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4 Commits

Author SHA1 Message Date
gregory.hainaut
f9dd6277e3 1.2.x: cherry pick r5888 from trunk
git-svn-id: http://pcsx2.googlecode.com/svn/branches/1.2.x@5896 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-10 18:57:09 +00:00
gregory.hainaut
e5f49d0ae7 1.2.x: keep a trace of ppa package update for 1.2 release
git-svn-id: http://pcsx2.googlecode.com/svn/branches/1.2.x@5895 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-10 18:29:35 +00:00
gregory.hainaut
73371c3098 Create a 1.2 branch from the 1.2.1 tags
git-svn-id: http://pcsx2.googlecode.com/svn/branches/1.2.x@5887 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-07 18:16:27 +00:00
gigaherz
11da1c053d Tag the 1.2.1 release at r5875
git-svn-id: http://pcsx2.googlecode.com/svn/tags/v1.2.1@5883 96395faa-99c1-11dd-bbfe-3dabce05a288
2014-02-05 11:45:07 +00:00
4680 changed files with 723239 additions and 765419 deletions

8
.gitattributes vendored
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@@ -1,8 +0,0 @@
# Set the default behavior, in case people don't have core.autocrlf set.
* text=auto
# Declare files that will always have CRLF line endings on checkout.
*.sln text eol=crlf
*.props text eol=crlf
*.vcxproj text eol=crlf
*.vcxproj.filters text eol=crlf

112
.gitignore vendored
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@@ -1,112 +0,0 @@
.*.swp
.*.swn
.*.swo
*.suo
*.ncb
*.sdf
*.opensdf
*.user
*.log
*.dsp
*.dsw
*.bsc
*.aps
*.exe
*.trace
*.dump
*.asm
!/pcsx2/IPU/yuv2rgb.asm
!/pcsx2/x86/ix86-32/aVif_proc-32.asm
!/plugins/CDVDpeops/i386.asm
!/plugins/zerogs/dx/x86-32.asm
!/plugins/zerogs/dx/x86-64.asm
!/plugins/zerogs/opengl/x86-32.asm
!/plugins/zzogl-pg/opengl/x86-32.asm
**/Win32/Release*
**/Win32/Debug*
**/Win32/Devel*
**/x64/Release*
**/x64/Debug*
**/x64/Devel*
_ReSharper.*
pcsx2.snapshot_*
svnrev.h
/build
/obj-*
.DS_Store
Thumbs.db
Debug.txt
install_log.txt
Debug
Release
Devel
oprofile_data/
# Visual Studio upgrades
/Backup*
/UpgradeLog*.htm
/bin/**/*.dll
/bin/**/*.exp
/bin/**/*.ilk
/bin/**/*.lib
/bin/**/*.pdb
/bin/PCSX2
/bin/*ReplayLoader
/bin/bios
/bin/dumps
/bin/help
/bin/inis
/bin/logs
/bin/memcards
/bin/plugins
/bin/snaps
/bin/sstates
/deps
/ipch
/nsis/output/
!/3rdparty/libjpeg/change.log
/3rdparty/portaudio/portaudio-2.0.pc
/3rdparty/portaudio/bin
/3rdparty/portaudio/bin-*
/3rdparty/portaudio/autom4te.cache
/3rdparty/portaudio/libtool
/3rdparty/portaudio/config.*
/3rdparty/portaudio/lib-stamp
/3rdparty/portaudio/Makefile
/3rdparty/portaudio/bindings
/3rdparty/portaudio/test
/3rdparty/portaudio/testcvs
/3rdparty/portaudio/src/hostapi/asio/ASIOSDK/common
/3rdparty/portaudio/src/hostapi/asio/ASIOSDK/host
/3rdparty/portaudio/src/hostapi/wasapi/mingw-include
/3rdparty/**/include/wx/setup.h
/3rdparty/**/wx/msw/rcdefs.h
/nsis/svnrev_cdvdiso.nsh
/nsis/svnrev_gsdx.nsh
/nsis/svnrev_lilypad.nsh
/nsis/svnrev_pcsx2.nsh
/nsis/svnrev_spu2x.nsh
/nsis/svnrev_zerogs.nsh
/nsis/svnrev_zerospu2.nsh
/pcsx2/gui/Resources/*.h
!/pcsx2/gui/Resources/EmbeddedImage.h
/plugins/CDVDolio/Template
/plugins/GSdx/Template
/plugins/USBqemu/Win32/bin
/plugins/xpad/Template
/plugins/zerospu2/Windows/dsound51.cpp
/tools/bin
/tools/GSDumpGUI/bin
/tools/GSDumpGUI/obj

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@@ -1,23 +0,0 @@
language: cpp
sudo: required
dist: trusty
matrix:
include:
# Version 5 seems to be whatever is latest - for now it's 5.2
- env: VERSION=5
compiler: gcc
os: linux
- env: VERSION=4.9
compiler: gcc
os: linux
- env: VERSION=3.7
compiler: clang
os: linux
before_install:
- ./travis.sh before_install
script:
- ./travis.sh script

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@@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir>$(SvnRootDir)\deps\$(PlatformName)\$(Configuration)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean>*.bsc;*.idb;*.sbr;*.res;*.pch;*.pdb;*.obj;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.pgc;*.pgd;*.meta;$(TargetPath);$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
</ItemDefinitionGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir>$(SvnRootDir)\deps\$(PlatformName)\$(Configuration)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
<ExtensionsToDeleteOnClean>*.bsc;*.idb;*.sbr;*.res;*.pch;*.pdb;*.obj;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.pgc;*.pgd;*.meta;$(TargetPath);$(ExtensionsToDeleteOnClean)</ExtensionsToDeleteOnClean>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<CompileAs>Default</CompileAs>
</ClCompile>
</ItemDefinitionGroup>
</Project>

26
3rdparty/3rdparty.vsprops vendored Normal file
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@@ -0,0 +1,26 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="3rdparty"
OutputDirectory="$(SvnRootDir)\deps\$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
DeleteExtensionsOnClean="*.bsc;*.idb;*.sbr;*.res;*.pch;*.pdb;*.obj;*.tlb;*.tli;*.tlh;*.tmp;*.rsp;*.pgc;*.pgd;*.meta;$(TargetPath)"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(ProjectDir)&quot;"
PreprocessorDefinitions="__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
StructMemberAlignment="5"
EnableFunctionLevelLinking="true"
RuntimeTypeInfo="false"
WarningLevel="3"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCLinkerTool"
GenerateDebugInformation="true"
SubSystem="2"
/>
</VisualStudioPropertySheet>

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@@ -1,28 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir>$(SvnRootDir)\deps\$(PlatformName)\$(Configuration)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(SolutionDir)bin\$(ProjectName).dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(OutDir)$(ProjectName).lib</ImportLibrary>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>$(SvnRootDir)/common/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
<OutDir>$(SvnRootDir)\deps\$(PlatformName)\$(Configuration)\</OutDir>
<IntDir>$(PlatformName)\$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<OutputFile>$(SolutionDir)bin\$(ProjectName).dll</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<ImportLibrary>$(OutDir)$(ProjectName).lib</ImportLibrary>
</Link>
<ResourceCompile>
<AdditionalIncludeDirectories>$(SvnRootDir)/common/include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
</ItemDefinitionGroup>
</Project>

30
3rdparty/3rdpartyDLL.vsprops vendored Normal file
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@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="3rdpartyDLL"
OutputDirectory="$(SvnRootDir)\deps\$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;$(ProjectDir)&quot;"
PreprocessorDefinitions="__WIN32__;WIN32;_WINDOWS;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
StructMemberAlignment="5"
RuntimeTypeInfo="false"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(SolutionDir)\bin\$(ProjectName).dll"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
ImportLibrary="$(OutDir)\$(ProjectName).lib"
/>
<Tool
Name="VCResourceCompilerTool"
AdditionalIncludeDirectories="&quot;$(SvnRootDir)/common/include&quot;"
/>
</VisualStudioPropertySheet>

8
3rdparty/CMakeLists.txt vendored Normal file
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@@ -0,0 +1,8 @@
# Check that people use the good file
if(NOT TOP_CMAKE_WAS_SOURCED)
message(FATAL_ERROR "
You did not 'cmake' the good CMakeLists.txt file. Use the one in the top dir.
It is advice to delete all wrongly generated cmake stuff => CMakeFiles & CMakeCache.txt")
endif(NOT TOP_CMAKE_WAS_SOURCED)
### 3rd party was dropped

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@@ -1,18 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<ProjectRootDir>$(ProjectDir)</ProjectRootDir>
<SvnRootDir>$(ProjectRootDir)\..\..</SvnRootDir>
</PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="ProjectRootDir">
<Value>$(ProjectRootDir)</Value>
</BuildMacro>
<BuildMacro Include="SvnRootDir">
<Value>$(SvnRootDir)</Value>
</BuildMacro>
</ItemGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="UserMacros">
<ProjectRootDir>$(ProjectDir)</ProjectRootDir>
<SvnRootDir>$(ProjectRootDir)\..\..</SvnRootDir>
</PropertyGroup>
<PropertyGroup>
<_ProjectFileVersion>10.0.30128.1</_ProjectFileVersion>
</PropertyGroup>
<ItemGroup>
<BuildMacro Include="ProjectRootDir">
<Value>$(ProjectRootDir)</Value>
</BuildMacro>
<BuildMacro Include="SvnRootDir">
<Value>$(SvnRootDir)</Value>
</BuildMacro>
</ItemGroup>
</Project>

15
3rdparty/DefaultProjectRootDir.vsprops vendored Normal file
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@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioPropertySheet
ProjectType="Visual C++"
Version="8.00"
Name="DefaultProjectRootDir"
>
<UserMacro
Name="ProjectRootDir"
Value="$(ProjectDir)"
/>
<UserMacro
Name="SvnRootDir"
Value="$(ProjectRootDir)\..\.."
/>
</VisualStudioPropertySheet>

