39 Commits

Author SHA1 Message Date
Chandler Carruth
2946cd7010 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00
Jonas Devlieghere
ceff6644bb Remove header grouping comments.
This patch removes the comments grouping header includes. They were
added after running IWYU over the LLDB codebase. However they add little
value, are often outdates and burdensome to maintain.

llvm-svn: 346626
2018-11-11 23:17:06 +00:00
Pavel Labath
a70512a958 llgs: Send "rich" errors in response to vAttach packets
There are plenty of ways attaching can go wrong. Having the server
report the exact error means we can give better feedback to the user.
(This patch does not do the second part, it only makes sure the
information is sent from the server.)

Triggering all possible error conditions in a test would prove
challenging, but there is one error that is very easy to reproduce
(attempting to attach while debugging), so I write a test based on that.

The test immediately exposed a bug where the m_send_error_strings field
was being used uninitialized (so it was sometimes true from the get-go),
so I fix that as well.

llvm-svn: 329803
2018-04-11 13:30:54 +00:00
Ravitheja Addepally
dab1d5f3cd Adding Support for Error Strings in Remote Packets
Summary:
This patch adds support for sending strings along with
error codes in the reply packets. The implementation is
based on the feedback recieved in the lldb-dev mailing
list. The patch also adds an extra packet for the client
to query if the server has the capability to provide
strings along with error replys.

Reviewers: labath, jingham, sas, lldb-commits, clayborg

Reviewed By: labath, clayborg

Differential Revision: https://reviews.llvm.org/D34945

llvm-svn: 307768
2017-07-12 11:15:34 +00:00
Zachary Turner
97206d5727 Rename Error -> Status.
This renames the LLDB error class to Status, as discussed
on the lldb-dev mailing list.

A change of this magnitude cannot easily be done without
find and replace, but that has potential to catch unwanted
occurrences of common strings such as "Error".  Every effort
was made to find all the obvious things such as the word "Error"
appearing in a string, etc, but it's possible there are still
some lingering occurences left around.  Hopefully nothing too
serious.

llvm-svn: 302872
2017-05-12 04:51:55 +00:00
Pavel Labath
1eff73c324 Introduce chrono to more gdb-remote functions
Summary:
This replaces the usage of raw integers with duration classes in the gdb-remote
packet management functions. The values are still converted back to integers once
they go into the generic Communication class -- that I am leaving to a separate
change.

The changes are mostly straight-forward (*), the only tricky part was
representation of infinite timeouts.

Currently, we use UINT32_MAX to denote infinite timeout. This is not well suited
for duration classes, as they tend to do arithmetic on the values, and the
identity of the MAX value can easily get lost (e.g.
microseconds(seconds(UINT32_MAX)).count() != UINT32_MAX). We cannot use zero to
represent infinity (as Listener classes do) because we already use it to do
non-blocking polling reads. For this reason, I chose to have an explicit value
for infinity.

The way I achieved that is via llvm::Optional, and I think it reads quite
natural. Passing llvm::None as "timeout" means "no timeout", while passing zero
means "poll". The only tricky part is this breaks implicit conversions (seconds
are implicitly convertible to microseconds, but Optional<seconds> cannot be
easily converted into Optional<microseconds>). For this reason I added a special
class Timeout, inheriting from Optional, and enabling the necessary conversions
one would normally expect.

(*) The other tricky part was GDBRemoteCommunication::PopPacketFromQueue, which
was needlessly complicated. I've simplified it, but that one is only used in
non-stop mode, and so is untested.

Reviewers: clayborg, zturner, jingham

Subscribers: lldb-commits

Differential Revision: https://reviews.llvm.org/D26971

llvm-svn: 287864
2016-11-24 10:54:49 +00:00
Kate Stone
b9c1b51e45 *** This commit represents a complete reformatting of the LLDB source code
*** to conform to clang-format’s LLVM style.  This kind of mass change has
*** two obvious implications:

Firstly, merging this particular commit into a downstream fork may be a huge
effort.  Alternatively, it may be worth merging all changes up to this commit,
performing the same reformatting operation locally, and then discarding the
merge for this particular commit.  The commands used to accomplish this
reformatting were as follows (with current working directory as the root of
the repository):

    find . \( -iname "*.c" -or -iname "*.cpp" -or -iname "*.h" -or -iname "*.mm" \) -exec clang-format -i {} +
    find . -iname "*.py" -exec autopep8 --in-place --aggressive --aggressive {} + ;

The version of clang-format used was 3.9.0, and autopep8 was 1.2.4.

