* Improved console window behavior during startup and shutdown (also fixes minor threading issues)
* Added better failsafes for avoiding "rouge" pcsx2 processes left behind when wxWidgets would fail to "notice" window closures properly.
* Database loader is now thread-safe and cleans itself up properly on exit.
* Added some handy enumeration tools for the gamefixes (prep work for making them commandline controllable).
* ... and more prelim commandline work! (actual functional implementations coming very soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3212 96395faa-99c1-11dd-bbfe-3dabce05a288
* Major bugfix to the startup/user path settings code (should fix issues some people were having when trying to run multiple copies of pcsx2 from different folders).
* Various bugfixes to panel appearances
* Win32: "stdio" console output now redirects to theVisual Studio Debug Output window, since Stdout is generally useless on windows.
Emulation:
* Removed the IOP SIF hack since it never did what I was hoping it would do anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3176 96395faa-99c1-11dd-bbfe-3dabce05a288
* MemoryCard -> memory card (bositman's decree!)
DevNote: pxE() macro is replaced by many pxE_* macros for specific types of message uses. See code comments for pxE_Panel, pxE_Tooltip, etc for details.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3125 96395faa-99c1-11dd-bbfe-3dabce05a288
So far I've added the tri-ace gamefix to all tri-ace games i know in the database.
The other gamefixes just need to be added to the games in the database (pcsx2 already has the support to load the other gamefixes)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@3038 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added versioning info to savestates! (along with some other bugfixes)
* Simplified the Boot and System menus -- removed the old Skip BIOS hack and replaced it with the new BOOT2 injection method (which is considered hack-free at this time).
* Removed lots of UI deadlock gotchas.
* Some new confirmation dialogs and better error handling.
* Implemented an exclusive SysExecutor thread, which serves the purpose of executing system/VM commands and events in uninterrupted order (including suspend, resume, savestates, etc.)
* ... and probably broke linux!
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2911 96395faa-99c1-11dd-bbfe-3dabce05a288
* Configuration panels are all modal-less now, so that you can open the config panel and leave it open while running games.
* Handful of thread sync improvements.
* Fixed on-the-fly interpreter/recompiler configuration.
* Fixed plugin hotswapping (mostly works, but still a little funny at times)
* All new assertion dialogs and popup message handlers.
* RecentIsoList defaults to 12 instead of 6
Dev Notes:
* I had to create a new set of assertion functions called pxAssume*. Originally I hoped to avoid that complexity, and just use a single one-assert-fits-all case, but turned out blanketly using __assume() for all assertion cases wasn't reliable.
* wxGuiTools: Replaced the operator, with operator& -- the latter has proper order of precedence, the former required () to scope correctly. >_<
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2339 96395faa-99c1-11dd-bbfe-3dabce05a288
* Removed some hacks from cpuDetectInit's use of cpuId.
* Improved assertion checking for thread affinity.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2327 96395faa-99c1-11dd-bbfe-3dabce05a288
* Better error handling for when sVU fails allocating memory at a specific location (should fail less).
* Partial support for detecting and handling non-SSE2 machines with some grace.
* Improved sVU's allocation chances with a second try at another randomish address (and removed alloc fail spam from the console -- only logs on complete fail now).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2321 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added support for indentation, as a replacement for using \t (options include methods SetIndent and Indent, and a ConsoleIndentScope class for scoped indentation of a block of WriteLns.)
* Use of Indent() as a modifier (the abstraction optionally allows use of indentation methods besides \t, if ever needed).
* Minor header file cleanups: wxWidgets standard headers are now always first in PrecompiledHeader.h files (is recommended due to cross platform setup code by wx).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2198 96395faa-99c1-11dd-bbfe-3dabce05a288
* Added more colors!
* VM's EE/IOP logs (the ones that come from the emulated games themselves) are colored accordingly: EE are faint cyan, IOP are faint yellow. They're intentionally "hard to read" because 99% of the time they're meaningless trivia (but still cool since it's what the actual devs would have used for developing the games!).
Dev Notes:
* Removed Console.Status (specify blue/green colors manually if you want them).
* Renamed Console.Notice to Console.Warning.
* I changed the overloads so that both char* and wxChar* versions work like printf now (no need to use wxsFormat when working with unicode strings). I also removed wxString& versions of the overloads. This should (I hope) also be an easier port to wx2.9 or 3.0, when that time comes.
* Default log color is now black instead of gray; typically you'll want to manually specify Color_Gray when doing high volume logging (like the EErec's block tracking in debug builds).