14435
3rdparty/GL/glew.h vendored Normal file

File diff suppressed because it is too large Load Diff

2173
3rdparty/GL/glext.h vendored

File diff suppressed because it is too large Load Diff

1476
3rdparty/GL/glxew.h vendored Normal file

File diff suppressed because it is too large Load Diff

1247
3rdparty/GL/wglew.h vendored Normal file

File diff suppressed because it is too large Load Diff

1363
3rdparty/GL/wglext.h vendored

File diff suppressed because it is too large Load Diff

349
3rdparty/SoundTouch/3dnow_win.cpp vendored Normal file
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@@ -0,0 +1,349 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Win32 version of the AMD 3DNow! optimized routines for AMD K6-2/Athlon
/// processors. All 3DNow! optimized functions have been gathered into this
/// single source code file, regardless to their class or original source code
/// file, in order to ease porting the library to other compiler and processor
/// platforms.
///
/// By the way; the performance gain depends heavily on the CPU generation: On
/// K6-2 these routines provided speed-up of even 2.4 times, while on Athlon the
/// difference to the original routines stayed at unremarkable 8%! Such a small
/// improvement on Athlon is due to 3DNow can perform only two operations in
/// parallel, and obviously also the Athlon FPU is doing a very good job with
/// the standard C floating point routines! Here these routines are anyway,
/// although it might not be worth the effort to convert these to GCC platform,
/// for Athlon CPU at least. The situation is different regarding the SSE
/// optimizations though, thanks to the four parallel operations of SSE that
/// already make a difference.
///
/// This file is to be compiled in Windows platform with Microsoft Visual C++
/// Compiler. Please see '3dnow_gcc.cpp' for the gcc compiler version for all
/// GNU platforms (if file supplied).
///
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
/// 6.0 processor pack" update to support 3DNow! instruction set. The update is
/// available for download at Microsoft Developers Network, see here:
/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
///
/// If the above URL is expired or removed, go to "http://msdn.microsoft.com" and
/// perform a search with keywords "processor pack".
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $
// File revision : $Revision: 4 $
//
// $Id: 3dnow_win.cpp 63 2009-02-21 16:00:14Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include "cpu_detect.h"
#include "STTypes.h"
#ifndef WIN32
#error "wrong platform - this source code file is exclusively for Win32 platform"
#endif
using namespace soundtouch;
#ifdef ALLOW_3DNOW
// 3DNow! routines available only with float sample type
//////////////////////////////////////////////////////////////////////////////
//
// implementation of 3DNow! optimized functions of class 'TDStretch3DNow'
//
//////////////////////////////////////////////////////////////////////////////
#include "TDStretch.h"
// Calculates cross correlation of two buffers
double TDStretch3DNow::calcCrossCorrStereo(const float *pV1, const float *pV2) const
{
int overlapLengthLocal = overlapLength;
float corr = 0;
// Calculates the cross-correlation value between 'pV1' and 'pV2' vectors
/*
c-pseudocode:
corr = 0;
for (i = 0; i < overlapLength / 4; i ++)
{
corr += pV1[0] * pV2[0];
pV1[1] * pV2[1];
pV1[2] * pV2[2];
pV1[3] * pV2[3];
pV1[4] * pV2[4];
pV1[5] * pV2[5];
pV1[6] * pV2[6];
pV1[7] * pV2[7];
pV1 += 8;
pV2 += 8;
}
*/
_asm
{
// give prefetch hints to CPU of what data are to be needed soonish.
// give more aggressive hints on pV1 as that changes more between different calls
// while pV2 stays the same.
prefetch [pV1]
prefetch [pV2]
prefetch [pV1 + 32]
mov eax, dword ptr pV2
mov ebx, dword ptr pV1
pxor mm0, mm0
mov ecx, overlapLengthLocal
shr ecx, 2 // div by four
loop1:
movq mm1, [eax]
prefetch [eax + 32] // give a prefetch hint to CPU what data are to be needed soonish
pfmul mm1, [ebx]
prefetch [ebx + 64] // give a prefetch hint to CPU what data are to be needed soonish
movq mm2, [eax + 8]
pfadd mm0, mm1
pfmul mm2, [ebx + 8]
movq mm3, [eax + 16]
pfadd mm0, mm2
pfmul mm3, [ebx + 16]
movq mm4, [eax + 24]
pfadd mm0, mm3
pfmul mm4, [ebx + 24]
add eax, 32
pfadd mm0, mm4
add ebx, 32
dec ecx
jnz loop1
// add halfs of mm0 together and return the result.
// note: mm1 is used as a dummy parameter only, we actually don't care about it's value
pfacc mm0, mm1
movd corr, mm0
femms
}
return corr;
}
//////////////////////////////////////////////////////////////////////////////
//
// implementation of 3DNow! optimized functions of class 'FIRFilter'
//
//////////////////////////////////////////////////////////////////////////////
#include "FIRFilter.h"
FIRFilter3DNow::FIRFilter3DNow() : FIRFilter()
{
filterCoeffsUnalign = NULL;
filterCoeffsAlign = NULL;
}
FIRFilter3DNow::~FIRFilter3DNow()
{
delete[] filterCoeffsUnalign;
filterCoeffsUnalign = NULL;
filterCoeffsAlign = NULL;
}
// (overloaded) Calculates filter coefficients for 3DNow! routine
void FIRFilter3DNow::setCoefficients(const float *coeffs, uint newLength, uint uResultDivFactor)
{
uint i;
float fDivider;
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
// Scale the filter coefficients so that it won't be necessary to scale the filtering result
// also rearrange coefficients suitably for 3DNow!
// Ensure that filter coeffs array is aligned to 16-byte boundary
delete[] filterCoeffsUnalign;
filterCoeffsUnalign = new float[2 * newLength + 4];
filterCoeffsAlign = (float *)(((uint)filterCoeffsUnalign + 15) & (uint)-16);
fDivider = (float)resultDivider;
// rearrange the filter coefficients for mmx routines
for (i = 0; i < newLength; i ++)
{
filterCoeffsAlign[2 * i + 0] =
filterCoeffsAlign[2 * i + 1] = coeffs[i + 0] / fDivider;
}
}
// 3DNow!-optimized version of the filter routine for stereo sound
uint FIRFilter3DNow::evaluateFilterStereo(float *dest, const float *src, uint numSamples) const
{
float *filterCoeffsLocal = filterCoeffsAlign;
uint count = (numSamples - length) & (uint)-2;
uint lengthLocal = length / 4;
assert(length != 0);
assert(count % 2 == 0);
/* original code:
double suml1, suml2;
double sumr1, sumr2;
uint i, j;
for (j = 0; j < count; j += 2)
{
const float *ptr;
suml1 = sumr1 = 0.0;
suml2 = sumr2 = 0.0;
ptr = src;
filterCoeffsLocal = filterCoeffs;
for (i = 0; i < lengthLocal; i ++)
{
// unroll loop for efficiency.
suml1 += ptr[0] * filterCoeffsLocal[0] +
ptr[2] * filterCoeffsLocal[2] +
ptr[4] * filterCoeffsLocal[4] +
ptr[6] * filterCoeffsLocal[6];
sumr1 += ptr[1] * filterCoeffsLocal[1] +
ptr[3] * filterCoeffsLocal[3] +
ptr[5] * filterCoeffsLocal[5] +
ptr[7] * filterCoeffsLocal[7];
suml2 += ptr[8] * filterCoeffsLocal[0] +
ptr[10] * filterCoeffsLocal[2] +
ptr[12] * filterCoeffsLocal[4] +
ptr[14] * filterCoeffsLocal[6];
sumr2 += ptr[9] * filterCoeffsLocal[1] +
ptr[11] * filterCoeffsLocal[3] +
ptr[13] * filterCoeffsLocal[5] +
ptr[15] * filterCoeffsLocal[7];
ptr += 16;
filterCoeffsLocal += 8;
}
dest[0] = (float)suml1;
dest[1] = (float)sumr1;
dest[2] = (float)suml2;
dest[3] = (float)sumr2;
src += 4;
dest += 4;
}
*/
_asm
{
mov eax, dword ptr dest
mov ebx, dword ptr src
mov edx, count
shr edx, 1
loop1:
// "outer loop" : during each round 2*2 output samples are calculated
prefetch [ebx] // give a prefetch hint to CPU what data are to be needed soonish
prefetch [filterCoeffsLocal] // give a prefetch hint to CPU what data are to be needed soonish
mov esi, ebx
mov edi, filterCoeffsLocal
pxor mm0, mm0
pxor mm1, mm1
mov ecx, lengthLocal
loop2:
// "inner loop" : during each round four FIR filter taps are evaluated for 2*2 output samples
movq mm2, [edi]
movq mm3, mm2
prefetch [edi + 32] // give a prefetch hint to CPU what data are to be needed soonish
pfmul mm2, [esi]
prefetch [esi + 32] // give a prefetch hint to CPU what data are to be needed soonish
pfmul mm3, [esi + 8]
movq mm4, [edi + 8]
movq mm5, mm4
pfadd mm0, mm2
pfmul mm4, [esi + 8]
pfadd mm1, mm3
pfmul mm5, [esi + 16]
movq mm2, [edi + 16]
movq mm6, mm2
pfadd mm0, mm4
pfmul mm2, [esi + 16]
pfadd mm1, mm5
pfmul mm6, [esi + 24]
movq mm3, [edi + 24]
movq mm7, mm3
pfadd mm0, mm2
pfmul mm3, [esi + 24]
pfadd mm1, mm6
pfmul mm7, [esi + 32]
add esi, 32
pfadd mm0, mm3
add edi, 32
pfadd mm1, mm7
dec ecx
jnz loop2
movq [eax], mm0
add ebx, 16
movq [eax + 8], mm1
add eax, 16
dec edx
jnz loop1
femms
}
return count;
}
#endif // ALLOW_3DNOW

184
3rdparty/SoundTouch/AAFilter.cpp vendored Normal file
View File

@@ -0,0 +1,184 @@
////////////////////////////////////////////////////////////////////////////////
///
/// FIR low-pass (anti-alias) filter with filter coefficient design routine and
/// MMX optimization.
///
/// Anti-alias filter is used to prevent folding of high frequencies when
/// transposing the sample rate with interpolation.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2009-01-11 09:34:24 -0200 (dom, 11 jan 2009) $
// File revision : $Revision: 4 $
//
// $Id: AAFilter.cpp 45 2009-01-11 11:34:24Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <memory.h>
#include <assert.h>
#include <math.h>
#include <stdlib.h>
#include "AAFilter.h"
#include "FIRFilter.h"
using namespace soundtouch;
#define PI 3.141592655357989
#define TWOPI (2 * PI)
/*****************************************************************************
*
* Implementation of the class 'AAFilter'
*
*****************************************************************************/
AAFilter::AAFilter(uint len)
{
pFIR = FIRFilter::newInstance();
cutoffFreq = 0.5;
setLength(len);
}
AAFilter::~AAFilter()
{
delete pFIR;
}
// Sets new anti-alias filter cut-off edge frequency, scaled to
// sampling frequency (nyquist frequency = 0.5).
// The filter will cut frequencies higher than the given frequency.
void AAFilter::setCutoffFreq(double newCutoffFreq)
{
cutoffFreq = newCutoffFreq;
calculateCoeffs();
}
// Sets number of FIR filter taps
void AAFilter::setLength(uint newLength)
{
length = newLength;
calculateCoeffs();
}
// Calculates coefficients for a low-pass FIR filter using Hamming window
void AAFilter::calculateCoeffs()
{
uint i;
double cntTemp, temp, tempCoeff,h, w;
double fc2, wc;
double scaleCoeff, sum;
double *work;
SAMPLETYPE *coeffs;
assert(length >= 2);
assert(length % 4 == 0);
assert(cutoffFreq >= 0);
assert(cutoffFreq <= 0.5);
work = new double[length];
coeffs = new SAMPLETYPE[length];
fc2 = 2.0 * cutoffFreq;
wc = PI * fc2;
tempCoeff = TWOPI / (double)length;
sum = 0;
for (i = 0; i < length; i ++)
{
cntTemp = (double)i - (double)(length / 2);
temp = cntTemp * wc;
if (temp != 0)
{
h = fc2 * sin(temp) / temp; // sinc function
}
else
{
h = 1.0;
}
w = 0.54 + 0.46 * cos(tempCoeff * cntTemp); // hamming window
temp = w * h;
work[i] = temp;
// calc net sum of coefficients
sum += temp;
}
// ensure the sum of coefficients is larger than zero
assert(sum > 0);
// ensure we've really designed a lowpass filter...
assert(work[length/2] > 0);
assert(work[length/2 + 1] > -1e-6);
assert(work[length/2 - 1] > -1e-6);
// Calculate a scaling coefficient in such a way that the result can be
// divided by 16384
scaleCoeff = 16384.0f / sum;
for (i = 0; i < length; i ++)
{
// scale & round to nearest integer
temp = work[i] * scaleCoeff;
temp += (temp >= 0) ? 0.5 : -0.5;
// ensure no overfloods
assert(temp >= -32768 && temp <= 32767);
coeffs[i] = (SAMPLETYPE)temp;
}
// Set coefficients. Use divide factor 14 => divide result by 2^14 = 16384
pFIR->setCoefficients(coeffs, length, 14);
delete[] work;
delete[] coeffs;
}
// Applies the filter to the given sequence of samples.
// Note : The amount of outputted samples is by value of 'filter length'
// smaller than the amount of input samples.
uint AAFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
{
return pFIR->evaluate(dest, src, numSamples, numChannels);
}
uint AAFilter::getLength() const
{
return pFIR->getLength();
}

