gecko-dev/content/media/webaudio/AudioParam.cpp

84 lines
2.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioParam.h"
#include "nsContentUtils.h"
#include "nsIDOMWindow.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/AudioParamBinding.h"
namespace mozilla {
namespace dom {
NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(AudioParam)
tmp->DisconnectFromGraph();
NS_IMPL_CYCLE_COLLECTION_UNLINK(mNode)
NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
NS_IMPL_CYCLE_COLLECTION_UNLINK_END
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(AudioParam)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mNode)
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
NS_IMPL_CYCLE_COLLECTION_TRACE_WRAPPERCACHE(AudioParam)
NS_IMPL_CYCLE_COLLECTING_NATIVE_ADDREF(AudioParam)
NS_IMETHODIMP_(nsrefcnt)
AudioParam::Release()
{
if (mRefCnt.get() == 1) {
// We are about to be deleted, disconnect the object from the graph before
// the derived type is destroyed.
DisconnectFromGraph();
}
NS_IMPL_CC_NATIVE_RELEASE_BODY(AudioParam)
}
NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(AudioParam, AddRef)
NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(AudioParam, Release)
AudioParam::AudioParam(AudioNode* aNode,
AudioParam::CallbackType aCallback,
float aDefaultValue)
: AudioParamTimeline(aDefaultValue)
, mNode(aNode)
, mCallback(aCallback)
, mDefaultValue(aDefaultValue)
{
SetIsDOMBinding();
}
AudioParam::~AudioParam()
{
MOZ_ASSERT(mInputNodes.IsEmpty());
}
JSObject*
AudioParam::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aScope)
{
return AudioParamBinding::Wrap(aCx, aScope, this);
}
void
AudioParam::DisconnectFromGraph()
{
// Addref this temporarily so the refcount bumping below doesn't destroy us
// prematurely
nsRefPtr<AudioParam> kungFuDeathGrip = this;
while (!mInputNodes.IsEmpty()) {
uint32_t i = mInputNodes.Length() - 1;
nsRefPtr<AudioNode> input = mInputNodes[i].mInputNode;
mInputNodes.RemoveElementAt(i);
input->RemoveOutputParam(this);
}
}
}
}