gecko-dev/gfx/webrender_bindings/RenderD3D11TextureHost.cpp
sotaro 33ec38c192 Bug 1757698 - Add D3D11TextureIMFSampleImage and array index handling to D3D11TextureData r=jgilbert,gfx-reviewers,jrmuizel
This is a preparation of Bug 1723207.

D3D11TextureIMFSampleImage is used for storing ID3D11Texture2D of IMFSample. Array index handling is added, since there are cases that hardware decoder uses array texture. D3D11TextureIMFSampleImage is expected to be used in GPU process.

Differential Revision: https://phabricator.services.mozilla.com/D140017
2022-03-03 02:30:28 +00:00

721 lines
21 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "RenderD3D11TextureHost.h"
#include <d3d11.h>
#include "GLContextEGL.h"
#include "GLLibraryEGL.h"
#include "ScopedGLHelpers.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/gfx/Logging.h"
namespace mozilla {
namespace wr {
RenderDXGITextureHost::RenderDXGITextureHost(WindowsHandle aHandle,
uint32_t aArrayIndex,
gfx::SurfaceFormat aFormat,
gfx::YUVColorSpace aYUVColorSpace,
gfx::ColorRange aColorRange,
gfx::IntSize aSize)
: mHandle(aHandle),
mArrayIndex(aArrayIndex),
mSurface(0),
mStream(0),
mTextureHandle{0},
mFormat(aFormat),
mYUVColorSpace(aYUVColorSpace),
mColorRange(aColorRange),
mSize(aSize),
mLocked(false) {
MOZ_COUNT_CTOR_INHERITED(RenderDXGITextureHost, RenderTextureHost);
MOZ_ASSERT((mFormat != gfx::SurfaceFormat::NV12 &&
mFormat != gfx::SurfaceFormat::P010 &&
mFormat != gfx::SurfaceFormat::P016) ||
(mSize.width % 2 == 0 && mSize.height % 2 == 0));
MOZ_ASSERT(aHandle);
}
RenderDXGITextureHost::~RenderDXGITextureHost() {
MOZ_COUNT_DTOR_INHERITED(RenderDXGITextureHost, RenderTextureHost);
DeleteTextureHandle();
}
ID3D11Texture2D* RenderDXGITextureHost::GetD3D11Texture2DWithGL() {
if (mTexture) {
return mTexture;
}
if (!mGL) {
// SingletonGL is always used on Windows with ANGLE.
mGL = RenderThread::Get()->SingletonGL();
}
if (!EnsureD3D11Texture2DWithGL()) {
return nullptr;
}
return mTexture;
}
size_t RenderDXGITextureHost::GetPlaneCount() const {
if (mFormat == gfx::SurfaceFormat::NV12 ||
mFormat == gfx::SurfaceFormat::P010 ||
mFormat == gfx::SurfaceFormat::P016) {
return 2;
}
return 1;
}
template <typename T>
static bool MapTexture(T* aHost, RenderCompositor* aCompositor,
RefPtr<ID3D11Texture2D>& aTexture,
RefPtr<ID3D11DeviceContext>& aDeviceContext,
RefPtr<ID3D11Texture2D>& aCpuTexture,
D3D11_MAPPED_SUBRESOURCE& aMappedSubresource) {
if (!aCompositor) {
return false;
}
RenderCompositorD3D11SWGL* compositor =
aCompositor->AsRenderCompositorD3D11SWGL();
if (!compositor) {
return false;
}
if (!aHost->EnsureD3D11Texture2D(compositor->GetDevice())) {
return false;
}
if (!aHost->LockInternal()) {
return false;
}
D3D11_TEXTURE2D_DESC textureDesc = {0};
aTexture->GetDesc(&textureDesc);
compositor->GetDevice()->GetImmediateContext(getter_AddRefs(aDeviceContext));
textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
textureDesc.Usage = D3D11_USAGE_STAGING;
textureDesc.BindFlags = 0;
textureDesc.MiscFlags = 0;
textureDesc.MipLevels = 1;
HRESULT hr = compositor->GetDevice()->CreateTexture2D(
&textureDesc, nullptr, getter_AddRefs(aCpuTexture));
if (FAILED(hr)) {
return false;
}
aDeviceContext->CopyResource(aCpuTexture, aTexture);
aHost->Unlock();
hr = aDeviceContext->Map(aCpuTexture, 0, D3D11_MAP_READ, 0,
&aMappedSubresource);
return SUCCEEDED(hr);
}
bool RenderDXGITextureHost::MapPlane(RenderCompositor* aCompositor,
uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) {
// TODO: We currently readback from the GPU texture into a new
// staging texture every time this is mapped. We might be better
// off retaining the mapped memory to trade performance for memory
// usage.