View File

@@ -13,10 +13,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2014-01-07 21:41:23 +0200 (Tue, 07 Jan 2014) $
// Last changed : $Date: 2008-02-10 14:26:55 -0200 (dom, 10 fev 2008) $
// File revision : $Revision: 4 $
//
// $Id: AAFilter.h 187 2014-01-07 19:41:23Z oparviai $
// $Id: AAFilter.h 11 2008-02-10 16:26:55Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -45,7 +45,6 @@
#define AAFilter_H
#include "STTypes.h"
#include "FIFOSampleBuffer.h"
namespace soundtouch
{
@@ -85,14 +84,6 @@ public:
const SAMPLETYPE *src,
uint numSamples,
uint numChannels) const;
/// Applies the filter to the given src & dest pipes, so that processed amount of
/// samples get removed from src, and produced amount added to dest
/// Note : The amount of outputted samples is by value of 'filter length'
/// smaller than the amount of input samples.
uint evaluate(FIFOSampleBuffer &dest,
FIFOSampleBuffer &src) const;
};
}

View File

@@ -1,371 +1,370 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Beats-per-minute (BPM) detection routine.
///
/// The beat detection algorithm works as follows:
/// - Use function 'inputSamples' to input a chunks of samples to the class for
/// analysis. It's a good idea to enter a large sound file or stream in smallish
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
/// - Inputted sound data is decimated to approx 500 Hz to reduce calculation burden,
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
/// Simple averaging is used for anti-alias filtering because the resulting signal
/// quality isn't of that high importance.
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
/// taking absolute value that's smoothed by sliding average. Signal levels that
/// are below a couple of times the general RMS amplitude level are cut away to
/// leave only notable peaks there.
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
/// autocorrelation function of the enveloped signal.
/// - After whole sound data file has been analyzed as above, the bpm level is
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
/// function, calculates it's precise location and converts this reading to bpm's.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-02-21 23:24:29 +0200 (Sat, 21 Feb 2015) $
// File revision : $Revision: 4 $
//
// $Id: BPMDetect.cpp 202 2015-02-21 21:24:29Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <math.h>
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include "FIFOSampleBuffer.h"
#include "PeakFinder.h"
#include "BPMDetect.h"
using namespace soundtouch;
#define INPUT_BLOCK_SAMPLES 2048
#define DECIMATED_BLOCK_SAMPLES 256
/// decay constant for calculating RMS volume sliding average approximation
/// (time constant is about 10 sec)
const float avgdecay = 0.99986f;
/// Normalization coefficient for calculating RMS sliding average approximation.
const float avgnorm = (1 - avgdecay);
////////////////////////////////////////////////////////////////////////////////
// Enable following define to create bpm analysis file:
// #define _CREATE_BPM_DEBUG_FILE
#ifdef _CREATE_BPM_DEBUG_FILE
#define DEBUGFILE_NAME "c:\\temp\\soundtouch-bpm-debug.txt"
static void _SaveDebugData(const float *data, int minpos, int maxpos, double coeff)
{
FILE *fptr = fopen(DEBUGFILE_NAME, "wt");
int i;
if (fptr)
{
printf("\n\nWriting BPM debug data into file " DEBUGFILE_NAME "\n\n");
for (i = minpos; i < maxpos; i ++)
{
fprintf(fptr, "%d\t%.1lf\t%f\n", i, coeff / (double)i, data[i]);
}
fclose(fptr);
}
}
#else
#define _SaveDebugData(a,b,c,d)
#endif
////////////////////////////////////////////////////////////////////////////////
BPMDetect::BPMDetect(int numChannels, int aSampleRate)
{
this->sampleRate = aSampleRate;
this->channels = numChannels;
decimateSum = 0;
decimateCount = 0;
envelopeAccu = 0;
// Initialize RMS volume accumulator to RMS level of 1500 (out of 32768) that's
// safe initial RMS signal level value for song data. This value is then adapted
// to the actual level during processing.
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// integer samples
RMSVolumeAccu = (1500 * 1500) / avgnorm;
#else
// float samples, scaled to range [-1..+1[
RMSVolumeAccu = (0.045f * 0.045f) / avgnorm;
#endif
// choose decimation factor so that result is approx. 1000 Hz
decimateBy = sampleRate / 1000;
assert(decimateBy > 0);
assert(INPUT_BLOCK_SAMPLES < decimateBy * DECIMATED_BLOCK_SAMPLES);
// Calculate window length & starting item according to desired min & max bpms
windowLen = (60 * sampleRate) / (decimateBy * MIN_BPM);
windowStart = (60 * sampleRate) / (decimateBy * MAX_BPM);
assert(windowLen > windowStart);
// allocate new working objects
xcorr = new float[windowLen];
memset(xcorr, 0, windowLen * sizeof(float));
// allocate processing buffer
buffer = new FIFOSampleBuffer();
// we do processing in mono mode
buffer->setChannels(1);
buffer->clear();
}
BPMDetect::~BPMDetect()
{
delete[] xcorr;
delete buffer;
}
/// convert to mono, low-pass filter & decimate to about 500 Hz.
/// return number of outputted samples.
///
/// Decimation is used to remove the unnecessary frequencies and thus to reduce
/// the amount of data needed to be processed as calculating autocorrelation
/// function is a very-very heavy operation.
///
/// Anti-alias filtering is done simply by averaging the samples. This is really a
/// poor-man's anti-alias filtering, but it's not so critical in this kind of application
/// (it'd also be difficult to design a high-quality filter with steep cut-off at very
/// narrow band)
int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
{
int count, outcount;
LONG_SAMPLETYPE out;
assert(channels > 0);
assert(decimateBy > 0);
outcount = 0;
for (count = 0; count < numsamples; count ++)
{
int j;
// convert to mono and accumulate
for (j = 0; j < channels; j ++)
{
decimateSum += src[j];
}
src += j;
decimateCount ++;
if (decimateCount >= decimateBy)
{
// Store every Nth sample only
out = (LONG_SAMPLETYPE)(decimateSum / (decimateBy * channels));
decimateSum = 0;
decimateCount = 0;
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// check ranges for sure (shouldn't actually be necessary)
if (out > 32767)
{
out = 32767;
}
else if (out < -32768)
{
out = -32768;
}
#endif // SOUNDTOUCH_INTEGER_SAMPLES
dest[outcount] = (SAMPLETYPE)out;
outcount ++;
}
}
return outcount;
}
// Calculates autocorrelation function of the sample history buffer
void BPMDetect::updateXCorr(int process_samples)
{
int offs;
SAMPLETYPE *pBuffer;
assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
pBuffer = buffer->ptrBegin();
#pragma omp parallel for
for (offs = windowStart; offs < windowLen; offs ++)
{
LONG_SAMPLETYPE sum;
int i;
sum = 0;
for (i = 0; i < process_samples; i ++)
{
sum += pBuffer[i] * pBuffer[i + offs]; // scaling the sub-result shouldn't be necessary
}
// xcorr[offs] *= xcorr_decay; // decay 'xcorr' here with suitable coefficients
// if it's desired that the system adapts automatically to
// various bpms, e.g. in processing continouos music stream.
// The 'xcorr_decay' should be a value that's smaller than but
// close to one, and should also depend on 'process_samples' value.
xcorr[offs] += (float)sum;
}
}
// Calculates envelope of the sample data
void BPMDetect::calcEnvelope(SAMPLETYPE *samples, int numsamples)
{
const static double decay = 0.7f; // decay constant for smoothing the envelope
const static double norm = (1 - decay);
int i;
LONG_SAMPLETYPE out;
double val;
for (i = 0; i < numsamples; i ++)
{
// calc average RMS volume
RMSVolumeAccu *= avgdecay;
val = (float)fabs((float)samples[i]);
RMSVolumeAccu += val * val;
// cut amplitudes that are below cutoff ~2 times RMS volume
// (we're interested in peak values, not the silent moments)
if (val < 0.5 * sqrt(RMSVolumeAccu * avgnorm))
{
val = 0;
}
// smooth amplitude envelope
envelopeAccu *= decay;
envelopeAccu += val;
out = (LONG_SAMPLETYPE)(envelopeAccu * norm);
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// cut peaks (shouldn't be necessary though)
if (out > 32767) out = 32767;
#endif // SOUNDTOUCH_INTEGER_SAMPLES
samples[i] = (SAMPLETYPE)out;
}
}
void BPMDetect::inputSamples(const SAMPLETYPE *samples, int numSamples)
{
SAMPLETYPE decimated[DECIMATED_BLOCK_SAMPLES];
// iterate so that max INPUT_BLOCK_SAMPLES processed per iteration
while (numSamples > 0)
{
int block;
int decSamples;
block = (numSamples > INPUT_BLOCK_SAMPLES) ? INPUT_BLOCK_SAMPLES : numSamples;
// decimate. note that converts to mono at the same time
decSamples = decimate(decimated, samples, block);
samples += block * channels;
numSamples -= block;
// envelope new samples and add them to buffer
calcEnvelope(decimated, decSamples);
buffer->putSamples(decimated, decSamples);
}
// when the buffer has enought samples for processing...
if ((int)buffer->numSamples() > windowLen)
{
int processLength;
// how many samples are processed
processLength = (int)buffer->numSamples() - windowLen;
// ... calculate autocorrelations for oldest samples...
updateXCorr(processLength);
// ... and remove them from the buffer
buffer->receiveSamples(processLength);
}
}
void BPMDetect::removeBias()
{
int i;
float minval = 1e12f; // arbitrary large number
for (i = windowStart; i < windowLen; i ++)
{
if (xcorr[i] < minval)
{
minval = xcorr[i];
}
}
for (i = windowStart; i < windowLen; i ++)
{
xcorr[i] -= minval;
}
}
float BPMDetect::getBpm()
{
double peakPos;
double coeff;
PeakFinder peakFinder;
coeff = 60.0 * ((double)sampleRate / (double)decimateBy);
// save bpm debug analysis data if debug data enabled
_SaveDebugData(xcorr, windowStart, windowLen, coeff);
// remove bias from xcorr data
removeBias();
// find peak position
peakPos = peakFinder.detectPeak(xcorr, windowStart, windowLen);
assert(decimateBy != 0);
if (peakPos < 1e-9) return 0.0; // detection failed.
// calculate BPM
return (float) (coeff / peakPos);
}
////////////////////////////////////////////////////////////////////////////////
///
/// Beats-per-minute (BPM) detection routine.
///
/// The beat detection algorithm works as follows:
/// - Use function 'inputSamples' to input a chunks of samples to the class for
