSION_HEADER:
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return ReadExtensionHeader(aData);
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case State::GRAPHIC_CONTROL_EXTENSION:
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return ReadGraphicControlExtension(aData);
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case State::APPLICATION_IDENTIFIER:
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return ReadApplicationIdentifier(aData);
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case State::NETSCAPE_EXTENSION_SUB_BLOCK:
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return ReadNetscapeExtensionSubBlock(aData);
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case State::NETSCAPE_EXTENSION_DATA:
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return ReadNetscapeExtensionData(aData);
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case State::IMAGE_DESCRIPTOR:
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return ReadImageDescriptor(aData);
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case State::FINISH_IMAGE_DESCRIPTOR:
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return FinishImageDescriptor(aData);
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case State::LOCAL_COLOR_TABLE:
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return ReadLocalColorTable(aData, aLength);
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case State::FINISHED_LOCAL_COLOR_TABLE:
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return FinishedLocalColorTable();
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case State::IMAGE_DATA_BLOCK:
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return ReadImageDataBlock(aData);
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case State::IMAGE_DATA_SUB_BLOCK:
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return ReadImageDataSubBlock(aData);
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case State::LZW_DATA:
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return ReadLZWData(aData, aLength);
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case State::SKIP_LZW_DATA:
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return Transition::ContinueUnbuffered(State::SKIP_LZW_DATA);
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case State::FINISHED_LZW_DATA:
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return Transition::To(State::IMAGE_DATA_SUB_BLOCK,
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SUB_BLOCK_HEADER_LEN);
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case State::SKIP_SUB_BLOCKS:
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return SkipSubBlocks(aData);
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case State::SKIP_DATA_THEN_SKIP_SUB_BLOCKS:
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return Transition::ContinueUnbuffered(
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State::SKIP_DATA_THEN_SKIP_SUB_BLOCKS);
|
|
case State::FINISHED_SKIPPING_DATA:
|
|
return Transition::To(State::SKIP_SUB_BLOCKS, SUB_BLOCK_HEADER_LEN);
|
|
default:
|
|
MOZ_CRASH("Unknown State");
|
|
}
|
|
});
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadGIFHeader(
|
|
const char* aData) {
|
|
// We retrieve the version here but because many GIF encoders set header
|
|
// fields incorrectly, we barely use it; features which should only appear in
|
|
// GIF89a are always accepted.
|
|
if (strncmp(aData, "GIF87a", GIF_HEADER_LEN) == 0) {
|
|
mGIFStruct.version = 87;
|
|
} else if (strncmp(aData, "GIF89a", GIF_HEADER_LEN) == 0) {
|
|
mGIFStruct.version = 89;
|
|
} else {
|
|
return Transition::TerminateFailure();
|
|
}
|
|
|
|
return Transition::To(State::SCREEN_DESCRIPTOR, GIF_SCREEN_DESCRIPTOR_LEN);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadScreenDescriptor(
|
|
const char* aData) {
|
|
mGIFStruct.screen_width = LittleEndian::readUint16(aData + 0);
|
|
mGIFStruct.screen_height = LittleEndian::readUint16(aData + 2);
|
|
|
|
const uint8_t packedFields = aData[4];
|
|
|
|
// XXX: Should we be capturing these values even if there is no global color
|
|
// table?
|
|
mGIFStruct.global_colormap_depth =
|
|
(packedFields & PACKED_FIELDS_TABLE_DEPTH_MASK) + 1;
|
|
mGIFStruct.global_colormap_count = 1 << mGIFStruct.global_colormap_depth;
|
|
|
|
// We ignore several fields in the header. We don't care about the 'sort
|
|
// flag', which indicates if the global color table's entries are sorted in
|
|
// order of importance - if we need to render this image for a device with a
|
|
// narrower color gamut than GIF supports we'll handle that at a different
|
|
// layer. We have no use for the pixel aspect ratio as well. Finally, we
|
|
// intentionally ignore the background color index, as implementing that
|
|
// feature would not be web compatible - when a GIF image frame doesn't cover
|
|
// the entire area of the image, the area that's not covered should always be
|
|
// transparent.
