50 Commits

Author SHA1 Message Date
SternXD
d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
Ty
c72c309218 InputRecording: Use u32 for frames since that's what the core uses (warning fixes) 2025-11-24 18:07:25 -05:00
TheTechnician27
36d8e5f295 ImGui: Avoid frame count display race condition for input recording and display correct value 2025-01-20 15:17:06 -05:00
TheTechnician27
23fd57f641 Copyright: Change year from 2002-2024 to 2002-2025 2025-01-20 05:07:26 +01:00
chaoticgd
eeb919325e Misc: Minimise the amount of work done when svnrev.h is updated 2024-11-12 09:14:39 -05:00
Ty Lamontagne
ab21d22514 Misc: wire up and refactor trace logging 2024-10-19 20:04:02 -04:00
GovanifY
132431b7c8 headers: relicense to GPL-3.0+
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Stenzek
ff34150b15 Build: Simplify Git version extraction
Get rid of SysForwardDefs.h
Use last known git tag to determine version info, if it is not a tagged commit.
2024-01-15 15:35:21 +10:00
Stenzek
d9abe10308 Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
lightningterror
5718c3d14d Input-rec: Set git tagged emu version instead of static version.
The static version was set as 1.7.0, not knowing which nightly version the recordings were made on.
2023-12-11 15:01:13 +10:00
Stenzek
adca796d94 Common: Remove SafeArray
And replace with std::vector.
2023-06-30 21:37:44 +10:00
Stenzek
96a1c77577 Core: Remove PCSX2_CORE define and leftovers from wx 2022-12-24 08:42:23 +00:00
Tyler Wilding
07c3b6ad04 input-rec: remove input recording code from wx-related source 2022-11-28 14:25:11 +00:00
Tyler Wilding
7383bc3f44 input-rec: remove integration from SIO/Counters, fix imgui updating 2022-11-27 20:02:29 +00:00
sonicfind
bed53be218 input-rec: fix captialization of IRFile function names 2022-11-27 20:02:29 +00:00
sonicfind
af1e41681c input-rec: move IRFileHeader & IRSavestate privately into the IRFile class
+ Add getters for the header char array variables. No longer allow direct access to header content outside of the class.
2022-11-27 20:02:29 +00:00
sonicfind
f699807cae input-rec: updates to bulk read implementation
+ Handles edge cases where the file is too small
+ Minor performance optimizations around reserving vector memory space
+ Simpler file seeking
2022-11-27 20:02:29 +00:00
sonicfind
1628237ba7 input-rec: replace u64s with u32
+ Converts g_inputRecordingFile's total frame count to unsigned long to match.
2022-11-27 20:02:29 +00:00
sonicfind
b86241695d input-rec: remove private InputRecordingFile::open()
The code that gets ran by each branch differs enough that just moving them into openNew() & openExisting() is more beneficial. Removes the unnecessary runtime boolean check.
2022-11-27 20:02:29 +00:00
sonicfind
7bab2d197e input-rec: touch up InputRecordingFile.h/.cpp 2022-11-27 20:02:29 +00:00
sonicfind
1356171af5 input-rec : additional m_/s_ variable tags and constexpr placements 2022-11-27 20:02:29 +00:00
Tyler Wilding
a38fbb157d input-rec: necessary renaming on the wx side 2022-11-27 20:02:29 +00:00
Tyler Wilding
9e30fa81de input-rec: refactor and cleanup the file and logging classes 2022-11-27 20:02:29 +00:00
Tyler Wilding
2aec91d8c0 input-rec: remove frame-advance and adjust folder structure 2022-05-22 17:24:02 -04:00
Tyler Wilding
9aecf79d7f input-rec: refactor core code, freeze wxWidgets version 2022-05-22 17:24:02 -04:00
TellowKrinkle
2351431d71 Misc: Remove custom countof macros in favor of std::size 2021-11-14 13:52:20 -06:00
Connor McLaughlin
e2992cbc02 Remove gui/ directory from target-wide includes 2021-09-17 22:03:00 -04:00
sonicfind
c278e6414c recording: Improve NewRecordingFrame window
* File browsing will be required when creating a new input recording if at any point the filename box is empty.
* Removes the "Current Frame" selection if GS is closed. Corethread check in InputRecordingFile::openNew() no longer necesaary.
2020-12-29 22:59:55 +00:00
sonicfind
a6b2d30bd0 recording: Internalize VirtualPad Windows
* Hold virtualPad window pointers solely in the g_inputRecording object
* Only inits the windows once per session and only if recording options are enabled
2020-12-29 22:59:55 +00:00
Tyler Wilding
39ac5bff71 recording: Updated all current logging instances to use new logger 2020-10-17 04:12:50 +01:00
Tyler Wilding
aad5efa637 Revert "recording: Updated all current logging instances to use new logger"
This reverts commit 8decc44476.
2020-10-17 01:33:18 +01:00
Tyler Wilding
8decc44476 recording: Updated all current logging instances to use new logger 2020-10-16 23:28:10 +01:00
Tyler Wilding
4519e32586 vs/recording: Remove the committed header files, generate them at build-time
recording: General cleanup, remove obvious code duplication

