Docs: Update OSD Legends (#463)
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Before Width: | Height: | Size: 6.9 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -52,15 +52,16 @@ These metrics is crucial in identifying performance bottlenecks in PCSX2.
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```ini
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=== Line 1 ===
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G = Games Internal FPS
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V = Video Output FPS
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N% = Games running speed (in Percentage)
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FPS = Games Internal FPS
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VPS = Video Output FPS
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Speed = Games Running Speed (in Percentage)
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T = Games Target Speed (in Percentage)
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=== Line 2 ===
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P = Primitives
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D = GS (PS2) Draws
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DC = Draw Calls (on host GPU side)
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B = Barriers
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PRIM = Primitives
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DRW = GS (PS2) Draws
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DRWC = Draw Calls (on host GPU side)
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BAR = Barriers
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RP = Render Passes
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RB = Readbacks
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TC = Texture Copies
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@@ -68,10 +69,10 @@ TU = Texture Uploads
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=== Line 3 ===
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VRAM = Used VRAM
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T = Targets
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s = Sources
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H = Hash Cache size
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P = Pooled
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TGT = Targets
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SRC = Sources
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HC = Hash Cache size
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PL = Pooled
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```
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:::tip
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@@ -95,26 +96,34 @@ You can rank the severity in order of:
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**The more they are for each of them, the more that the performance will be impacted.**
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:::
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#### Software
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#### Software Mode
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<Image src={require("./img/OSD_SW.webp").default} />
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```ini
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S = Syncs
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P = Polygons
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D = Draws
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U = Texture Swizzling (for storing data in the correct format in GS memory)
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D = Texture DeSwizzling (for reading textures out of GS memory)
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mpps = Million pixels per second
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SYNP = Syncs
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PRIM = Polygons
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DRW = Draws
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SWIZ = Texture Swizzling (for storing data in the correct format in GS memory)
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UNSWIZ = Texture DeSwizzling (for reading textures out of GS memory)
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Mpps = Million pixels per second
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```
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### Settings indicator
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This indicator shows the settings that are applied on the current VM session, usually located on the bottom right.
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When there are applied patches, additional indicator of how many that are loaded will be shown.
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<Image src={require("./img/OSD_Settings.webp").default} />
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```ini
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DB = Patches loaded from GameDB Compatibility Patches
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P = Patches that are loaded by the user
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C = Cheats that are loaded by the user
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==============================================================
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CR = EE Cycle Rate
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CS = EE Cycle Skip
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FCDVD = Fast CDVD Enabled
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@@ -126,7 +135,6 @@ EEC = EE FPU Clamping Mode
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VUR = VU Rounding Mode
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VUC = VU Clamping Mode
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VQS = VSync Queue Size
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C = [CWN] = Normal Cheats (C), Widescreen Patches (W), No-Interlace Patches (N)
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IR = Upscale Multiplier/Internal Resolution
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B = Accurate Blending Unit
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PL = Texture Preloading
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