/// analysis. It's a good idea to enter a large sound file or stream in smallish
/// chunks of around few kilosamples in order not to extinguish too much RAM memory.
/// - Inputted sound data is decimated to approx 500 Hz to reduce calculation burden,
/// which is basically ok as low (bass) frequencies mostly determine the beat rate.
/// Simple averaging is used for anti-alias filtering because the resulting signal
/// quality isn't of that high importance.
/// - Decimated sound data is enveloped, i.e. the amplitude shape is detected by
/// taking absolute value that's smoothed by sliding average. Signal levels that
/// are below a couple of times the general RMS amplitude level are cut away to
/// leave only notable peaks there.
/// - Repeating sound patterns (e.g. beats) are detected by calculating short-term
/// autocorrelation function of the enveloped signal.
/// - After whole sound data file has been analyzed as above, the bpm level is
/// detected by function 'getBpm' that finds the highest peak of the autocorrelation
/// function, calculates it's precise location and converts this reading to bpm's.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2012-08-30 16:45:25 -0300 (qui, 30 ago 2012) $
// File revision : $Revision: 4 $
//
// $Id: BPMDetect.cpp 149 2012-08-30 19:45:25Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <math.h>
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include "FIFOSampleBuffer.h"
#include "PeakFinder.h"
#include "BPMDetect.h"
using namespace soundtouch;
#define INPUT_BLOCK_SAMPLES 2048
#define DECIMATED_BLOCK_SAMPLES 256
/// decay constant for calculating RMS volume sliding average approximation
/// (time constant is about 10 sec)
const float avgdecay = 0.99986f;
/// Normalization coefficient for calculating RMS sliding average approximation.
const float avgnorm = (1 - avgdecay);
////////////////////////////////////////////////////////////////////////////////
// Enable following define to create bpm analysis file:
// #define _CREATE_BPM_DEBUG_FILE
#ifdef _CREATE_BPM_DEBUG_FILE
#define DEBUGFILE_NAME "c:\\temp\\soundtouch-bpm-debug.txt"
static void _SaveDebugData(const float *data, int minpos, int maxpos, double coeff)
{
FILE *fptr = fopen(DEBUGFILE_NAME, "wt");
int i;
if (fptr)
{
printf("\n\nWriting BPM debug data into file " DEBUGFILE_NAME "\n\n");
for (i = minpos; i < maxpos; i ++)
{
fprintf(fptr, "%d\t%.1lf\t%f\n", i, coeff / (double)i, data[i]);
}
fclose(fptr);
}
}
#else
#define _SaveDebugData(a,b,c,d)
#endif
////////////////////////////////////////////////////////////////////////////////
BPMDetect::BPMDetect(int numChannels, int aSampleRate)
{
this->sampleRate = aSampleRate;
this->channels = numChannels;
decimateSum = 0;
decimateCount = 0;
envelopeAccu = 0;
// Initialize RMS volume accumulator to RMS level of 1500 (out of 32768) that's
// safe initial RMS signal level value for song data. This value is then adapted
// to the actual level during processing.
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// integer samples
RMSVolumeAccu = (1500 * 1500) / avgnorm;
#else
// float samples, scaled to range [-1..+1[
RMSVolumeAccu = (0.045f * 0.045f) / avgnorm;
#endif
// choose decimation factor so that result is approx. 1000 Hz
decimateBy = sampleRate / 1000;
assert(decimateBy > 0);
assert(INPUT_BLOCK_SAMPLES < decimateBy * DECIMATED_BLOCK_SAMPLES);
// Calculate window length & starting item according to desired min & max bpms
windowLen = (60 * sampleRate) / (decimateBy * MIN_BPM);
windowStart = (60 * sampleRate) / (decimateBy * MAX_BPM);
assert(windowLen > windowStart);
// allocate new working objects
xcorr = new float[windowLen];
memset(xcorr, 0, windowLen * sizeof(float));
// allocate processing buffer
buffer = new FIFOSampleBuffer();
// we do processing in mono mode
buffer->setChannels(1);
buffer->clear();
}
BPMDetect::~BPMDetect()
{
delete[] xcorr;
delete buffer;
}
/// convert to mono, low-pass filter & decimate to about 500 Hz.
/// return number of outputted samples.
///
/// Decimation is used to remove the unnecessary frequencies and thus to reduce
/// the amount of data needed to be processed as calculating autocorrelation
/// function is a very-very heavy operation.
///
/// Anti-alias filtering is done simply by averaging the samples. This is really a
/// poor-man's anti-alias filtering, but it's not so critical in this kind of application
/// (it'd also be difficult to design a high-quality filter with steep cut-off at very
/// narrow band)
int BPMDetect::decimate(SAMPLETYPE *dest, const SAMPLETYPE *src, int numsamples)
{
int count, outcount;
LONG_SAMPLETYPE out;
assert(channels > 0);
assert(decimateBy > 0);
outcount = 0;
for (count = 0; count < numsamples; count ++)
{
int j;
// convert to mono and accumulate
for (j = 0; j < channels; j ++)
{
decimateSum += src[j];
}
src += j;
decimateCount ++;
if (decimateCount >= decimateBy)
{
// Store every Nth sample only
out = (LONG_SAMPLETYPE)(decimateSum / (decimateBy * channels));
decimateSum = 0;
decimateCount = 0;
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// check ranges for sure (shouldn't actually be necessary)
if (out > 32767)
{
out = 32767;
}
else if (out < -32768)
{
out = -32768;
}
#endif // SOUNDTOUCH_INTEGER_SAMPLES
dest[outcount] = (SAMPLETYPE)out;
outcount ++;
}
}
return outcount;
}
// Calculates autocorrelation function of the sample history buffer
void BPMDetect::updateXCorr(int process_samples)
{
int offs;
SAMPLETYPE *pBuffer;
assert(buffer->numSamples() >= (uint)(process_samples + windowLen));
pBuffer = buffer->ptrBegin();
for (offs = windowStart; offs < windowLen; offs ++)
{
LONG_SAMPLETYPE sum;
int i;
sum = 0;
for (i = 0; i < process_samples; i ++)
{
sum += pBuffer[i] * pBuffer[i + offs]; // scaling the sub-result shouldn't be necessary
}
// xcorr[offs] *= xcorr_decay; // decay 'xcorr' here with suitable coefficients
// if it's desired that the system adapts automatically to
// various bpms, e.g. in processing continouos music stream.
// The 'xcorr_decay' should be a value that's smaller than but
// close to one, and should also depend on 'process_samples' value.
xcorr[offs] += (float)sum;
}
}
// Calculates envelope of the sample data
void BPMDetect::calcEnvelope(SAMPLETYPE *samples, int numsamples)
{
const static double decay = 0.7f; // decay constant for smoothing the envelope
const static double norm = (1 - decay);
int i;
LONG_SAMPLETYPE out;
double val;
for (i = 0; i < numsamples; i ++)
{
// calc average RMS volume
RMSVolumeAccu *= avgdecay;
val = (float)fabs((float)samples[i]);
RMSVolumeAccu += val * val;
// cut amplitudes that are below cutoff ~2 times RMS volume
// (we're interested in peak values, not the silent moments)
if (val < 0.5 * sqrt(RMSVolumeAccu * avgnorm))
{
val = 0;
}
// smooth amplitude envelope
envelopeAccu *= decay;
envelopeAccu += val;
out = (LONG_SAMPLETYPE)(envelopeAccu * norm);
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// cut peaks (shouldn't be necessary though)
if (out > 32767) out = 32767;
#endif // SOUNDTOUCH_INTEGER_SAMPLES
samples[i] = (SAMPLETYPE)out;
}
}
void BPMDetect::inputSamples(const SAMPLETYPE *samples, int numSamples)
{
SAMPLETYPE decimated[DECIMATED_BLOCK_SAMPLES];
// iterate so that max INPUT_BLOCK_SAMPLES processed per iteration
while (numSamples > 0)
{
int block;
int decSamples;
block = (numSamples > INPUT_BLOCK_SAMPLES) ? INPUT_BLOCK_SAMPLES : numSamples;
// decimate. note that converts to mono at the same time
decSamples = decimate(decimated, samples, block);
samples += block * channels;
numSamples -= block;
// envelope new samples and add them to buffer
calcEnvelope(decimated, decSamples);
buffer->putSamples(decimated, decSamples);
}
// when the buffer has enought samples for processing...
if ((int)buffer->numSamples() > windowLen)
{
int processLength;
// how many samples are processed
processLength = (int)buffer->numSamples() - windowLen;
// ... calculate autocorrelations for oldest samples...
updateXCorr(processLength);
// ... and remove them from the buffer
buffer->receiveSamples(processLength);
}
}
void BPMDetect::removeBias()
{
int i;
float minval = 1e12f; // arbitrary large number
for (i = windowStart; i < windowLen; i ++)
{
if (xcorr[i] < minval)
{
minval = xcorr[i];
}
}
for (i = windowStart; i < windowLen; i ++)
{
xcorr[i] -= minval;
}
}
float BPMDetect::getBpm()
{
double peakPos;
double coeff;
PeakFinder peakFinder;
coeff = 60.0 * ((double)sampleRate / (double)decimateBy);
// save bpm debug analysis data if debug data enabled
_SaveDebugData(xcorr, windowStart, windowLen, coeff);
// remove bias from xcorr data
removeBias();
// find peak position
peakPos = peakFinder.detectPeak(xcorr, windowStart, windowLen);
assert(decimateBy != 0);
if (peakPos < 1e-9) return 0.0; // detection failed.
// calculate BPM
return (float) (coeff / peakPos);
}

View File

@@ -26,7 +26,7 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2012-08-30 22:53:44 +0300 (Thu, 30 Aug 2012) $
// Last changed : $Date: 2012-08-30 16:53:44 -0300 (qui, 30 ago 2012) $
// File revision : $Revision: 4 $
//
// $Id: BPMDetect.h 150 2012-08-30 19:53:44Z oparviai $

67
3rdparty/SoundTouch/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,67 @@
# SoundTouch library
# library name
set(Output pcsx2_SoundTouch)
set(CommonFlags
-march=athlon-xp
-march=prescott
)
set(OptimizationFlags
-Os
-W
)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(${CommonFlags} -g)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# variable with all sources of this library
set(SoundTouchSources
AAFilter.cpp
FIFOSampleBuffer.cpp
FIRFilter.cpp
RateTransposer.cpp
SoundTouch.cpp
TDStretch.cpp
# WavFile.cpp # directly include in spu2x
cpu_detect_x86_gcc.cpp
mmx_optimized.cpp
sse_optimized.cpp)
# variable with all headers of this library
set(SoundTouchHeaders
AAFilter.h
BPMDetect.h
FIFOSampleBuffer.h
FIFOSamplePipe.h
FIRFilter.h
RateTransposer.h
STTypes.h
SoundTouch.h
TDStretch.h
# WavFile.h # directly include in spu2x
cpu_detect.h)
# add library
add_library(${Output} STATIC ${SoundTouchSources} ${SoundTouchHeaders})
# User flags options
if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")

