*** to conform to clang-format’s LLVM style. This kind of mass change has
*** two obvious implications:
Firstly, merging this particular commit into a downstream fork may be a huge
effort. Alternatively, it may be worth merging all changes up to this commit,
performing the same reformatting operation locally, and then discarding the
merge for this particular commit. The commands used to accomplish this
reformatting were as follows (with current working directory as the root of
the repository):
find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" -or -iname "*.mm" \) -exec clang-format -i {} +
find . -iname "*.py" -exec autopep8 --in-place --aggressive --aggressive {} + ;
The version of clang-format used was 3.9.0, and autopep8 was 1.2.4.
Secondly, “blame” style tools will generally point to this commit instead of
a meaningful prior commit. There are alternatives available that will attempt
to look through this change and find the appropriate prior commit. YMMV.
llvm-svn: 280751
This started as an effort to change StringExtractor to store a
StringRef internally instead of a std::string. I got that working
locally with just 1 test failure which I was unable to figure out the
cause of. But it was also a massive changelist due to a trickle
down effect of changes.
So I'm starting over, using what I learned from the first time to
tackle smaller, more isolated changes hopefully leading up to
a full conversion by the end.
At first the changes (such as in this CL) will seem mostly
a matter of preference and pointless otherwise. However, there
are some places in my larger CL where using StringRef turned 20+
lines of code into 2, drastically simplifying logic. Hopefully
once these go in they will illustrate some of the benefits of
thinking in terms of StringRef.
llvm-svn: 279917
Despite its comment, the function is only used in the Client class, and its presence was merely
complicating mock implementation in unit tests.
llvm-svn: 278785
This change opens a socket pair and passes the second socket pair file descriptor down to the debugserver binary using a new option: "--fd=N" where N is the file descriptor. This file descriptor gets passed via posix_spawn() so that there is no need to do any bind/listen or bind/accept calls and eliminates the hanshake unix socket that is used to pass the result of the actual port that ends up being used so it can save time on launch as well as being faster.
This is currently only enabled on __APPLE__ builds. Other OSs should try modifying the #define from ProcessGDBRemote.cpp but the first person will need to port the --fd option over to lldb-server. Any OSs that enable USE_SOCKETPAIR_FOR_LOCAL_CONNECTION in their native builds can use the socket pair stuff. The #define is Apple only right now, but looks like:
#if defined (__APPLE__)
#define USE_SOCKETPAIR_FOR_LOCAL_CONNECTION 1
#endif
<rdar://problem/27814880>
llvm-svn: 278524
Resumbitting the commit after fixing the following problems:
- broken unit tests on windows: incorrect gtest usage on my part (TEST vs. TEST_F)
- the new code did not correctly handle the case where we went to interrupt the process, but it
stopped due to a different reason - the interrupt request would remain queued and would
interfere with the following "continue". I also added a unit test for this case.
This reapplies r277156 and r277139.
llvm-svn: 278118
This reverts commit r277139, because:
- broken unittest on windows (likely typo on my part)
- seems to break TestCallThatRestart (needs investigation)
llvm-svn: 277154
SendContinuePacketAndWaitForResponse was huge function with very complex interactions with
several other functions (SendAsyncSignal, SendInterrupt, SendPacket). This meant that making any
changes to how packet sending functions and threads interact was very difficult and error-prone.
This change does not add any functionality yet, it merely paves the way for future changes. In a
follow-up, I plan to add the ability to have multiple query packets in flight (i.e.,
request,request,response,response instead of the usual request,response sequences) and use that
to speed up qModuleInfo packet processing.
Here, I introduce two special kinds of locks: ContinueLock, which is used by the continue thread,
and Lock, which is used by everyone else. ContinueLock (atomically) sends a continue packet, and
blocks any other async threads from accessing the connection. Other threads create an instance of
the Lock object when they want to access the connection. This object, while in scope prevents the
continue from being send. Optionally, it can also interrupt the process to gain access to the
connection for async processing.
