SternXD
d983b2b066
Copyright: Change year from 2002-2025 to 2002-2026
2026-01-15 00:22:32 +01:00
KamFretoZ
213569f3d7
Deps: Remove version number from fontawesome
2026-01-12 12:05:17 +01:00
chaoticgd
0ce312c1c3
GameDB: Fix infinite loops caused by UB when YAML parsing fails
2025-10-30 14:02:55 -04:00
Silent
815d7b2967
rapidyaml: c4 namespace is an implementation detail, use ryml instead
2025-08-09 18:34:16 -04:00
TheLastRar
888e024d0c
3rdparty: Update FontAwesome to 6.7.2
...
Co-Authored-By: KamFretoZ <14798312+kamfretoz@users.noreply.github.com >
2025-07-05 20:01:42 -05:00
TheTechnician27
23fd57f641
Copyright: Change year from 2002-2024 to 2002-2025
2025-01-20 05:07:26 +01:00
TheLastRar
de9d08075e
Misc: Don't use deprecated fmt/core.h header
2025-01-17 04:35:29 +01:00
KamFretoZ
424951e1bb
Logging: Adjust the formatting to be more consistent
2024-12-28 11:25:26 -05:00
GovanifY
132431b7c8
headers: relicense to GPL-3.0+
...
also update to 2024 while i'm at it
2024-07-30 17:17:13 -04:00
TheTechnician27
84fe413635
GameDB: Ensure NativeScaling doesn't nag users at native res
2024-07-17 15:01:07 -04:00
refractionpcsx2
1d46ec2059
UI: Add new UI upscaling fix for Native Scaling
2024-06-17 22:25:33 +01:00
lightningterror
f565da6c58
GameDB: Make sure hw renderer is running for hw renderer OSD messages.
2024-06-16 21:25:26 +02:00
JordanTheToaster
f3776fa886
UI: Rename Wild Arms hack
2024-06-14 21:01:13 +01:00
Stenzek
5c59288b39
3rdparty: Move rapidyaml v0.6.0 in-tree
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Also c4core v0.2.0, fast-float v6.1.1.
2024-06-11 11:30:45 +10:00
lightningterror
932474a7d6
GameDB: Adjust mipmap and trilinear behavior.
2024-05-21 10:45:02 +02:00
Stenzek
12a0644315
Misc: Pass most string_views by value instead of reference
2024-05-17 11:57:38 +10:00
Stenzek
413ba09ee0
Config: Replace FpuNegDivHack with eeDivRoundMode
2024-01-07 21:42:18 +10:00
Stenzek
9d49015c0c
Common: Purge pxEnum macros
2023-12-27 13:55:35 +10:00
Stenzek
308f8c5112
x86emitter: Abstract MXCSR into a general FPControlRegister type
2023-12-27 13:55:35 +10:00
Stenzek
d9abe10308
Misc: Remove explicit PCH include, switch to SPDX
2023-12-24 14:03:14 +10:00
Stenzek
47a65ce01e
Misc: Slim down PCH
2023-12-24 14:03:14 +10:00
Stenzek
76f36b780c
StringUtil: Replace StartsWith/EndsWith with C++20 equivalents
2023-12-24 14:03:14 +10:00
Stenzek
5338a4f17c
GS/HW: Add 'Align To Native' HPO mode
2023-12-10 15:32:01 +10:00
TellowKrinkle
37aa481dd0
GameDB: Add name-sort and name-en fields
2023-10-15 01:11:35 -05:00
Stenzek
93a4e67813
Host: Remove resource read wrappers
...
No more wx, no need to abstract this.
2023-10-01 17:45:54 +10:00
Víctor "IlDucci
8c452288f4
UI: Changes for translators ( #10038 )
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* UI: Changes for translators
- Added numbers to all strings with more than one {} so translators who might not know that they can move those variables can, in fact, move them around the string.
- Tagged a number of untranslatable strings in Big Picture. Keep in mind that these are the strings that actually exist within the FullscreenUI.cpp file, as there's a number of those strings that do not seem to be taken from there (I do not know from where, though, so I'm leaving those out of scope). The FSUI_XSTR names have been added by guesswork, so more expert eyes are required.
- Ran the generate_fullscreen_ui_translations script, which removes that "Quick Save Slot" string that was inherited from DuckStation for Android.
- The "Trigger" text needs to be flagged as translatable, but I can't do that right now. That needs someone who knows better.
* Adding corrections by Stenzek.