|
|
|
|
if (packedFields & PACKED_FIELDS_COLOR_TABLE_BIT) {
|
|
MOZ_ASSERT(mColorTablePos == 0);
|
|
|
|
// We read the global color table in unbuffered mode since it can be quite
|
|
// large and it'd be preferable to avoid unnecessary copies.
|
|
const size_t globalColorTableSize = 3 * mGIFStruct.global_colormap_count;
|
|
return Transition::ToUnbuffered(State::FINISHED_GLOBAL_COLOR_TABLE,
|
|
State::GLOBAL_COLOR_TABLE,
|
|
globalColorTableSize);
|
|
}
|
|
|
|
return Transition::To(State::BLOCK_HEADER, BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadGlobalColorTable(
|
|
const char* aData, size_t aLength) {
|
|
uint8_t* dest =
|
|
reinterpret_cast<uint8_t*>(mGIFStruct.global_colormap) + mColorTablePos;
|
|
memcpy(dest, aData, aLength);
|
|
mColorTablePos += aLength;
|
|
return Transition::ContinueUnbuffered(State::GLOBAL_COLOR_TABLE);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State>
|
|
nsGIFDecoder2::FinishedGlobalColorTable() {
|
|
ConvertColormap(mGIFStruct.global_colormap, mGIFStruct.global_colormap_count);
|
|
mColorTablePos = 0;
|
|
return Transition::To(State::BLOCK_HEADER, BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadBlockHeader(
|
|
const char* aData) {
|
|
// Determine what type of block we're dealing with.
|
|
switch (aData[0]) {
|
|
case GIF_EXTENSION_INTRODUCER:
|
|
return Transition::To(State::EXTENSION_HEADER, EXTENSION_HEADER_LEN);
|
|
|
|
case GIF_IMAGE_SEPARATOR:
|
|
return Transition::To(State::IMAGE_DESCRIPTOR, IMAGE_DESCRIPTOR_LEN);
|
|
|
|
case GIF_TRAILER:
|
|
FinishInternal();
|
|
return Transition::TerminateSuccess();
|
|
|
|
default:
|
|
// If we get anything other than GIF_IMAGE_SEPARATOR,
|
|
// GIF_EXTENSION_INTRODUCER, or GIF_TRAILER, there is extraneous data
|
|
// between blocks. The GIF87a spec tells us to keep reading until we find
|
|
// an image separator, but GIF89a says such a file is corrupt. We follow
|
|
// GIF89a and bail out.
|
|
|
|
if (mGIFStruct.images_decoded > 0) {
|
|
// The file is corrupt, but we successfully decoded some frames, so we
|
|
// may as well consider the decode successful and display them.
|
|
FinishInternal();
|
|
return Transition::TerminateSuccess();
|
|
}
|
|
|
|
// No images decoded; there is nothing to display.
|
|
return Transition::TerminateFailure();
|
|
}
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadExtensionHeader(
|
|
const char* aData) {
|
|
const uint8_t label = aData[0];
|
|
const uint8_t extensionHeaderLength = aData[1];
|
|
|
|
// If the extension header is zero length, just treat it as a block terminator
|
|
// and move on to the next block immediately.
|
|
if (extensionHeaderLength == 0) {
|
|
return Transition::To(State::BLOCK_HEADER, BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
switch (label) {
|
|
case GIF_GRAPHIC_CONTROL_LABEL:
|
|
// The GIF spec mandates that the Control Extension header block length is
|
|
// 4 bytes, and the parser for this block reads 4 bytes, so we must
|
|
// enforce that the buffer contains at least this many bytes. If the GIF
|
|
// specifies a different length, we allow that, so long as it's larger;
|
|
// the additional data will simply be ignored.
|
|
return Transition::To(
|
|
State::GRAPHIC_CONTROL_EXTENSION,
|
|
max<uint8_t>(extensionHeaderLength, GRAPHIC_CONTROL_EXTENSION_LEN));
|
|
|
|
case GIF_APPLICATION_EXTENSION_LABEL:
|
|
// Again, the spec specifies that an application extension header is 11
|
|
// bytes, but for compatibility with GIFs in the wild, we allow deviation
|
|
// from the spec. This is important for real-world compatibility, as GIFs
|
|
// in the wild exist with application extension headers that are both
|
|
// shorter and longer than 11 bytes. However, we only try to actually
|
|
// interpret the application extension if the length is correct;
|
|
// otherwise, we just skip the block unconditionally.
