Commit Graph

  • 094088e038 GS/HW: Add new method of rounding sprites gs_align2 refractionpcsx2 2026-01-30 22:00:59 +00:00
  • 7f295f2c9b [ci skip] Qt: Update Base Translation. update-base-translation PCSX2 Bot 2026-01-31 00:03:13 +00:00
  • 30b74ac8f3 GS/DX11: Check if conservative depth is supported. gs_dx11_misc_fixes lightningterror 2026-01-30 19:51:30 +01:00
  • f542e7800c GS/DX11: Clear out render/depth stencil views before swap chain present. lightningterror 2026-01-30 18:55:37 +01:00
  • b4293a40d2 Docs: update Gamedb documentation master v2.7.85 Mrlinkwii 2026-01-27 23:37:27 +00:00
  • 9acadb21fe GameDB: remove left over schemea options v2.7.84 Mrlinkwii 2026-01-28 21:25:36 +00:00
  • fbb3e4e2a9 GS/DX11: Align drawlist bounding box to 4 pixel boundaries. gs_bbox_align lightningterror 2026-01-30 00:26:28 +01:00
  • e82fa0bba5 GS/HW: Require 32 bit RT for accumulation blend on max blend. v2.7.83 TJnotJT 2026-01-29 23:01:03 -05:00
  • 45490d903a SPU: Slow down DMA v2.7.82 Ziemas 2026-01-29 22:09:40 +01:00
  • 76dadf792a [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-01-30 00:03:31 +00:00
  • 05f5e07e2e GS: Rework automatic renderer pickup. gs_auto_render_rework lightningterror 2026-01-29 19:32:24 +01:00
  • 1f1049f08c GS: Update Shader/texture copies counter handling. gs_shadercopy_counter lightningterror 2026-01-29 15:21:09 +01:00
  • cd181f29ae GS/DX11: Expand caching constant buffer updates. gs_dx11__cache_cb lightningterror 2025-07-07 12:30:55 +02:00
  • 204829865d GameDB: Add fixes for Puchi Copter 2 v2.7.81 wxvu 2026-01-25 19:19:35 -06:00
  • 84dc2959c5 GSDumpRunner: Use utf-8 encoding for opening files. v2.7.80 lightningterror 2026-01-24 13:12:44 +01:00
  • a85b203689 GS/TC: More fixes for dst_matches and old target deletion. refractionpcsx2 2026-01-21 22:21:03 +00:00
  • 135d40fb7f GS/TC: Remove targets in reverse lookup if the targets are old. lightningterror 2026-01-21 21:44:57 +01:00
  • a0bc7a5d0e GS/TC: Update depth lookup when looking up targets. lightningterror 2026-01-21 15:30:25 +01:00
  • 955b925633 FullscreenUI: Run translation script v2.7.79 SternXD 2026-01-12 13:12:53 -05:00
  • cc338cdd9d Tools: Refactor translation string extraction to support multiple source files SternXD 2026-01-12 13:11:25 -05:00
  • 082a28dc13 FullscreenUI: Cleanup headers SternXD 2026-01-12 13:10:07 -05:00
  • 664e14bd6c FullscreenUI: Extract Settings into separate source and add internal header SternXD 2026-01-12 13:09:49 -05:00
  • 7ea33400a9 GS: Update the stored transfer rect if worked out to be different v2.7.78 refractionpcsx2 2026-01-28 01:45:10 +00:00
  • 32a3e8e62d GS/HW: On EE->GS transfer only invalidate area actually transferred refractionpcsx2 2026-01-27 21:48:15 +00:00
  • fa953d7bb3 GS/TC: Allow creation of target during GS->GS transfer with offset v2.7.77 refractionpcsx2 2026-01-23 12:25:28 +00:00
  • 66cd51bcd5 GS/DX: Fix per game fullscreen mode setting v2.7.76 TheLastRar 2026-01-27 23:58:00 +00:00
  • 8cdec6fb5a GS: Implement draw buffering gs_drawbuffering refractionpcsx2 2026-01-25 08:35:36 +00:00
  • ed7ebb77ca [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-01-29 00:03:01 +00:00
  • 10fc9a790d SPU: Emulate voice decode buffers v2.7.75 Ziemas 2025-11-05 22:06:52 +01:00
  • c42330eebf SPU: Remove unused voice struct members Ziemas 2025-10-26 20:25:50 +01:00
  • 680e05fead SPU: clang-format mixer.cpp Ziemas 2025-11-05 14:20:03 +01:00
  • 1f7b98bf6b Debugger: Allow removing conditions from the breakpoint dialog v2.7.74 chaoticgd 2025-12-21 01:13:11 +00:00
  • bc8151d2a4 GS/DX12: Fix recreating swapchain failing on vsync mode changes v2.6.3 2.6.x TheLastRar 2026-01-27 23:57:11 +00:00
  • c3a20d421e GS/DX12: Fix recreating swapchain failing on vsync mode changes v2.7.73 TheLastRar 2026-01-27 23:57:11 +00:00