if (!mCpuTexture && !MapTexture(this, aCompositor, mTexture, mDeviceContext,
mCpuTexture, mMappedSubresource)) {
return false;
}
aPlaneInfo.mSize = GetSize(aChannelIndex);
aPlaneInfo.mStride = mMappedSubresource.RowPitch;
aPlaneInfo.mData = mMappedSubresource.pData;
// If this is the second plane, then offset the data pointer by the
// size of the first plane.
if (aChannelIndex == 1) {
aPlaneInfo.mData =
(uint8_t*)aPlaneInfo.mData + aPlaneInfo.mStride * GetSize(0).height;
}
return true;
}
void RenderDXGITextureHost::UnmapPlanes() {
mMappedSubresource.pData = nullptr;
if (mCpuTexture) {
mDeviceContext->Unmap(mCpuTexture, 0);
mCpuTexture = nullptr;
}
mDeviceContext = nullptr;
}
bool RenderDXGITextureHost::EnsureD3D11Texture2DWithGL() {
if (mTexture) {
return true;
}
const auto& gle = gl::GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
// Fetch the D3D11 device.
EGLDeviceEXT eglDevice = nullptr;
egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
MOZ_ASSERT(eglDevice);
ID3D11Device* device = nullptr;
egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
(EGLAttrib*)&device);
// There's a chance this might fail if we end up on d3d9 angle for some
// reason.
if (!device) {
gfxCriticalNote << "RenderDXGITextureHost device is not available";
return false;
}
return EnsureD3D11Texture2D(device);
}
bool RenderDXGITextureHost::EnsureD3D11Texture2D(ID3D11Device* aDevice) {
if (mTexture) {
RefPtr<ID3D11Device> device;
mTexture->GetDevice(getter_AddRefs(device));
if (aDevice != device) {
gfxCriticalNote << "RenderDXGITextureHost uses obsoleted device";
return false;
}
return true;
}
// Get the D3D11 texture from shared handle.
HRESULT hr = aDevice->OpenSharedResource(
(HANDLE)mHandle, __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(mTexture));
if (FAILED(hr)) {
MOZ_ASSERT(false,
"RenderDXGITextureHost::EnsureLockable(): Failed to open shared "
"texture");
gfxCriticalNote
<< "RenderDXGITextureHost Failed to open shared texture, hr="
<< gfx::hexa(hr);
return false;
}
MOZ_ASSERT(mTexture.get());
mTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutex));
return true;
}
bool RenderDXGITextureHost::EnsureLockable(wr::ImageRendering aRendering) {
if (mTextureHandle[0]) {
// Update filter if filter was changed.
if (IsFilterUpdateNecessary(aRendering)) {
ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_EXTERNAL_OES,
mTextureHandle[0], aRendering);
// Cache new rendering filter.
mCachedRendering = aRendering;
// NV12 and P016 uses two handles.
if (mFormat == gfx::SurfaceFormat::NV12 ||
mFormat == gfx::SurfaceFormat::P010 ||
mFormat == gfx::SurfaceFormat::P016) {
ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE1,
LOCAL_GL_TEXTURE_EXTERNAL_OES,
mTextureHandle[1], aRendering);
}
}
return true;
}
const auto& gle = gl::GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
// We use EGLStream to get the converted gl handle from d3d texture. The
// NV_stream_consumer_gltexture_yuv and ANGLE_stream_producer_d3d_texture
// could support nv12 and rgb d3d texture format.
