gecko-dev/other-licenses/7zstub
Robin Steuber 2f86417468 Bug 1815019 - Customize 7z to write provenance data r=nalexander
This patch was heavily inspired by the existing 7z customizations that read the download token into the "postSigningData" file. In both cases, the installation self-extractor copies some data into the same temporary directory where the installer is written. It will then be up to the NSIS installer to copy that file into the installation directory (that work will be done later in this stack).

This patch also includes changes to some files that were regenerated based on the code changes made.
 - `mozilla_customizations.diff` was updated so that it still reflects all Mozilla-made code changes to 7z.
 - The `7zSD.ARM64.sfx` and `7zSD.Win32.sfx` executables were re-built from the new code.
 - `SFXSetup.vcxproj` was updated to use newer toolchains.

Differential Revision: https://phabricator.services.mozilla.com/D171109
2023-03-02 16:44:10 +00:00
..
firefox
src
mozilla_customizations.diff
README.mozilla

This directory contains the LZMA SDK code used in building the self-extracting
Windows installer.

The src/ directory contains an almost-unmodified copy of the 7-zip source code
version 18.05, as downloaded from https://www.7-zip.org/a/lzma1805.7z (linked
from https://www.7-zip.org/sdk.html) on August 30, 2018. As stated in
DOC/lzma-sdk.txt and on the web page, this code is in the public domain. A few
modifications have been made to this copy of the source code. Those
modifications are contained in mozilla_customizations.diff, which should be
found in the same directory as this file.

The firefox/ directory contains several things:
* SFXSetup.sln and SFXSetup.vcxproj
  These are Visual Studio 2017 conversions of the Visual C++ 6 workspace and
  project files from the src/CPP/7zip/Bundles/SFXSetup/ directory, with
  some changes and additions to support AArch64 and to include our resources.
* 7zSD.arm64.manifest and 7zSD.win32.manifest
  We need to add a manifest file to the binary for several reasons, and one
  isn't supplied with the source package (Visual C++ 6 doesn't support them),
  so we've written our own.
* setup.ico
  The icon group used for the installer package.
* resource.rc
  The resource script containing the above manifest and icon references, as
  well as other resources we need. This is derived from the supplied SFXSetup
  resource.rc, but heavily customized.
* 7zSD.ARM64.sfx
  AArch64 binary built using all the above files. Checking this into the tree in
  compiled binary form means that packaging the installer does not require
  having a compiler toolchain configured (which is the case for artifact
  builds). To compile your own version of this file, open SFXSetup.sln and build
  the ReleaseD configuration.
* 7zSD.Win32.sfx
  32-bit x86 binary built using some of the above files. Checking this into the
  tree in compiled binary form means that packaging the installer does not
  require having a compiler toolchain configured (which is the case for artifact
  builds). To compile your own version of this file, open SFXSetup.sln and build
  the ReleaseD configuration.

Making Future src Customizations
--------------------------------

When we make future customizations, they should be made both to the source
files, and to `mozilla_customizations.diff`. Ideally, this should be done in a
consistent way so that the changes to `mozilla_customizations.diff` are at
least somewhat readable in code review rather than just being a complete
rewrite of the file every time. Following these steps should accomplish this.

  1) Start with a clean copy of mozilla-central.
  2) Download a copy of the LZMA SDK. This is no longer available from the
     original 7-zip.org download URL given above, but it is available on
     [SourceForge](https://sourceforge.net/projects/sevenzip/files/LZMA%20SDK/lzma1805.7z/download).
  3) The downloaded archive will contain 7 directories. 7 directories with
     matching names are located in `other-licenses\7zstub\src`. Recursively copy
     the extracted directories, overwriting all files.
  4) Make a Mercurial commit: `hg commit`. For convenience referring to this
     commit later, you can bookmark it: `hg bookmark -if orig7z`.
  5) Update back to central: `hg up central`.
  6) Generate a diff and check that it matches `mozilla_customizations.diff`:
     `hg diff --from=orig7z --to=central --unified=3 | diff - other-licenses/7zstub/mozilla_customizations.diff`
     If there are any changes (say `hg diff`'s output format changed), it may be
     good to re-generate `mozilla_customizations.diff` and commit it separately.
  7) Make the new customizations.
  8) Build the new `7zSD.ARM64.sfx` and `7zSD.Win32.sfx`.
     This may require that the Visual Studio Installer be re-run to add the
     ARM64 toolchain, if you don't already have it. The current latest is called
     "MSVC v143 - VS 2022 C++ ARM64/ARM64EC build tools (latest)".
     Once the necessary tools are available, open SFXSetup.sln.
     It may ask if you want to use the latest toolset versions rather than the
     ones specified by the project, which should be fine.
     Select the "ReleaseD" solution configuration and the "ARM64" platform and
     build in order to build `7zSD.ARM64.sfx`. Then select the "x86" platform
     and build again to get `7zSD.Win32.sfx`.
  9) Move the new binaries into place and delete the other build files that we
     do not need.
     ```
     mv other-licenses/7zstub/firefox/Win32/ReleaseD/7zSD.Win32.sfx other-licenses/7zstub/firefox/
     mv other-licenses/7zstub/firefox/ARM64/ReleaseD/7zSD.ARM64.sfx other-licenses/7zstub/firefox/
     rm -rf other-licenses/7zstub/firefox/ARM64/
     rm -rf other-licenses/7zstub/firefox/Win32/
     ```
  8) Regenerate `mozilla_customizations.diff`:
     `hg diff --from=orig7z --unified=3 -I other-licenses/7zstub/src/ > other-licenses/7zstub/mozilla_customizations.diff`