|
|
return extensionHeaderLength == APPLICATION_EXTENSION_LEN
|
|
? Transition::To(State::APPLICATION_IDENTIFIER,
|
|
extensionHeaderLength)
|
|
: Transition::ToUnbuffered(
|
|
State::FINISHED_SKIPPING_DATA,
|
|
State::SKIP_DATA_THEN_SKIP_SUB_BLOCKS,
|
|
extensionHeaderLength);
|
|
|
|
default:
|
|
// Skip over any other type of extension block, including comment and
|
|
// plain text blocks.
|
|
return Transition::ToUnbuffered(State::FINISHED_SKIPPING_DATA,
|
|
State::SKIP_DATA_THEN_SKIP_SUB_BLOCKS,
|
|
extensionHeaderLength);
|
|
}
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State>
|
|
nsGIFDecoder2::ReadGraphicControlExtension(const char* aData) {
|
|
mGIFStruct.is_transparent = aData[0] & 0x1;
|
|
mGIFStruct.tpixel = uint8_t(aData[3]);
|
|
mGIFStruct.disposal_method = (aData[0] >> 2) & 0x7;
|
|
|
|
if (mGIFStruct.disposal_method == 4) {
|
|
// Some encoders (and apparently some specs) represent
|
|
// DisposalMethod::RESTORE_PREVIOUS as 4, but 3 is used in the canonical
|
|
// spec and is more popular, so we normalize to 3.
|
|
mGIFStruct.disposal_method = 3;
|
|
} else if (mGIFStruct.disposal_method > 4) {
|
|
// This GIF is using a disposal method which is undefined in the spec.
|
|
// Treat it as DisposalMethod::NOT_SPECIFIED.
|
|
mGIFStruct.disposal_method = 0;
|
|
}
|
|
|
|
DisposalMethod method = DisposalMethod(mGIFStruct.disposal_method);
|
|
if (method == DisposalMethod::CLEAR_ALL || method == DisposalMethod::CLEAR) {
|
|
// We may have to display the background under this image during animation
|
|
// playback, so we regard it as transparent.
|
|
PostHasTransparency();
|
|
}
|
|
|
|
mGIFStruct.delay_time = LittleEndian::readUint16(aData + 1) * 10;
|
|
if (!HasAnimation() && mGIFStruct.delay_time > 0) {
|
|
PostIsAnimated(FrameTimeout::FromRawMilliseconds(mGIFStruct.delay_time));
|
|
}
|
|
|
|
return Transition::To(State::SKIP_SUB_BLOCKS, SUB_BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadApplicationIdentifier(
|
|
const char* aData) {
|
|
if ((strncmp(aData, "NETSCAPE2.0", 11) == 0) ||
|
|
(strncmp(aData, "ANIMEXTS1.0", 11) == 0)) {
|
|
// This is a Netscape application extension block.
|
|
return Transition::To(State::NETSCAPE_EXTENSION_SUB_BLOCK,
|
|
SUB_BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
// This is an application extension we don't care about. Just skip it.
|
|
return Transition::To(State::SKIP_SUB_BLOCKS, SUB_BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State>
|
|
nsGIFDecoder2::ReadNetscapeExtensionSubBlock(const char* aData) {
|
|
const uint8_t blockLength = aData[0];
|
|
if (blockLength == 0) {
|
|
// We hit the block terminator.
|
|
return Transition::To(State::BLOCK_HEADER, BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
// We consume a minimum of 3 bytes in accordance with the specs for the
|
|
// Netscape application extension block, such as they are.