Most of the syncrhonization logic is encapsulated within these two classes. Some of it still
had to bleed over into the SendContinuePacketAndWaitForResponse, but the function is still much
more manageable than before -- partly because of most of the work is done in the ContinueLock
class, and partly because I have factored out a lot of the packet processing code separate
functions (this also makes the functionality more easily testable). Most importantly, there is
none of syncrhonization code in the async thread users -- as far as they are concerned, they just
need to declare a Lock object, and they are good to go (SendPacketAndWaitForResponse is now a
very thin wrapper around the NoLock version of the function, whereas previously it had over 100
lines of synchronization code). This will make my follow up changes there easy.
I have written a number of unit tests for the new code and I have ran the test suite on linux and
osx with no regressions.
Subscribers: tberghammer
Differential Revision: https://reviews.llvm.org/D22629
llvm-svn: 277139
This finally removes the use of the Mutex and Condition classes. This is an
intricate patch as the Mutex and Condition classes were tied together.
Furthermore, many places had slightly differing uses of time values. Convert
timeout values to relative everywhere to permit the use of
std::chrono::duration, which is required for the use of
std::condition_variable's timeout. Adjust all Condition and related Mutex
classes over to std::{,recursive_}mutex and std::condition_variable.
This change primarily comes at the cost of breaking the TracingMutex which was
based around the Mutex class. It would be possible to write a wrapper to
provide similar functionality, but that is beyond the scope of this change.
llvm-svn: 277011
The standard remote debugging workflow with gdb is to start the
application on the remote host under gdbserver (e.g.: gdbserver :5039
a.out) and then connect to it with gdb.
The same workflow is supported by debugserver/lldb-gdbserver with a very
similar syntax but to access all features of lldb we need to be
connected also to an lldb-platform instance running on the target.
Before this change this had to be done manually with starting a separate
lldb-platform on the target machine and then connecting to it with lldb
before connecting to the process.
This change modifies the behavior of "platform connect" with
automatically connecting to the process instance if it was started by
the remote platform. With this command replacing gdbserver in a gdb
based worflow is usually as simple as replacing the command to execute
gdbserver with executing lldb-platform.
Differential revision: http://reviews.llvm.org/D14952
llvm-svn: 255016
This allows open source MacOSX clients to not have to build debugserver and the current LLDB can find debugserver inside the selected Xcode.app on your system.
<rdar://problem/23167253>
llvm-svn: 250735
For some communication channels, sending large packets can be very
slow. In those cases, it may be faster to compress the contents of
the packet on the target device and decompress it on the debug host
system. For instance, communicating with a device using something
like Bluetooth may be an environment where this tradeoff is a good one.
This patch adds a new field to the response to the "qSupported" packet
(which returns a "qXfer:features:" response) -- SupportedCompressions
and DefaultCompressionMinSize. These tell you what the remote
stub can support.
lldb, if it wants to enable compression and can handle one of those
algorithms, it can send a QEnableCompression packet specifying the
algorithm and optionally the minimum packet size to use compression
on. lldb may have better knowledge about the best tradeoff for
a given communication channel.
I added support to debugserver an lldb to use the zlib APIs
(if -DHAVE_LIBZ=1 is in CFLAGS and -lz is in LDFLAGS) and the
libcompression APIs on Mac OS X 10.11 and later
(if -DHAVE_LIBCOMPRESSION=1). libz "zlib-deflate" compression.
libcompression can support deflate, lz4, lzma, and a proprietary
lzfse algorithm. libcompression has been hand-tuned for Apple
hardware so it should be preferred if available.
debugserver currently only adds the SupportedCompressions when
it is being run on an Apple watch (TARGET_OS_WATCH). Comment
that #if out from RNBRemote.cpp if you want to enable it to
see how it works. I haven't tested this on a native system
configuration but surely it will be slower to compress & decompress
the packets in a same-system debug session.
