74b412c826
This change attempts to parse the incoming SPIR-V shader modules with Naga SPIR-V front-end. It's not complete, but it returns an Error if it's unable to parse, in which case we just continue without the validation (for now). If it succeeds, we extract the reflection information from it, and use it for the pipeline. This is just a start. More states would need to be validated, and SPIR-V front-end needs more work. Differential Revision: https://phabricator.services.mozilla.com/D77170 |
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.github | ||
player | ||
wgpu-core | ||
wgpu-types | ||
.gitignore | ||
bors.toml | ||
Cargo.lock | ||
Cargo.toml | ||
CHANGELOG.md | ||
LICENSE | ||
logo.png | ||
README.md | ||
rustfmt.toml |
This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.
WebGPU
This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).
The implementation consists of the following parts:
wgpu-core
- internal Rust API for WebGPU implementations to usewgpu-types
- Rust types shared betweenwgpu-core
,wgpu-native
, andwgpu-rs
player
- application for replaying the API traces, useswinit
This repository is not meant for direct use by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.
Supported Platforms
API | Windows 7/10 | Linux & Android | macOS & iOS |
---|---|---|---|
DX11 | ✅ | ||
DX12 | ✔️ | ||
Vulkan | ✔️ | ✔️ | |
Metal | ✔️ | ||
OpenGL | 🚧 | 🚧 | 🚧 |
✔️ = Primary support — ✅ = Secondary support — 🚧 = Unsupported, but support in progress