|
|
const size_t extensionLength = max<uint8_t>(blockLength, 3);
|
|
return Transition::To(State::NETSCAPE_EXTENSION_DATA, extensionLength);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadNetscapeExtensionData(
|
|
const char* aData) {
|
|
// Documentation for NETSCAPE2.0 / ANIMEXTS1.0 extensions can be found at:
|
|
// https://wiki.whatwg.org/wiki/GIF
|
|
static const uint8_t NETSCAPE_LOOPING_EXTENSION_SUB_BLOCK_ID = 1;
|
|
static const uint8_t NETSCAPE_BUFFERING_EXTENSION_SUB_BLOCK_ID = 2;
|
|
|
|
const uint8_t subBlockID = aData[0] & 7;
|
|
switch (subBlockID) {
|
|
case NETSCAPE_LOOPING_EXTENSION_SUB_BLOCK_ID:
|
|
// This is looping extension.
|
|
mGIFStruct.loop_count = LittleEndian::readUint16(aData + 1);
|
|
// Zero loop count is infinite animation loop request.
|
|
if (mGIFStruct.loop_count == 0) {
|
|
mGIFStruct.loop_count = -1;
|
|
}
|
|
|
|
return Transition::To(State::NETSCAPE_EXTENSION_SUB_BLOCK,
|
|
SUB_BLOCK_HEADER_LEN);
|
|
|
|
case NETSCAPE_BUFFERING_EXTENSION_SUB_BLOCK_ID:
|
|
// We allow, but ignore, this extension.
|
|
return Transition::To(State::NETSCAPE_EXTENSION_SUB_BLOCK,
|
|
SUB_BLOCK_HEADER_LEN);
|
|
|
|
default:
|
|
return Transition::TerminateFailure();
|
|
}
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadImageDescriptor(
|
|
const char* aData) {
|
|
// On the first frame, we don't need to yield, and none of the other checks
|
|
// below apply, so we can just jump right into FinishImageDescriptor().
|
|
if (mGIFStruct.images_decoded == 0) {
|
|
return FinishImageDescriptor(aData);
|
|
}
|
|
|
|
if (!HasAnimation()) {
|
|
// We should've already called PostIsAnimated(); this must be a corrupt
|
|
// animated image with a first frame timeout of zero. Signal that we're
|
|
// animated now, before the first-frame decode early exit below, so that
|
|
// RasterImage can detect that this happened.
|
|
PostIsAnimated(FrameTimeout::FromRawMilliseconds(0));
|
|
}
|
|
|
|
if (IsFirstFrameDecode()) {
|
|
// We're about to get a second frame, but we only want the first. Stop
|
|
// decoding now.
|
|
FinishInternal();
|
|
return Transition::TerminateSuccess();
|
|
}
|
|
|
|
MOZ_ASSERT(Size() == OutputSize(), "Downscaling an animated image?");
|
|
|
|
// Yield to allow access to the previous frame before we start a new one.
|
|
return Transition::ToAfterYield(State::FINISH_IMAGE_DESCRIPTOR);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::FinishImageDescriptor(
|
|
const char* aData) {
|
|
OrientedIntRect frameRect;
|
|
|
|
// Get image offsets with respect to the screen origin.
|
|
frameRect.SetRect(
|
|
LittleEndian::readUint16(aData + 0), LittleEndian::readUint16(aData + 2),
|
|
LittleEndian::readUint16(aData + 4), LittleEndian::readUint16(aData + 6));
|
|
|
|
if (!mGIFStruct.images_decoded) {
|
|
// Work around GIF files where
|
|
// * at least one of the logical screen dimensions is smaller than the
|
|
// same dimension in the first image, or
|
|
// * GIF87a files where the first image's dimensions do not match the
|
|
// logical screen dimensions.
|
|
if (mGIFStruct.screen_height < frameRect.Height() ||
|
|
mGIFStruct.screen_width < frameRect.Width() ||
|
|
mGIFStruct.version == 87) {
|
|
mGIFStruct.screen_height = frameRect.Height();
|
|
mGIFStruct.screen_width = frameRect.Width();
|
|
frameRect.MoveTo(0, 0);
|
|
}
|
|
|
|
// Create the image container with the right size.
|
|
BeginGIF();
|
|
if (HasError()) {
|
|
// Setting the size led to an error.
|
|
return Transition::TerminateFailure();
|
|
}
|
|
|
|
// If we're doing a metadata decode, we're done.
