68 Commits

Author SHA1 Message Date
SternXD
d983b2b066 Copyright: Change year from 2002-2025 to 2002-2026 2026-01-15 00:22:32 +01:00
TheTechnician27
23fd57f641 Copyright: Change year from 2002-2024 to 2002-2025 2025-01-20 05:07:26 +01:00
lightningterror
1b80f3aea2 Vif: Cleanup code a bit.
Const, casts, nullptr.
2024-11-25 14:02:59 +01:00
GovanifY
132431b7c8 headers: relicense to GPL-3.0+
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
Stenzek
71036c95a4 Core: ARM64 compatibility 2024-06-14 17:06:45 +10:00
Stenzek
d9abe10308 Misc: Remove explicit PCH include, switch to SPDX 2023-12-24 14:03:14 +10:00
refractionpcsx2
1f0a91c313 VIF: Fix VU Sync option infinite loop 2023-09-17 14:52:47 +01:00
Stenzek
512d24cea6 Misc: More build system cleanups
Set UTF-8 source file format globally.
Set permissive/compliance mode globally.
Get rid of include of base 3rdparty directory, be explicit.
Get rid of duplicated properties.
Get rid of leftover plugin property files.
2023-05-16 12:58:19 +01:00
refractionpcsx2
72ecb0fce3 VIF: use outer cast in VU cycle checks 2022-12-29 04:43:12 +00:00
refractionpcsx2
a10b0c5dc5 VIF: Make sure VU's are updated when waiting 2022-12-28 19:08:18 +00:00
refractionpcsx2
5321ca913e EE: Implement Instant DMA hack for some cache problematic games
Bump savestate version for new dma stall flag

[SAVEVERSION+]
2022-11-07 18:56:04 +00:00
TellowKrinkle
738c8cb630 Core: Remove trailing whitespace from all files 2022-09-16 00:52:28 -05:00
TellowKrinkle
f7476dfb63 Core: Replace alignment macros with alignas 2021-11-14 13:52:20 -06:00
refractionpcsx2
3f56414824 VIF/VU: Cleaned up VIF Stall behaviour, sync XGKick with Unpacks.
Also cleaned up a bunch of bad/old code
Fixed branches on E-Bit and M-Bit (VU0)
Fixed up VU Int behaviour with VU Instant on/off

Savestate bump
2021-09-12 16:12:31 +01:00
refractionpcsx2
678829a5b2 VIF: Don't rush finish VU programs, fixes remaining SPS in Shadowman 2020-12-13 23:17:07 +00:00
refractionpcsx2
7138769182 VU: Synchronise VU1, added speedhack for old behaviour 2020-12-13 22:02:37 +00:00
refractionpcsx2
ab0d785ab5 VIF: Don't start transfer if VIF1/0 is stalled
Fix missing VIF status check on MFIFO
2020-12-13 22:01:51 +00:00
refractionpcsx2
3d43293a5d DMA: Correctly emulate QWC 0 on NORMAL transfers 2020-12-02 20:00:02 +00:00
refractionpcsx2
b5e3fc97dc VIF: Set decoding status on VIF stall (#3683)
* VIF: Set decoding status on VIF stall

* VIF/GIF: Remove VIF Reset hack, Let GIF Unit reset queued path data (Except MTVU)
2020-09-14 23:28:55 +01:00
kozarovv
df79a17baa VU: Improve VU0/EE sync, Implement better M-Bit Handling, Fix VU program handing on VIF 2020-08-29 21:56:26 +01:00
refractionpcsx2
e04d86ad39 VIF MSCAL instructions wait on VU T-Bit stop (#3539)
* VIF MSCAL instructions wait on VU T-Bit stop
Fixes:
The Sims
Spiderman 3
Sharks Tale
Maybe some bits of Over the Hedge

* Removed Spiderman 3 patches

* Fix VIF DMA resuming when stalled on tag

* Remove warning which doesn't really need to be there anymore
2020-07-15 13:15:47 +01:00
refractionpcsx2
c009a95d68 Fix situation where a VIF IRQ triggers and the game triggers a STOP causing the IRQ to never trigger. (#3385)
Fixes Nitro Bike
2020-05-12 23:59:56 +01:00
Gregory Hainaut
4796803c33 pcsx2: Remove == true/false for boolean logic (#1556)
As discussed in #1553

Clang Tidy reports goes from 156 to 9.