I haven't had a chance to add support for this to
GDBRemoteCommunciationServer.cpp yet.
<rdar://problem/21090180>
llvm-svn: 240066
In order to support asynchronous notifications for non-stop mode this patch adds a packet read thread. This is done by implementing AppendBytesToCache() from the communications class, which continually reads packets into a packet queue. To initialize this thread StartReadThread() must be called by the client, so since llgs and platform tools use the GBDRemoteCommunicatos code they must also call this function as well as ProcessGDBRemote.
When the read thread detects an async notify packet it broadcasts this event, where the matching listener will be added in the next non-stop patch.
Packets are now accessed by calling ReadPacket() which pops a packet from the queue, instead of using WaitForPacketWithTimeoutMicroSecondsNoLock()
Reviewers: vharron, clayborg
Subscribers: lldb-commits, labath, ted, domipheus, deepak2427
Differential Revision: http://reviews.llvm.org/D10085
llvm-svn: 239824
qEcho:%s
where '%s' is any valid string. The response to this packet is the exact packet itself with no changes, just reply with what you received!
This will help us to recover from packets timing out much more gracefully. Currently if a packet times out, LLDB quickly will hose up the debug session. For example, if we send a "abc" packet and we expect "ABC" back in response, but the "abc" command takes longer than the current timeout value this will happen:
--> "abc"
<-- <<<error: timeout>>>
Now we want to send "def" and get "DEF" back:
--> "def"
<-- "ABC"
We got the wrong response for the "def" packet because we didn't sync up with the server to clear any current responses from previously issues commands.
The fix is to modify GDBRemoteCommunication::WaitForPacketWithTimeoutMicroSecondsNoLock() so that when it gets a timeout, it syncs itself up with the client by sending a "qEcho:%u" where %u is an increasing integer, one for each time we timeout. We then wait for 3 timeout periods to sync back up. So the above "abc" session would look like:
--> "abc"
<-- <<<error: timeout>>> 1 second
--> "qEcho:1"
<-- <<<error: timeout>>> 1 second
<-- <<<error: timeout>>> 1 second
<-- "abc"
<-- "qEcho:1"
The first timeout is from trying to get the response, then we know we timed out and we send the "qEcho:1" packet and wait for 3 timeout periods to get back in sync knowing that we might actually get the response for the "abc" packet in the mean time...
In this case we would actually succeed in getting the response for "abc". But lets say the remote GDB server is deadlocked and will never response, it would look like:
--> "abc"
<-- <<<error: timeout>>> 1 second
--> "qEcho:1"
<-- <<<error: timeout>>> 1 second
<-- <<<error: timeout>>> 1 second
<-- <<<error: timeout>>> 1 second
We then disconnect and say we lost connection.
We might also have a bad GDB server that just dropped the "abc" packet on the floor. We can still recover in this case and it would look like:
--> "abc"
<-- <<<error: timeout>>> 1 second
--> "qEcho:1"
<-- "qEcho:1"
Then we know our remote GDB server is still alive and well, and it just dropped the "abc" response on the floor and we can continue to debug.
<rdar://problem/21082939>
llvm-svn: 238530
In ProcessGDBRemote we currently have a single packet, m_last_stop_packet, used to set the thread stop info.
However in non-stop mode we can receive several stop reply packets in a sequence for different threads. As a result we need to use a container to hold them before they are processed.
This patch also changes the return type of CheckPacket() so we can detect async notification packets.
Reviewers: clayborg
Subscribers: labath, ted, deepak2427, lldb-commits
Differential Revision: http://reviews.llvm.org/D9853
llvm-svn: 238323
This new class makes it easier to change the timeout of a
GDBRemoteCommunication instance for a short time and then restore it to
its original value.
