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GS/HW: Clear downscale source on draw to avoid cross game corruption
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committed by
lightningterror
parent
fa6e1b0949
commit
5bb99105c3
@@ -3215,6 +3215,7 @@ void GSRendererHW::Draw()
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float target_scale = GetTextureScaleFactor();
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bool scaled_copy = false;
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int scale_draw = IsScalingDraw(src, m_primitive_covers_without_gaps != NoGapsType::GapsFound);
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m_downscale_source = false;
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if (GSConfig.UserHacks_NativeScaling != GSNativeScaling::Off)
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{
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@@ -3248,8 +3249,6 @@ void GSRendererHW::Draw()
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scale_draw = 1;
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scaled_copy = true;
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}
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m_downscale_source = false;
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}
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}
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