mirror of
https://github.com/mozilla/gecko-dev.git
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f459eaca0d
Differential Revision: https://phabricator.services.mozilla.com/D115954
231 lines
7.9 KiB
C++
231 lines
7.9 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_RENDERCOMPOSITOR_NATIVE_H
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#define MOZILLA_GFX_RENDERCOMPOSITOR_NATIVE_H
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#include <unordered_map>
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#include "GLTypes.h"
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#include "mozilla/HashFunctions.h"
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#include "mozilla/layers/ScreenshotGrabber.h"
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#include "mozilla/webrender/RenderCompositor.h"
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#include "mozilla/TimeStamp.h"
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namespace mozilla {
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namespace layers {
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class NativeLayerRootSnapshotter;
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class NativeLayerRoot;
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class NativeLayer;
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class SurfacePoolHandle;
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} // namespace layers
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namespace wr {
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// RenderCompositorNative is a skeleton class for implementing compositors
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// backed by NativeLayer surfaces and tiles. This is not meant to be directly
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// instantiated and is instead derived for various use-cases such as OpenGL or
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// SWGL.
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class RenderCompositorNative : public RenderCompositor {
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public:
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virtual ~RenderCompositorNative();
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bool BeginFrame() override;
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RenderedFrameId EndFrame(const nsTArray<DeviceIntRect>& aDirtyRects) final;
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void Pause() override;
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bool Resume() override;
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layers::WebRenderCompositor CompositorType() const override;
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LayoutDeviceIntSize GetBufferSize() override;
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bool ShouldUseNativeCompositor() override;
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bool SurfaceOriginIsTopLeft() override { return true; }
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// Does the readback for the ShouldUseNativeCompositor() case.
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bool MaybeReadback(const gfx::IntSize& aReadbackSize,
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const wr::ImageFormat& aReadbackFormat,
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const Range<uint8_t>& aReadbackBuffer,
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bool* aNeedsYFlip) override;
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bool MaybeRecordFrame(layers::CompositionRecorder& aRecorder) override;
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bool MaybeGrabScreenshot(const gfx::IntSize& aWindowSize) override;
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bool MaybeProcessScreenshotQueue() override;
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// Interface for wr::Compositor
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void CompositorBeginFrame() override;
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void CompositorEndFrame() override;
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void CreateSurface(wr::NativeSurfaceId aId, wr::DeviceIntPoint aVirtualOffset,
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wr::DeviceIntSize aTileSize, bool aIsOpaque) override;
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void CreateExternalSurface(wr::NativeSurfaceId aId, bool aIsOpaque) override;
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void DestroySurface(NativeSurfaceId aId) override;
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void CreateTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
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void DestroyTile(wr::NativeSurfaceId aId, int32_t aX, int32_t aY) override;
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void AttachExternalImage(wr::NativeSurfaceId aId,
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wr::ExternalImageId aExternalImage) override;
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void AddSurface(wr::NativeSurfaceId aId,
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const wr::CompositorSurfaceTransform& aTransform,
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wr::DeviceIntRect aClipRect,
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wr::ImageRendering aImageRendering) override;
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struct TileKey {
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TileKey(int32_t aX, int32_t aY) : mX(aX), mY(aY) {}
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int32_t mX;
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int32_t mY;
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};
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protected:
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explicit RenderCompositorNative(
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const RefPtr<widget::CompositorWidget>& aWidget,
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gl::GLContext* aGL = nullptr);
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virtual bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) = 0;
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virtual void DoSwap() = 0;
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virtual void DoFlush() {}
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void BindNativeLayer(wr::NativeTileId aId, const gfx::IntRect& aDirtyRect);
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void UnbindNativeLayer();
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// Can be null.
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RefPtr<layers::NativeLayerRoot> mNativeLayerRoot;
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UniquePtr<layers::NativeLayerRootSnapshotter> mNativeLayerRootSnapshotter;
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layers::ScreenshotGrabber mProfilerScreenshotGrabber;
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RefPtr<layers::NativeLayer> mNativeLayerForEntireWindow;
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RefPtr<layers::SurfacePoolHandle> mSurfacePoolHandle;
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struct TileKeyHashFn {
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std::size_t operator()(const TileKey& aId) const {
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return HashGeneric(aId.mX, aId.mY);
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}
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};
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struct Surface {
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explicit Surface(wr::DeviceIntSize aTileSize, bool aIsOpaque)
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: mTileSize(aTileSize), mIsOpaque(aIsOpaque) {}
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gfx::IntSize TileSize() {
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return gfx::IntSize(mTileSize.width, mTileSize.height);
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}
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// External images can change size depending on which image
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// is attached, so mTileSize will be 0,0 when mIsExternal
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// is true.