  • f03ab6f728 Deps: Bump ffnvcodec to 13.0.19.0 v2.7.72 TheLastRar 2026-01-27 00:05:29 +00:00
  • e9275d78b5 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-01-28 00:02:17 +00:00
  • 8ababb3890 GS/DX/VK: Properly align uniform buffers. v2.7.71 lightningterror 2026-01-27 14:24:54 +01:00
  • 422aba4b20 UI : rename fast boot option heading v2.7.70 Mrlinkwii 2026-01-27 00:24:47 +00:00
  • 045b9bbf40 GameDB: Add EE Nearest Rounding to Steambot Chronicles (Bumpy Trot) v2.7.69 wxvu 2026-01-23 21:53:00 -06:00
  • 1f519acf92 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-01-27 00:02:29 +00:00
  • 4aa49a917c 2 gs_date_test_only lightningterror 2026-01-09 00:57:18 +01:00
  • ce03337b28 GS/HW: Don't issue barrier/copy on date draw when only writing depth. lightningterror 2026-01-07 08:44:58 +01:00
  • 2301393a25 GS/TC: Further check and resize valids instead of deleting the target. gs_check_resize_valids lightningterror 2025-08-09 03:24:40 +02:00
  • ac9ebdecba GS/DX12: Check if D3D12GetInterface is supported first. v2.7.68 lightningterror 2026-01-25 01:34:51 +01:00
  • 1861394216 Qt: Fix shortcut creation when special folders have been moved. v2.7.67 Ariel Nogueira Kovaljski 2026-01-26 19:59:24 -03:00
  • 11cc884c96 [ci skip] PAD: Update to latest controller database. PCSX2 Bot 2026-01-26 16:03:38 +00:00
  • 5710c2740c GS/HW: Enable Z floor only when needed. v2.7.66 TJnotJT 2026-01-17 22:02:50 -05:00
  • ec96feb22e GS/HW: Use conservative depth for shader depth output. TJnotJT 2026-01-17 22:01:47 -05:00
  • a1173c53d3 GS/HW: Reduce barriers in triangle strips/fans. v2.7.65 TJnotJT 2026-01-19 21:43:11 -05:00
  • cc47b087f5 Bump peter-evans/create-pull-request in the ci-deps group dependabot/github_actions/ci-deps-78de88ff5d dependabot[bot] 2026-01-26 04:25:30 +00:00
  • ac0deff9b2 Memcard: Purge automatic save management v2.7.64 JordanTheToaster 2026-01-15 21:56:05 +00:00
  • 3ae707464c GS/HW: Ignore point draws for a single black pixel in the top left v2.7.63 refractionpcsx2 2026-01-12 16:30:50 +00:00
  • 00ef419023 GS/TC: Enhance depth clear behaviour to improve heuristics refractionpcsx2 2026-01-12 00:23:42 +00:00
  • 448a279cd4 GS/HW: Further improve clear behaviour refractionpcsx2 2025-12-15 01:04:05 +00:00
  • 70e13adfde GS/TC: Improve wrapping behaviour for inside target lookups refractionpcsx2 2025-12-14 12:56:20 +00:00
  • 25bc280818 GS/HW: Clear GS memory if not zero or target overwrite refractionpcsx2 2025-12-14 12:54:43 +00:00
  • 32e073002a [ci skip] CI/Linux: Fix contribute link TheLastRar 2026-01-25 18:55:48 +00:00
  • 911314e948 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-01-25 00:02:29 +00:00
  • a73fcb343c GS: Default to DX12 on NV/AMD. v2.7.62 lightningterror 2026-01-24 18:19:08 +01:00
  • 251b2960f8 Revert "GS/VK: Use the compute queues for present" v2.7.61 TheLastRar 2026-01-24 17:06:25 +00:00
  • 5bb99105c3 GS/HW: Clear downscale source on draw to avoid cross game corruption v2.7.60 refractionpcsx2 2026-01-24 15:13:52 +00:00
  • fa6e1b0949 GS/DX12: Don't end render passes on enhanced barriers. v2.7.59 lightningterror 2026-01-22 13:14:15 +01:00
  • 4297918ce2 cmake: remove Qt6::GuiPrivate dependency on WIN32 and APPLE v2.7.58 oltolm 2025-12-06 12:50:33 +01:00
  • 629a58469b [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-01-21 00:02:18 +00:00
  • 5ff1eed28c Deps: Add DX12 Agility SDK v2.7.57 TheLastRar 2026-01-17 14:32:01 +00:00
  • 4506ff1c46 GS/DX12: Use Enhanced Barriers API TheLastRar 2026-01-07 00:54:08 +00:00
  • 4daa455524 GS/VK: Fix the Nvidia present fix v2.7.56 TheLastRar 2026-01-20 19:53:04 +00:00
  • 433e99baec GS/VK: Hackfix impatient present on Nvidia v2.7.55 TheLastRar 2026-01-18 21:25:08 +00:00
  • a1ac6662d3 QT: Focus the main window when the DisplayWidget is focused to get its toolbar v2.7.54 Ty 2026-01-18 11:22:33 -05:00