Secondly, “blame” style tools will generally point to this commit instead of
a meaningful prior commit.  There are alternatives available that will attempt
to look through this change and find the appropriate prior commit.  YMMV.

llvm-svn: 280751
2016-09-06 20:57:50 +00:00
Eugene Zelenko
edb35d95d1 Fix Clang-tidy modernize-use-override warnings in some files in source/Plugins; other minor fixes.
llvm-svn: 251167
2015-10-24 01:08:35 +00:00
Pavel Labath
77dc9569c6 Introduce a MainLoop class and switch llgs to use it
Summary:
This is the first part of our effort to make llgs single threaded. Currently, llgs consists of
about three threads and the synchronisation between them is a major source of latency when
debugging linux and android applications.

In order to be able to go single threaded, we must have the ability to listen for events from
multiple sources (primarily, client commands coming over the network and debug events from the
inferior) and perform necessary actions. For this reason I introduce the concept of a MainLoop.
A main loop has the ability to register callback's which will be invoked upon receipt of certain
events. MainLoopPosix has the ability to listen for file descriptors and signals.

For the moment, I have merely made the GDBRemoteCommunicationServerLLGS class use MainLoop
instead of waiting on the network socket directly, but the other threads still remain. In the
followup patches I indend to migrate NativeProcessLinux to this class and remove the remaining
threads.

Reviewers: ovyalov, clayborg, amccarth, zturner, emaste

Subscribers: tberghammer, lldb-commits

Differential Revision: http://reviews.llvm.org/D11066

llvm-svn: 242018
2015-07-13 10:44:55 +00:00
Tamas Berghammer
db264a6d09 Move several plugin to its own namespace
Affected paths:
* Plugins/Platform/Android/*
* Plugins/Platform/Linux/*
* Plugins/Platform/gdb-server/*
* Plugins/Process/Linux/*
* Plugins/Process/gdb-remote/*

Differential revision: http://reviews.llvm.org/D8654

llvm-svn: 233679
2015-03-31 09:52:22 +00:00
Tamas Berghammer
cb527a7fcd Fix windows build (broken by r228823)
llvm-svn: 228828
2015-02-11 12:52:55 +00:00
Tamas Berghammer
e13c2731ba Separate monolithic GDBRemoteCommunicationServer class into 4 part
GDBRemoteCommunicationServer: Basic packet handling, handler registration
LLDBCommonPacketHandler: Common packet handling for lldb-platform and lldb-gdbserver
LLDBPlatformPacketHandler: lldb-platform specific packet handling
LLGSPacketHandler: lldb-gdbserver specific packet handling

Differential Revision: http://reviews.llvm.org/D7538

llvm-svn: 228823
2015-02-11 10:29:30 +00:00
Vince Harron
e0be425a53 Add support for SBProcess::PutSTDIN to remote processes
Processes running on a remote target can already send $O messages
to send stdout but there is no way to send stdin to a remote
inferior.

This allows processes using the API to pump stdin into a remote
inferior process.

It fixes a hang in TestProcessIO.py when running against a remote
target.

llvm-svn: 228419
2015-02-06 18:32:57 +00:00
Chaoren Lin
18fe6404f9 Implement setting and clearing watchpoints.
llvm-svn: 227930
2015-02-03 01:51:47 +00:00
Chaoren Lin
2fe1d0abc2 Moving header files from source/Host/common to proper location.
llvm-svn: 227929
2015-02-03 01:51:38 +00:00
Oleksiy Vyalov
859e4b5da1 Add D request handler to GDBRemoteCommunicationServer in order to support detach from inferior.
llvm-svn: 223901
2014-12-10 01:27:28 +00:00
Eric Christopher
0010b202ba Fix one more [-Werror,-Winconsistent-missing-override] error.
llvm-svn: 221232
2014-11-04 03:14:57 +00:00
Todd Fiala
75f47c3a5d llgs: fixes to PTY/gdb-remote inferior stdout/stderr handling, logging addtions.
With this change, both local-process llgs and remote-target llgs stdout/stderr
handling from inferior work correctly.

Several log lines have been added around PTY and stdout/stderr redirection
logic on the lldb client side.

