RedPanda4552
bf269e1295
Revert "PAD: Fix hotkeys to differentiate between left and right keyboard keys"
...
This reverts commit 3e87bec0c0 .
2026-01-16 12:55:41 -05:00
lightningterror
6e5c228980
GS/DX12: Adjust partial depth copies.
...
Check if depth copies are supported first.
If depth copies aren't supported fallback to doing full depth copies, also make sure source and destination rects match.
2026-01-16 03:45:06 +01:00
lightningterror
62d46797ca
GS/DX11: Make sure source and destination rect matches for depth copies.
2026-01-16 03:45:06 +01:00
lightningterror
3b561be221
GS/TC: Do a shader copy/blit for depth textures when doing tc moves.
...
dx11 doesn't support partial depth copies.
dx12 supports depth copies with Programmable Sample Positions tier 1 and up.
Add missing osd copy counts for moves.
We can just do blit for all since performance is the same.
2026-01-16 03:45:06 +01:00
SternXD
d983b2b066
Copyright: Change year from 2002-2025 to 2002-2026
2026-01-15 00:22:32 +01:00
TheLastRar
82e5f80f11
GS/DX: Fix exclusive fullscreen potentially using wrong resolution
2026-01-15 00:20:58 +01:00
refractionpcsx2
0244cde98d
GS: Correct GS to GS direction check and simplify
2026-01-15 00:19:25 +01:00
TheLastRar
d75612e4c9
GS/VK: Fixes to queue creation
2026-01-15 00:19:11 +01:00
SternXD
cbfc838aab
FullscreenUI: Remove unnecessary menu scrollbars, standardize dialogs, and improve textboxes
2026-01-14 03:34:20 +01:00
TheLastRar
6a760e05a8
GS/VK: Use the compute queues for present
2026-01-13 19:41:36 -05:00
oltolm
5278477de9
GS: remove unused function BitCast
2026-01-13 19:41:05 -05:00
oltolm
0da84c2c69
Misc: use concepts instead of SFINAE
2026-01-13 19:41:05 -05:00
Ziemas
ad6d0f7a6b
EE JIT: Fix LUT weirdness
2026-01-13 19:37:18 -05:00
SternXD
3e87bec0c0
PAD: Fix hotkeys to differentiate between left and right keyboard keys
2026-01-13 19:35:57 -05:00
refractionpcsx2
eec3951315
GS/TC: Check format matches on invalidation rect translation
2026-01-14 01:20:08 +01:00
lightningterror
e5119e8ef2
Qt/FSUI: Mark DX11 as Legacy.
2026-01-14 01:19:38 +01:00
refractionpcsx2
4e6b6904cb
GS: Improve PCRTC offset wrapping and simplify some deinterlacing
2026-01-13 07:54:37 +01:00
refractionpcsx2
4e1975ec80
GS: Fix copy/paste typo in TextureMinMax calculation, clean up code
2026-01-13 04:11:49 +01:00
PCSX2 Bot
2e12b2ee0a
[ci skip] Qt: Update Base Translation.
2026-01-13 02:26:57 +01:00
refractionpcsx2
be5e98b47f
GS/HW: Small improvement to texture shuffle heuristics
2026-01-12 13:49:15 +01:00
KamFretoZ
3e8c2ef9a9
FSUI: Adds more icons
2026-01-12 12:05:17 +01:00
KamFretoZ
213569f3d7
Deps: Remove version number from fontawesome
2026-01-12 12:05:17 +01:00
refractionpcsx2
89c7463eb5
GS: Correct scaling of image for screenshots when Bilinear Sharp is enabled
2026-01-12 09:24:21 +01:00
TheLastRar
ee15846dd4
USB: Fix missing Train Mascon case warning
2026-01-11 16:45:05 -05:00
Ty
de03d2f672
Debugger: Properly reset the breakpoint skip first when skipped
2026-01-11 14:32:21 -05:00
refractionpcsx2
61280a945d
GS/HW: Tweak Native Scale Upscaled to work in more scenarios
2026-01-11 09:36:00 +01:00
refractionpcsx2
06307abd03
GS/HW: Only enable depth writes/floor calculation if depth is output
2026-01-11 02:36:55 +01:00
refractionpcsx2
daf735b047
GS/HW: Floor depth writes to improve Z testing
2026-01-11 02:36:55 +01:00
JordanTheToaster
f591c88aff
GS/HW: Add Limit 24 Bit Depth Hack
2026-01-10 15:53:25 -05:00
refractionpcsx2
ca47a08882
GS: Fix up adding GS_to_GS transfers to the draw_transfers list
2026-01-10 15:50:59 -05:00
refractionpcsx2
92adacf99e
GS: Disallow flipped GS->GS transfer when destination overwrites source
2026-01-10 15:50:59 -05:00
JordanTheToaster
43e5ec25ab
microVU: Ignore MAC flags in block match if not required
2026-01-10 15:49:57 -05:00
KamFretoZ
1018b75847
DiscordRPC: Simplify Game Icon Retrieval
2026-01-10 15:49:45 -05:00
Ty
40b1b9b717
Qt: Add an EE SIO RX input textbox to the log window
2026-01-10 15:46:59 -05:00
Ty
a3b817cb1f
Core: Use deque for EE SIO RX/TX FIFOs
2026-01-10 15:46:59 -05:00
TheLastRar
50a9568d65
GS/DX12: Backport DATE stencil one single pass from DX11/VK
...
Co-Authored-By: lightningterror <18107717+lightningterror@users.noreply.github.com >
2026-01-09 03:36:58 +01:00
KamFretoZ
2e60a1d081
Qt: AMOLED theme refresh
2026-01-08 20:18:11 +01:00
oltolm
967987b25f
GS, UI: use u32 instead of s32 for width and height
2026-01-07 14:15:00 +01:00
Florin9doi
ea963ffd72
USB: Train Mascon and Master Controller emulation
2026-01-06 20:18:15 +01:00
lightningterror
bd9dcbe441
GS/D3D: Default to DX12 on older GCN amd cards.
2026-01-06 20:09:04 +01:00
TheLastRar
38883e8df4
GS/DX12: Use cmdlist parameter for read depth transitions
2026-01-06 20:08:02 +01:00
RedPanda4552
4a1d9d31d0
Achievements: Store token to separate ini
2026-01-04 13:56:14 -05:00
Ty
1bdd7d2352
FSUI: Don't show the name if it equals the displayname when listing
2026-01-04 13:49:18 -05:00
SternXD
7b98259ea1
FullscreenUI: Update auto mapping to include device names with display names
2026-01-03 23:59:57 -05:00
Ty
ee8166d1fe
Debugger: Check PC instead of cycles when stopping for a breakpoint
2026-01-03 10:14:21 -05:00
TheLastRar
43e073a18d
GS/DX12: Fix validation errors when depth testing and sampling
2026-01-01 01:20:13 +01:00
TheLastRar
1fdc000815
GS/DX12: Don't move to next command list until after wait
2025-12-29 17:04:28 +01:00
TheLastRar
3a57bb46ab
GS/DX12: Correct descriptor allocation error messages
2025-12-26 16:20:43 +01:00
TheLastRar
2cb75e60b3
GS/DX12: Free from correct descriptor heap in error handling
2025-12-26 16:20:43 +01:00
TheLastRar
600ac6ec4f
GS/DX12: Always require barrier of feedback read
2025-12-24 21:13:31 +01:00