gecko-dev/gfx/webrender_bindings
2022-04-12 20:22:24 +00:00
..
src Bug 1713773 - Part 1: Simplify nsThreadManager shutdown, r=xpcom-reviewers,mccr8 2022-04-12 20:22:24 +00:00
Cargo.toml
cbindgen.toml
DCLayerTree.cpp Bug 1761906 - Call DCSurfaceVideo::PresentVideo() only when it is necessary r=gfx-reviewers,jrmuizel 2022-03-29 14:12:45 +00:00
DCLayerTree.h Bug 1761906 - Call DCSurfaceVideo::PresentVideo() only when it is necessary r=gfx-reviewers,jrmuizel 2022-03-29 14:12:45 +00:00
Moz2DImageRenderer.cpp
moz.build
README.webrender
RenderAndroidHardwareBufferTextureHost.cpp
RenderAndroidHardwareBufferTextureHost.h
RenderAndroidSurfaceTextureHost.cpp
RenderAndroidSurfaceTextureHost.h
RenderBufferTextureHost.cpp Bug 1757111 - Report cropped YCbCr sizes in RenderExternalTextureHost. r=jrmuizel 2022-02-26 21:12:35 +00:00
RenderBufferTextureHost.h
RenderCompositor.cpp
RenderCompositor.h
RenderCompositorANGLE.cpp
RenderCompositorANGLE.h
RenderCompositorD3D11SWGL.cpp
RenderCompositorD3D11SWGL.h
RenderCompositorEGL.cpp
RenderCompositorEGL.h
RenderCompositorLayersSWGL.cpp
RenderCompositorLayersSWGL.h
RenderCompositorNative.cpp
RenderCompositorNative.h
RenderCompositorOGL.cpp
RenderCompositorOGL.h
RenderCompositorOGLSWGL.cpp
RenderCompositorOGLSWGL.h
RenderCompositorRecordedFrame.h
RenderCompositorSWGL.cpp
RenderCompositorSWGL.h
RenderD3D11TextureHost.cpp Bug 1757698 - Add D3D11TextureIMFSampleImage and array index handling to D3D11TextureData r=jgilbert,gfx-reviewers,jrmuizel 2022-03-03 02:30:28 +00:00
RenderD3D11TextureHost.h Bug 1757698 - Add D3D11TextureIMFSampleImage and array index handling to D3D11TextureData r=jgilbert,gfx-reviewers,jrmuizel 2022-03-03 02:30:28 +00:00
RenderDMABUFTextureHost.cpp
RenderDMABUFTextureHost.h
RenderEGLImageTextureHost.cpp
RenderEGLImageTextureHost.h
RendererOGL.cpp
RendererOGL.h
RendererScreenshotGrabber.cpp
RendererScreenshotGrabber.h
RenderExternalTextureHost.cpp Bug 1757111 - Report cropped YCbCr sizes in RenderExternalTextureHost. r=jrmuizel 2022-02-26 21:12:35 +00:00
RenderExternalTextureHost.h
RenderMacIOSurfaceTextureHost.cpp
RenderMacIOSurfaceTextureHost.h
RenderSharedSurfaceTextureHost.cpp
RenderSharedSurfaceTextureHost.h
RenderTextureHost.cpp
RenderTextureHost.h
RenderTextureHostSWGL.cpp Bug 1758736 - Support RG16 textures in SWGL. r=bradwerth 2022-03-10 16:36:05 +00:00
RenderTextureHostSWGL.h
RenderTextureHostWrapper.cpp Bug 1754388 - Forward more functions in RenderTextureHostWrapper r=gfx-reviewers,aosmond 2022-02-09 13:44:13 +00:00
RenderTextureHostWrapper.h Bug 1754388 - Forward more functions in RenderTextureHostWrapper r=gfx-reviewers,aosmond 2022-02-09 13:44:13 +00:00
RenderThread.cpp Bug 1763405 - Use a higher priority for the renderer thread. r=gfx-reviewers,jnicol 2022-04-07 09:37:45 +00:00
RenderThread.h Bug 1207753 - Add MOZ_UNANNOTATED to all Mutexes/Monitors r=nika,kershaw 2022-03-16 18:47:08 +00:00
rustfmt.toml
webrender_ffi.h
WebRenderAPI.cpp Bug 1745492 Part 3: Expand WR YUV formats to include P010 as a MSB packing. r=lsalzman 2022-03-05 17:31:19 +00:00
WebRenderAPI.h Bug 1745492 Part 3: Expand WR YUV formats to include P010 as a MSB packing. r=lsalzman 2022-03-05 17:31:19 +00:00
WebRenderTypes.cpp
WebRenderTypes.h Bug 1746248 - Style system and plumbing for mix-blend-mode: plus-lighter. r=jrmuizel,layout-reviewers,boris 2022-02-09 03:15:52 +00:00

To build and run WebRender in Gecko:
1. Install Rust if you don't have it already
   If you are doing gecko builds already, you should already have Rust as it is a build requirement.
   If not, you can install it using |mach bootstrap| (recommended) or from https://www.rust-lang.org/
       Note: If installing manually, use the stable 64-bit release - on Windows make sure to use the MSVC ABI installer.
   Ensure that rustc and cargo are in your $PATH (adding $HOME/.cargo/bin/ should be sufficient)
2. Build using |mach build|.
   You don't need anything special in your mozconfig for local builds; webrender will be built by default.
3. Run with |MOZ_WEBRENDER=1| in your environment. e.g. |MOZ_WEBRENDER=1 ./mach run|.
   Alternatively, you can set the gfx.webrender.enabled pref to true (browser restart required).
   Note that on Linux, acceleration is disabled by default and it needs to be enabled for WebRender to work.
   On Linux you can enable acceleration by putting |MOZ_ACCELERATED=1| in your environment, or setting layers.acceleration.force-enabled to true in about:config.
4. Verify WebRender is enabled. You can do this by going to about:support and checking the "Compositing" line in the Graphics section. It should say "WebRender".
   There should also be a WebRender section under "Decision Log" in about:support, which will provide some more detail on what caused it to be enabled/disabled.

When making changes:
    - Make the changes you want.
    - Run |mach build| or |mach build binaries| as desired.

For a debug webrender build:
    Use a debug mozconfig (ac_add_options --enable-debug)
    You can also use an opt build but make webrender less optimized by putting opt-level=0 in the [profile.release] section of your toolkit/library/rust/Cargo.toml file
    See also https://groups.google.com/forum/#!topic/mozilla.dev.servo/MbeMcqqO1fs