Regarding remote llgs execution, see the following:

With these changes, remote llgs with $O now works properly:

$ lldb
(lldb) platform select remote-linux
(lldb) target create ~/some/inferior/exe
(lldb) gdb-remote {some-target}:{port}
(lldb) run

The sequence above will correctly redirect stdout/stderr over gdb-remote $O,
as is needed for remote debugging.  That sequence assumes there is a lldb-gdbserver
exe running on the target with {some-host}:{port}.

You can replace the gdb-remote command with a '(lldb) platform connect
connect://{target-ip}:{target-port}'.  If you do this and have a
lldb-platform running on the remote end, it will go ahead and launch
llgs for lldb for each target instance that is run/attached.

For local debugging with llgs, the following sequence also works, and
uses local PTYs instead to avoid $O and extra gdb-remote messages:

$ lldb
(lldb) settings set platform.plugin.linux.use-llgs true
(lldb) target create ~/some/inferior/exe
(lldb) run

The above will run the inferior using llgs on the local host, and
will use PTYs rather than $O redirection.

This change also removes the logging that happened after the fork but
before the exec when llgs is launching a new inferior process.  Some
aspect of the file handling during that portion of code would not do
the right thing with log handling.  We might want to go back later
and have that communicate over a pipe from the child to parent to pass
along any messages that previously were logged in that section of code.

llvm-svn: 219578
2014-10-11 21:42:09 +00:00
Todd Fiala
87bac59adc llgs: removed some wait-for-stop code in inferior process launch pipeline.
The $A handler was unnecessarily waiting for the launched app to hit a stop
before returning.  Removed this code.

Renamed the llgs inferior launching code to LaunchProcessForDebugging ()
to prevent it from possibly being mistaken as code that lldb-platform uses
to launch a debugserver process.  We probably want to look at breaking out
llgs-specific and lldb-platform-specific code into separate derived classes,
with common code in a shared base class.

llvm-svn: 218075
2014-09-18 21:02:03 +00:00
Todd Fiala
1109ed4245 llgs: implement qThreadStopInfo.
This change implements this ticket:
http://llvm.org/bugs/show_bug.cgi?id=20899

Adds the qThreadStopInfo RSP command for llgs and includes a test that
verifies both debugserver and llgs respond with something reasonable
on a multithreaded app.

llvm-svn: 217549
2014-09-10 21:28:38 +00:00
Todd Fiala
a9882cee50 llgs: add proper exec support for Linux.
This change:
* properly captures execs in NativeProcessLinux.
* clears out all non-main-thread thread metadata in NativeProcessLinux on exec.
* adds a DidExec() method to the NativeProcessProtocol delegate.
* clears out the auxv data cache when we exec (on Linux).

This is a small part of the llgs for local Linux debugging work going on here:
https://github.com/tfiala/lldb/tree/dev-llgs-local

I'm breaking it into small patches.

llvm-svn: 216670
2014-08-28 15:46:54 +00:00
Todd Fiala
7306cf3cb7 Add $vAttach support to llgs.
Also adds a new test case for vAttach;{pid} for llgs and debugserver.

llvm-svn: 214236
2014-07-29 22:30:01 +00:00
Todd Fiala
af245d115b Add lldb-gdbserver support for Linux x86_64.
This change brings in lldb-gdbserver (llgs) specifically for Linux x86_64.
(More architectures coming soon).

Not every debugserver option is covered yet.  Currently
the lldb-gdbserver command line can start unattached,
start attached to a pid (process-name attach not supported yet),
or accept lldb attaching and launching a process or connecting
by process id.

The history of this large change can be found here:
https://github.com/tfiala/lldb/tree/dev-tfiala-native-protocol-linux-x86_64

Until mid/late April, I was not sharing the work and continued
to rebase it off of head (developed via id tfiala@google.com).  I switched over to
user todd.fiala@gmail.com in the middle, and once I went to github, I did
merges rather than rebasing so I could share with others.

llvm-svn: 212069
2014-06-30 21:05:18 +00:00
Jim Ingham
106d02866d Added an option to turn OFF the "detach on error" behavior that was added
to debugserver when launching processes.