View File

@@ -15,7 +15,7 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2012-11-08 20:53:01 +0200 (Thu, 08 Nov 2012) $
// Last changed : $Date: 2012-11-08 16:53:01 -0200 (qui, 08 nov 2012) $
// File revision : $Revision: 4 $
//
// $Id: FIFOSampleBuffer.cpp 160 2012-11-08 18:53:01Z oparviai $

View File

@@ -15,10 +15,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2014-01-05 23:40:22 +0200 (Sun, 05 Jan 2014) $
// Last changed : $Date: 2012-06-13 16:29:53 -0300 (qua, 13 jun 2012) $
// File revision : $Revision: 4 $
//
// $Id: FIFOSampleBuffer.h 177 2014-01-05 21:40:22Z oparviai $
// $Id: FIFOSampleBuffer.h 143 2012-06-13 19:29:53Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -162,12 +162,6 @@ public:
/// Sets number of channels, 1 = mono, 2 = stereo.
void setChannels(int numChannels);
/// Get number of channels
int getChannels()
{
return channels;
}
/// Returns nonzero if there aren't any samples available for outputting.
virtual int isEmpty() const;

View File

@@ -17,7 +17,7 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2012-06-13 22:29:53 +0300 (Wed, 13 Jun 2012) $
// Last changed : $Date: 2012-06-13 16:29:53 -0300 (qua, 13 jun 2012) $
// File revision : $Revision: 4 $
//
// $Id: FIFOSamplePipe.h 143 2012-06-13 19:29:53Z oparviai $

View File

@@ -11,10 +11,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-02-21 23:24:29 +0200 (Sat, 21 Feb 2015) $
// Last changed : $Date: 2011-09-02 15:56:11 -0300 (sex, 02 set 2011) $
// File revision : $Revision: 4 $
//
// $Id: FIRFilter.cpp 202 2015-02-21 21:24:29Z oparviai $
// $Id: FIRFilter.cpp 131 2011-09-02 18:56:11Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -72,7 +72,8 @@ FIRFilter::~FIRFilter()
// Usual C-version of the filter routine for stereo sound
uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
{
int j, end;
uint i, j, end;
LONG_SAMPLETYPE suml, sumr;
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
// when using floating point samples, use a scaler instead of a divider
// because division is much slower operation than multiplying.
@@ -86,12 +87,9 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
end = 2 * (numSamples - length);
#pragma omp parallel for
for (j = 0; j < end; j += 2)
{
const SAMPLETYPE *ptr;
LONG_SAMPLETYPE suml, sumr;
uint i;
suml = sumr = 0;
ptr = src + j;
@@ -132,31 +130,28 @@ uint FIRFilter::evaluateFilterStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, ui
// Usual C-version of the filter routine for mono sound
uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples) const
{
int j, end;
uint i, j, end;
LONG_SAMPLETYPE sum;
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
// when using floating point samples, use a scaler instead of a divider
// because division is much slower operation than multiplying.
double dScaler = 1.0 / (double)resultDivider;
#endif
assert(length != 0);
end = numSamples - length;
#pragma omp parallel for
for (j = 0; j < end; j ++)
{
const SAMPLETYPE *pSrc = src + j;
LONG_SAMPLETYPE sum;
uint i;
sum = 0;
for (i = 0; i < length; i += 4)
{
// loop is unrolled by factor of 4 here for efficiency
sum += pSrc[i + 0] * filterCoeffs[i + 0] +
pSrc[i + 1] * filterCoeffs[i + 1] +
pSrc[i + 2] * filterCoeffs[i + 2] +
pSrc[i + 3] * filterCoeffs[i + 3];
sum += src[i + 0] * filterCoeffs[i + 0] +
src[i + 1] * filterCoeffs[i + 1] +
src[i + 2] * filterCoeffs[i + 2] +
src[i + 3] * filterCoeffs[i + 3];
}
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
sum >>= resultDivFactor;
@@ -166,67 +161,12 @@ uint FIRFilter::evaluateFilterMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint
sum *= dScaler;
#endif // SOUNDTOUCH_INTEGER_SAMPLES
dest[j] = (SAMPLETYPE)sum;
src ++;
}
return end;
}
uint FIRFilter::evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
{
int j, end;
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
// when using floating point samples, use a scaler instead of a divider
// because division is much slower operation than multiplying.
double dScaler = 1.0 / (double)resultDivider;
#endif
assert(length != 0);
assert(src != NULL);
assert(dest != NULL);
assert(filterCoeffs != NULL);
assert(numChannels < 16);
end = numChannels * (numSamples - length);
#pragma omp parallel for
for (j = 0; j < end; j += numChannels)
{
const SAMPLETYPE *ptr;
LONG_SAMPLETYPE sums[16];
uint c, i;
for (c = 0; c < numChannels; c ++)
{
sums[c] = 0;
}
ptr = src + j;
for (i = 0; i < length; i ++)
{
SAMPLETYPE coef=filterCoeffs[i];
for (c = 0; c < numChannels; c ++)
{
sums[c] += ptr[0] * coef;
ptr ++;
}
}
for (c = 0; c < numChannels; c ++)
{
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
sums[c] >>= resultDivFactor;
#else
sums[c] *= dScaler;
#endif // SOUNDTOUCH_INTEGER_SAMPLES
dest[j+c] = (SAMPLETYPE)sums[c];
}
}
return numSamples - length;
}
// Set filter coeffiecients and length.
//
// Throws an exception if filter length isn't divisible by 8
@@ -259,27 +199,18 @@ uint FIRFilter::getLength() const
//
// Note : The amount of outputted samples is by value of 'filter_length'
// smaller than the amount of input samples.
uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels)
uint FIRFilter::evaluate(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels) const
{
assert(numChannels == 1 || numChannels == 2);
assert(length > 0);
assert(lengthDiv8 * 8 == length);
if (numSamples < length) return 0;
#ifndef USE_MULTICH_ALWAYS
if (numChannels == 1)
{
return evaluateFilterMono(dest, src, numSamples);
}
else if (numChannels == 2)
if (numChannels == 2)
{
return evaluateFilterStereo(dest, src, numSamples);
}
else
#endif // USE_MULTICH_ALWAYS
{
assert(numChannels > 0);
return evaluateFilterMulti(dest, src, numSamples, numChannels);
} else {
return evaluateFilterMono(dest, src, numSamples);
}
}

View File

@@ -11,10 +11,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-02-21 23:24:29 +0200 (Sat, 21 Feb 2015) $
// Last changed : $Date: 2011-02-13 17:13:57 -0200 (dom, 13 fev 2011) $
// File revision : $Revision: 4 $
//
// $Id: FIRFilter.h 202 2015-02-21 21:24:29Z oparviai $
// $Id: FIRFilter.h 104 2011-02-13 19:13:57Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -71,7 +71,6 @@ protected:
virtual uint evaluateFilterMono(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples) const;
virtual uint evaluateFilterMulti(SAMPLETYPE *dest, const SAMPLETYPE *src, uint numSamples, uint numChannels);
public:
FIRFilter();
@@ -91,7 +90,7 @@ public:
uint evaluate(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples,
uint numChannels);
uint numChannels) const;
uint getLength() const;

71
3rdparty/SoundTouch/Makefile.am vendored Normal file
View File

@@ -0,0 +1,71 @@
## Process this file with automake to create Makefile.in
##
## $Id: Makefile.am 138 2012-04-01 20:00:09Z oparviai $
##
## This file is part of SoundTouch, an audio processing library for pitch/time adjustments
##
## SoundTouch is free software; you can redistribute it and/or modify it under the
## terms of the GNU General Public License as published by the Free Software
## Foundation; either version 2 of the License, or (at your option) any later
## version.
##
## SoundTouch is distributed in the hope that it will be useful, but WITHOUT ANY
## WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
## A PARTICULAR PURPOSE. See the GNU General Public License for more details.
##
## You should have received a copy of the GNU General Public License along with
## this program; if not, write to the Free Software Foundation, Inc., 59 Temple
## Place - Suite 330, Boston, MA 02111-1307, USA
include $(top_srcdir)/config/am_include.mk
# set to something if you want other stuff to be included in the distribution tarball
EXTRA_DIST=SoundTouch.dsp SoundTouch.dsw SoundTouch.sln SoundTouch.vcproj
noinst_HEADERS=AAFilter.h cpu_detect.h cpu_detect_x86.cpp FIRFilter.h RateTransposer.h TDStretch.h PeakFinder.h
lib_LTLIBRARIES=libSoundTouch.la
#
libSoundTouch_la_SOURCES=AAFilter.cpp FIRFilter.cpp FIFOSampleBuffer.cpp RateTransposer.cpp SoundTouch.cpp TDStretch.cpp cpu_detect_x86.cpp BPMDetect.cpp PeakFinder.cpp
# Compiler flags
AM_CXXFLAGS=-O3 -fcheck-new -I../../include
# Compile the files that need MMX and SSE individually.
libSoundTouch_la_LIBADD=libSoundTouchMMX.la libSoundTouchSSE.la
noinst_LTLIBRARIES=libSoundTouchMMX.la libSoundTouchSSE.la
libSoundTouchMMX_la_SOURCES=mmx_optimized.cpp
libSoundTouchSSE_la_SOURCES=sse_optimized.cpp
# We enable optimizations by default.
# If MMX is supported compile with -mmmx.
# Do not assume -msse is also supported.
if HAVE_MMX
libSoundTouchMMX_la_CXXFLAGS = -mmmx $(AM_CXXFLAGS)
else
libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS)
endif
# We enable optimizations by default.
# If SSE is supported compile with -msse.
if HAVE_SSE
libSoundTouchSSE_la_CXXFLAGS = -msse $(AM_CXXFLAGS)
else
libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS)
endif
# Let the user disable optimizations if he wishes to.
if !X86_OPTIMIZATIONS
libSoundTouchMMX_la_CXXFLAGS = $(AM_CXXFLAGS)
libSoundTouchSSE_la_CXXFLAGS = $(AM_CXXFLAGS)
endif
# other linking flags to add
# noinst_LTLIBRARIES = libSoundTouchOpt.la
# libSoundTouch_la_LIBADD = libSoundTouchOpt.la
# libSoundTouchOpt_la_SOURCES = mmx_optimized.cpp sse_optimized.cpp
# libSoundTouchOpt_la_CXXFLAGS = -O3 -msse -fcheck-new -I../../include