Remain some macro in spu2x + a deadcode line
2016-09-10 20:08:14 +02:00
refractionpcsx2
c753f0d206 VIF-MFIFO: Fix for stalls on wait instructions, fixes Stuart Little 3
- VIF Waits for Path3 to flush, but it was firing before it had finished.
-Condition is much cleaner and less hacky now.
2015-06-27 22:47:44 +01:00
archshift
fb9c24b900 Removed using std::min/max from PCH 2014-08-14 14:55:52 -07:00
refraction
35b5e6a923 GIF:
-Implemented GIF_MODE Masking fixed the All Star Pro Wrestling series slowness/hanging.

DMA: 
-Standardize the IPU and SIF dma's to use the standard chain handling in hw.c, fixed up some DMA resuming stuff in the forementioned units, VIF, GIF and SPR.

-Added some warnings for DMA stall control which isn't implemented, hopefully somebody will find a game that does it so we can add/test it :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5915 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-26 22:34:02 +00:00
gregory.hainaut
48356e31b8 linux:
* use same path as game index db for cheats and cheats_ws
* install the new cheat zip file on cmake and debian installer 


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5850 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-01-26 18:00:14 +00:00
refraction@gmail.com
a1bc42fa92 VIF: Put in a check to make sure VIF doesn't break during a FIFO write.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5565 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-18 21:17:35 +00:00
refraction@gmail.com
c30f67b767 VIF/VU: Fixes for Everblue and Hitman 2 from r5404, details below. Savestate bump needed, sorry. Also fixed a copy/paste bug i noticed along the way in vif0FBRST.
Everblue: Slightly messy fix, not as nice as id hope, but it seems to work, we need to remember VU programs written to the VU so we can check if an unpack is modifying it.  This retains the behaviour of the Snowblind engines whilst fixing everblue.

Hitman 2: Our vif0/1VUFinish() routing which works in conjunction with the delays wasn't paying attention to if the VIF was stalled or not and reran it before the game wanted it to, now fixed.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5544 96395faa-99c1-11dd-bbfe-3dabce05a288
2013-02-05 00:42:44 +00:00
refraction@gmail.com
ac54bad33c VIF VU Execs: Fix for r5404 (the fabled Baldurs Gate fix). Need to check that when VIF ends there is no queued VU Exec left else it gets abandoned. Fixes freezing in Legends of Wrestling 2, possibly fixes the graphics on Warship Gunner 2
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5482 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-12-20 23:46:09 +00:00
refraction
159c4ba138 VIF: Fixed a bug which caused PATH3 masking to fail if there was an IRQ on the FlushA command while it needed to wait. Fixes Futurama Issue 1343
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5443 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-10-31 22:12:38 +00:00
refraction
d465c18228 More vif work to fix Shadowman 2 and improve the function of some parts. Gave vifstalled a more specific job and reasons for the stall. Also did some work with the irq offset, seperating it from the stalls.
Savestate bump needed.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5380 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-08-16 23:03:27 +00:00
refraction
b3f8c59cf4 -Bumped savestate version, forgot to do that in my last commit.
-Fixed a bug stopping GT4 running.
-VIF now waits if the VU is busy rather than spinning, causing huge slowdowns.
-Filled in some bits i missed

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5149 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 12:27:19 +00:00
refraction
d29a30c265 VIF: Reworked the VU delays in to scheduled events to simulate VU run time without killing Metal Saga or Fahrenheit. Adjusted the COP checks on the VU's to use the same method as the VPU_STAT is never set essentially so the VU is never "running".
Path3 Masking: Fixed a bug which caused persona 3 not to boot, previous a hack had been put in place to get around this.
VIF: Fixed a VIF error with the rare game Realta Nua, now goes through the prologue correctly. Game requires the EE timing hack to get rid of most of the noise (Path3 masking problem with new GIF unit, unfixable).

Expecting bugs, I will be monitoring this.


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5147 96395faa-99c1-11dd-bbfe-3dabce05a288
2012-04-07 01:48:34 +00:00
ramapcsx2
54688f1f98 Reverted r4942 as some games need this to work..
Fixes Metal Saga menus and should fix Fahrenheit, too.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4962 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-11-07 16:08:30 +00:00
refraction
702f71d5f1 VIF: Removed the vu cycle counting craziness mentioned in r4941 comments. It was intended to pretend if the VU "ran" for longer than the VIF did, but it didn't really change a lot :P
Savestate version bump again