|
|
if (IsMetadataDecode()) {
|
|
CheckForTransparency(frameRect);
|
|
FinishInternal();
|
|
return Transition::TerminateSuccess();
|
|
}
|
|
}
|
|
|
|
// Work around broken GIF files that have zero frame width or height; in this
|
|
// case, we'll treat the frame as having the same size as the overall image.
|
|
if (frameRect.Height() == 0 || frameRect.Width() == 0) {
|
|
frameRect.SetHeight(mGIFStruct.screen_height);
|
|
frameRect.SetWidth(mGIFStruct.screen_width);
|
|
|
|
// If that still resulted in zero frame width or height, give up.
|
|
if (frameRect.Height() == 0 || frameRect.Width() == 0) {
|
|
return Transition::TerminateFailure();
|
|
}
|
|
}
|
|
|
|
// Determine |depth| (log base 2 of the number of colors in the palette).
|
|
bool haveLocalColorTable = false;
|
|
uint16_t depth = 0;
|
|
uint8_t packedFields = aData[8];
|
|
|
|
if (packedFields & PACKED_FIELDS_COLOR_TABLE_BIT) {
|
|
// Get the palette depth from the local color table.
|
|
depth = (packedFields & PACKED_FIELDS_TABLE_DEPTH_MASK) + 1;
|
|
haveLocalColorTable = true;
|
|
} else {
|
|
// Get the palette depth from the global color table.
|
|
depth = mGIFStruct.global_colormap_depth;
|
|
}
|
|
|
|
// If the transparent color index is greater than the number of colors in the
|
|
// color table, we may need a higher color depth than |depth| would specify.
|
|
// Our internal representation of the image will instead use |realDepth|,
|
|
// which is the smallest color depth that can accommodate the existing palette
|
|
// *and* the transparent color index.
|
|
uint16_t realDepth = depth;
|
|
while (mGIFStruct.tpixel >= (1 << realDepth) && realDepth < 8) {
|
|
realDepth++;
|
|
}
|
|
|
|
// Create a mask used to ensure that color values fit within the colormap.
|
|
mColorMask = 0xFF >> (8 - realDepth);
|
|
|
|
// Determine if this frame is interlaced or not.
|
|
const bool isInterlaced = packedFields & PACKED_FIELDS_INTERLACED_BIT;
|
|
|
|
// Create the SurfacePipe we'll use to write output for this frame.
|
|
if (NS_FAILED(BeginImageFrame(frameRect, realDepth, isInterlaced))) {
|
|
return Transition::TerminateFailure();
|
|
}
|
|
|
|
// Clear state from last image.
|
|
mGIFStruct.pixels_remaining =
|
|
int64_t(frameRect.Width()) * int64_t(frameRect.Height());
|
|
|
|
if (haveLocalColorTable) {
|
|
// We have a local color table, so prepare to read it into the palette of
|
|
// the current frame.
|
|
mGIFStruct.local_colormap_size = 1 << depth;
|
|
|
|
if (!mColormap) {
|
|
// Ensure our current colormap buffer is large enough to hold the new one.
|
|
mColormapSize = sizeof(uint32_t) << realDepth;
|
|
if (mGIFStruct.local_colormap_buffer_size < mColormapSize) {
|
|
if (mGIFStruct.local_colormap) {
|
|
free(mGIFStruct.local_colormap);
|
|
}
|
|
mGIFStruct.local_colormap_buffer_size = mColormapSize;
|
|
mGIFStruct.local_colormap =
|
|
static_cast<uint32_t*>(moz_xmalloc(mColormapSize));
|
|
// Ensure the local colormap is initialized as opaque.
|
|
memset(mGIFStruct.local_colormap, 0xFF, mColormapSize);
|
|
} else {
|
|
mColormapSize = mGIFStruct.local_colormap_buffer_size;
|
|
}
|
|
|
|
mColormap = mGIFStruct.local_colormap;
|
|
}
|
|
|
|
MOZ_ASSERT(mColormap);
|
|
|
|
const size_t size = 3 << depth;
|
|
if (mColormapSize > size) {
|
|
// Clear the part of the colormap which will be unused with this palette.
|
|
// If a GIF references an invalid palette entry, ensure the entry is
|
|
// opaque white. This is needed for Skia as if it isn't, RGBX surfaces
|
|
// will cause blending issues with Skia.
