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GS/DX11: Add missing write_rg shader bit for date barrier on texture shuffle.
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@@ -49,6 +49,7 @@
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#define PS_PROCESS_RG 0
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#define PS_SHUFFLE_ACROSS 0
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#define PS_READ16_SRC 0
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#define PS_WRITE_RG 0
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#define PS_DST_FMT 0
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#define PS_DEPTH_FMT 0
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#define PS_PAL_FMT 0
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@@ -1747,6 +1747,7 @@ void GSDevice11::SetupPS(const PSSelector& sel, const GSHWDrawConfig::PSConstant
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sm.AddMacro("PS_PROCESS_RG", sel.process_rg);
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sm.AddMacro("PS_SHUFFLE_ACROSS", sel.shuffle_across);
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sm.AddMacro("PS_READ16_SRC", sel.real16src);
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sm.AddMacro("PS_WRITE_RG", sel.write_rg);
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sm.AddMacro("PS_CHANNEL_FETCH", sel.channel);
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sm.AddMacro("PS_TALES_OF_ABYSS_HLE", sel.tales_of_abyss_hle);
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sm.AddMacro("PS_URBAN_CHAOS_HLE", sel.urban_chaos_hle);
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@@ -3,4 +3,4 @@
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/// Version number for GS and other shaders. Increment whenever any of the contents of the
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/// shaders change, to invalidate the cache.
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static constexpr u32 SHADER_CACHE_VERSION = 73;
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static constexpr u32 SHADER_CACHE_VERSION = 74;
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