gecko-dev/gfx/wgpu/README.md
Dzmitry Malyshau abaaa872a5 Bug 1634425 - Integrate WebGPU API tracing r=jgilbert
This is the logic of tracing the WebGPU API calls at the level of wgpu-core,
serialized into a folder of choosing on the user drive. Traces are extremely portable,
they can be shared (on BugZilla) and then replayed on the developer machine,
which can have a different architecture from the users machine.

The standalone player is introduced in `gfx/wgpu/player`, similar to WebRender's Wrench.

The output dir is controlled by "dom.webgpu.traceDir" pref. No tracing happens if it's empty.

Differential Revision: https://phabricator.services.mozilla.com/D73333
2020-05-27 16:49:03 +00:00

2.5 KiB

This is an active GitHub mirror of the WebGPU implementation in Rust, which now lives in "gfx/wgpu" of Mozilla-central. Issues and pull requests are accepted, but some bidirectional synchronization may be involved.

WebGPU

Matrix Build Status Crates.io docs.rs Crates.io docs.rs

This is the core logic of an experimental WebGPU implementation. It's written in Rust and is based on gfx-hal with help of gfx-extras. See the upstream WebGPU specification (work in progress).

The implementation consists of the following parts:

  • wgpu-core - internal Rust API for WebGPU implementations to use
  • wgpu-types - Rust types shared between wgpu-core, wgpu-native, and wgpu-rs
  • player - application for replaying the API traces, uses winit

This repository is not meant for direct use by applications. If you are looking for the user-facing Rust API, you need wgpu-rs. If you are looking for the native implementation or bindings to the API in other languages, you need wgpu-native.

Supported Platforms

API Windows 7/10 Linux & Android macOS & iOS
DX11
DX12 ✔️
Vulkan ✔️ ✔️
Metal ✔️
OpenGL 🚧 🚧 🚧

✔️ = Primary support — = Secondary support — 🚧 = Unsupported, but support in progress