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Fixes to 'The History Of PCSX2' (#168)
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@@ -22,7 +22,7 @@ until version 0.8.0 (January 2005)! So, here goes.....
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Around the middle of 2001 (Roughly) the PCSX2 project started with just
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2 people, Linuzappz and Shadow, who formally coded the PS1 emulator
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named PCSX.<EFBFBD> Having finished that project to a point they deemed
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named PCSX. Having finished that project to a point they deemed
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successful, they decided to embark on a new project which at the time,
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was completely unheard of, a Playstation 2 emulator, so PCSX2 was
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born.
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@@ -33,7 +33,7 @@ with a big dream, little documentation and lackluster hardware (at the
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time, it was good gear!) managed to forge something together which
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vaguely simulated a playstation 2, but only to the lengths of running
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simple homebrew software, which had its doors opened by this small
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achievement.<EFBFBD> Not content with the fact they had developed a homebrew
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achievement. Not content with the fact they had developed a homebrew
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emulator, the guys wanted some genuine PS2 software to run, so they
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picked a few simple games (such as Bust-a-move) and got to work.
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@@ -45,8 +45,8 @@ possible.
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To show a true emulation image of a system such as the PS2, there is one
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behemoth which must be conquered to give it that feel which the
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playstation 2 has, the PS2's own BIOS file.<EFBFBD> This was an extremely
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complex, tricky bit of software to emulate.<EFBFBD> From what i've been told,
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playstation 2 has, the PS2's own BIOS file. This was an extremely
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complex, tricky bit of software to emulate. From what i've been told,
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this took days of solid coding, hacking and debugging and reading of
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Assembly language to achieve, however when they did eventually get it to
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run it was extremely distorted, graphically incorrect and extremely
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@@ -66,7 +66,7 @@ in speed from the age old Interpreter which is slow by design.
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Through time several developers have come and gone. I (Refraction)
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joined the team around version 0.8.0 (January 2005) after submitting
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some MFIFO fixes which helped improve the emulation of Final Fantasy X.<EFBFBD>
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some MFIFO fixes which helped improve the emulation of Final Fantasy X.
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Later we had Zerofrog join the team, who is responsible for ZeroGS,
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ZeroSPU2 and the rewrite of the last incarnation of the VU and EE
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Recompilers which gave us the huge speed boost many will remember in
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@@ -77,7 +77,7 @@ the emulator nobody had dare attempt before, he managed to get Netplay
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to happen! Myself, GiGaHeRz, CKemu, Saqib and Falcon4ever found
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ourselves logging in to Monster Hunter for a general meet up and
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drinking session in the virtual world. This was an amazing event for
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us,<EFBFBD> it was also very fun talking to other players with the conversation
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us, it was also very fun talking to other players with the conversation
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generally going like "Hey, I'm playing this on my PS3
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That's cool, we are playing this on our PC's using PCSX2" "oooh! that's
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