|
|
memset(reinterpret_cast<uint8_t*>(mColormap) + size, 0xFF,
|
|
mColormapSize - size);
|
|
}
|
|
|
|
MOZ_ASSERT(mColorTablePos == 0);
|
|
|
|
// We read the local color table in unbuffered mode since it can be quite
|
|
// large and it'd be preferable to avoid unnecessary copies.
|
|
return Transition::ToUnbuffered(State::FINISHED_LOCAL_COLOR_TABLE,
|
|
State::LOCAL_COLOR_TABLE, size);
|
|
}
|
|
|
|
// There's no local color table; copy the global color table into the palette
|
|
// of the current frame.
|
|
if (mColormap) {
|
|
memcpy(mColormap, mGIFStruct.global_colormap, mColormapSize);
|
|
} else {
|
|
mColormap = mGIFStruct.global_colormap;
|
|
}
|
|
|
|
return Transition::To(State::IMAGE_DATA_BLOCK, BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadLocalColorTable(
|
|
const char* aData, size_t aLength) {
|
|
uint8_t* dest = reinterpret_cast<uint8_t*>(mColormap) + mColorTablePos;
|
|
memcpy(dest, aData, aLength);
|
|
mColorTablePos += aLength;
|
|
return Transition::ContinueUnbuffered(State::LOCAL_COLOR_TABLE);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::FinishedLocalColorTable() {
|
|
ConvertColormap(mColormap, mGIFStruct.local_colormap_size);
|
|
mColorTablePos = 0;
|
|
return Transition::To(State::IMAGE_DATA_BLOCK, BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadImageDataBlock(
|
|
const char* aData) {
|
|
// Make sure the transparent pixel is transparent in the colormap.
|
|
if (mGIFStruct.is_transparent) {
|
|
// Save the old value so we can restore it later.
|
|
if (mColormap == mGIFStruct.global_colormap) {
|
|
mOldColor = mColormap[mGIFStruct.tpixel];
|
|
}
|
|
mColormap[mGIFStruct.tpixel] = 0;
|
|
}
|
|
|
|
// Initialize the LZW decoder.
|
|
mGIFStruct.datasize = uint8_t(aData[0]);
|
|
if (mGIFStruct.datasize > MAX_LZW_BITS) {
|
|
return Transition::TerminateFailure();
|
|
}
|
|
const int clearCode = ClearCode();
|
|
if (clearCode >= MAX_BITS) {
|
|
return Transition::TerminateFailure();
|
|
}
|
|
|
|
mGIFStruct.avail = clearCode + 2;
|
|
mGIFStruct.oldcode = -1;
|
|
mGIFStruct.codesize = mGIFStruct.datasize + 1;
|
|
mGIFStruct.codemask = (1 << mGIFStruct.codesize) - 1;
|
|
mGIFStruct.datum = mGIFStruct.bits = 0;
|
|
|
|
// Initialize the tables.
|
|
for (int i = 0; i < clearCode; i++) {
|
|
mGIFStruct.suffix[i] = i;
|
|
}
|
|
|
|
mGIFStruct.stackp = mGIFStruct.stack;
|
|
|
|
// Begin reading image data sub-blocks.
|
|
return Transition::To(State::IMAGE_DATA_SUB_BLOCK, SUB_BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadImageDataSubBlock(
|
|
const char* aData) {
|
|
const uint8_t subBlockLength = aData[0];
|
|
if (subBlockLength == 0) {
|
|
// We hit the block terminator.
|
|
EndImageFrame();
|
|
return Transition::To(State::BLOCK_HEADER, BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
if (mGIFStruct.pixels_remaining == 0) {
|
|
// We've already written to the entire image; we should've hit the block
|
|
// terminator at this point. This image is corrupt, but we'll tolerate it.
|
|
|
|
if (subBlockLength == GIF_TRAILER) {
|
|
// This GIF is missing the block terminator for the final block; we'll put
|
|
// up with it.
|
|
FinishInternal();
|
|
return Transition::TerminateSuccess();
|
|
}
|
|
|
|
// We're not at the end of the image, so just skip the extra data.