View File

@@ -1,286 +1,276 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Peak detection routine.
///
/// The routine detects highest value on an array of values and calculates the
/// precise peak location as a mass-center of the 'hump' around the peak value.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-05-18 18:22:02 +0300 (Mon, 18 May 2015) $
// File revision : $Revision: 4 $
//
// $Id: PeakFinder.cpp 213 2015-05-18 15:22:02Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <math.h>
#include <assert.h>
#include "PeakFinder.h"
using namespace soundtouch;
#define max(x, y) (((x) > (y)) ? (x) : (y))
PeakFinder::PeakFinder()
{
minPos = maxPos = 0;
}
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
int PeakFinder::findTop(const float *data, int peakpos) const
{
int i;
int start, end;
float refvalue;
refvalue = data[peakpos];
// seek within ±10 points
start = peakpos - 10;
if (start < minPos) start = minPos;
end = peakpos + 10;
if (end > maxPos) end = maxPos;
for (i = start; i <= end; i ++)
{
if (data[i] > refvalue)
{
peakpos = i;
refvalue = data[i];
}
}
// failure if max value is at edges of seek range => it's not peak, it's at slope.
if ((peakpos == start) || (peakpos == end)) return 0;
return peakpos;
}
// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
// to direction defined by 'direction' until next 'hump' after minimum value will
// begin
int PeakFinder::findGround(const float *data, int peakpos, int direction) const
{
int lowpos;
int pos;
int climb_count;
float refvalue;
float delta;
climb_count = 0;
refvalue = data[peakpos];
lowpos = peakpos;
pos = peakpos;
while ((pos > minPos+1) && (pos < maxPos-1))
{
int prevpos;
prevpos = pos;
pos += direction;
// calculate derivate
delta = data[pos] - data[prevpos];
if (delta <= 0)
{
// going downhill, ok
if (climb_count)
{
climb_count --; // decrease climb count
}
// check if new minimum found
if (data[pos] < refvalue)
{
// new minimum found
lowpos = pos;
refvalue = data[pos];
}
}
else
{
// going uphill, increase climbing counter
climb_count ++;
if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
}
}
return lowpos;
}
// Find offset where the value crosses the given level, when starting from 'peakpos' and
// proceeds to direction defined in 'direction'
int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
{
float peaklevel;
int pos;
peaklevel = data[peakpos];
assert(peaklevel >= level);
pos = peakpos;
while ((pos >= minPos) && (pos < maxPos))
{
if (data[pos + direction] < level) return pos; // crossing found
pos += direction;
}
return -1; // not found
}
// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
double PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
{
int i;
float sum;
float wsum;
sum = 0;
wsum = 0;
for (i = firstPos; i <= lastPos; i ++)
{
sum += (float)i * data[i];
wsum += data[i];
}
if (wsum < 1e-6) return 0;
return sum / wsum;
}
/// get exact center of peak near given position by calculating local mass of center
double PeakFinder::getPeakCenter(const float *data, int peakpos) const
{
float peakLevel; // peak level
int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
float cutLevel; // cutting value
float groundLevel; // ground level of the peak
int gp1, gp2; // bottom positions of the peak 'hump'
// find ground positions.
gp1 = findGround(data, peakpos, -1);
gp2 = findGround(data, peakpos, 1);
peakLevel = data[peakpos];
if (gp1 == gp2)
{
// avoid rounding errors when all are equal
assert(gp1 == peakpos);
cutLevel = groundLevel = peakLevel;
} else {
// get average of the ground levels
groundLevel = 0.5f * (data[gp1] + data[gp2]);
// calculate 70%-level of the peak
cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
}
// find mid-level crossings
crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
// calculate mass center of the peak surroundings
return calcMassCenter(data, crosspos1, crosspos2);
}
double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
{
int i;
int peakpos; // position of peak level
double highPeak, peak;
this->minPos = aminPos;
this->maxPos = amaxPos;
// find absolute peak
peakpos = minPos;
peak = data[minPos];
for (i = minPos + 1; i < maxPos; i ++)
{
if (data[i] > peak)
{
peak = data[i];
peakpos = i;
}
}
// Calculate exact location of the highest peak mass center
highPeak = getPeakCenter(data, peakpos);
peak = highPeak;
// Now check if the highest peak were in fact harmonic of the true base beat peak
// - sometimes the highest peak can be Nth harmonic of the true base peak yet
// just a slightly higher than the true base
for (i = 3; i < 10; i ++)
{
double peaktmp, harmonic;
int i1,i2;
harmonic = (double)i * 0.5;
peakpos = (int)(highPeak / harmonic + 0.5f);
if (peakpos < minPos) break;
peakpos = findTop(data, peakpos); // seek true local maximum index
if (peakpos == 0) continue; // no local max here
// calculate mass-center of possible harmonic peak
peaktmp = getPeakCenter(data, peakpos);
// accept harmonic peak if
// (a) it is found
// (b) is within ±4% of the expected harmonic interval
// (c) has at least half x-corr value of the max. peak
double diff = harmonic * peaktmp / highPeak;
if ((diff < 0.96) || (diff > 1.04)) continue; // peak too afar from expected
// now compare to highest detected peak
i1 = (int)(highPeak + 0.5);
i2 = (int)(peaktmp + 0.5);
if (data[i2] >= 0.4*data[i1])
{
// The harmonic is at least half as high primary peak,
// thus use the harmonic peak instead
peak = peaktmp;
}
}
return peak;
}
////////////////////////////////////////////////////////////////////////////////
///
/// Peak detection routine.
///
/// The routine detects highest value on an array of values and calculates the
/// precise peak location as a mass-center of the 'hump' around the peak value.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2012-12-28 17:52:47 -0200 (sex, 28 dez 2012) $
// File revision : $Revision: 4 $
//
// $Id: PeakFinder.cpp 164 2012-12-28 19:52:47Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <math.h>
#include <assert.h>
#include "PeakFinder.h"
using namespace soundtouch;
#define max(x, y) (((x) > (y)) ? (x) : (y))
PeakFinder::PeakFinder()
{
minPos = maxPos = 0;
}
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
int PeakFinder::findTop(const float *data, int peakpos) const
{
int i;
int start, end;
float refvalue;
refvalue = data[peakpos];
// seek within ±10 points
start = peakpos - 10;
if (start < minPos) start = minPos;
end = peakpos + 10;
if (end > maxPos) end = maxPos;
for (i = start; i <= end; i ++)
{
if (data[i] > refvalue)
{
peakpos = i;
refvalue = data[i];
}
}
// failure if max value is at edges of seek range => it's not peak, it's at slope.
if ((peakpos == start) || (peakpos == end)) return 0;
return peakpos;
}
// Finds 'ground level' of a peak hump by starting from 'peakpos' and proceeding
// to direction defined by 'direction' until next 'hump' after minimum value will
// begin
int PeakFinder::findGround(const float *data, int peakpos, int direction) const
{
int lowpos;
int pos;
int climb_count;
float refvalue;
float delta;
climb_count = 0;
refvalue = data[peakpos];
lowpos = peakpos;
pos = peakpos;
while ((pos > minPos+1) && (pos < maxPos-1))
{
int prevpos;
prevpos = pos;
pos += direction;
// calculate derivate
delta = data[pos] - data[prevpos];
if (delta <= 0)
{
// going downhill, ok
if (climb_count)
{
climb_count --; // decrease climb count
}
// check if new minimum found
if (data[pos] < refvalue)
{
// new minimum found
lowpos = pos;
refvalue = data[pos];
}
}
else
{
// going uphill, increase climbing counter
climb_count ++;
if (climb_count > 5) break; // we've been climbing too long => it's next uphill => quit
}
}
return lowpos;
}
// Find offset where the value crosses the given level, when starting from 'peakpos' and
// proceeds to direction defined in 'direction'
int PeakFinder::findCrossingLevel(const float *data, float level, int peakpos, int direction) const
{
float peaklevel;
int pos;
peaklevel = data[peakpos];
assert(peaklevel >= level);
pos = peakpos;
while ((pos >= minPos) && (pos < maxPos))
{
if (data[pos + direction] < level) return pos; // crossing found
pos += direction;
}
return -1; // not found
}
// Calculates the center of mass location of 'data' array items between 'firstPos' and 'lastPos'
double PeakFinder::calcMassCenter(const float *data, int firstPos, int lastPos) const
{
int i;
float sum;
float wsum;
sum = 0;
wsum = 0;
for (i = firstPos; i <= lastPos; i ++)
{
sum += (float)i * data[i];
wsum += data[i];
}
if (wsum < 1e-6) return 0;
return sum / wsum;
}
/// get exact center of peak near given position by calculating local mass of center
double PeakFinder::getPeakCenter(const float *data, int peakpos) const
{
float peakLevel; // peak level
int crosspos1, crosspos2; // position where the peak 'hump' crosses cutting level
float cutLevel; // cutting value
float groundLevel; // ground level of the peak
int gp1, gp2; // bottom positions of the peak 'hump'
// find ground positions.
gp1 = findGround(data, peakpos, -1);
gp2 = findGround(data, peakpos, 1);
groundLevel = 0.5f * (data[gp1] + data[gp2]);
peakLevel = data[peakpos];
// calculate 70%-level of the peak
cutLevel = 0.70f * peakLevel + 0.30f * groundLevel;
// find mid-level crossings
crosspos1 = findCrossingLevel(data, cutLevel, peakpos, -1);
crosspos2 = findCrossingLevel(data, cutLevel, peakpos, 1);
if ((crosspos1 < 0) || (crosspos2 < 0)) return 0; // no crossing, no peak..
// calculate mass center of the peak surroundings
return calcMassCenter(data, crosspos1, crosspos2);
}
double PeakFinder::detectPeak(const float *data, int aminPos, int amaxPos)
{
int i;
int peakpos; // position of peak level
double highPeak, peak;
this->minPos = aminPos;
this->maxPos = amaxPos;
// find absolute peak
peakpos = minPos;
peak = data[minPos];
for (i = minPos + 1; i < maxPos; i ++)
{
if (data[i] > peak)
{
peak = data[i];
peakpos = i;
}
}
// Calculate exact location of the highest peak mass center
highPeak = getPeakCenter(data, peakpos);
peak = highPeak;
// Now check if the highest peak were in fact harmonic of the true base beat peak
// - sometimes the highest peak can be Nth harmonic of the true base peak yet
// just a slightly higher than the true base
for (i = 3; i < 10; i ++)
{
double peaktmp, harmonic;
int i1,i2;
harmonic = (double)i * 0.5;
peakpos = (int)(highPeak / harmonic + 0.5f);
if (peakpos < minPos) break;
peakpos = findTop(data, peakpos); // seek true local maximum index
if (peakpos == 0) continue; // no local max here
// calculate mass-center of possible harmonic peak
peaktmp = getPeakCenter(data, peakpos);
// accept harmonic peak if
// (a) it is found
// (b) is within ±4% of the expected harmonic interval
// (c) has at least half x-corr value of the max. peak
double diff = harmonic * peaktmp / highPeak;
if ((diff < 0.96) || (diff > 1.04)) continue; // peak too afar from expected
// now compare to highest detected peak
i1 = (int)(highPeak + 0.5);
i2 = (int)(peaktmp + 0.5);
if (data[i2] >= 0.4*data[i1])
{
// The harmonic is at least half as high primary peak,
// thus use the harmonic peak instead
peak = peaktmp;
}
}
return peak;
}

