gsdumpgui: Fix renderer selection that broke in previous commit.

This commit is contained in:
lightningterror
2020-10-27 13:41:10 +01:00
parent 357efcd44a
commit 3d15f9f44e

View File

@@ -63,13 +63,13 @@ namespace GSDumpGUI
case 0:
rdaNone.Checked = true;
break;
case 1:
case 2:
rdaDX1011HW.Checked = true;
break;
case 2:
case 3:
rdaOGLHW.Checked = true;
break;
case 3:
case 6:
rdaOGLSW.Checked = true;
break;
}
@@ -365,24 +365,19 @@ namespace GSDumpGUI
String SelectedRenderer = "";
switch (SelectedRad)
{
// Null
case 0:
SelectedRenderer = "-1";
break;
case 1:
SelectedRenderer = "0";
break;
// D3D11 HW
case 2:
SelectedRenderer = "3";
break;
// OGL HW
case 3:
SelectedRenderer = "12";
break;
case 4:
SelectedRenderer = "1";
break;
case 5:
SelectedRenderer = "4";
break;
// OGL SW
case 6:
SelectedRenderer = "13";
break;