gecko-dev/gfx/wr
Glenn Watson f0a3f65d68 Bug 1579235 - Part 7 - Fix UV rect calculation for external textures. r=Bert
This patch fixes an oversight in part 5 of this patch series that
could result in an incorrect UV rect being used for an external
texture that uses a custom UV rect.

When the texture is an external texture, the UV rect is not known when
the external surface descriptor is created, because external textures
are not resolved until the lock() callback is invoked at the start of
the frame render. To handle this, query the texture resolver for the
UV rect if it's an external texture, otherwise use the default UV rect.

Differential Revision: https://phabricator.services.mozilla.com/D64687

--HG--
extra : moz-landing-system : lando
2020-03-01 03:56:02 +00:00
..
ci-scripts Bug 1612437 - Remove ipc-channel from WebRender. r=gw 2020-02-05 11:09:43 +00:00
debugger Bug 1566031 - Update vulnerable lodash version in WebRender Debugger. r=emilio 2019-10-02 19:52:48 +00:00
direct-composition Bug 1615694. Declare our render targets up front to ANGLE. r=kvark 2020-02-18 18:33:48 +00:00
example-compositor Bug 1615694. Declare our render targets up front to ANGLE. r=kvark 2020-02-18 18:33:48 +00:00
examples Bug 1510030 - Implement WebRender backend to run background color animations on the compositor. r=gw,boris 2020-02-27 08:43:06 +00:00
peek-poke Bug 1612988 - Fix warning in a peek_poke test. r=jrmuizel 2020-02-10 14:10:26 +00:00
tileview Bug 1608717 - Support per-tile clip (valid) region for native compositor implementations. r=sotaro,mstange 2020-02-12 04:27:15 +00:00
webrender Bug 1579235 - Part 7 - Fix UV rect calculation for external textures. r=Bert 2020-03-01 03:56:02 +00:00
webrender_api Bug 1579235 - Part 7 - Fix UV rect calculation for external textures. r=Bert 2020-03-01 03:56:02 +00:00
webrender_build Bug 1594128 - Dynamically choose the brush kind in the shader. r=gw 2019-11-27 13:22:48 +00:00
wr_malloc_size_of
wrench Bug 1596513: Part 1: Take scale factors into account when rendering drop shadows in WebRender r=gfx-reviewers,kvark 2020-02-28 17:09:44 +00:00
.gitignore
.taskcluster.yml Bug 1575648 - don't set RUSTFLAGS='--deny warnings' (temporary fix) r=nical 2019-11-08 13:57:53 +00:00
appveyor.yml Bug 1589661. Switch WebRender AppVeyor CI to rust 1.36. r=kvark 2019-10-18 14:28:15 +00:00
Cargo.lock Bug 1616804 - Update image to 0.23 in WebRender. r=jrmuizel 2020-02-24 15:56:22 +00:00
Cargo.toml Bug 1605283 - Improve support for invalidation debugging and testing r=gw 2020-01-18 08:22:51 +00:00
LICENSE
README.md Bug 1587650 - Update README.md with more informative intro r=gw 2019-10-18 01:04:50 +00:00
rustfmt.toml
servo-tidy.toml Bug 1615694. Declare our render targets up front to ANGLE. r=kvark 2020-02-18 18:33:48 +00:00

WebRender

Version

WebRender is a GPU-based 2D rendering engine written in Rust. Firefox, the research web browser Servo, and other GUI frameworks draw with it. It currently uses the OpenGL API internally.

Note that the canonical home for this code is in gfx/wr folder of the mozilla-central repository at https://hg.mozilla.org/mozilla-central. The Github repository at https://github.com/servo/webrender should be considered a downstream mirror, although it contains additional metadata (such as Github wiki pages) that do not exist in mozilla-central. Pull requests against the Github repository are still being accepted, although once reviewed, they will be landed on mozilla-central first and then mirrored back. If you are familiar with the mozilla-central contribution workflow, filing bugs in Bugzilla and submitting patches there would be preferred.

Update as a Dependency

After updating shaders in WebRender, go to servo and:

  • Go to the servo directory and do ./mach update-cargo -p webrender
  • Create a pull request to servo

Use WebRender with Servo

To use a local copy of WebRender with servo, go to your servo build directory and:

  • Edit Cargo.toml
  • Add at the end of the file:
[patch."https://github.com/servo/webrender"]
"webrender" = { path = "<path>/webrender" }
"webrender_api" = { path = "<path>/webrender_api" }

where <path> is the path to your local copy of WebRender.

  • Build as normal

Documentation

The Wiki has a few pages describing the internals and conventions of WebRender.

Testing

Tests run using OSMesa to get consistent rendering across platforms.

Still there may be differences depending on font libraries on your system, for example.

See this gist for how to make the text tests useful in Fedora, for example.