Differential revision: http://reviews.llvm.org/D7826
llvm-svn: 230319
Make sure the selected platform is always used
Make sure that the host uses the connect://hostname to connect to both
the lldb-platform and the lldb-gdbserver rather than what the platform
reports as the hostname of the lldb-gdbserver
Make sure that lldb-platform uses the IP address on it's connection
back to the host instead of the hostname that the host sends to it
when launching lldb-gdbserver with the remote host information
Tested on OSX and Linux
llvm-svn: 226712
This patch moves creates a thread abstraction that represents a
thread running inside the LLDB process. This is a replacement for
otherwise using lldb::thread_t, and provides a platform agnostic
interface to managing these threads.
Differential Revision: http://reviews.llvm.org/D5198
Reviewed by: Jim Ingham
llvm-svn: 217460
There are a couple of pieces:
* some lazy-evaluation members that store info listed in a qSupported response
* new method SendPacketsAndConcatenateResponses which is used for
fetching fixed-size objects from the remote gdbserver by using multiple
packets if necessary (first use will be to fetch shared-library XML files).
llvm-svn: 200072
While investigating test suite failures when running the test suite remotely, I noticed we had 3 copies of code that launched a process:
1 - in "process launch" command
2 - SBTarget::Launch() with args
3 - SBTarget::Launch() with SBLaunchInfo
"process launch" was launching through the platform if it was supported (this is needed for remote debugging) and the 2 and 3 were not.
Now all code is in one place.
llvm-svn: 197247
<rdar://problem/15600045>
Due to other recent changes, all connections to GDB servers that didn't support the "QStartNoAckMode" packet would cause us to fail to attach to the remote GDB server.
The problem was that SendPacket* and WaitForResponse* packets would return a size_t indicating the number of bytes sent/received. The other issue was WaitForResponse* packets would strip the leading '$' and the trailing "#CC" (checksum) bytes, so the unimplemented response packet of "$#00" would get stripped and the WaitForResponse* packets would return 0.
These new error codes give us flexibility to to more intelligent things in response to what is returned.
llvm-svn: 196610
This gets rid of our hacky "get_random_port()" which would grab a random port and tell debugserver to open that port. Now LLDB creates, binds, listens and accepts a connection by binding to port zero and sending the correctly bound port down as the host:port to connect back to.
Fixed the "ConnectionFileDescriptor" to be able to correctly listen for connections from a specified host, localhost, or any host. Prior to this fix "listen://" only accepted the following format:
listen://<port>
But now it can accept:
listen://<port> // Listen for connection from localhost on port <port>
listen://<host>:<port> // Listen for connection from <host> and <port>
listen://*:<port> // Listen for connection from any host on port <port>
llvm-svn: 196547
This helps ensure that the launched debugserver is ready and listening for a connection. Prior to this we had a race condition.
Consolidate the launching of debugserver into a single place: a static function in GDBRemoteCommunication.
llvm-svn: 196401
than being given the pthread_mutex_t from the Mutex and locks that. That allows us to
track ownership of the Mutex better.
Used this to switch the LLDB_CONFIGURATION_DEBUG enabled assert when we can't get the
gdb-remote sequence mutex to assert when the thread that had the mutex releases it. This
is generally more useful information than saying just who failed to get it (since the
code that had it locked often had released it by the time the assert fired.)
llvm-svn: 158240
Enable logging the packet history when registers fail to read due to not getting the sequence mutex if "--verbose" is enabled on the log channel for the "gdb-remote" log category.
This will help us track down some issues.
llvm-svn: 154704
Cleaned up the Mutex::Locker and the ReadWriteLock classes a bit.
Also cleaned up the GDBRemoteCommunication class to not have so many packet functions. Used the "NoLock" versions of send/receive packet functions when possible for a bit of performance.
llvm-svn: 154458
The current ProcessGDBRemote function that updates the threads could end up with an empty list if any other thread had the sequence mutex. We now don't clear the thread list when we can't access it, and we also have changed how lldb_private::Process handles the return code from the:
virtual bool
Process::UpdateThreadList (lldb_private::ThreadList &old_thread_list,
lldb_private::ThreadList &new_thread_list) = 0;
A bool is now returned to indicate if the list was actually updated or not and the lldb_private::Process class will only update the stop ID of the validity of the thread list if "true" is returned.