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4942 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-18 18:16:27 +00:00
ramapcsx2
d3f286e120 Fixed pretty bad bug of us counting cycles only for one VIF when the system has 2.
Also added a couple important global variables to be savestated (breaks old state compat).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4941 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-10-15 10:45:31 +00:00
refraction
c368a6a422 Updated the FFX Video Fix, should work again now. Added DMA End log messages to DMA logging. Hopefully one day someone will reverse engineer the FFX video code so we can see if we are really doing something really wrong or if the code is just dire >.<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4354 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-02-24 11:07:13 +00:00
refraction
abf620141b Added some extra "how much in VIF fifo" checks, removed a silly one, fixes Gungrave
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4241 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-21 16:24:54 +00:00
refraction
07bb54acc4 Fix for GTC Africa Jerkyness (Placement issue), Fix for Aura for Laura demo causing graphical errors, was multiplying VU Cycles by BIAS twice, not really clever :P
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4239 96395faa-99c1-11dd-bbfe-3dabce05a288
2011-01-21 15:17:29 +00:00
refraction
d87d13e155 -Fix for killzone.
-Did same code for VIF0 just to standardize things a little.

If this breaks anything let me know, and make sure it is this revision please.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4013 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-11-11 21:48:55 +00:00
Jake.Stine
003da7d287 MAJOR: All new hwRead and hwWrite handlers (expect regressions). Details:
* Writes via 16 and 8 bit ops now use 32-bit read/modify/write operations by default; which should enable nearly complete support for all such operations (instead of the formerly spotty coverage before).
 * Eliminated almost all former 8/16-bit specific register operations.  All code shares the same 32 bit handlers now.
 * Completely revamped the developer trace logs for hardware registers!  *ALL* registers are logged now, complete with address, name, and value being read/written (and nicely formatted!).
 * Handlers are now fully page-based using templated functions (minor speedup)


git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3704 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-31 05:22:26 +00:00
Jake.Stine
8375b0a989 Refactoring:
* Added __fi and __ri, which are abbreviations for __forceinline and __releaseinline.
 * Added some static qualifiers to functions in mVU, MMI ops, and others where appropriate.
 * Removed some unnecessary __fastcall qualifiers (since GCC gets funny sometimes when you combine __fastcall and inlining).
 * Made _1mb, _16mb, _1gb values common to all emulation code (moved from newVif/mvu to Common.h) -- they're useful! :)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3624 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-09 04:10:38 +00:00
Jake.Stine
912872af80 Introducing a mostly revamped Tracelog and Console log system. Various console log sources can now be toggled on/off on the fly, allowing end users to enable more verbose logging when they encounter problems. Both console and trace sources can be given automatic prefixing.
DevNotes:  DevCon logs are now available in *Release* builds as well as Devel builds, and can be enabled from the Console window's "Sources" menu.  They are disabled by default in Release builds, and are always enabled regardless of the ini setting in devel builds.  Debug logs are still strictly available in debug builds only.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3609 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-08-06 05:46:09 +00:00
refraction
25887c62ee -Sorted some VIF problems causing unknown vifcmd errors (Enter the Matrix)
-Fixed up some path3 masking stuff, trying a slightly different approach too.

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3349 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-30 00:55:22 +00:00
refraction
4186201f3b Fix for Beyond Good and Evil (maybe Raving Rabids too), added a couple of bits of logging for 8 and 16 bit reads.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3328 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-27 15:34:04 +00:00
arcum42
06e4ae00b2 pcsx2: A bit of cleanup.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3307 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-25 23:13:41 +00:00
refraction
26fece9510 Summary of fixes
Games
- Resident Evil Dead Aim flickering graphics fixed.
- Flatout games should now boot everytime (instead of randomly)
- Sega Superstar Tennis flashing fixed
- Destruction Derby graphics fixed (NTSC confirmed, PAL unsure)
- Tenchu Fatal Shadows flickering textures fixed, Issue 748
- Spyro Hero's Tail should boot again, Issue 746

General Info
- General reworking of the GS paths with all paths prioritizing more correctly.
- XGKICK can stall if another GS transfer is in progress
- Major reworking of Path3 masking, could still be combined with normal Path3 transfers, but lets get it working first :P
- Taken in to account a few conditions which could have caused VIF to lock up/crash when stalling on ends.
- Unreversed GIF and SPR and VIF so its the normal way round
- all DMA paths should now resume correctly after being stopped by hardware
- GIF FIFO now actually transfers stuff :P
- VIF CMD's simulated by the length of the interrupts at the end.

Phew, i think that's everything :S

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3274 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-06-22 23:10:40 +00:00
Jake.Stine
70d47bf240 Copyright 2010 : PCSX2 and plugins! (notable exception: didn't update copyright info in any Gabest plugins)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2937 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-05-03 14:08:02 +00:00
sudonim1
4457fe40fc Removed all trailing whitespace in *.c *.cpp *.h because it irritates me.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2897 96395faa-99c1-11dd-bbfe-3dabce05a288
2010-04-25 00:31:27 +00:00