if (!egl->IsExtensionSupported(
gl::EGLExtension::NV_stream_consumer_gltexture_yuv) ||
!egl->IsExtensionSupported(
gl::EGLExtension::ANGLE_stream_producer_d3d_texture)) {
gfxCriticalNote << "RenderDXGITextureHost egl extensions are not suppored";
return false;
}
// Get the D3D11 texture from shared handle.
if (!EnsureD3D11Texture2DWithGL()) {
return false;
}
// Create the EGLStream.
mStream = egl->fCreateStreamKHR(nullptr);
MOZ_ASSERT(mStream);
bool ok = true;
if (mFormat != gfx::SurfaceFormat::NV12 &&
mFormat != gfx::SurfaceFormat::P010 &&
mFormat != gfx::SurfaceFormat::P016) {
// The non-nv12 format.
mGL->fGenTextures(1, mTextureHandle);
ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_EXTERNAL_OES,
mTextureHandle[0], aRendering);
// Cache new rendering filter.
mCachedRendering = aRendering;
ok &=
bool(egl->fStreamConsumerGLTextureExternalAttribsNV(mStream, nullptr));
ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(mStream, nullptr));
} else {
// The nv12/p016 format.
// Setup the NV12 stream consumer/producer.
EGLAttrib consumerAttributes[] = {
LOCAL_EGL_COLOR_BUFFER_TYPE,
LOCAL_EGL_YUV_BUFFER_EXT,
LOCAL_EGL_YUV_NUMBER_OF_PLANES_EXT,
2,
LOCAL_EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
0,
LOCAL_EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
1,
LOCAL_EGL_NONE,
};
mGL->fGenTextures(2, mTextureHandle);
ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0,
LOCAL_GL_TEXTURE_EXTERNAL_OES,
mTextureHandle[0], aRendering);
ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE1,
LOCAL_GL_TEXTURE_EXTERNAL_OES,
mTextureHandle[1], aRendering);
// Cache new rendering filter.
mCachedRendering = aRendering;
ok &= bool(egl->fStreamConsumerGLTextureExternalAttribsNV(
mStream, consumerAttributes));
ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(mStream, nullptr));
}
const EGLAttrib frameAttributes[] = {
LOCAL_EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE,
static_cast<EGLAttrib>(mArrayIndex),
LOCAL_EGL_NONE,
};
// Insert the d3d texture.
ok &= bool(egl->fStreamPostD3DTextureANGLE(mStream, (void*)mTexture.get(),
frameAttributes));
if (!ok) {
gfxCriticalNote << "RenderDXGITextureHost init stream failed";
DeleteTextureHandle();
return false;
}
// Now, we could get the gl handle from the stream.
MOZ_ALWAYS_TRUE(egl->fStreamConsumerAcquireKHR(mStream));
return true;
}
wr::WrExternalImage RenderDXGITextureHost::Lock(uint8_t aChannelIndex,
gl::GLContext* aGL,
wr::ImageRendering aRendering) {
if (mGL.get() != aGL) {
// Release the texture handle in the previous gl context.
DeleteTextureHandle();
mGL = aGL;
}
if (!mGL) {
// XXX Software WebRender is not handled yet.
