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89a0a8b4f6
Split the two functions into two classes. WebGLRenderBuffer and WebGLVertexArray are special cases. --HG-- extra : source : 547e328ef878882bce8df3fc1b1e28926d910f1d
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLContext.h"
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#include "WebGLSampler.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGL2RenderingContextBinding.h"
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using namespace mozilla;
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WebGLSampler::WebGLSampler(WebGLContext* context)
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: WebGLBindableName<GLenum>(0),
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WebGLContextBoundObject(context)
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{
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MOZ_CRASH("Not Implemented.");
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}
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WebGLSampler::~WebGLSampler()
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{}
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void
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WebGLSampler::Delete()
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{
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MOZ_CRASH("Not Implemented.");
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}
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WebGLContext*
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WebGLSampler::GetParentObject() const
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{
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MOZ_CRASH("Not Implemented.");
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return nullptr;
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}
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JSObject*
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WebGLSampler::WrapObject(JSContext* cx)
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{
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MOZ_CRASH("Not Implemented.");
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return dom::WebGLSamplerBinding::Wrap(cx, this);
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}
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLSampler)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLSampler, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLSampler, Release)
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