recording: Improved function arg names in VirtualPad


format: Clang-format all new files
2020-10-01 17:52:59 +01:00
Tyler Wilding
d296f0257f recording: Removed redundant #includes and reliance on Common.h
Including Common.h was excessive (for logging) and causing compiler errors on MSVCv142, this bypasses that issue.
The only references to something similar to the errors I was seeing was this https://developercommunity.visualstudio.com/content/problem/845325/stdmake-shared-pch-virtual-method-googletest-cause.html which is resolved in the upcoming VS - 16.6 release (16.5 at the time of writing)
2020-10-01 17:52:59 +01:00
sonicfind
23dba26ba3 recording: Rearrangements + Formatting
* RecordingReset is now a function of the InputRecording class
* TotalFrames is now signed
* InputRecordingControls refactor, IsRecordingPaused -> IsPaused
* Add check to keep frameCounter from overflowing (not like someone is gonna record a year's worth of inputs though).

* Code Formatting adjustments (more to do in a separate PR)
2020-09-18 23:31:23 +01:00
sonicfind
975a37f209 recording: Handle Boots & Savestates similarly
* Replaces the savestate load flag with a more general initial load flag to be used by full/fast boots and savestates.
* Have the Pcsx2App::ResetRecordingCounter() method mirror the similar method of the savestate class.
2020-09-18 23:31:23 +01:00
sonicfind
b591c5e9ab recording: Rework Frame Value & Undo Count Functions
* Handle setting frameCounter to 0 in SetStartingFrame().
* FrameCounter, signed -> unsigned.
* Have SetFrameCounter handle the calculations for the relative frame displacement from the startingFrame.
* Optimizes InputRecording::controllerInterrupt.
* Flip the order of execution in inputRecordingFreeze.
* Set framecounter properly on full/fast boot.
* More accurately increment undo count
2020-09-18 23:31:23 +01:00
Tyler Wilding
74bba35765 recording: Resolve issues discovered while testing around savestate handling
* Add a flag to explicitly indicate if the initial SS has been loaded.
* Additionally: bracket formatting / spaces -> tabs.
2020-09-18 23:31:23 +01:00
Tyler Wilding
6c80e6b93f recording: Recording controls rename and refactor to attempt to simplify
* RecordingControls - > InputRecordingControls (+ function refactors & simplifications)
* Avoid mutating g_FrameCount - now use isolated frameCounter & startingFrame variables for input recordings
* Pause or resume emulation preemptively based on GUI actions
* Exclusively handle GS window title updates in FrameForGS
2020-09-18 23:31:23 +01:00
sonicfind
4d66818746 GUI/Recording: Resolve issues around playing and creating input recordings under certain scenarios (#3669)
* recording: Only stop the current recording once the menuing hasnt been cancelled

* recording: Avoid changing menu option's state if the recording couldn't be played

* recording: Don't play a recording that uses a savestate, if no game is running

* recording: Don't modify `frameAdvance` flag when explicitly [un]pausing

These functions are only called when creating/playing a recording, and modifying the frameAdvance flag leads to unexpected behaviour (such as the game starting paused if the recording was made from "power-on")

* recording: Refactor and simplify `InputRecordingFile`

InputRecordingFile will no longer be concerned with loading the save-state when playing back an existing recording.  This makes it much easier to only load the save-state if the file is valid and manipulate the emulation state correctly.

