TJnotJT
a1173c53d3
GS/HW: Reduce barriers in triangle strips/fans.
...
Account for triangles forming non-overlapping quads in triangles strips/fans.
2026-01-26 11:57:20 +01:00
refractionpcsx2
448a279cd4
GS/HW: Further improve clear behaviour
2026-01-26 03:19:49 +01:00
refractionpcsx2
57ded8a022
GS/HW: Support offsetting for channel shuffle instead of copying
2026-01-17 19:48:01 +01:00
SternXD
d983b2b066
Copyright: Change year from 2002-2025 to 2002-2026
2026-01-15 00:22:32 +01:00
refractionpcsx2
0244cde98d
GS: Correct GS to GS direction check and simplify
2026-01-15 00:19:25 +01:00
refractionpcsx2
4e6b6904cb
GS: Improve PCRTC offset wrapping and simplify some deinterlacing
2026-01-13 07:54:37 +01:00
refractionpcsx2
4e1975ec80
GS: Fix copy/paste typo in TextureMinMax calculation, clean up code
2026-01-13 04:11:49 +01:00
JordanTheToaster
f591c88aff
GS/HW: Add Limit 24 Bit Depth Hack
2026-01-10 15:53:25 -05:00
refractionpcsx2
ca47a08882
GS: Fix up adding GS_to_GS transfers to the draw_transfers list
2026-01-10 15:50:59 -05:00
refractionpcsx2
92adacf99e
GS: Disallow flipped GS->GS transfer when destination overwrites source
2026-01-10 15:50:59 -05:00
TJnotJT
3a7489b2cc
GS: Fix typos in GSState::EarlyDetectShuffle().
2025-12-07 07:20:14 +01:00
refractionpcsx2
e0e6b0d9a5
GS: Mask GS regs on dirty checks.
...
This is kind of avoiding an optimization bug with MSVC in 2022, but may also reduce false dirtying if a game is writing to the pad area
2025-11-29 05:08:01 +01:00
TJnotJT
580218d495
GS: Do scissor test in autoflush handler.
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The autoflush handler is called before the scissor test in the vertex kick.
To save some work and prevent unnecessary autoflushes, do the scissor test
in the autoflush handler also.
2025-11-29 04:55:03 +01:00
TJnotJT
519f280fa5
GS: Early detection of shuffles in vertex kick to prevent autoflushing.
2025-11-29 04:55:03 +01:00
TJnotJT
a33ee13bb4
GS: Add LOD checking to HandleAutoflush().
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Only enabled when the draw might use mipmapping.
2025-11-29 04:55:03 +01:00
TJnotJT
0c70cc7e5a
GS: Add checking of multiple LODs to IsAutoFlushDraw().
2025-11-29 04:55:03 +01:00
TJnotJT
be1af0cd0f
GS: Allow dumping draw/frames stats.
2025-11-16 21:26:10 +01:00
TJnotJT
8508ebb7d3
GS/HW: Remove legacy code for changing RT from depth to color in TC invalidation.
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Co-authored-by: refraction
2025-11-15 16:56:57 +01:00
TJnotJT
5445cb516a
GS: Handle zero clears separately in transfer dump.
2025-10-24 21:40:37 -04:00
TJnotJT
4d93285ca2
GS: Use triangle quad detection in primitive overlap detection.
...
Coauthored-by: TellowKrinkle
2025-10-09 03:26:08 +02:00
TJnotJT
7f0d287512
GS: Refactor drawlist saving for full barrier multidraw.
...
Get drawlist when needing full barriers and API doesn't support texture barrier.
Make drawlist computation lazy (only computed when will be used).
When API does not provide barriers get bbox of batched draws.
2025-09-30 05:53:59 +02:00
TJnotJT
eb42ce3343
GS: Add prim class name in vertex dump for better readability.
2025-09-25 03:55:06 +02:00
TJnotJT
c50c24e3c9
GS: Adjust spacing in vertex dump for better readability.
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Space between each primitive in the vertex list.
Extra space for negative X, Y, U, V coordinates.
Avoid double blank lines after vertex list.
2025-09-25 03:55:06 +02:00
TJnotJT
ab85d759b0
GS: Add fog coefficient to the vertex dump.
2025-09-25 03:55:06 +02:00
TJnotJT
f83e11892b
GS: Add dumping of transfer bitmaps.