<rdar://problem/16216199>

llvm-svn: 211658
2014-06-25 02:32:56 +00:00
Todd Fiala
b8b49ec92b Modified GDBProcessCommunicationServer to launch via the platform.
GDBProcessCommunicationServer now optionally takes a PlatformSP that
defaults to the default platform for the host.
GDBProcessCommunicationServer::LaunchProcess () now uses the platform
to launch the process.

lldb-gdbserver now takes an optional --platform={platform_plugin_name}
or -p {platform_plugin_name} command line option. If no platform is
specified, the default platform for the host is used; otherwise, if
the platform_plugin_name matches a registered platform plugin or
matches the default platform's name (which is not necessarily
registered by name in the case of 'host'), that platform is used. If
the platform name cannot be resolved, lldb-gdbserver exits after
printing all the available platform plugin names and the default
platform plugin name.

llvm-svn: 200266
2014-01-28 00:34:23 +00:00
Todd Fiala
3e92a2b013 Added reaper for commandline-launched processes.
GDBRemoteCommunicationServer::LaunchProcess () now uses the built-up
ProcessLaunchArgs rather than clearing and setting items from the
function arguments. I added setters for the arguments and launch
flags, which lldb-gdbserver uses for its specification of the
commandline-specified startup app (if one is specified).

LaunchProcess () also adds a new reaper monitor that it applies to
the launched process if no process monitor has already been applied.

This addresses an issue where the 'k' command would generate (possibly
false) warnings about not being able to positively state whether a
killed process actually terminated. GDBRemoteCommunicationServer now
definitely knows the disposition of its children.

llvm-svn: 199959
2014-01-24 00:52:53 +00:00
Todd Fiala
403edc5c57 Move process launching into GDBRemoteCommunicationServer.
lldb-gdbserver was launching the commandline-specified launch process
directly, without GDBRemoteCommunicationServer knowing anything about
it.  As GDBRemoteCommunicationServer is the piece that manages and
knows about processes that the gdb remote protocol discusses with
the client end, it is important that it know about launched processes.

This change also implements the k gdb remote protocol message, having it
kill all known spawned processes when it is received.

(Note: in lldb-gdbserver, the spawned processes are not properly
monitored yet. The response to the k packet will complain that
spawned processes do not really appear to be getting killed even if
they are. This will get addressed soon.)

llvm-svn: 199945
2014-01-23 22:05:44 +00:00
Greg Clayton
3dedae12b5 Fixed the GDBRemoteCommuncation to return a new GDBRemoteCommuncation::PacketResult enum for all packet sends/receives.
<rdar://problem/15600045>

Due to other recent changes, all connections to GDB servers that didn't support the "QStartNoAckMode" packet would cause us to fail to attach to the remote GDB server.

The problem was that SendPacket* and WaitForResponse* packets would return a size_t indicating the number of bytes sent/received. The other issue was WaitForResponse* packets would strip the leading '$' and the trailing "#CC" (checksum) bytes, so the unimplemented response packet of "$#00" would get stripped and the WaitForResponse* packets would return 0.

These new error codes give us flexibility to to more intelligent things in response to what is returned. 

llvm-svn: 196610
2013-12-06 21:45:27 +00:00
Greg Clayton
2b98c56996 Fixed functions to always reply to packets and added a port offset.
Fixed a bunch of issues with many functions that were added for the platform host IO calls where they might not reply to the packet if the packet was malformed.

Cleaned up error codes.

Added a port offset to allow for connections across a USB mux.

llvm-svn: 195485
2013-11-22 18:53:12 +00:00
Greg Clayton
29b8fc4da9 Added new options to lldb-platform:
--gdbserver-port PORT
    --min-gdbserver-port PORT
    --max-gdbserver-port PORT
    
The --gdbserver-port option can be specified multiple times to tell lldb-platform which ports it can use when launching child GDB server processes.
The --min-gdbserver-port and --max-gdbserver-port options allow a range of ports to be specified for use when launching child GDB server processes.

Fixed the code to manage these ports correctly in GDBRemoteCommunicationServer.