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@@ -1,97 +1,97 @@
////////////////////////////////////////////////////////////////////////////////
///
/// The routine detects highest value on an array of values and calculates the
/// precise peak location as a mass-center of the 'hump' around the peak value.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2011-12-30 22:33:46 +0200 (Fri, 30 Dec 2011) $
// File revision : $Revision: 4 $
//
// $Id: PeakFinder.h 132 2011-12-30 20:33:46Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#ifndef _PeakFinder_H_
#define _PeakFinder_H_
namespace soundtouch
{
class PeakFinder
{
protected:
/// Min, max allowed peak positions within the data vector
int minPos, maxPos;
/// Calculates the mass center between given vector items.
double calcMassCenter(const float *data, ///< Data vector.
int firstPos, ///< Index of first vector item beloging to the peak.
int lastPos ///< Index of last vector item beloging to the peak.
) const;
/// Finds the data vector index where the monotoniously decreasing signal crosses the
/// given level.
int findCrossingLevel(const float *data, ///< Data vector.
float level, ///< Goal crossing level.
int peakpos, ///< Peak position index within the data vector.
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
) const;
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
int findTop(const float *data, int peakpos) const;
/// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
/// or left-hand side of the given peak position.
int findGround(const float *data, /// Data vector.
int peakpos, /// Peak position index within the data vector.
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
) const;
/// get exact center of peak near given position by calculating local mass of center
double getPeakCenter(const float *data, int peakpos) const;
public:
/// Constructor.
PeakFinder();
/// Detect exact peak position of the data vector by finding the largest peak 'hump'
/// and calculating the mass-center location of the peak hump.
///
/// \return The location of the largest base harmonic peak hump.
double detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
/// to be at least 'maxPos' items long.
int minPos, ///< Min allowed peak location within the vector data.
int maxPos ///< Max allowed peak location within the vector data.
);
};
}
#endif // _PeakFinder_H_
////////////////////////////////////////////////////////////////////////////////
///
/// The routine detects highest value on an array of values and calculates the
/// precise peak location as a mass-center of the 'hump' around the peak value.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2011-12-30 18:33:46 -0200 (sex, 30 dez 2011) $
// File revision : $Revision: 4 $
//
// $Id: PeakFinder.h 132 2011-12-30 20:33:46Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#ifndef _PeakFinder_H_
#define _PeakFinder_H_
namespace soundtouch
{
class PeakFinder
{
protected:
/// Min, max allowed peak positions within the data vector
int minPos, maxPos;
/// Calculates the mass center between given vector items.
double calcMassCenter(const float *data, ///< Data vector.
int firstPos, ///< Index of first vector item beloging to the peak.
int lastPos ///< Index of last vector item beloging to the peak.
) const;
/// Finds the data vector index where the monotoniously decreasing signal crosses the
/// given level.
int findCrossingLevel(const float *data, ///< Data vector.
float level, ///< Goal crossing level.
int peakpos, ///< Peak position index within the data vector.
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
) const;
// Finds real 'top' of a peak hump from neighnourhood of the given 'peakpos'.
int findTop(const float *data, int peakpos) const;
/// Finds the 'ground' level, i.e. smallest level between two neighbouring peaks, to right-
/// or left-hand side of the given peak position.
int findGround(const float *data, /// Data vector.
int peakpos, /// Peak position index within the data vector.
int direction /// Direction where to proceed from the peak: 1 = right, -1 = left.
) const;
/// get exact center of peak near given position by calculating local mass of center
double getPeakCenter(const float *data, int peakpos) const;
public:
/// Constructor.
PeakFinder();
/// Detect exact peak position of the data vector by finding the largest peak 'hump'
/// and calculating the mass-center location of the peak hump.
///
/// \return The location of the largest base harmonic peak hump.
double detectPeak(const float *data, /// Data vector to be analyzed. The data vector has
/// to be at least 'maxPos' items long.
int minPos, ///< Min allowed peak location within the vector data.
int maxPos ///< Max allowed peak location within the vector data.
);
};
}
#endif // _PeakFinder_H_

