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https://github.com/PCSX2/pcsx2.git
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GS/DX: DX requires a copy to sample the depth buffer.
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@@ -2614,10 +2614,10 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
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GSTexture* draw_rt_clone = nullptr;
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// Used as "bind rt" flag when texture barrier is unsupported.
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if (config.require_one_barrier || (config.tex && config.tex == config.rt))
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{
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// Requires a copy of the RT.
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// Used as "bind rt" flag when texture barrier is unsupported for tex is fb.
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draw_rt_clone = CreateTexture(rtsize.x, rtsize.y, 1, colclip_rt ? GSTexture::Format::ColorClip : GSTexture::Format::Color, true);
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if (draw_rt_clone)
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{
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@@ -2629,6 +2629,19 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
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}
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}
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GSTexture* draw_ds_clone = nullptr;
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if (config.tex && config.tex == config.ds)
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{
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// DX requires a copy when sampling the depth buffer.
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draw_ds_clone = CreateDepthStencil(rtsize.x, rtsize.y, config.ds->GetFormat(), false);
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if (draw_ds_clone)
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{
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CopyRect(config.ds, draw_ds_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
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PSSetShaderResource(0, draw_ds_clone);
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}
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}
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SetupVS(config.vs, &config.cb_vs);
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SetupPS(config.ps, &config.cb_ps, config.sampler);
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@@ -2681,6 +2694,10 @@ void GSDevice11::RenderHW(GSHWDrawConfig& config)
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if (draw_rt_clone)
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Recycle(draw_rt_clone);
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if (draw_ds_clone)
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Recycle(draw_ds_clone);
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if (primid_tex)
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Recycle(primid_tex);
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@@ -3828,6 +3828,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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GSTexture12* draw_rt = static_cast<GSTexture12*>(config.rt);
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GSTexture12* draw_ds = static_cast<GSTexture12*>(config.ds);
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GSTexture12* draw_rt_clone = nullptr;
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GSTexture12* draw_ds_clone = nullptr;
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// Align the render area to 128x128, hopefully avoiding render pass restarts for small render area changes (e.g. Ratchet and Clank).
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const GSVector2i rtsize(config.rt ? config.rt->GetSize() : config.ds->GetSize());
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@@ -3883,7 +3884,7 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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// bind textures before checking the render pass, in case we need to transition them
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if (config.tex)
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{
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PSSetShaderResource(0, config.tex, config.tex != config.rt);
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PSSetShaderResource(0, config.tex, config.tex != config.rt && config.tex != config.ds);
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PSSetSampler(config.sampler);
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}
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if (config.pal)
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@@ -3907,15 +3908,16 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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}
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}
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if (config.require_one_barrier || (config.tex && config.tex == config.rt)) // Used as "bind rt" flag when texture barrier is unsupported.
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if (config.require_one_barrier || (config.tex && config.tex == config.rt))
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{
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// requires a copy of the RT
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// Requires a copy of the RT.
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// Used as "bind rt" flag when texture barrier is unsupported for tex is fb.
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draw_rt_clone = static_cast<GSTexture12*>(CreateTexture(rtsize.x, rtsize.y, 1, colclip_rt ? GSTexture::Format::ColorClip : GSTexture::Format::Color, true));
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if (draw_rt_clone)
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{
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EndRenderPass();
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GL_PUSH("Copy RT to temp texture for fbmask {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
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GL_PUSH("Copy RT to temp texture {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
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config.drawarea.width(), config.drawarea.height());
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draw_rt_clone->SetState(GSTexture::State::Invalidated);
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@@ -3927,6 +3929,23 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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}
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}
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if (config.tex && config.tex == config.ds)
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{
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// DX requires a copy when sampling the depth buffer.
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draw_ds_clone = static_cast<GSTexture12*>(CreateDepthStencil(rtsize.x, rtsize.y, config.ds->GetFormat(), false));
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if (draw_ds_clone)
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{
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EndRenderPass();
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GL_PUSH("Copy RT to temp texture {%d,%d %dx%d}", config.drawarea.left, config.drawarea.top,
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config.drawarea.width(), config.drawarea.height());
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draw_ds_clone->SetState(GSTexture::State::Invalidated);
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CopyRect(config.ds, draw_ds_clone, config.drawarea, config.drawarea.left, config.drawarea.top);
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PSSetShaderResource(0, draw_ds_clone, true);
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}
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}
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// Switch to colclip target for colclip hw rendering
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if (pipe.ps.colclip_hw)
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{
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@@ -4073,6 +4092,9 @@ void GSDevice12::RenderHW(GSHWDrawConfig& config)
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if (draw_rt_clone)
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Recycle(draw_rt_clone);
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if (draw_ds_clone)
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Recycle(draw_ds_clone);
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if (date_image)
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Recycle(date_image);
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