Also changed GDBRemoteCommunicationClient to not set a port when sending the "qLaunchGDBServer" packet so that the remote lldb-platform can decide which ports to use. If the lldb-platform was launched with no --gdbserver-port or --min-gdbserver-port/--max-gdbserver-port options, then port 0 is always used and a unix socket is used between the lldb-platform and child GDB server process to coordinate the use of valid port.

llvm-svn: 195300
2013-11-21 01:44:58 +00:00
Greg Clayton
fbb7634934 Expose SBPlatform through the public API.
Example code:

remote_platform = lldb.SBPlatform("remote-macosx"); 
remote_platform.SetWorkingDirectory("/private/tmp")
debugger.SetSelectedPlatform(remote_platform)

connect_options = lldb.SBPlatformConnectOptions("connect://localhost:1111"); 
err = remote_platform.ConnectRemote(connect_options)
if err.Success():
    print >> result, 'Connected to remote platform:'
    print >> result, 'hostname: %s' % (remote_platform.GetHostname())
    src = lldb.SBFileSpec("/Applications/Xcode.app/Contents/SharedFrameworks/LLDB.framework", False)
    dst = lldb.SBFileSpec()
    # copy src to platform working directory since "dst" is empty
    err = remote_platform.Install(src, dst);
    if err.Success():
        print >> result, '%s installed successfully' % (src)
    else:
        print >> result, 'error: failed to install "%s": %s' % (src, err)


Implemented many calls needed in lldb-platform to be able to install a directory that contains symlinks, file and directories.

The remote lldb-platform can now launch GDB servers on the remote system so that remote debugging can be spawned through the remote platform when connected to a remote platform.

The API in SBPlatform is subject to change and will be getting many new functions.

llvm-svn: 195273
2013-11-20 21:07:01 +00:00
Daniel Malea
e0f8f574c7 merge lldb-platform-work branch (and assorted fixes) into trunk
Summary:
    This merge brings in the improved 'platform' command that knows how to
    interface with remote machines; that is, query OS/kernel information, push
    and pull files, run shell commands, etc... and implementation for the new
    communication packets that back that interface, at least on Darwin based
    operating systems via the POSIXPlatform class. Linux support is coming soon.

    Verified the test suite runs cleanly on Linux (x86_64), build OK on Mac OS
    X Mountain Lion.

    Additional improvements (not in the source SVN branch 'lldb-platform-work'):
    - cmake build scripts for lldb-platform
    - cleanup test suite
    - documentation stub for qPlatform_RunCommand
    - use log class instead of printf() directly
    - reverted work-in-progress-looking changes from test/types/TestAbstract.py that work towards running the test suite remotely.
    - add new logging category 'platform'

    Reviewers: Matt Kopec, Greg Clayton

    Review: http://llvm-reviews.chandlerc.com/D1493

llvm-svn: 189295
2013-08-26 23:57:52 +00:00
Greg Clayton
73bf5dbd16 Improved the packet throughput when debugging with GDB remote by over 3x on
darwin (not sure about other platforms).

Modified the communication and connection classes to not require the
BytesAvailable function. Now the "Read(...)" function has a timeout in
microseconds.

Fixed a lot of assertions that were firing off in certain cases and replaced
them with error output and code that can deal with the assertion case.

llvm-svn: 133224
2011-06-17 01:22:15 +00:00
Greg Clayton
8b82f087a0 Moved the execution context that was in the Debugger into
the CommandInterpreter where it was always being used.

Make sure that Modules can track their object file offsets correctly to
allow opening of sub object files (like the "__commpage" on darwin).

Modified the Platforms to be able to launch processes. The first part of this
move is the platform soon will become the entity that launches your program
and when it does, it uses a new ProcessLaunchInfo class which encapsulates
all process launching settings. This simplifies the internal APIs needed for
launching. I want to slowly phase out process launching from the process
classes, so for now we can still launch just as we used to, but eventually
the platform is the object that should do the launching.

Modified the Host::LaunchProcess in the MacOSX Host.mm to correctly be able
to launch processes with all of the new eLaunchFlag settings. Modified any
code that was manually launching processes to use the Host::LaunchProcess
functions.

Fixed an issue where lldb_private::Args had implicitly defined copy 
constructors that could do the wrong thing. This has now been fixed by adding
an appropriate copy constructor and assignment operator.

Make sure we don't add empty ModuleSP entries to a module list.

Fixed the commpage module creation on MacOSX, but we still need to train
the MacOSX dynamic loader to not get rid of it when it doesn't have an entry
in the all image infos.

Abstracted many more calls from in ProcessGDBRemote down into the 
GDBRemoteCommunicationClient subclass to make the classes cleaner and more
efficient.

Fixed the default iOS ARM register context to be correct and also added support
for targets that don't support the qThreadStopInfo packet by selecting the
current thread (only if needed) and then sending a stop reply packet.