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wr::DeviceIntSize mTileSize;
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bool mIsOpaque;
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bool mIsExternal = false;
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std::unordered_map<TileKey, RefPtr<layers::NativeLayer>, TileKeyHashFn>
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mNativeLayers;
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};
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struct SurfaceIdHashFn {
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std::size_t operator()(const wr::NativeSurfaceId& aId) const {
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return HashGeneric(wr::AsUint64(aId));
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}
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};
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// Used in native compositor mode:
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RefPtr<layers::NativeLayer> mCurrentlyBoundNativeLayer;
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nsTArray<RefPtr<layers::NativeLayer>> mAddedLayers;
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uint64_t mTotalTilePixelCount = 0;
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uint64_t mAddedTilePixelCount = 0;
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uint64_t mAddedClippedPixelCount = 0;
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uint64_t mDrawnPixelCount = 0;
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gfx::IntRect mVisibleBounds;
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std::unordered_map<wr::NativeSurfaceId, Surface, SurfaceIdHashFn> mSurfaces;
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TimeStamp mBeginFrameTimeStamp;
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};
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static inline bool operator==(const RenderCompositorNative::TileKey& a0,
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const RenderCompositorNative::TileKey& a1) {
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return a0.mX == a1.mX && a0.mY == a1.mY;
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}
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// RenderCompositorNativeOGL is a NativeLayer compositor that exposes an
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// OpenGL framebuffer for the respective NativeLayer bound to each tile.
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class RenderCompositorNativeOGL : public RenderCompositorNative {
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public:
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static UniquePtr<RenderCompositor> Create(
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const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError);
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RenderCompositorNativeOGL(const RefPtr<widget::CompositorWidget>& aWidget,
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RefPtr<gl::GLContext>&& aGL);
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virtual ~RenderCompositorNativeOGL();
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bool WaitForGPU() override;
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gl::GLContext* gl() const override { return mGL; }
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void Bind(wr::NativeTileId aId, wr::DeviceIntPoint* aOffset, uint32_t* aFboId,
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wr::DeviceIntRect aDirtyRect,
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wr::DeviceIntRect aValidRect) override;
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void Unbind() override;
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protected:
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void InsertFrameDoneSync();
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bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) override;
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void DoSwap() override;
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void DoFlush() override;
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RefPtr<gl::GLContext> mGL;
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// Used to apply back-pressure in WaitForGPU().
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GLsync mPreviousFrameDoneSync = nullptr;
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GLsync mThisFrameDoneSync = nullptr;
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};
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// RenderCompositorNativeSWGL is a NativeLayer compositor that only
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// deals with mapping the underlying buffer for SWGL usage of a tile.
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class RenderCompositorNativeSWGL : public RenderCompositorNative {
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public:
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static UniquePtr<RenderCompositor> Create(
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const RefPtr<widget::CompositorWidget>& aWidget, nsACString& aError);
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RenderCompositorNativeSWGL(const RefPtr<widget::CompositorWidget>& aWidget,
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void* aContext);
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virtual ~RenderCompositorNativeSWGL();
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void* swgl() const override { return mContext; }
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bool MakeCurrent() override;
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void CancelFrame() override;
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layers::WebRenderBackend BackendType() const override {
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return layers::WebRenderBackend::SOFTWARE;
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}
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// Maps an underlying layer and sets aData to the top left pixel of
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// aValidRect. The row stride is set to aStride, note this doesn't
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// mean there are always aStride bytes available per row (the
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// last row will fall short if aValidRect is not at X==0).
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bool MapTile(wr::NativeTileId aId, wr::DeviceIntRect aDirtyRect,
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wr::DeviceIntRect aValidRect, void** aData,
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int32_t* aStride) override;
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void UnmapTile() override;
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protected:
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bool InitDefaultFramebuffer(const gfx::IntRect& aBounds) override;
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void DoSwap() override;
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bool MapNativeLayer(layers::NativeLayer* aLayer,
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const gfx::IntRect& aDirtyRect,
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const gfx::IntRect& aValidRect);
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void UnmapNativeLayer();
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void* mContext = nullptr;
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RefPtr<gfx::DrawTarget> mLayerTarget;
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uint8_t* mLayerData = nullptr;
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uint8_t* mLayerValidRectData = nullptr;
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int32_t mLayerStride = 0;
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};
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} // namespace wr
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} // namespace mozilla
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#endif
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