// Software WebRender does not provide GLContext
gfxCriticalNoteOnce
<< "Software WebRender is not suppored by RenderDXGITextureHost.";
return InvalidToWrExternalImage();
}
if (!EnsureLockable(aRendering)) {
return InvalidToWrExternalImage();
}
if (!LockInternal()) {
return InvalidToWrExternalImage();
}
gfx::IntSize size = GetSize(aChannelIndex);
return NativeTextureToWrExternalImage(GetGLHandle(aChannelIndex), 0, 0,
size.width, size.height);
}
bool RenderDXGITextureHost::LockInternal() {
if (!mLocked) {
if (mKeyedMutex) {
HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
if (hr != S_OK) {
gfxCriticalError() << "RenderDXGITextureHost AcquireSync timeout, hr="
<< gfx::hexa(hr);
return false;
}
}
mLocked = true;
}
return true;
}
void RenderDXGITextureHost::Unlock() {
if (mLocked) {
if (mKeyedMutex) {
mKeyedMutex->ReleaseSync(0);
}
mLocked = false;
}
}
void RenderDXGITextureHost::ClearCachedResources() {
DeleteTextureHandle();
mGL = nullptr;
}
void RenderDXGITextureHost::DeleteTextureHandle() {
if (mTextureHandle[0] == 0) {
return;
}
MOZ_ASSERT(mGL.get());
if (!mGL) {
return;
}
if (mGL->MakeCurrent()) {
mGL->fDeleteTextures(2, mTextureHandle);
const auto& gle = gl::GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
if (mSurface) {
egl->fDestroySurface(mSurface);
}
if (mStream) {
egl->fDestroyStreamKHR(mStream);
}
}
for (int i = 0; i < 2; ++i) {
mTextureHandle[i] = 0;
}
mTexture = nullptr;
mKeyedMutex = nullptr;
mSurface = 0;
mStream = 0;
}
GLuint RenderDXGITextureHost::GetGLHandle(uint8_t aChannelIndex) const {
MOZ_ASSERT(((mFormat == gfx::SurfaceFormat::NV12 ||
mFormat == gfx::SurfaceFormat::P010 ||
mFormat == gfx::SurfaceFormat::P016) &&
aChannelIndex < 2) ||
aChannelIndex < 1);
return mTextureHandle[aChannelIndex];
}
gfx::IntSize RenderDXGITextureHost::GetSize(uint8_t aChannelIndex) const {
MOZ_ASSERT(((mFormat == gfx::SurfaceFormat::NV12 ||
mFormat == gfx::SurfaceFormat::P010 ||
mFormat == gfx::SurfaceFormat::P016) &&
aChannelIndex < 2) ||
aChannelIndex < 1);
if (aChannelIndex == 0) {
return mSize;
} else {
// The CbCr channel size is a half of Y channel size in NV12 format.
return mSize / 2;
}
}
RenderDXGIYCbCrTextureHost::RenderDXGIYCbCrTextureHost(
WindowsHandle (&aHandles)[3], gfx::YUVColorSpace aYUVColorSpace,
gfx::ColorDepth aColorDepth, gfx::ColorRange aColorRange,
gfx::IntSize aSizeY, gfx::IntSize aSizeCbCr)
: mHandles{aHandles[0], aHandles[1], aHandles[2]},
mSurfaces{0},
mStreams{0},
mTextureHandles{0},
mYUVColorSpace(aYUVColorSpace),
mColorDepth(aColorDepth),
mColorRange(aColorRange),
mSizeY(aSizeY),
mSizeCbCr(aSizeCbCr),
mLocked(false) {
MOZ_COUNT_CTOR_INHERITED(RenderDXGIYCbCrTextureHost, RenderTextureHost);
// Assume the chroma planes are rounded up if the luma plane is odd sized.
