6c3fee47a6
This patch adds two new families of intrinsics, both of which are memory accesses taking a vector of locations to load from / store to. The vldrq_gather_base / vstrq_scatter_base intrinsics take a vector of base addresses, and an immediate offset to be added consistently to each one. vldrq_gather_offset / vstrq_scatter_offset take a scalar base address, and a vector of offsets to add to it. The 'shifted_offset' variants also multiply each offset by the element size type, so that the vector is effectively of array indices. At the IR level, these operations are represented by a single set of four IR intrinsics: {gather,scatter} × {base,offset}. The other details (signed/unsigned, shift, and memory element size as opposed to vector element size) are all specified by IR intrinsic polymorphism and immediate operands, because that made the selection job easier than making a huge family of similarly named intrinsics. I considered using the standard IR representations such as llvm.masked.gather, but they're not a good fit. In order to use llvm.masked.gather to represent a gather_offset load with element size smaller than a pointer, you'd have to expand the <8 x i16> vector of offsets into an <8 x i16*> vector of pointers, which would be split up during legalization, so you'd spend most of your time undoing the mess it had made. Also, ISel support for llvm.masked.gather would be easy enough in a trivial way (you can expand it into a gather-base load with a zero immediate offset), but instruction-selecting lots of fiddly idioms back into all the _other_ MVE load instructions would be much more work. So I think dedicated IR intrinsics are the more sensible approach, at least for the moment. On the clang tablegen side, I've added two new features to the Tablegen source accepted by MveEmitter: a 'CopyKind' type node for defining a type that varies with the parameter type (it lets you ask for an unsigned integer type of the same width as the parameter), and an 'unsignedflag' value node for passing an immediate IR operand which is 0 for a signed integer type or 1 for an unsigned one. That lets me write each kind of intrinsic just once and get all its subtypes and immediate arguments generated automatically. Also I've tweaked the handling of pointer-typed values in the code generation part of MveEmitter: they're generated as Address rather than Value (i.e. including an alignment) so that they can be given to the ordinary IR load and store operations, but I'd omitted the code to convert them back to Value when they're going to be used as an argument to an IR intrinsic. On the MC side, I've enhanced MVEVectorVTInfo so that it can tell you not only the full assembly-language suffix for a given vector type (like 's32' or 'u16') but also the numeric-only one used by store instructions (just '32' or '16'). Reviewers: dmgreen Subscribers: kristof.beyls, hiraditya, cfe-commits, llvm-commits Tags: #clang, #llvm Differential Revision: https://reviews.llvm.org/D69791 |
||
---|---|---|
clang | ||
clang-tools-extra | ||
compiler-rt | ||
debuginfo-tests | ||
libc | ||
libclc | ||
libcxx | ||
libcxxabi | ||
libunwind | ||
lld | ||
lldb | ||
llgo | ||
llvm | ||
openmp | ||
parallel-libs | ||
polly | ||
pstl | ||
.arcconfig | ||
.clang-format | ||
.clang-tidy | ||
.git-blame-ignore-revs | ||
.gitignore | ||
README.md |
The LLVM Compiler Infrastructure
This directory and its subdirectories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and runtime environments.
Getting Started with the LLVM System
Taken from https://llvm.org/docs/GettingStarted.html.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective C, and Objective C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example workflow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related subprojects like Clang):
-
git clone https://github.com/llvm/llvm-project.git
-
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
-
cd llvm-project
-
mkdir build
-
cd build
-
cmake -G <generator> [options] ../llvm
Some common generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some Common options:
-
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM subprojects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full pathname of where you want the LLVM tools and libraries to be installed (default/usr/local
). -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
Run your build tool of choice!
-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate build targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, usemake -j NNN
(NNN is the number of parallel jobs, use e.g. number of CPUs you have.)
-
-
For more information see CMake
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.