lldb_private::Function objects. Previously the SymbolFileSymtab subclass
would return lldb_private::Symbol objects when it was asked to find functions.
The Module::FindFunctions (...) now take a boolean "bool include_symbols" so
that the module can track down functions and symbols, yet functions are found
by the SymbolFile plug-ins (through the SymbolVendor class), and symbols are
gotten through the ObjectFile plug-ins.
Fixed and issue where the DWARF parser might run into incomplete class member
function defintions which would make clang mad when we tried to make certain
member functions with invalid number of parameters (such as an operator=
operator that had no parameters). Now we just avoid and don't complete these
incomplete functions.
llvm-svn: 124359
So the issue here was that we have lldb_private::FileSpec that by default was
always resolving a path when using the:
FileSpec::FileSpec (const char *path);
and in the:
void FileSpec::SetFile(const char *pathname, bool resolve = true);
This isn't what we want in many many cases. One example is you have "/tmp" on
your file system which is really "/private/tmp". You compile code in that
directory and end up with debug info that mentions "/tmp/file.c". Then you
type:
(lldb) breakpoint set --file file.c --line 5
If your current working directory is "/tmp", then "file.c" would be turned
into "/private/tmp/file.c" which won't match anything in the debug info.
Also, it should have been just a FileSpec with no directory and a filename
of "file.c" which could (and should) potentially match any instances of "file.c"
in the debug info.
So I removed the constructor that just takes a path:
FileSpec::FileSpec (const char *path); // REMOVED
You must now use the other constructor that has a "bool resolve" parameter that you must always supply:
FileSpec::FileSpec (const char *path, bool resolve);
I also removed the default parameter to SetFile():
void FileSpec::SetFile(const char *pathname, bool resolve);
And fixed all of the code to use the right settings.
llvm-svn: 116944
arguments are specified in a standardized way, will have a standardized name, and
have functioning help.
The next step is to start writing useful help for all the argument types.
llvm-svn: 115335
- All single character options will now be printed together
- Changed all options that contains underscores to contain '-' instead
- Made the help come out a little flatter by showing the long and short
option on the same line.
- Modified the short character for "--ignore-count" options to "-i"
llvm-svn: 114265
accessed by the objects that own the settings. The previous approach wasn't
very usable and made for a lot of unnecessary code just to access variables
that were already owned by the objects.
While I fixed those things, I saw that CommandObject objects should really
have a reference to their command interpreter so they can access the terminal
with if they want to output usaage. Fixed up all CommandObjects to take
an interpreter and cleaned up the API to not need the interpreter to be
passed in.
Fixed the disassemble command to output the usage if no options are passed
down and arguments are passed (all disassebmle variants take options, there
are no "args only").
llvm-svn: 114252
Move the "source", "alias", and "unalias" commands to "commands *".
Move "source-file" to "source list".
Added a "source info" command but it isn't implemented yet.
llvm-svn: 107751
to the debugger from GUI windows. Previously there was one global debugger
instance that could be accessed that had its own command interpreter and
current state (current target/process/thread/frame). When a GUI debugger
was attached, if it opened more than one window that each had a console
window, there were issues where the last one to setup the global debugger
object won and got control of the debugger.
To avoid this we now create instances of the lldb_private::Debugger that each
has its own state:
- target list for targets the debugger instance owns
- current process/thread/frame
- its own command interpreter
- its own input, output and error file handles to avoid conflicts
- its own input reader stack
So now clients should call:
SBDebugger::Initialize(); // (static function)
SBDebugger debugger (SBDebugger::Create());
// Use which ever file handles you wish
debugger.SetErrorFileHandle (stderr, false);
debugger.SetOutputFileHandle (stdout, false);
debugger.SetInputFileHandle (stdin, true);
// main loop
SBDebugger::Terminate(); // (static function)
SBDebugger::Initialize() and SBDebugger::Terminate() are ref counted to
ensure nothing gets destroyed too early when multiple clients might be
attached.
Cleaned up the command interpreter and the CommandObject and all subclasses
to take more appropriate arguments.
llvm-svn: 106615