* recording: Update play logic with new refactor, resume emulation in the event of a failure

* recording/lint: spaces to tabs

* recording: Properly only examine controller 1A & 2A

The previous controller port checks in place never actually succeeded in their designated task. A new slot check in sio.cpp will perform this task instead.

* recording: Save the savestate in OpenNew() instead of open()

Ensures that the savesate could be saved before trying to create the actual input recording file. It will overwrite any previous backup savestate.
Also, allows for a simplified & easier to read code struture of open().

* Refactor and simplify `InputRecording`

Changes the return type of Play/Create from void to bool.
Optimizes Stop(), Pause(), and Unpause() call placements

Improved handling of emulation pause state, the recording menu on failures, and the conditioning of when a recording file should actually be unloaded.
For example, a currently loaded recording should not get unloaded if a user presses Play *but* chooses cancel in the file browser. However, the emulation should be paused during the duration of this action.
On the flipside, a loaded recording *should* get unloaded if the tools get disabled in settings AND emulation should resume if not already playing.

* recording: Simplify VirtualPad_Open_Click

Co-authored-by: Tyler Wilding <xtvaser@gmail.com>
2020-09-11 21:30:56 +01:00
Tyler Wilding
9d6d7f7f63 pcsx2-tas: Corrections to recording file's header data (#3480)
* The emulator version was hard-coded to PCSX2-1.5.X which is no longer accurate, it is no longer hard-coded and will use the correct version number the same way it is calculated to display in the window title.

* When creating a recording, the game name is preferred over the ISO name. This is determined via the GameDB. When playing back the recording, a simple check occurs to see if the game running is the same one that was used to make the recording. On the playback side, it always only checked with the ISO filename.
2020-08-08 22:25:19 +02:00
lightningterror
62dd5d980d pcsx2-tas: Adjust TAS code to be properly disabled with macro.
VS complains about errors so isolate the code in each file for TAS with macros.

Remove ifndef for m_capturingVideo as it is used for video capture menu.
2020-03-19 20:27:19 +01:00
Tyler Wilding
506ea4c4d2 recording: various formatting and review corrections
Squashed commit:

[7955b42e3] recording: Throw errors on fread/fwrite errors.

[5a2160f9e] recording: Remove function implementation from header files

[f2937ab5f] recording: Fixed UndoCount metadata bug and will gracefully fail if savestate is missing

[d7f4d43e5] recording: Refactored code-style to be consistent

[0f77fbb71] recording: Refactor to use switch statements

[28d7945f6] recording: Resolve CMake warnings and use tagged github links for cross-linking to LilyPad

[7c01c6cb4] recording: corrected disparity between comment and code

[17a8bd8d6] recording: Remove all usages of #define

[3830f5a82] recording: Refactor enums and general cleanup

[569ef7d67] recording: Completely disable new console log sources when recording is disabled
2019-04-21 00:45:44 +02:00
Tyler Wilding
08d923ca6f recording: Append copyright headers
Squashed commits:

[47be08613] recording: Forgot to refactor the usage of std::size
2019-04-21 00:45:44 +02:00
Tyler Wilding
64104ca9fd gui:recording: Revert addition of Screenshot As, will contribute as separate PR
Along with changing the .bmp file naming scheme.
2019-04-21 00:45:44 +02:00
Tyler Wilding
c12c6ed149 recording: Added some more useful logs and cleaned up some TODOs 2019-04-21 00:45:44 +02:00
Tyler Wilding
eb7030cf12 recording: Use conventional savestate functions, save save-state in a separate file alongside recording file
Regressions were discovered after merging with master due to way the save state data was saved within the movie file.
This change uses the same functions used in the GUI to create savestates to create a compressed save-state file.  Eventually this could be re-incorporated back into the recording file and could be backwards compatible.
2019-04-21 00:45:44 +02:00
Tyler Wilding
d7074503d8 recording: Use wxFopen instead of f_open 2019-04-21 00:45:44 +02:00
Tyler Wilding
8b6ccde441 gui:recording: force ascii for filepath of recording, remove legacy conversions 2019-04-21 00:45:44 +02:00
Tyler Wilding
5fefe28e39 recording: recording file implementation 2019-04-21 00:45:44 +02:00