The ProcessGDBRemote also got an extra assertion that will hopefully assert when running debug builds so we can find the source of this issue.
llvm-svn: 154365
darwin (not sure about other platforms).
Modified the communication and connection classes to not require the
BytesAvailable function. Now the "Read(...)" function has a timeout in
microseconds.
Fixed a lot of assertions that were firing off in certain cases and replaced
them with error output and code that can deal with the assertion case.
llvm-svn: 133224
the CommandInterpreter where it was always being used.
Make sure that Modules can track their object file offsets correctly to
allow opening of sub object files (like the "__commpage" on darwin).
Modified the Platforms to be able to launch processes. The first part of this
move is the platform soon will become the entity that launches your program
and when it does, it uses a new ProcessLaunchInfo class which encapsulates
all process launching settings. This simplifies the internal APIs needed for
launching. I want to slowly phase out process launching from the process
classes, so for now we can still launch just as we used to, but eventually
the platform is the object that should do the launching.
Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able
to launch processes with all of the new eLaunchFlag settings. Modified any
code that was manually launching processes to use the Host::LaunchProcess
functions.
Fixed an issue where lldb_private::Args had implicitly defined copy
constructors that could do the wrong thing. This has now been fixed by adding
an appropriate copy constructor and assignment operator.
Make sure we don't add empty ModuleSP entries to a module list.
Fixed the commpage module creation on MacOSX, but we still need to train
the MacOSX dynamic loader to not get rid of it when it doesn't have an entry
in the all image infos.
Abstracted many more calls from in ProcessGDBRemote down into the
GDBRemoteCommunicationClient subclass to make the classes cleaner and more
efficient.
Fixed the default iOS ARM register context to be correct and also added support
for targets that don't support the qThreadStopInfo packet by selecting the
current thread (only if needed) and then sending a stop reply packet.
Debugserver can now start up with a --unix-socket (-u for short) and can
then bind to port zero and send the port it bound to to a listening process
on the other end. This allows the GDB remote platform to spawn new GDB server
instances (debugserver) to allow platform debugging.
llvm-svn: 129351
class now implements the Host functionality for a lot of things that make
sense by default so that subclasses can check:
int
PlatformSubclass::Foo ()
{
if (IsHost())
return Platform::Foo (); // Let the platform base class do the host specific stuff
// Platform subclass specific code...
int result = ...
return result;
}
Added new functions to the platform:
virtual const char *Platform::GetUserName (uint32_t uid);
virtual const char *Platform::GetGroupName (uint32_t gid);
The user and group names are cached locally so that remote platforms can avoid
sending packets multiple times to resolve this information.
Added the parent process ID to the ProcessInfo class.
Added a new ProcessInfoMatch class which helps us to match processes up
and changed the Host layer over to using this new class. The new class allows
us to search for processs:
1 - by name (equal to, starts with, ends with, contains, and regex)
2 - by pid
3 - And further check for parent pid == value, uid == value, gid == value,
euid == value, egid == value, arch == value, parent == value.
