gecko-dev/gfx/layers/AndroidHardwareBuffer.h
sotaro c74c1e1e13 Bug 1670543 - Remove fence argument from AndroidHardwareBuffer::Unlock() r=jnicol
The function does not need fence argument. It could be handled within AndroidHardwareBuffer. Though all tested recent Android devices did not return valid fence.

AndroidHardwareBuffer usage is not enabled on gecko.

Differential Revision: https://phabricator.services.mozilla.com/D93217
2020-10-13 00:31:30 +00:00

245 lines
8.8 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_ANDROID_HARDWARE_BUFFER
#define MOZILLA_LAYERS_ANDROID_HARDWARE_BUFFER
#include <android/hardware_buffer.h>
#include <atomic>
#include <unordered_map>
#include "mozilla/layers/TextureClient.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/Monitor.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/ThreadSafeWeakPtr.h"
namespace mozilla {
namespace layers {
/**
* AndroidHardwareBufferApi provides apis for managing AHardwareBuffer.
* The apis are supported since Android O(APIVersion 26).
*/
class AndroidHardwareBufferApi final {
public:
static void Init();
static void Shutdown();
static AndroidHardwareBufferApi* Get() { return sInstance; }
void Allocate(const AHardwareBuffer_Desc* aDesc,
AHardwareBuffer** aOutBuffer);
void Acquire(AHardwareBuffer* aBuffer);
void Release(AHardwareBuffer* aBuffer);
void Describe(const AHardwareBuffer* aBuffer, AHardwareBuffer_Desc* aOutDesc);
int Lock(AHardwareBuffer* aBuffer, uint64_t aUsage, int32_t aFence,
const ARect* aRect, void** aOutVirtualAddress);
int Unlock(AHardwareBuffer* aBuffer, int32_t* aFence);
int SendHandleToUnixSocket(const AHardwareBuffer* aBuffer, int aSocketFd);
int RecvHandleFromUnixSocket(int aSocketFd, AHardwareBuffer** aOutBuffer);
private:
AndroidHardwareBufferApi();
bool Load();
using _AHardwareBuffer_allocate = int (*)(const AHardwareBuffer_Desc* desc,
AHardwareBuffer** outBuffer);
using _AHardwareBuffer_acquire = void (*)(AHardwareBuffer* buffer);
using _AHardwareBuffer_release = void (*)(AHardwareBuffer* buffer);
using _AHardwareBuffer_describe = void (*)(const AHardwareBuffer* buffer,
AHardwareBuffer_Desc* outDesc);
using _AHardwareBuffer_lock = int (*)(AHardwareBuffer* buffer, uint64_t usage,
int32_t fence, const ARect* rect,
void** outVirtualAddress);
using _AHardwareBuffer_unlock = int (*)(AHardwareBuffer* buffer,
int32_t* fence);
using _AHardwareBuffer_sendHandleToUnixSocket =
int (*)(const AHardwareBuffer* buffer, int socketFd);
using _AHardwareBuffer_recvHandleFromUnixSocket =
int (*)(int socketFd, AHardwareBuffer** outBuffer);
_AHardwareBuffer_allocate mAHardwareBuffer_allocate = nullptr;
_AHardwareBuffer_acquire mAHardwareBuffer_acquire = nullptr;
_AHardwareBuffer_release mAHardwareBuffer_release = nullptr;
_AHardwareBuffer_describe mAHardwareBuffer_describe = nullptr;
_AHardwareBuffer_lock mAHardwareBuffer_lock = nullptr;
_AHardwareBuffer_unlock mAHardwareBuffer_unlock = nullptr;
_AHardwareBuffer_sendHandleToUnixSocket
mAHardwareBuffer_sendHandleToUnixSocket = nullptr;
_AHardwareBuffer_recvHandleFromUnixSocket
mAHardwareBuffer_recvHandleFromUnixSocket = nullptr;
static StaticAutoPtr<AndroidHardwareBufferApi> sInstance;
};
/**
* AndroidHardwareBuffer is a wrapper of AHardwareBuffer. AHardwareBuffer wraps
* android GraphicBuffer. It is supported since Android O(APIVersion 26).
* The manager is mainly used for release fences delivery from
* host side to client side.
*/
class AndroidHardwareBuffer
: public SupportsThreadSafeWeakPtr<AndroidHardwareBuffer> {
public:
MOZ_DECLARE_THREADSAFEWEAKREFERENCE_TYPENAME(AndroidHardwareBuffer)
MOZ_DECLARE_REFCOUNTED_TYPENAME(AndroidHardwareBuffer)
static already_AddRefed<AndroidHardwareBuffer> Create(
gfx::IntSize aSize, gfx::SurfaceFormat aFormat);
// This function creates AndroidHardwareBuffer from FileDescriptor.
// The fuction is expected to be called on host side. Client side creates
// the FileDescriptor and it is delivered to host side via ipc.
static already_AddRefed<AndroidHardwareBuffer> FromFileDescriptor(
ipc::FileDescriptor& aFileDescriptor, uint64_t aBufferId,
gfx::IntSize aSize, gfx::SurfaceFormat aFormat);
virtual ~AndroidHardwareBuffer();