MOZ_ASSERT((mSizeCbCr.width == mSizeY.width ||
mSizeCbCr.width == (mSizeY.width + 1) >> 1) &&
(mSizeCbCr.height == mSizeY.height ||
mSizeCbCr.height == (mSizeY.height + 1) >> 1));
MOZ_ASSERT(aHandles[0] && aHandles[1] && aHandles[2]);
}
bool RenderDXGIYCbCrTextureHost::MapPlane(RenderCompositor* aCompositor,
uint8_t aChannelIndex,
PlaneInfo& aPlaneInfo) {
D3D11_MAPPED_SUBRESOURCE mappedSubresource;
if (!MapTexture(this, aCompositor, mTextures[aChannelIndex], mDeviceContext,
mCpuTexture[aChannelIndex], mappedSubresource)) {
return false;
}
aPlaneInfo.mSize = GetSize(aChannelIndex);
aPlaneInfo.mStride = mappedSubresource.RowPitch;
aPlaneInfo.mData = mappedSubresource.pData;
return true;
}
void RenderDXGIYCbCrTextureHost::UnmapPlanes() {
for (uint32_t i = 0; i < 3; i++) {
if (mCpuTexture[i]) {
mDeviceContext->Unmap(mCpuTexture[i], 0);
mCpuTexture[i] = nullptr;
}
}
mDeviceContext = nullptr;
}
RenderDXGIYCbCrTextureHost::~RenderDXGIYCbCrTextureHost() {
MOZ_COUNT_DTOR_INHERITED(RenderDXGIYCbCrTextureHost, RenderTextureHost);
DeleteTextureHandle();
}
bool RenderDXGIYCbCrTextureHost::EnsureLockable(wr::ImageRendering aRendering) {
if (mTextureHandles[0]) {
// Update filter if filter was changed.
if (IsFilterUpdateNecessary(aRendering)) {
for (int i = 0; i < 3; ++i) {
ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0 + i,
LOCAL_GL_TEXTURE_EXTERNAL_OES,
mTextureHandles[i], aRendering);
// Cache new rendering filter.
mCachedRendering = aRendering;
}
}
return true;
}
const auto& gle = gl::GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
// The eglCreatePbufferFromClientBuffer doesn't support R8 format, so we
// use EGLStream to get the converted gl handle from d3d R8 texture.
if (!egl->IsExtensionSupported(
gl::EGLExtension::NV_stream_consumer_gltexture_yuv) ||
!egl->IsExtensionSupported(
gl::EGLExtension::ANGLE_stream_producer_d3d_texture)) {
gfxCriticalNote
<< "RenderDXGIYCbCrTextureHost egl extensions are not suppored";
return false;
}
// Fetch the D3D11 device.
EGLDeviceEXT eglDevice = nullptr;
egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
MOZ_ASSERT(eglDevice);
ID3D11Device* device = nullptr;
egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
(EGLAttrib*)&device);
// There's a chance this might fail if we end up on d3d9 angle for some
// reason.
if (!device) {
gfxCriticalNote << "RenderDXGIYCbCrTextureHost device is not available";
return false;
}
EnsureD3D11Texture2D(device);
mGL->fGenTextures(3, mTextureHandles);
bool ok = true;
for (int i = 0; i < 3; ++i) {
ActivateBindAndTexParameteri(mGL, LOCAL_GL_TEXTURE0 + i,
LOCAL_GL_TEXTURE_EXTERNAL_OES,
mTextureHandles[i], aRendering);
// Cache new rendering filter.
mCachedRendering = aRendering;
// Create the EGLStream.
mStreams[i] = egl->fCreateStreamKHR(nullptr);
MOZ_ASSERT(mStreams[i]);
ok &= bool(
egl->fStreamConsumerGLTextureExternalAttribsNV(mStreams[i], nullptr));
ok &= bool(egl->fCreateStreamProducerD3DTextureANGLE(mStreams[i], nullptr));
// Insert the R8 texture.
ok &= bool(egl->fStreamPostD3DTextureANGLE(
mStreams[i], (void*)mTextures[i].get(), nullptr));
// Now, we could get the R8 gl handle from the stream.
MOZ_ALWAYS_TRUE(egl->fStreamConsumerAcquireKHR(mStreams[i]));
}
if (!ok) {
gfxCriticalNote << "RenderDXGIYCbCrTextureHost init stream failed";
DeleteTextureHandle();
return false;
}
return true;
}
bool RenderDXGIYCbCrTextureHost::EnsureD3D11Texture2D(ID3D11Device* aDevice) {
if (mTextures[0]) {
RefPtr<ID3D11Device> device;
mTextures[0]->GetDevice(getter_AddRefs(device));
if (aDevice != device) {
gfxCriticalNote << "RenderDXGIYCbCrTextureHost uses obsoleted device";
return false;
}
}
if (mTextureHandles[0]) {
return true;
}
for (int i = 0; i < 3; ++i) {
// Get the R8 D3D11 texture from shared handle.