This is all hookup up to the "platform process list" command which required
adding dumping routines to dump process information. If the Host class
implements the process lookup routines, you can now lists processes on
your local machine:
machine1.foo.com % lldb
(lldb) platform process list
PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge
94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker
94852 244 username usergroup username usergroup x86_64-apple-darwin Safari
94727 244 username usergroup username usergroup x86_64-apple-darwin Xcode
92742 92710 username usergroup username usergroup i386-apple-darwin debugserver
This of course also works remotely with the lldb-platform:
machine1.foo.com % lldb-platform --listen 1234
machine2.foo.com % lldb
(lldb) platform create remote-macosx
Platform: remote-macosx
Connected: no
(lldb) platform connect connect://localhost:1444
Platform: remote-macosx
Triple: x86_64-apple-darwin
OS Version: 10.6.7 (10J869)
Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386
Hostname: machine1.foo.com
Connected: yes
(lldb) platform process list
PID PARENT USER GROUP EFF USER EFF GROUP TRIPLE NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99556 244 username usergroup username usergroup x86_64-apple-darwin trustevaluation
99548 65539 username usergroup username usergroup x86_64-apple-darwin lldb
99538 1 username usergroup username usergroup x86_64-apple-darwin FileMerge
94943 1 username usergroup username usergroup x86_64-apple-darwin mdworker
94852 244 username usergroup username usergroup x86_64-apple-darwin Safari
The lldb-platform implements everything with the Host:: layer, so this should
"just work" for linux. I will probably be adding more stuff to the Host layer
for launching processes and attaching to processes so that this support should
eventually just work as well.
Modified the target to be able to be created with an architecture that differs
from the main executable. This is needed for iOS debugging since we can have
an "armv6" binary which can run on an "armv7" machine, so we want to be able
to do:
% lldb
(lldb) platform create remote-ios
(lldb) file --arch armv7 a.out
Where "a.out" is an armv6 executable. The platform then can correctly decide
to open all "armv7" images for all dependent shared libraries.
Modified the disassembly to show the current PC value. Example output:
(lldb) disassemble --frame
a.out`main:
0x1eb7: pushl %ebp
0x1eb8: movl %esp, %ebp
0x1eba: pushl %ebx
0x1ebb: subl $20, %esp
0x1ebe: calll 0x1ec3 ; main + 12 at test.c:18
0x1ec3: popl %ebx
-> 0x1ec4: calll 0x1f12 ; getpid
0x1ec9: movl %eax, 4(%esp)
0x1ecd: leal 199(%ebx), %eax
0x1ed3: movl %eax, (%esp)
0x1ed6: calll 0x1f18 ; printf
0x1edb: leal 213(%ebx), %eax
0x1ee1: movl %eax, (%esp)
0x1ee4: calll 0x1f1e ; puts
0x1ee9: calll 0x1f0c ; getchar
0x1eee: movl $20, (%esp)
0x1ef5: calll 0x1e6a ; sleep_loop at test.c:6
0x1efa: movl $12, %eax
0x1eff: addl $20, %esp
0x1f02: popl %ebx
0x1f03: leave
0x1f04: ret
This can be handy when dealing with the new --line options that was recently
added:
(lldb) disassemble --line
a.out`main + 13 at test.c:19
18 {
-> 19 printf("Process: %i\n\n", getpid());
20 puts("Press any key to continue..."); getchar();
-> 0x1ec4: calll 0x1f12 ; getpid
0x1ec9: movl %eax, 4(%esp)
0x1ecd: leal 199(%ebx), %eax
0x1ed3: movl %eax, (%esp)
0x1ed6: calll 0x1f18 ; printf
Modified the ModuleList to have a lookup based solely on a UUID. Since the
UUID is typically the MD5 checksum of a binary image, there is no need
to give the path and architecture when searching for a pre-existing
image in an image list.
Now that we support remote debugging a bit better, our lldb_private::Module
needs to be able to track what the original path for file was as the platform
knows it, as well as where the file is locally. The module has the two
following functions to retrieve both paths:
const FileSpec &Module::GetFileSpec () const;
const FileSpec &Module::GetPlatformFileSpec () const;
llvm-svn: 128563
On Mac OS X we now have 3 platforms:
PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs
but this implements all the common functionality between
remote-macosx and remote-ios. It also allows for another
platform to be used (remote-gdb-server for now) when doing
remote connections. Keeping this pluggable will allow for
flexibility.
PlatformMacOSX - Now implements both local and remote macosx desktop platforms.
PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the
cached SDK locations on the host.