|
|
return Transition::ToUnbuffered(State::FINISHED_LZW_DATA,
|
|
State::SKIP_LZW_DATA, subBlockLength);
|
|
}
|
|
|
|
// Handle the standard case: there's data in the sub-block and pixels left to
|
|
// fill in the image. We read the sub-block unbuffered so we can get pixels on
|
|
// the screen as soon as possible.
|
|
return Transition::ToUnbuffered(State::FINISHED_LZW_DATA, State::LZW_DATA,
|
|
subBlockLength);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::ReadLZWData(
|
|
const char* aData, size_t aLength) {
|
|
const uint8_t* data = reinterpret_cast<const uint8_t*>(aData);
|
|
size_t length = aLength;
|
|
|
|
while (mGIFStruct.pixels_remaining > 0 &&
|
|
(length > 0 || mGIFStruct.bits >= mGIFStruct.codesize)) {
|
|
size_t bytesRead = 0;
|
|
|
|
auto result = mPipe.WritePixelBlocks<uint32_t>(
|
|
[&](uint32_t* aPixelBlock, int32_t aBlockSize) {
|
|
return YieldPixels<uint32_t>(data, length, &bytesRead, aPixelBlock,
|
|
aBlockSize);
|
|
});
|
|
|
|
if (MOZ_UNLIKELY(bytesRead > length)) {
|
|
MOZ_ASSERT_UNREACHABLE("Overread?");
|
|
bytesRead = length;
|
|
}
|
|
|
|
// Advance our position in the input based upon what YieldPixel() consumed.
|
|
data += bytesRead;
|
|
length -= bytesRead;
|
|
|
|
switch (result) {
|
|
case WriteState::NEED_MORE_DATA:
|
|
continue;
|
|
|
|
case WriteState::FINISHED:
|
|
NS_WARNING_ASSERTION(mGIFStruct.pixels_remaining <= 0,
|
|
"too many pixels");
|
|
mGIFStruct.pixels_remaining = 0;
|
|
break;
|
|
|
|
case WriteState::FAILURE:
|
|
return Transition::TerminateFailure();
|
|
}
|
|
}
|
|
|
|
// We're done, but keep going until we consume all the data in the sub-block.
|
|
return Transition::ContinueUnbuffered(State::LZW_DATA);
|
|
}
|
|
|
|
LexerTransition<nsGIFDecoder2::State> nsGIFDecoder2::SkipSubBlocks(
|
|
const char* aData) {
|
|
// In the SKIP_SUB_BLOCKS state we skip over data sub-blocks that we're not
|
|
// interested in. Blocks consist of a block header (which can be up to 255
|
|
// bytes in length) and a series of data sub-blocks. Each data sub-block
|
|
// consists of a single byte length value, followed by the data itself. A data
|
|
// sub-block with a length of zero terminates the overall block.
|
|
// SKIP_SUB_BLOCKS reads a sub-block length value. If it's zero, we've arrived
|
|
// at the next block. Otherwise, we enter the SKIP_DATA_THEN_SKIP_SUB_BLOCKS
|
|
// state to skip over the sub-block data and return to SKIP_SUB_BLOCKS at the
|
|
// start of the next sub-block.
|
|
|
|
const uint8_t nextSubBlockLength = aData[0];
|
|
if (nextSubBlockLength == 0) {
|
|
// We hit the block terminator, so the sequence of data sub-blocks is over;
|
|
// begin processing another block.
|
|
return Transition::To(State::BLOCK_HEADER, BLOCK_HEADER_LEN);
|
|
}
|
|
|
|
// Skip to the next sub-block length value.
|
|
return Transition::ToUnbuffered(State::FINISHED_SKIPPING_DATA,
|
|
State::SKIP_DATA_THEN_SKIP_SUB_BLOCKS,
|
|
nextSubBlockLength);
|
|
}
|
|
|
|
Maybe<Telemetry::HistogramID> nsGIFDecoder2::SpeedHistogram() const {
|
|
return Some(Telemetry::IMAGE_DECODE_SPEED_GIF);
|
|
}
|
|
|
|
} // namespace image
|
|
} // namespace mozilla
|