2023-09-29 20:22:04 +10:00
lightningterror
827fb7fa82
GameDB: Remove Target Partial Invalidation from the db code.
2023-08-24 15:41:58 +01:00
lightningterror
1ab909addc
Config/gamedb: Remove screen fix from config entirely.
...
No longer needed.
2023-08-11 13:14:19 +01:00
refractionpcsx2
e488e74313
UI: Fix minor typo
2023-07-27 20:25:17 +01:00
Stenzek
3692d7d090
GS/HW: Extend bilinear dirty upscale fix to force nearest
2023-07-26 13:21:35 +10:00
Stenzek
73f903f402
GameDatabase: Add hash database parse/lookup
2023-07-23 19:09:31 +01:00
Stenzek
296dcccd81
Misc: Fix a bunch of issues preventing C++20 compilation
2023-07-20 21:23:31 +10:00
Stenzek
dcd0a1f002
GS/HW: Add render fix for complex moves
...
And use it to fix Growlanser.
2023-07-09 17:42:21 +10:00
Stenzek
48cfe9ca73
Config: Make SpeedHack a scoped enum
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And get rid of the redundant "SpeedHack" suffix on all values.
2023-07-08 14:28:30 +10:00
Stenzek
2ae78f6e2f
Misc: Clean up the last places exceptions were used
2023-06-30 21:37:44 +10:00
refractionpcsx2
1458511756
Config: Don't apply upscaling fixes from GameDB in native
...
Also removed some stuff we no longer need
2023-06-24 04:49:44 +01:00
RedPanda4552
0a58783a86
Translations: Fix missing context marker on Manual Hardware Fixes string
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Fixes CTD when OSD messages print
2023-06-20 21:19:07 +01:00
Stenzek
c06bc16b22
Misc: Mark core strings for translation
2023-06-20 22:46:00 +10:00
Stenzek
36c27188a4
VMManager: Refactor and improve boot process
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[SAVEVERSION+] VM struct changes.
- Serial/title is now linked to disc, instead of running ELF.
- Save states can be created during BIOS boot.
- Patches now apply based on the executing CRC, and only after the
entry point starts executing (fixes multi-game discs).
- Add "Fast Forward Boot" option.
- Split achievements download and activation, downloads occur on
initialization, but are not activated until after the ELF loads.
- Prevent HostFS access while in PS1 mode.
- Remove multiple sources of truth for ELF/CRC/etc.
- Move ELF state from global scope to VMManager.
- Prevent game fixes and hw fixes being active while booting game.
- Simplify game update.
- Flush recompilers after ELF loads. No point keeping boot code around
which gets overwritten.
2023-06-17 17:38:43 +10:00
Stenzek
40bd19ccbb
VMManager: Move unknown serial print to UpdateRunningGame()
2023-06-09 00:59:16 +10:00
Stenzek
81da9fb5a4
Patch: Add new toggleable cheat and patch interface
2023-05-31 16:38:14 +01:00
Stenzek
33b2f6331c
GS/HW: Allow auto flush to be applied only to sprites
2023-04-26 16:00:59 +01:00
Stenzek
4cbdbaabdb
GS/HW: Add NativePaletteDraw upscaling fix
2023-04-01 15:45:14 +01:00
Stenzek
ebeb646e4d
GS/HW: Relax CPU sprite render requirements further via levels
2023-03-28 11:21:47 +01:00
TellowKrinkle
a59f95317a
Core: Use auto for ryml noderefs
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The return type switched between 0.4 and 0.5, so this will be compatible with both
2023-03-18 17:28:30 -05:00
refractionpcsx2
2b49614df9
GS-HW: Don't bilinear dirty rects by default, added as upscale hack.
2023-03-18 17:07:29 +00:00
refractionpcsx2
f0d5d21e64
GS-Config: Remove remnants of the WrapMem setting.
2023-03-12 15:11:29 +00:00
Stenzek
ad05193916
GameDatabase: Fix recommended blending message
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It was reading from the GS thread copy instead of the CPU thread config.
2023-03-09 12:44:21 +01:00
Stenzek
7df189ced4
GameDB: Add PCRTC and blending HW fixes
2023-03-03 15:33:47 +00:00
Stenzek
64b38e5a4a
GS/HW: Add "Merge Targets" texture-in-RT mode
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Can take several targets from the cache, and create a combined/merged
source from them.
Fixes shadow maps in Destroy All Humans.
2023-03-01 21:13:37 +00:00