Debugserver can now start up with a --unix-socket (-u for short) and can 
then bind to port zero and send the port it bound to to a listening process
on the other end. This allows the GDB remote platform to spawn new GDB server
instances (debugserver) to allow platform debugging.

llvm-svn: 129351
2011-04-12 05:54:46 +00:00
Greg Clayton
9b1e1cdf23 Added a speed test to the GDBRemoteCommunicationClient and
GDBRemoteCommunicationServer classes. This involved adding a new packet
named "qSpeedTest" which can test the speed of a packet send/response pairs
using a wide variety of send/recv packet sizes.

Added a few new connection classes: one for shared memory, and one for using
mach messages (Apple only). The mach message stuff is experimental and not 
working yet, but added so I don't lose the code. The shared memory stuff
uses pretty standard calls to setup shared memory.

llvm-svn: 128837
2011-04-04 18:18:57 +00:00
Greg Clayton
32e0a7509c Many improvements to the Platform base class and subclasses. The base Platform
class now implements the Host functionality for a lot of things that make 
sense by default so that subclasses can check:

int
PlatformSubclass::Foo ()
{
    if (IsHost())
        return Platform::Foo (); // Let the platform base class do the host specific stuff
    
    // Platform subclass specific code...
    int result = ...
    return result;
}

Added new functions to the platform:

    virtual const char *Platform::GetUserName (uint32_t uid);
    virtual const char *Platform::GetGroupName (uint32_t gid);

The user and group names are cached locally so that remote platforms can avoid
sending packets multiple times to resolve this information.

Added the parent process ID to the ProcessInfo class. 

Added a new ProcessInfoMatch class which helps us to match processes up
and changed the Host layer over to using this new class. The new class allows
us to search for processs:
1 - by name (equal to, starts with, ends with, contains, and regex)
2 - by pid
3 - And further check for parent pid == value, uid == value, gid == value, 
    euid == value, egid == value, arch == value, parent == value.
    
This is all hookup up to the "platform process list" command which required
adding dumping routines to dump process information. If the Host class 
implements the process lookup routines, you can now lists processes on 
your local machine:

machine1.foo.com % lldb
(lldb) platform process list 
PID    PARENT USER       GROUP      EFF USER   EFF GROUP  TRIPLE                   NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99538  1      username   usergroup  username   usergroup  x86_64-apple-darwin      FileMerge
94943  1      username   usergroup  username   usergroup  x86_64-apple-darwin      mdworker
94852  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Safari
94727  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Xcode
92742  92710  username   usergroup  username   usergroup  i386-apple-darwin        debugserver


This of course also works remotely with the lldb-platform:

machine1.foo.com % lldb-platform --listen 1234

machine2.foo.com % lldb
(lldb) platform create remote-macosx
  Platform: remote-macosx
 Connected: no
(lldb) platform connect connect://localhost:1444
  Platform: remote-macosx
    Triple: x86_64-apple-darwin
OS Version: 10.6.7 (10J869)
    Kernel: Darwin Kernel Version 10.7.0: Sat Jan 29 15:17:16 PST 2011; root:xnu-1504.9.37~1/RELEASE_I386
  Hostname: machine1.foo.com
 Connected: yes
(lldb) platform process list 
PID    PARENT USER       GROUP      EFF USER   EFF GROUP  TRIPLE                   NAME
====== ====== ========== ========== ========== ========== ======================== ============================
99556  244    username   usergroup  username   usergroup  x86_64-apple-darwin      trustevaluation
99548  65539  username   usergroup  username   usergroup  x86_64-apple-darwin      lldb
99538  1      username   usergroup  username   usergroup  x86_64-apple-darwin      FileMerge
94943  1      username   usergroup  username   usergroup  x86_64-apple-darwin      mdworker
94852  244    username   usergroup  username   usergroup  x86_64-apple-darwin      Safari

The lldb-platform implements everything with the Host:: layer, so this should
"just work" for linux. I will probably be adding more stuff to the Host layer
for launching processes and attaching to processes so that this support should
eventually just work as well.

Modified the target to be able to be created with an architecture that differs
from the main executable. This is needed for iOS debugging since we can have
an "armv6" binary which can run on an "armv7" machine, so we want to be able
to do:

% lldb
(lldb) platform create remote-ios
(lldb) file --arch armv7 a.out

Where "a.out" is an armv6 executable. The platform then can correctly decide
to open all "armv7" images for all dependent shared libraries.