A new agnostic platform has been created:
PlatformRemoteGDBServer - this implements the platform using the GDB remote
protocol and uses the built in lldb_private::Host
static functions to implement many queries.
llvm-svn: 128193
GDBRemoteCommunication - The base GDB remote communication class
GDBRemoteCommunicationClient - designed to be used for clients the connect to
a remote GDB server
GDBRemoteCommunicationServer - designed to be used on the server side of a
GDB server implementation.
llvm-svn: 128070
member variable (m_packet_timeout which is a value in seconds). This value is
then used for all packets sent to/from the remote GDB server.
llvm-svn: 127392
Modifed lldb_private::Process to be able to handle connecting to a remote
target that isn't running a process. This leaves lldb_private::Process in the
eStateConnected state from which we can then do an attach or launch.
Modified ProcessGDBRemote to be able to set stdin, stdout, stderr, working
dir, disable ASLR and a few other settings down by using new GDB remote
packets. This allows us to keep all of our current launch flags and settings
intact and still be able to communicate them over to the remote GDB server.
Previously these were being sent as arguments to the debugserver binary that
we were spawning. Also modified ProcessGDBRemote to handle losing connection
to the remote GDB server and always exit immediately. We do this by watching
the lldb_private::Communication event bit for the read thread exiting in the
ProcessGDBRemote async thread.
Added support for many of the new 'Q' packets for setting stdin, stdout,
stderr, working dir and disable ASLR to the GDBRemoteCommunication class for
easy accesss.
Modified debugserver for all of the new 'Q' packets and also made it so that
debugserver always exists if it loses connection with the remote debugger.
llvm-svn: 126444
are supported by the remote GDB target. We can also now deal with the lack of
vCont support and send packets that the remote GDB stub can use. We also error
out of the continue if LLDB tries to do something too complex when vCont isn't
supported.
llvm-svn: 125433
checking the validity of the shared pointer prior to using it.
Fixed the GDB remote plug-in to once again watch for a reply from the "k"
packet, and fixed the logic to make sure the thread requesting the kill
and the async thread play nice (and very quickly) by synchronizing the
packet sending and reply. I also tweaked some of the shut down packet
("k" kill, "D" detach, and the halt packet) to make sure they do the right
thing.
Fixed "StateType Process::WaitForProcessStopPrivate (...)" to correctly pass
the timeout along to WaitForStateChangedEventsPrivate() and made the function
behave correctly with respect to timing out.
Added separate STDIN, STDOUT, and STDERR support to debugserver. Also added
the start of being able to set the working directory for the inferior process.
llvm-svn: 124049
threads that we spawn let us know when they are going away and that we
don't timeout waiting for a message from threads that have gone away.
We also now don't expect the "k" packet (kill) to send a response. This
greatly speeds up debugger shutdown performance. The test suite now runs
quite a bit faster.
Added a fix to the variable display code that fixes the display of
base classes. We were assuming the virtual or normal base class offsets
were being given in bit sizes, but they were being given as character
sizes, so we needed to multiply the offset by 8. This wasn't affecting
the expression parser, but it was affecting the correct display of C++
class base classes and all of their children.
llvm-svn: 124024
while the inferior is running) to be fast. The previous code would always
cause the sender to timeout, yet still return success due to the way we
were waiting for a value (incorrect value) to change. Now the ProcessGDBRemote
plug-in has a public and private "is running" predicate. This allows things
that need to send async packets to interrupt and wait for the private "is running"
state to be flipped to false, and then resume quickly with no timeout.
llvm-svn: 123903
I added support for asking if the GDB remote server supports thread suffixes
for packets that should be thread specific (register read/write packets) because
the way the GDB remote protocol does it right now is to have a notion of a
current thread for register and memory reads/writes (set via the "$Hg%x" packet)
and a current thread for running ("$Hc%x"). Now we ask the remote GDB server
if it supports adding the thread ID to the register packets and we enable
that feature in LLDB if supported. This stops us from having to send a bunch
of packets that update the current thread ID to some value which is prone to
error, or extra packets.
llvm-svn: 123762