Fixes to 'The History Of PCSX2' (#168)

This commit is contained in:
Mrlinkwii
2022-11-27 20:29:09 +00:00
committed by GitHub
parent 000e069d24
commit 692f8784ca

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@@ -22,7 +22,7 @@ until version 0.8.0 (January 2005)! So, here goes.....
Around the middle of 2001 (Roughly) the PCSX2 project started with just
2 people, Linuzappz and Shadow, who formally coded the PS1 emulator
named PCSX.<EFBFBD> Having finished that project to a point they deemed
named PCSX. Having finished that project to a point they deemed
successful, they decided to embark on a new project which at the time,
was completely unheard of, a Playstation 2 emulator, so PCSX2 was
born.
@@ -33,7 +33,7 @@ with a big dream, little documentation and lackluster hardware (at the
time, it was good gear!) managed to forge something together which
vaguely simulated a playstation 2, but only to the lengths of running
simple homebrew software, which had its doors opened by this small
achievement.<EFBFBD> Not content with the fact they had developed a homebrew
achievement. Not content with the fact they had developed a homebrew
emulator, the guys wanted some genuine PS2 software to run, so they
picked a few simple games (such as Bust-a-move) and got to work.
@@ -45,8 +45,8 @@ possible.
To show a true emulation image of a system such as the PS2, there is one
behemoth which must be conquered to give it that feel which the
playstation 2 has, the PS2's own BIOS file.<EFBFBD> This was an extremely
complex, tricky bit of software to emulate.<EFBFBD> From what i've been told,
playstation 2 has, the PS2's own BIOS file. This was an extremely
complex, tricky bit of software to emulate. From what i've been told,
this took days of solid coding, hacking and debugging and reading of
Assembly language to achieve, however when they did eventually get it to
run it was extremely distorted, graphically incorrect and extremely
@@ -66,7 +66,7 @@ in speed from the age old Interpreter which is slow by design.
Through time several developers have come and gone. I (Refraction)
joined the team around version 0.8.0 (January 2005) after submitting
some MFIFO fixes which helped improve the emulation of Final Fantasy X.<EFBFBD>
some MFIFO fixes which helped improve the emulation of Final Fantasy X.
Later we had Zerofrog join the team, who is responsible for ZeroGS,
ZeroSPU2 and the rewrite of the last incarnation of the VU and EE
Recompilers which gave us the huge speed boost many will remember in
@@ -77,7 +77,7 @@ the emulator nobody had dare attempt before, he managed to get Netplay
to happen! Myself, GiGaHeRz, CKemu, Saqib and Falcon4ever found
ourselves logging in to Monster Hunter for a general meet up and
drinking session in the virtual world. This was an amazing event for
us,<EFBFBD> it was also very fun talking to other players with the conversation
us, it was also very fun talking to other players with the conversation
generally going like "Hey, I'm playing this on my PS3
That's cool, we are playing this on our PC's using PCSX2" "oooh! that's