Modified the disassembly to show the current PC value. Example output:

(lldb) disassemble --frame
a.out`main:
   0x1eb7:  pushl  %ebp
   0x1eb8:  movl   %esp, %ebp
   0x1eba:  pushl  %ebx
   0x1ebb:  subl   $20, %esp
   0x1ebe:  calll  0x1ec3                   ; main + 12 at test.c:18
   0x1ec3:  popl   %ebx
-> 0x1ec4:  calll  0x1f12                   ; getpid
   0x1ec9:  movl   %eax, 4(%esp)
   0x1ecd:  leal   199(%ebx), %eax
   0x1ed3:  movl   %eax, (%esp)
   0x1ed6:  calll  0x1f18                   ; printf
   0x1edb:  leal   213(%ebx), %eax
   0x1ee1:  movl   %eax, (%esp)
   0x1ee4:  calll  0x1f1e                   ; puts
   0x1ee9:  calll  0x1f0c                   ; getchar
   0x1eee:  movl   $20, (%esp)
   0x1ef5:  calll  0x1e6a                   ; sleep_loop at test.c:6
   0x1efa:  movl   $12, %eax
   0x1eff:  addl   $20, %esp
   0x1f02:  popl   %ebx
   0x1f03:  leave
   0x1f04:  ret
   
This can be handy when dealing with the new --line options that was recently
added:

(lldb) disassemble --line
a.out`main + 13 at test.c:19
   18  	{
-> 19  		printf("Process: %i\n\n", getpid());
   20  	    puts("Press any key to continue..."); getchar();
-> 0x1ec4:  calll  0x1f12                   ; getpid
   0x1ec9:  movl   %eax, 4(%esp)
   0x1ecd:  leal   199(%ebx), %eax
   0x1ed3:  movl   %eax, (%esp)
   0x1ed6:  calll  0x1f18                   ; printf

Modified the ModuleList to have a lookup based solely on a UUID. Since the
UUID is typically the MD5 checksum of a binary image, there is no need
to give the path and architecture when searching for a pre-existing
image in an image list.

Now that we support remote debugging a bit better, our lldb_private::Module
needs to be able to track what the original path for file was as the platform
knows it, as well as where the file is locally. The module has the two 
following functions to retrieve both paths:

const FileSpec &Module::GetFileSpec () const;
const FileSpec &Module::GetPlatformFileSpec () const;

llvm-svn: 128563
2011-03-30 18:16:51 +00:00
Greg Clayton
1cb6496eb0 Did a lot more work on abtracting and organizing the platforms.
On Mac OS X we now have 3 platforms:
PlatformDarwin - must be subclassed to fill in the missing pure virtual funcs
                 but this implements all the common functionality between
                 remote-macosx and remote-ios. It also allows for another
                 platform to be used (remote-gdb-server for now) when doing
                 remote connections. Keeping this pluggable will allow for
                 flexibility.
PlatformMacOSX - Now implements both local and remote macosx desktop platforms.
PlatformRemoteiOS - Remote only iOS that knows how to locate SDK files in the
                    cached SDK locations on the host.

A new agnostic platform has been created:
PlatformRemoteGDBServer - this implements the platform using the GDB remote 
                          protocol and uses the built in lldb_private::Host
                          static functions to implement many queries.

llvm-svn: 128193
2011-03-24 04:28:38 +00:00
Greg Clayton
d314e810a7 Added new platform commands:
platform connect <args>
platform disconnect

Each platform can decide the args they want to use for "platform connect". I 
will need to add a function that gets the connect options for the current
platform as each one can have different options and argument counts.

Hooked up more functionality in the PlatformMacOSX and PlatformRemoteiOS.
Also started an platform agnostic PlatformRemoteGDBServer.cpp which can end
up being used by one or more actual platforms. It can also be specialized and
allow for platform specific commands.

llvm-svn: 128123
2011-03-23 00:09:55 +00:00
Greg Clayton
576d8834fe Split the GDBRemoteCommunication class into three classes:
GDBRemoteCommunication - The base GDB remote communication class
GDBRemoteCommunicationClient - designed to be used for clients the connect to
                               a remote GDB server
GDBRemoteCommunicationServer - designed to be used on the server side of a
                               GDB server implementation.

llvm-svn: 128070
2011-03-22 04:00:09 +00:00