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2091 96395faa-99c1-11dd-bbfe-3dabce05a288
* Exception/Signal handling now uses an EventSource, so that multiple handlers can be registered. This is in preparation for (eventual) more complete MIPS TLB support in the VTLB memory model.
* Improved code isolation, so that recompiler-specific code is primarily in iR5900-32.cpp (cleans up Counters.cpp and SysCoreThread.cpp)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2063 96395faa-99c1-11dd-bbfe-3dabce05a288
* Completely new assertion macros: pxAssert, pxAssertMsg, and pxFail, pxAssertDev (both which default to using a message). These replace *all* wxASSERT, DevAssert, and jASSUME varieties of macros. New macros borrow the best of all assertion worlds: MSVCRT, wxASSERT, and AtlAssume. :)
* Rewrote the Console namespace as a structure called IConsoleWriter, and created several varieties of ConsoleWriters for handling different states of log and console availability (should help reduce overhead of console logging nicely).
* More improvements to the PersistentThread model, using safely interlocked "Do*" style callbacks for starting and cleaning up threads.
* Fixed console logs so that they're readable in Win32 notepad again (the log writer adds CRs to naked LFs).
* Added AppInit.cpp -- contains constructor, destructor, OnInit, and command line parsing mess.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1950 96395faa-99c1-11dd-bbfe-3dabce05a288
* Rewrote Savestate code, fixed lots of stuff in PersistentThread, and renamed most "Emu"s to "Sys".
* Removed wxScopedPtr and whipped up our own ScopedPtr that doesn't use boost's fail-style function names (and made it more thread-safe).
* Handling exceptions across threads: Added Clone() and Rethrow() methods to BaseException, and added a Rethrow() to PersistentThread.
* Go rid of AppInvoke macros (those were nasty!)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1929 96395faa-99c1-11dd-bbfe-3dabce05a288
Dev Note: EmuConfig is now *const*, and can *only* be modified by a call to ApplySettings(), which itself cannot be called from its own thread. This protects against accidental thread-unsafe on-the-fly settings changes. Amazingly we had only one such settings change in the existing trunk. I fixed it ;)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1903 96395faa-99c1-11dd-bbfe-3dabce05a288
Projects: Removed FrameworkVersion descriptor, don't think it matters for C++ code. Removed all translation files, since they're grossly out-dated and need to be remade anyway.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1894 96395faa-99c1-11dd-bbfe-3dabce05a288
* Lots of crashfixes and threading rules compliance (like using wxYield instead of ProcessPendingEvents)
* Killed off some memory corruption
* Better error handling and reporting
* Much speedier suspend/resume during emulation
* Revamped entire savestate system to use a RIFF-style file format (untested, will work on it soon)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1832 96395faa-99c1-11dd-bbfe-3dabce05a288
MemoryCard / Multitap Renovations:
* Memorycards should now support multitap (somewhat untested)
* Implemented a memorycard plugin interface, using the new API defined in PluginCallbacks.h (still prelim and hackish)
* Memorycard settings are saved to ini!
* Multitap is now controlled by PCSX2 instead of the pad plugin (which means no multitap until we implement the gui toggles to enable it)
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1817 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a bug in how I was (not) handling pthreads return codes. It's errno you need to check, *not* the function's return value. ;)
* Changed MTGS over to use the pthread_cleanup api.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1779 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed a deadlock in thread cancellation.
* Muted some folder warnings when running pcsx2 for the first time.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1778 96395faa-99c1-11dd-bbfe-3dabce05a288
* Moved some files around in an attempt to improve CoreEmu and UI separation.
* Major upgrade to the UI's handling of savestates
* Maintenance work to the C++ exception handling
* Some improved error handling and message popups here or there
git-svn-id: http://pcsx2.googlecode.com/svn/branches/wxgui@1714 96395faa-99c1-11dd-bbfe-3dabce05a288
* Fixed like a gazillion bugs in the new CDVD system; memory corruption, memory leaks, failed resets, and who knows what else.
* New commandline parameters!! Added -skipbios/-nodisc/-usecdvd/-elf [file] options, intended replacements for the now obsolete -bootmode (bootmode should still work as it used to).
* fixed a bug that kept -help from working, and updated -help to display all the new command lines.
* -nogui command line now causes PCSX2 to close on escape, instead of escaping back to the GUI.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@1684 96395faa-99c1-11dd-bbfe-3dabce05a288