mirror of
https://github.com/mozilla/gecko-dev.git
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d54ad14fa5
--HG-- extra : commitid : 5VpOP33T9F4
205 lines
7.1 KiB
Java
205 lines
7.1 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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package org.mozilla.gecko.gfx;
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import org.mozilla.gecko.util.FloatUtils;
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import android.graphics.PointF;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import java.nio.FloatBuffer;
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import java.util.concurrent.locks.ReentrantLock;
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public abstract class Layer {
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private final ReentrantLock mTransactionLock;
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private boolean mInTransaction;
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private Rect mNewPosition;
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private float mNewResolution;
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protected Rect mPosition;
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protected float mResolution;
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public Layer() {
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this(null);
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}
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public Layer(IntSize size) {
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mTransactionLock = new ReentrantLock();
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if (size == null) {
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mPosition = new Rect();
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} else {
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mPosition = new Rect(0, 0, size.width, size.height);
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}
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mResolution = 1.0f;
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}
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/**
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* Updates the layer. This returns false if there is still work to be done
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* after this update.
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*/
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public final boolean update(RenderContext context) {
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if (mTransactionLock.isHeldByCurrentThread()) {
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throw new RuntimeException("draw() called while transaction lock held by this " +
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"thread?!");
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}
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if (mTransactionLock.tryLock()) {
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try {
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performUpdates(context);
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return true;
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} finally {
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mTransactionLock.unlock();
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}
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}
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return false;
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}
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/** Subclasses override this function to draw the layer. */
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public abstract void draw(RenderContext context);
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/** Given the intrinsic size of the layer, returns the pixel boundaries of the layer rect. */
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protected RectF getBounds(RenderContext context) {
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return RectUtils.scale(new RectF(mPosition), context.zoomFactor / mResolution);
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}
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/**
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* Call this before modifying the layer. Note that, for TileLayers, "modifying the layer"
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* includes altering the underlying BufferedImage in any way. Thus you must call this function
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* before modifying the byte buffer associated with this layer.
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*
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* This function may block, so you should never call this on the main UI thread.
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*/
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public void beginTransaction() {
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if (mTransactionLock.isHeldByCurrentThread())
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throw new RuntimeException("Nested transactions are not supported");
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mTransactionLock.lock();
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mInTransaction = true;
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mNewResolution = mResolution;
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}
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/** Call this when you're done modifying the layer. */
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public void endTransaction() {
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if (!mInTransaction)
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throw new RuntimeException("endTransaction() called outside a transaction");
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mInTransaction = false;
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mTransactionLock.unlock();
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}
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/** Returns true if the layer is currently in a transaction and false otherwise. */
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protected boolean inTransaction() {
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return mInTransaction;
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}
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/** Returns the current layer position. */
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public Rect getPosition() {
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return mPosition;
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}
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/** Sets the position. Only valid inside a transaction. */
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public void setPosition(Rect newPosition) {
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if (!mInTransaction)
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throw new RuntimeException("setPosition() is only valid inside a transaction");
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mNewPosition = newPosition;
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}
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/** Returns the current layer's resolution. */
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public float getResolution() {
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return mResolution;
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}
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/**
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* Sets the layer resolution. This value is used to determine how many pixels per
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* device pixel this layer was rendered at. This will be reflected by scaling by
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* the reciprocal of the resolution in the layer's transform() function.
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* Only valid inside a transaction. */
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public void setResolution(float newResolution) {
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if (!mInTransaction)
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throw new RuntimeException("setResolution() is only valid inside a transaction");
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mNewResolution = newResolution;
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}
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/**
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* Subclasses may override this method to perform custom layer updates. This will be called
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* with the transaction lock held. Subclass implementations of this method must call the
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* superclass implementation. Returns false if there is still work to be done after this
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* update is complete.
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*/
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protected void performUpdates(RenderContext context) {
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if (mNewPosition != null) {
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mPosition = mNewPosition;
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mNewPosition = null;
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}
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if (mNewResolution != 0.0f) {
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mResolution = mNewResolution;
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mNewResolution = 0.0f;
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}
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}
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/**
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* This function fills in the provided <tt>dest</tt> array with values to render a texture.
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* The array is filled with 4 sets of {x, y, z, texture_x, texture_y} values (so 20 values
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* in total) corresponding to the corners of the rect.
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*/
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protected final void fillRectCoordBuffer(float[] dest, RectF rect, float viewWidth, float viewHeight,
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Rect cropRect, float texWidth, float texHeight) {
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//x, y, z, texture_x, texture_y
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dest[0] = rect.left / viewWidth;
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dest[1] = rect.bottom / viewHeight;
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dest[2] = 0;
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dest[3] = cropRect.left / texWidth;
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dest[4] = cropRect.top / texHeight;
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dest[5] = rect.left / viewWidth;
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dest[6] = rect.top / viewHeight;
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dest[7] = 0;
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dest[8] = cropRect.left / texWidth;
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dest[9] = cropRect.bottom / texHeight;
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dest[10] = rect.right / viewWidth;
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dest[11] = rect.bottom / viewHeight;
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dest[12] = 0;
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dest[13] = cropRect.right / texWidth;
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dest[14] = cropRect.top / texHeight;
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dest[15] = rect.right / viewWidth;
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dest[16] = rect.top / viewHeight;
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dest[17] = 0;
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dest[18] = cropRect.right / texWidth;
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dest[19] = cropRect.bottom / texHeight;
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}
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public static class RenderContext {
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public final RectF viewport;
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public final RectF pageRect;
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public final float zoomFactor;
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public final int positionHandle;
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public final int textureHandle;
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public final FloatBuffer coordBuffer;
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public RenderContext(RectF aViewport, RectF aPageRect, float aZoomFactor,
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int aPositionHandle, int aTextureHandle, FloatBuffer aCoordBuffer) {
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viewport = aViewport;
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pageRect = aPageRect;
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zoomFactor = aZoomFactor;
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positionHandle = aPositionHandle;
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textureHandle = aTextureHandle;
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coordBuffer = aCoordBuffer;
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}
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public boolean fuzzyEquals(RenderContext other) {
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if (other == null) {
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return false;
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}
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return RectUtils.fuzzyEquals(viewport, other.viewport)
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&& RectUtils.fuzzyEquals(pageRect, other.pageRect)
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&& FloatUtils.fuzzyEquals(zoomFactor, other.zoomFactor);
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}
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}
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}
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