int Lock(uint64_t aUsage, const ARect* aRect, void** aOutVirtualAddress);
int Unlock();
int SendHandleToUnixSocket(int aSocketFd);
AHardwareBuffer* GetNativeBuffer() const { return mNativeBuffer; }
// Waits until the buffer is no longer used by host side.
// Returns false when wait is aborted by timeout.
bool WaitForBufferOwnership();
// Returns true when the buffer is still in use by host side.
bool IsWaitingForBufferOwnership();
void SetAcquireFence(ipc::FileDescriptor&& aFenceFd);
void SetReleaseFence(ipc::FileDescriptor&& aFenceFd);
ipc::FileDescriptor GetAndResetReleaseFence();
ipc::FileDescriptor GetAndResetAcquireFence();
ipc::FileDescriptor GetAcquireFence();
RefPtr<TextureClient> GetTextureClientOfSharedSurfaceTextureData(
const layers::SurfaceDescriptor& aDesc, const gfx::SurfaceFormat aFormat,
const gfx::IntSize& aSize, const TextureFlags aFlags,
LayersIPCChannel* aAllocator);
const gfx::IntSize mSize;
const uint32_t mStride;
const gfx::SurfaceFormat mFormat;
const uint64_t mId;
protected:
AndroidHardwareBuffer(AHardwareBuffer* aNativeBuffer, gfx::IntSize aSize,
uint32_t aStride, gfx::SurfaceFormat aFormat,
uint64_t aId);
void SetLastFwdTransactionId(uint64_t aFwdTransactionId,
bool aUsesImageBridge,
const MonitorAutoLock& aAutoLock);
uint64_t GetLastFwdTransactionId(const MonitorAutoLock& aAutoLock);
void SetReleaseFence(ipc::FileDescriptor&& aFenceFd,
const MonitorAutoLock& aAutoLock);
struct FwdTransactionId {
FwdTransactionId(uint64_t aFwdTransactionId, bool aUsesImageBridge)
: mId(aFwdTransactionId), mUsesImageBridge(aUsesImageBridge) {}
uint64_t mId;
bool mUsesImageBridge;
};
AHardwareBuffer* mNativeBuffer;
// When true, AndroidHardwareBuffer is registered to
// AndroidHardwareBufferManager.
bool mIsRegistered;
// protected by AndroidHardwareBufferManager::mMonitor
Maybe<FwdTransactionId> mTransactionId;
// FileDescriptor of release fence.
// Release fence is a fence that is used for waiting until usage/composite of
// AHardwareBuffer is ended. The fence is delivered via ImageBridge.
ipc::FileDescriptor mReleaseFenceFd;
// FileDescriptor of acquire fence.
// Acquire fence is a fence that is used for waiting until rendering to
// its AHardwareBuffer is completed.
ipc::FileDescriptor mAcquireFenceFd;
// Only TextureClient of SharedSurfaceTextureData could be here.
// SharedSurfaceTextureData does not own AndroidHardwareBuffer,
// then it does not affect to a lifetime of AndroidHardwareBuffer.
// It is used for reducing SharedSurfaceTextureData re-creation to
// avoid re-allocating file descriptor by
// SharedSurfaceTextureData::Serialize().
RefPtr<TextureClient> mTextureClientOfSharedSurfaceTextureData;
static uint64_t GetNextId();
friend class AndroidHardwareBufferManager;
};
/**
* AndroidHardwareBufferManager manages AndroidHardwareBuffers that is
* allocated by client side.
* Host side only uses mMonitor for thread safety of AndroidHardwareBuffer.
*/
class AndroidHardwareBufferManager {
public:
static void Init();
static void Shutdown();
AndroidHardwareBufferManager();
static AndroidHardwareBufferManager* Get() { return sInstance; }
void Register(RefPtr<AndroidHardwareBuffer> aBuffer);
void Unregister(AndroidHardwareBuffer* aBuffer);
already_AddRefed<AndroidHardwareBuffer> GetBuffer(uint64_t aBufferId);
bool WaitForBufferOwnership(AndroidHardwareBuffer* aBuffer);
bool IsWaitingForBufferOwnership(AndroidHardwareBuffer* aBuffer);
void HoldUntilNotifyNotUsed(uint64_t aBufferId, uint64_t aFwdTransactionId,
bool aUsesImageBridge);
void NotifyNotUsed(ipc::FileDescriptor&& aFenceFd, uint64_t aBufferId,
uint64_t aTransactionId, bool aUsesImageBridge);
Monitor& GetMonitor() { return mMonitor; }
private:
Monitor mMonitor;
std::unordered_map<uint64_t, ThreadSafeWeakPtr<AndroidHardwareBuffer>>
mBuffers;
/**
* Hold AndroidHardwareBuffers that are used by host side via
* CompositorBridgeChild and ImageBridgeChild until end of their usages
* on host side.
*/
std::unordered_map<uint64_t, RefPtr<AndroidHardwareBuffer>>
mWaitingNotifyNotUsed;
static StaticAutoPtr<AndroidHardwareBufferManager> sInstance;
};
} // namespace layers
} // namespace mozilla
#endif