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3 Commits

Author SHA1 Message Date
PCSX2 Bot
7f295f2c9b [ci skip] Qt: Update Base Translation. 2026-01-31 00:03:13 +00:00
Mrlinkwii
b4293a40d2 Docs: update Gamedb documentation 2026-01-30 18:06:59 +01:00
Mrlinkwii
9acadb21fe GameDB: remove left over schemea options 2026-01-30 18:06:02 +01:00
6 changed files with 19 additions and 17 deletions

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@@ -12168,7 +12168,7 @@ Please see our official documentation for more information.</source>
<context>
<name>GameDatabase</name>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="887"/>
<source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
@@ -12176,39 +12176,39 @@ graphical quality, but this will increase system requirements.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="931"/>
<source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1173"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1172"/>
<source>No tracks provided.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1182"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1181"/>
<source>Hash {} is not in database.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1191"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1190"/>
<source>Data track number does not match data track in database.</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1208"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1207"/>
<source>Track {0} with hash {1} is not found in database.
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1219"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1218"/>
<source>Track {0} with hash {1} is for a different game ({2}).
</source>
<translation type="unfinished"></translation>
</message>
<message>
<location filename="../../pcsx2/GameDatabase.cpp" line="1230"/>
<location filename="../../pcsx2/GameDatabase.cpp" line="1229"/>
<source>Track {0} with hash {1} does not match database track.
</source>
<translation type="unfinished"></translation>

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@@ -139,12 +139,15 @@ The clamp modes are also numerically based.
### GS Hardware Mipmap Fixes
* mipmap [`0` or `1` or `2`] {Off, Basic, Full} Default: Automatic (No value, looks up GameDB)
* mipmap [`0` or `1`] {Off, On} Default: On (looks up GameDB)
* trilinearFiltering [`0` or `1` or `2`] {None, Trilinear, Trilinear Ultra} Default: None (`0`)
### GS Hardware General Fixes
* beforeDraw {`OI` with suffix } {None unless specific game GSC} Default: Automatic (No value, looks up GameDB) with valid variable name (ex. OI_BurnoutGames)
* moveHandler {`MV` with suffix } {None unless specific game GSC} Default: Automatic (No value, looks up GameDB) with valid variable name (ex. MV_Ico)
* afterDraw {`OO` with suffix } {None unless specific game GSC} Default: Automatic (No value, looks up GameDB) with valid variable name
* conservativeFramebuffer [`0` or `1`] {Off or On} Default: On (`1`)
* texturePreloading [`0` or `1` or `2`] {None, Partial or Full Hash Cache} Default: None (`0`)
@@ -153,11 +156,17 @@ The clamp modes are also numerically based.
### GS Hardware Renderer Fixes
* autoFlush [`0` or `1` or `2`] {Disabled, Enabled (Sprites Only), Enabled (All Primitives)} Default: Off (`0`)
* partialTargetInvalidation [`0` or `1`] {Off, On} Default: Off (`0`)
* PCRTCOffsets [`0` or `1`] {Off, On} Default: Off (`0`)
* PCRTCOverscan [`0` or `1`] {Off, On} Default: Off (`0`)
* disableDepthSupport [`0` or `1`] {Off, On} Default: Off (`0`)
* disablePartialInvalidation [`0` or `1`] {Off, On} Default: Off (`0`)
* cpuFramebufferConversion [`0` or `1`] {Off, On} Default: Off (`0`)
* preloadFrameData [`0` or `1`] {Off, On} Default: Off (`0`)
* textureInsideRT [`0` or `1`] {Disabled, Inside Targets, Merge Targets} Default: Off (`0`)
* textureInsideRT [`0` or `1`or `2`] {Disabled, Inside Targets, Merge Targets} Default: Off (`0`)
* PCRTCOverscan [`0` or `1`] {Off, On} Default: Off (`0`)
* PCRTCOverscan [`0` or `1`] {Off, On} Default: Off (`0`)
* cpuCLUTRender [`0` or `1` or `2`] {Disabled, Normal, Aggressive} Default: Disabled (`0`)
* cpuSpriteRenderBW [Value between `0` to `10`] {Disabled, 1 (64), 2 (128), 3 (192), 4 (256), 5 (320), 6 (384), 7 (448), 8 (512), 9 (576), 10 (640)} Default: Off (`0`)

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@@ -229,11 +229,6 @@
"minimum": 0,
"maximum": 100000
},
"halfBottomOverride": {
"type": "integer",
"minimum": 0,
"maximum": 1
},
"halfPixelOffset": {
"type": "integer",
"minimum": 0,

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@@ -380,7 +380,6 @@ static const char* s_gs_hw_fix_names[] = {
"trilinearFiltering",
"skipDrawStart",
"skipDrawEnd",
"halfBottomOverride",
"halfPixelOffset",
"roundSprite",
"nativeScaling",

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@@ -65,7 +65,6 @@ namespace GameDatabaseSchema
TrilinearFiltering,
SkipDrawStart,
SkipDrawEnd,
HalfBottomOverride,
HalfPixelOffset,
RoundSprite,
NativeScaling,