2025-09-16 14:02:10 +02:00
TJnotJT
a8c549baee
GS: Refactor duplicated debugging code in HW/SW renderer.
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Specifically, code for dumping the draw information (vertices, registers, transfers).
2025-09-16 14:02:10 +02:00
TJnotJT
13142dd31d
GS: Add memory transfers dumping as a text file.
...
In addition to vertices and registers, dumps the memory transfers that occurred just before the draw. Helps with debugging.
2025-09-16 14:02:10 +02:00
TJnotJT
ed5c364603
GS: YAML dumping of vertices.
2025-09-16 14:02:10 +02:00
lightningterror
4a59a80f1d
GS: Cleanup some casts, nullptr check, compare warning.
2025-08-28 17:42:46 +02:00
TJnotJT
657d20d36e
GS: Small fix/addition to info dumping.
2025-08-16 03:22:27 +02:00
TJnotJT
26b6394b67
GS: Use std::array for fixed size array.
2025-07-27 12:56:10 -04:00
TJnotJT
fc4407aaef
GS: Add secondary vertex buffer for copy/modifying vertices.
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Currently only used in HW renderer to fix vertices for provoking-first-vertex APIs.
2025-07-19 02:39:01 +02:00
TJnotJT
59415542ff
GS: Remove all usage of provoking first/flat swapped in early pipeline.
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Removes said usage from GSState and GSVertexTrace (and helper classes). The end goal is to support first-vertex-provoking APIs in GSRendererHW instead of early in the pipeline.
2025-07-19 02:39:01 +02:00
refractionpcsx2
2fab554360
GS: Check tex rect of draw on overlap check if draw is single page wide.
2025-07-16 14:08:30 +02:00
TheLastRar
f747abcc3b
GS: Prefix page/block size defines
2025-07-12 20:10:59 +02:00
refractionpcsx2
6463fc541b
GS: Improve triangle quad detection for strips
2025-07-10 18:37:25 +02:00
TJnotJT
181ceb38cc
GS: Put psm_str in the GSUtil struct.
2025-06-29 16:43:09 -04:00
refractionpcsx2
32ba08980d
GS: Treat Q == 0 in STQ as FLT_MIN
2025-06-23 09:46:03 +02:00
TellowKrinkle
4724f67596
GS: Min alpha for AA1 is 0, not 128
2025-06-22 20:13:15 +02:00
refractionpcsx2
2162a72831
GS: Bump GS Dump version and add transfer parameters to dump
2025-06-02 00:40:03 +02:00
refractionpcsx2
313666f85b
GS: Store entire GS transfer state at TRXDIR write
2025-06-02 00:40:03 +02:00
refractionpcsx2
d05e4b9727
GS/HW: Adjust SpriteNoGaps check for vertical strips
2025-05-31 03:25:47 +02:00
refractionpcsx2
2d03b21f2b
Formatting: Clean up some if spaces
2025-05-17 22:47:38 +02:00
refractionpcsx2
1cbeea3016
GS/HW: Fix up inside target lookup behaviour in HW renderer
2025-05-12 21:28:41 +02:00
refractionpcsx2
15df532d68
GS: Improve TrianglesAreQuads check to make sure 2 edges match a previous triangle
2025-04-25 14:26:03 +02:00
refractionpcsx2
c6a20961b8
GS/HW: Improve quad detection on triangle strips
2025-04-17 18:54:33 -04:00
refractionpcsx2
a6d5598c08
GS/HW: More RT in RT regression fixes
2025-04-17 18:54:33 -04:00
refractionpcsx2
13ee2abeef
GS/HW: Fix some clear behaviour
2025-04-17 18:54:33 -04:00
refractionpcsx2
045bcbc7da
GS/HW: More RT in RT regression fixes and adjustments
...
Restored the Z clear CRC hack for Battlefield 2, it's probably the least invasive one and the most difficult one to emulate, it was still problematic.
2025-04-17 18:54:33 -04:00
refractionpcsx2
c1ffd93f28
GS/HW: Fix up shuffle behaviour and affected areas
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- Channel shuffles now check how many pages require drawing before doing the shuffle.
- Split texture shuffles don't create new targets with bad valid areas.
2025-04-17 18:54:33 -04:00