  • bd20651605 GS/TC: Correct some preload behaviour on merging targets gs_preloadtargetadjust refractionpcsx2 2026-01-18 20:55:11 +00:00
  • a61feb5548 GS/HW: Modify the conditions for updating GPU CLUT to be as optimal as possible gs_gpuclutupdatefreq refractionpcsx2 2026-01-18 17:45:58 +00:00
  • 87366cda9d 3rdparty: Update rcheevos to 12.2.1 v2.7.53 JordanTheToaster 2026-01-17 15:39:33 +00:00
  • fac76b7776 Darwin: Don't pass MAP_ANON to mmap when file mapping and mmap ret -1. memory-card-destroyer-9000 Ty 2025-03-19 18:12:40 -04:00
  • df84785c9c Config: Delete an implicitly deleted operator overload. Ty 2025-03-17 18:19:28 -04:00
  • 8d6379ef9f Memory Cards: Use file memory mapping instead of explicit file I/O Ty Lamontagne 2025-01-12 17:51:15 -05:00
  • 835dd3e250 GS: Update draw count to be unsigned 64bit refractionpcsx2 2025-12-16 00:00:09 +00:00
  • b9efa87368 GS/HW: Only update GPU CLUT on target change or draw update refractionpcsx2 2025-12-15 23:28:09 +00:00
  • edb2b37a92 GS/HW: Use old hazard copy method when there's no multidraw or barriers v2.7.52 refractionpcsx2 2025-12-29 22:59:13 +00:00
  • 4462b3f91d GS/HW: Add detection for continuous possible vertical shuffles refractionpcsx2 2025-12-29 22:30:51 +00:00
  • 57ded8a022 GS/HW: Support offsetting for channel shuffle instead of copying refractionpcsx2 2025-12-29 12:51:50 +00:00
  • 304a7f9d30 GameDB: Add necessary fixes for MotoGP v2.7.51 refractionpcsx2 2026-01-09 10:01:50 +00:00
  • 73a09ffe6c GS/HW: Improve channel shuffle detection and use on 24bit sources refractionpcsx2 2026-01-09 09:05:05 +00:00
  • 4e5d7bd407 GS/TC: Delete empty target after height adjust v2.7.50 refractionpcsx2 2026-01-14 23:27:44 +00:00
  • 2a3452a489 GameDB: Remove Preload Frame from PachiPara as it just causes problems v2.7.49 refractionpcsx2 2026-01-15 04:18:05 +00:00
  • 2e7f951399 GS/HW: Fix up iRem CRC hack to be more accurate refractionpcsx2 2026-01-15 04:11:52 +00:00
  • efb66c1d37 GS/TC: Small optimization to local memory invalidation v2.7.48 refractionpcsx2 2026-01-16 00:55:18 +00:00
  • 6fc88a4499 GS/HW: Improve fog modulation accuracy in HW renderers refractionpcsx2 2026-01-16 00:53:43 +00:00
  • 238b29836e GS/TC: Only bilinearly scale render target if preserve_scale is not set v2.7.47 refractionpcsx2 2026-01-17 11:57:18 +00:00
  • 58cbb61aac GS/TC: Only bilinear filter depth scales refractionpcsx2 2026-01-17 10:40:33 +00:00
  • 2c7a168029 GS/HW: Properly scale depth up if required when native scaling is in use refractionpcsx2 2026-01-16 21:17:46 +00:00
  • bb4ee5f0fb GS/HW: Optimize source sizes when using CLAMP_CLAMP v2.7.46 JordanTheToaster 2025-12-19 00:07:29 +00:00
  • 1940fdb3d3 Revert "Qt: Patch for distinguishing left and right variants of shift/alt/ctrl keys" v2.7.45 RedPanda4552 2026-01-16 10:19:40 -05:00
  • bf269e1295 Revert "PAD: Fix hotkeys to differentiate between left and right keyboard keys" RedPanda4552 2026-01-16 10:15:43 -05:00
  • 262bbdae9f Translations: Fix BPM crash on Chinese Traditional v2.7.44 KamFretoZ 2026-01-16 21:54:49 +07:00
  • 6e5c228980 GS/DX12: Adjust partial depth copies. v2.7.43 lightningterror 2026-01-15 09:51:23 +01:00
  • 62d46797ca GS/DX11: Make sure source and destination rect matches for depth copies. lightningterror 2026-01-15 09:49:38 +01:00
  • 3b561be221 GS/TC: Do a shader copy/blit for depth textures when doing tc moves. lightningterror 2026-01-15 09:48:24 +01:00
  • d1e1e59059 [ci skip] Qt: Update Base Translation. PCSX2 Bot 2026-01-15 00:02:21 +00:00
  • d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 v2.7.42 SternXD 2026-01-12 05:18:12 -05:00
  • 82e5f80f11 GS/DX: Fix exclusive fullscreen potentially using wrong resolution v2.7.41 TheLastRar 2026-01-09 21:46:02 +00:00