HRESULT hr = aDevice->OpenSharedResource(
(HANDLE)mHandles[i], __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(mTextures[i]));
if (FAILED(hr)) {
NS_WARNING(
"RenderDXGIYCbCrTextureHost::EnsureLockable(): Failed to open "
"shared "
"texture");
gfxCriticalNote
<< "RenderDXGIYCbCrTextureHost Failed to open shared texture, hr="
<< gfx::hexa(hr);
return false;
}
}
for (int i = 0; i < 3; ++i) {
mTextures[i]->QueryInterface(
(IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutexs[i]));
}
return true;
}
bool RenderDXGIYCbCrTextureHost::LockInternal() {
if (!mLocked) {
if (mKeyedMutexs[0]) {
for (const auto& mutex : mKeyedMutexs) {
HRESULT hr = mutex->AcquireSync(0, 10000);
if (hr != S_OK) {
gfxCriticalError()
<< "RenderDXGIYCbCrTextureHost AcquireSync timeout, hr="
<< gfx::hexa(hr);
return false;
}
}
}
mLocked = true;
}
return true;
}
wr::WrExternalImage RenderDXGIYCbCrTextureHost::Lock(
uint8_t aChannelIndex, gl::GLContext* aGL, wr::ImageRendering aRendering) {
if (mGL.get() != aGL) {
// Release the texture handle in the previous gl context.
DeleteTextureHandle();
mGL = aGL;
}
if (!mGL) {
// XXX Software WebRender is not handled yet.
// Software WebRender does not provide GLContext
gfxCriticalNoteOnce << "Software WebRender is not suppored by "
"RenderDXGIYCbCrTextureHost.";
return InvalidToWrExternalImage();
}
if (!EnsureLockable(aRendering)) {
return InvalidToWrExternalImage();
}
if (!LockInternal()) {
return InvalidToWrExternalImage();
}
gfx::IntSize size = GetSize(aChannelIndex);
return NativeTextureToWrExternalImage(GetGLHandle(aChannelIndex), 0, 0,
size.width, size.height);
}
void RenderDXGIYCbCrTextureHost::Unlock() {
if (mLocked) {
if (mKeyedMutexs[0]) {
for (const auto& mutex : mKeyedMutexs) {
mutex->ReleaseSync(0);
}
}
mLocked = false;
}
}
void RenderDXGIYCbCrTextureHost::ClearCachedResources() {
DeleteTextureHandle();
mGL = nullptr;
}
GLuint RenderDXGIYCbCrTextureHost::GetGLHandle(uint8_t aChannelIndex) const {
MOZ_ASSERT(aChannelIndex < 3);
return mTextureHandles[aChannelIndex];
}
gfx::IntSize RenderDXGIYCbCrTextureHost::GetSize(uint8_t aChannelIndex) const {
MOZ_ASSERT(aChannelIndex < 3);
if (aChannelIndex == 0) {
return mSizeY;
} else {
return mSizeCbCr;
}
}
void RenderDXGIYCbCrTextureHost::DeleteTextureHandle() {
if (mTextureHandles[0] == 0) {
return;
}
MOZ_ASSERT(mGL.get());
if (!mGL) {
return;
}
if (mGL->MakeCurrent()) {
mGL->fDeleteTextures(3, mTextureHandles);
const auto& gle = gl::GLContextEGL::Cast(mGL);
const auto& egl = gle->mEgl;
for (int i = 0; i < 3; ++i) {
mTextureHandles[i] = 0;
mTextures[i] = nullptr;
mKeyedMutexs[i] = nullptr;
if (mSurfaces[i]) {
egl->fDestroySurface(mSurfaces[i]);
mSurfaces[i] = 0;
}
if (mStreams[i]) {
egl->fDestroyStreamKHR(mStreams[i]);
mStreams[i] = 0;
}
}
}
}
} // namespace wr
} // namespace mozilla