Docs: Update OSD Legends (#463)

This commit is contained in:
KamFretoZ
2025-12-10 18:15:52 +07:00
committed by GitHub
parent aafe3f5943
commit f21b8a0484
5 changed files with 27 additions and 19 deletions

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@@ -52,15 +52,16 @@ These metrics is crucial in identifying performance bottlenecks in PCSX2.
```ini
=== Line 1 ===
G = Games Internal FPS
V = Video Output FPS
N% = Games running speed (in Percentage)
FPS = Games Internal FPS
VPS = Video Output FPS
Speed = Games Running Speed (in Percentage)
T = Games Target Speed (in Percentage)
=== Line 2 ===
P = Primitives
D = GS (PS2) Draws
DC = Draw Calls (on host GPU side)
B = Barriers
PRIM = Primitives
DRW = GS (PS2) Draws
DRWC = Draw Calls (on host GPU side)
BAR = Barriers
RP = Render Passes
RB = Readbacks
TC = Texture Copies
@@ -68,10 +69,10 @@ TU = Texture Uploads
=== Line 3 ===
VRAM = Used VRAM
T = Targets
s = Sources
H = Hash Cache size
P = Pooled
TGT = Targets
SRC = Sources
HC = Hash Cache size
PL = Pooled
```
:::tip
@@ -95,26 +96,34 @@ You can rank the severity in order of:
**The more they are for each of them, the more that the performance will be impacted.**
:::
#### Software
#### Software Mode
<Image src={require("./img/OSD_SW.webp").default} />
```ini
S = Syncs
P = Polygons
D = Draws
U = Texture Swizzling (for storing data in the correct format in GS memory)
D = Texture DeSwizzling (for reading textures out of GS memory)
mpps = Million pixels per second
SYNP = Syncs
PRIM = Polygons
DRW = Draws
SWIZ = Texture Swizzling (for storing data in the correct format in GS memory)
UNSWIZ = Texture DeSwizzling (for reading textures out of GS memory)
Mpps = Million pixels per second
```
### Settings indicator
This indicator shows the settings that are applied on the current VM session, usually located on the bottom right.
When there are applied patches, additional indicator of how many that are loaded will be shown.
<Image src={require("./img/OSD_Settings.webp").default} />
```ini
DB = Patches loaded from GameDB Compatibility Patches
P = Patches that are loaded by the user
C = Cheats that are loaded by the user
==============================================================
CR = EE Cycle Rate
CS = EE Cycle Skip
FCDVD = Fast CDVD Enabled
@@ -126,7 +135,6 @@ EEC = EE FPU Clamping Mode
VUR = VU Rounding Mode
VUC = VU Clamping Mode
VQS = VSync Queue Size
C = [CWN] = Normal Cheats (C), Widescreen Patches (W), No-Interlace Patches (N)
IR = Upscale Multiplier/Internal Resolution
B = Accurate Blending Unit
PL = Texture Preloading