777
3rdparty/SoundTouch/README.html vendored Normal file
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@@ -0,0 +1,777 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
<html>
<head>
<title>SoundTouch library README</title>
<meta http-equiv="Content-Type"
content="text/html; charset=windows-1252">
<meta http-equiv="Content-Language" content="en-us">
<meta name="author" content="Olli Parviainen">
<meta name="description"
content="Readme file for SoundTouch audio processing library">
<meta name="GENERATOR" content="Microsoft FrontPage 4.0">
<meta name="ProgId" content="FrontPage.Editor.Document">
<style> <!-- .normal { font-family: Arial }
--></style>
</head>
<body class="normal">
<hr>
<h1>SoundTouch audio processing library v1.7.1</h1>
<p class="normal">SoundTouch library Copyright <20> Olli Parviainen 2001-2012 </p>
<hr>
<h2>1. Introduction </h2>
<p>SoundTouch is an open-source audio processing library that allows
changing the sound tempo, pitch and playback rate parameters
independently from each other, i.e.:</p>
<ul>
<li> Sound tempo can be increased or decreased while maintaining the
original pitch </li>
<li> Sound pitch can be increased or decreased while maintaining the
original tempo </li>
<li> Change playback rate that affects both tempo and pitch at the
same time </li>
<li> Choose any combination of tempo/pitch/rate</li>
</ul>
<h3>1.1 Contact information </h3>
<p>Author email: oparviai 'at' iki.fi </p>
<p>SoundTouch WWW page: <a href="http://www.surina.net/soundtouch">http://www.surina.net/soundtouch</a></p>
<hr>
<h2>2. Compiling SoundTouch</h2>
<p>Before compiling, notice that you can choose the sample data format
if it's desirable to use floating point sample data instead of 16bit
integers. See section "sample data format" for more information.</p>
<h3>2.1. Building in Microsoft Windows</h3>
<p>Project files for Microsoft Visual C++ 6.0 and Visual C++ .NET are
supplied with the source code package.<br>
</p>
<p> Please notice that SoundTouch library uses processor-specific
optimizations for Pentium III and AMD processors. Visual Studio .NET
and later versions supports the required instructions by default, but
Visual Studio 6.0 requires a processor pack upgrade to be installed in
order to support these optimizations. The processor pack upgrade can be
downloaded from Microsoft site at this URL:</p>
<p><a href="http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx">http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx</a></p>
<p>If the above URL is unavailable or removed, go to <a
href="http://msdn.microsoft.com/"> http://msdn.microsoft.com</a> and
perform a search with keywords "processor pack". </p>
<p>To build the binaries with Visual C++ compiler, either run
"make-win.bat" script, or open the appropriate project files in source
code directories with Visual Studio. The final executable will appear
under the "SoundTouch\bin" directory. If using the Visual Studio IDE
instead of the make-win.bat script, directories bin and lib may need to
be created manually to the SoundTouch package root for the final
executables. The make-win.bat script creates these directories
automatically. </p>
<h3>2.2. Building in Gnu platforms</h3>
<p>The SoundTouch library compiles in practically any platform
supporting GNU compiler (GCC) tools. SoundTouch requires GCC version 4.3 or later.</p>
<p>To build and install the binaries, run the following commands in
/soundtouch directory:</p>
<table border="0" cellpadding="0" cellspacing="4">
<tbody>
<tr>
<td style="vertical-align: top;">
<pre>./bootstrap -</pre>
</td>
<td style="vertical-align: top;">Creates "configure" file with
local autoconf/automake toolset.<br>
</td>
</tr>
<tr valign="top">
<td>
<pre>./configure -</pre>
</td>
<td>
<p>Configures the SoundTouch package for the local environment.
Notice that "configure" file is not available before running the
"./bootstrap" command as above.<br>
</p>
</td>
</tr>
<tr valign="top">
<td>
<pre>make -</pre>
</td>
<td>
<p>Builds the SoundTouch library &amp; SoundStretch utility.</p>
</td>
</tr>
<tr valign="top">
<td>
<pre>make install -</pre>
</td>
<td>
<p>Installs the SoundTouch &amp; BPM libraries to <b>/usr/local/lib</b>
and SoundStretch utility to <b>/usr/local/bin</b>. Please notice that
'root' privileges may be required to install the binaries to the
destination locations.</p>
</td>
</tr>
</tbody>
</table>
<h4><b>2.2.1 Required GNU tools</b>&nbsp;</h4>
<p> <span style="font-weight: bold;">Bash shell</span>, <span
style="font-weight: bold;">GNU C++ compiler</span>, <span
style="font-weight: bold;">libtool</span>, <span
style="font-weight: bold;">autoconf</span> and <span
style="font-weight: bold;">automake</span> tools
are required for compiling the SoundTouch library. These are usually
included with the GNU/Linux distribution, but if not, install these
packages first. For example, Ubuntu Linux can acquire and install
these with the following command:</p>
<pre><b>sudo apt-get install automake autoconf libtool build-essential</b></pre>
<h4><b>2.2.2 Problems with GCC compiler compatibility</b></h4>
<p>At the release time the SoundTouch package has been tested to
compile in GNU/Linux platform. However, If you have problems getting the
SoundTouch library compiled, try disabling optimizations that are specific for
x86 processors by running <b>./configure</b> script with switch
<blockquote>
<pre>--enable-x86-optimizations=no</pre>
</blockquote>
Alternatively, if you don't use GNU Configure system, edit file "include/STTypes.h"
directly and remove the following definition:<blockquote>
<pre>#define SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS 1</pre>
</blockquote>
<h4><b>2.2.3 Compiling Shared Library / DLL version</b></h4>
<p>
The GNU compilation does not automatically create a shared-library version of
SoundTouch (.so or .dll). If such is desired, then you can create it as follows
after running the usual compilation:</p>
<blockquote>
<pre>g++ -shared -static -DDLL_EXPORTS -I../../include -o SoundTouch.dll \
SoundTouchDLL.cpp ../SoundTouch/.libs/libSoundTouch.a
sstrip SoundTouch.dll</pre>
</blockquote>
<h3>2.1. Building in Android</h3>
<p>Android compilation instructions are within the
source code package, see file &quot;<b>source/Android-lib/README-SoundTouch-Android.html</b>&quot;
in the package.</p>
<hr>
<h2>3. About implementation &amp; Usage tips <h3>3.1. Supported sample data formats</h3>
<p>The sample data format can be chosen between 16bit signed integer
and 32bit floating point values, the default is 32bit floating point. </p>
<p> In Windows environment, the sample data format is chosen in file
"STTypes.h" by choosing one of the following defines:</p>
<ul>
<li> <span style="font-weight: bold;">#define
SOUNDTOUCH_INTEGER_SAMPLES</span> for 16bit signed integer </li>
<li> <span style="font-weight: bold;">#define </span><span
style="font-weight: bold;">SOUNDTOUCH_</span><span
style="font-weight: bold;">FLOAT_SAMPLES</span> for 32bit floating
point</li>
</ul>
<p> In GNU environment, the floating sample format is used by default,
but integer sample format can be chosen by giving the following switch
to the configure script: </p>
<blockquote>
<pre>./configure --enable-integer-samples</pre>
</blockquote>
<p>The sample data can have either single (mono) or double (stereo)
audio channel. Stereo data is interleaved so that every other data
value is for left channel and every second for right channel. Notice
that while it'd be possible in theory to process stereo sound as two
separate mono channels, this isn't recommended because processing the
channels separately would result in losing the phase coherency between
the channels, which consequently would ruin the stereo effect.</p>
<p>Sample rates between 8000-48000H are supported.</p>
<h3>3.2. Processing latency</h3>
<p>The processing and latency constraints of the SoundTouch library are:</p>
<ul>
<li> Input/output processing latency for the SoundTouch processor is
around 100 ms. This is when time-stretching is used. If the rate
transposing effect alone is used, the latency requirement is much
shorter, see section 'About algorithms'. </li>
<li> Processing CD-quality sound (16bit stereo sound with 44100H
sample rate) in real-time or faster is possible starting from
processors equivalent to Intel Pentium 133Mh or better, if using the
"quick" processing algorithm. If not using the "quick" mode or if
floating point sample data are being used, several times more CPU power
is typically required.</li>
</ul>
<h3>3.3. About algorithms</h3>
<p>SoundTouch provides three seemingly independent effects: tempo,
pitch and playback rate control. These three controls are implemented
as combination of two primary effects, <em>sample rate transposing</em>
and <em>time-stretching</em>.</p>
<p><em>Sample rate transposing</em> affects both the audio stream
duration and pitch. It's implemented simply by converting the original
audio sample stream to the&nbsp; desired duration by interpolating from
the original audio samples. In SoundTouch, linear interpolation with
anti-alias filtering is used. Theoretically a higher-order
interpolation provide better result than 1st order linear
interpolation, but in audio application linear interpolation together
with anti-alias filtering performs subjectively about as well as
higher-order filtering would.</p>
<p><em>Time-stretching </em>means changing the audio stream duration
without affecting it's pitch. SoundTouch uses WSOLA-like
time-stretching routines that operate in the time domain. Compared to
sample rate transposing, time-stretching is a much heavier operation
and also requires a longer processing "window" of sound samples used by
the processing algorithm, thus increasing the algorithm input/output
latency. Typical i/o latency for the SoundTouch time-stretch algorithm
is around 100 ms.</p>
<p>Sample rate transposing and time-stretching are then used together
to produce the tempo, pitch and rate controls:</p>
<ul>
<li> <strong>'Tempo'</strong> control is implemented purely by
time-stretching. </li>
<li> <strong>'Rate</strong>' control is implemented purely by sample
rate transposing. </li>
<li> <strong>'Pitch</strong>' control is implemented as a
combination of time-stretching and sample rate transposing. For
example, to increase pitch the audio stream is first time-stretched to
longer duration (without affecting pitch) and then transposed back to
original duration by sample rate transposing, which simultaneously
reduces duration and increases pitch. The result is original duration
but increased pitch.</li>
</ul>
<h3>3.4 Tuning the algorithm parameters</h3>
<p>The time-stretch algorithm has few parameters that can be tuned to
optimize sound quality for certain application. The current default
parameters have been chosen by iterative if-then analysis (read: "trial
and error") to obtain best subjective sound quality in pop/rock music
processing, but in applications processing different kind of sound the
default parameter set may result into a sub-optimal result.</p>
<p>The time-stretch algorithm default parameter values are set by the
following #defines in file "TDStretch.h":</p>
<blockquote>
<pre>#define DEFAULT_SEQUENCE_MS AUTOMATIC<br>#define DEFAULT_SEEKWINDOW_MS AUTOMATIC<br>#define DEFAULT_OVERLAP_MS 8</pre>
</blockquote>
<p>These parameters affect to the time-stretch algorithm as follows:</p>
<ul>
<li> <strong>DEFAULT_SEQUENCE_MS</strong>: This is the default
length of a single processing sequence in milliseconds which determines
the how the original sound is chopped in the time-stretch algorithm.
Larger values mean fewer sequences are used in processing. In principle
a larger value sounds better when slowing down the tempo, but worse
when increasing the tempo and vice versa.&nbsp;<br>
<br>
By default, this setting value is calculated automatically according to
tempo value.<br>
</li>
<li> <strong>DEFAULT_SEEKWINDOW_MS</strong>: The seeking window
default length in milliseconds is for the algorithm that seeks the best
possible overlapping location. This determines from how wide a sample
"window" the algorithm can use to find an optimal mixing location when
the sound sequences are to be linked back together.&nbsp;<br>
<br>
The bigger this window setting is, the higher the possibility to find a
better mixing position becomes, but at the same time large values may
cause a "drifting" sound artifact because neighboring sequences can be
chosen at more uneven intervals. If there's a disturbing artifact that
sounds as if a constant frequency was drifting around, try reducing
this setting.<br>
<br>
By default, this setting value is calculated automatically according to
tempo value.<br>
</li>
<li> <strong>DEFAULT_OVERLAP_MS</strong>: Overlap length in
milliseconds. When the sound sequences are mixed back together to form
again a continuous sound stream, this parameter defines how much the
ends of the consecutive sequences will overlap with each other.<br>
<br>
This shouldn't be that critical parameter. If you reduce the
DEFAULT_SEQUENCE_MS setting by a large amount, you might wish to try a
smaller value on this.</li>
</ul>
<p>Notice that these parameters can also be set during execution time
with functions "<strong>TDStretch::setParameters()</strong>" and "<strong>SoundTouch::setSetting()</strong>".</p>
<p>The table below summaries how the parameters can be adjusted for
different applications:</p>
<table border="1">
<tbody>
<tr>
<td valign="top"><strong>Parameter name</strong></td>
<td valign="top"><strong>Default value magnitude</strong></td>
<td valign="top"><strong>Larger value affects...</strong></td>
<td valign="top"><strong>Smaller value affects...</strong></td>
<td valign="top"><strong>Effect to CPU burden</strong></td>
</tr>
<tr>
<td valign="top">
<pre>SEQUENCE_MS</pre>
</td>
<td valign="top">Default value is relatively large, chosen for
slowing down music tempo</td>
<td valign="top">Larger value is usually better for slowing down
tempo. Growing the value decelerates the "echoing" artifact when
slowing down the tempo.</td>
<td valign="top">Smaller value might be better for speeding up
tempo. Reducing the value accelerates the "echoing" artifact when
slowing down the tempo </td>
<td valign="top">Increasing the parameter value reduces
computation burden</td>
</tr>
<tr>
<td valign="top">
<pre>SEEKWINDOW_MS</pre>
</td>
<td valign="top">Default value is relatively large, chosen for
slowing down music tempo</td>
<td valign="top">Larger value eases finding a good mixing
position, but may cause a "drifting" artifact</td>
<td valign="top">Smaller reduce possibility to find a good mixing
position, but reduce the "drifting" artifact.</td>
<td valign="top">Increasing the parameter value increases
computation burden</td>
</tr>
<tr>
<td valign="top">
<pre>OVERLAP_MS</pre>
</td>
<td valign="top">Default value is relatively large, chosen to
suit with above parameters.</td>
<td valign="top">&nbsp;</td>
<td valign="top">If you reduce the "sequence ms" setting, you
might wish to try a smaller value.</td>
<td valign="top">Increasing the parameter value increases
computation burden</td>
</tr>
</tbody>
</table>
<h3>3.5 Performance Optimizations </h3>
<p><strong>General optimizations:</strong></p>
<p>The time-stretch routine has a 'quick' mode that substantially
speeds up the algorithm but may degrade the sound quality by a small
amount. This mode is activated by calling SoundTouch::setSetting()
function with parameter&nbsp; id of SETTING_USE_QUICKSEEK and value
"1", i.e. </p>
<blockquote>
<p>setSetting(SETTING_USE_QUICKSEEK, 1);</p>
</blockquote>
<p><strong>CPU-specific optimizations:</strong></p>
<ul>
<li> Intel MMX optimized routines are used with compatible CPUs when
16bit integer sample type is used. MMX optimizations are available both
in Win32 and Gnu/x86 platforms. Compatible processors are Intel
PentiumMMX and later; AMD K6-2, Athlon and later. </li>
<li> Intel SSE optimized routines are used with compatible CPUs when
floating point sample type is used. SSE optimizations are currently
implemented for Win32 platform only. Processors compatible with SSE
extension are Intel processors starting from Pentium-III, and AMD
processors starting from Athlon XP. </li>
<li> AMD 3DNow! optimized routines are used with compatible CPUs when
floating point sample type is used, but SSE extension isn't supported .
3DNow! optimizations are currently implemented for Win32 platform only.
These optimizations are used in AMD K6-2 and Athlon (classic) CPU's;
better performing SSE routines are used with AMD processor starting
from Athlon XP. </li>
</ul>
<hr>
<h2><a name="SoundStretch"></a>4. SoundStretch audio processing utility
</h2>
<p>SoundStretch audio processing utility<br>
Copyright (c) Olli Parviainen 2002-2012</p>
<p>SoundStretch is a simple command-line application that can change
tempo, pitch and playback rates of WAV sound files. This program is
intended primarily to demonstrate how the "SoundTouch" library can be
used to process sound in your own program, but it can as well be used
for processing sound files.</p>
<h3>4.1. SoundStretch Usage Instructions</h3>
<p>SoundStretch Usage syntax:</p>
<blockquote>
<pre>soundstretch infilename outfilename [switches]</pre>
</blockquote>
<p>Where: </p>
<table width="100%" border="0" cellpadding="2">
<tbody>
<tr>
<td valign="top">
<pre>"infilename"</pre>
</td>
<td valign="top">Name of the input sound data file (in .WAV audio
file format). Give "stdin" as filename to use standard input pipe. </td>
</tr>
<tr>
<td valign="top">
<pre>"outfilename"</pre>
</td>
<td valign="top">Name of the output sound file where the
resulting sound is saved (in .WAV audio file format). This parameter
may be omitted if you&nbsp; don't want to save the output (e.g. when
only calculating BPM rate with '-bpm' switch). Give "stdout" as
filename to use standard output pipe.</td>
</tr>
<tr>
<td valign="top">
<pre>&nbsp;[switches]</pre>
</td>
<td valign="top">Are one or more control switches.</td>
</tr>
</tbody>
</table>
<p>Available control switches are:</p>
<table width="100%" border="0" cellpadding="2">
<tbody>
<tr>
<td valign="top">
<pre>-tempo=n </pre>
</td>
<td valign="top">Change the sound tempo by n percents (n = -95.0
.. +5000.0 %) </td>
</tr>
<tr>
<td valign="top">
<pre>-pitch=n</pre>
</td>
<td valign="top">Change the sound pitch by n semitones (n = -60.0
.. + 60.0 semitones) </td>
</tr>
<tr>
<td valign="top">
<pre>-rate=n</pre>
</td>
<td valign="top">Change the sound playback rate by n percents (n
= -95.0 .. +5000.0 %) </td>
</tr>
<tr>
<td valign="top">
<pre>-bpm=n</pre>
</td>
<td valign="top">Detect the Beats-Per-Minute (BPM) rate of the
sound and adjust the tempo to meet 'n' BPMs. When this switch is
applied, the "-tempo" switch is ignored. If "=n" is omitted, i.e.
switch "-bpm" is used alone, then the BPM rate is estimated and
displayed, but tempo not adjusted according to the BPM value. </td>
</tr>
<tr>
<td valign="top">
<pre>-quick</pre>
</td>
<td valign="top">Use quicker tempo change algorithm. Gains speed
but loses sound quality. </td>
</tr>
<tr>
<td valign="top">
<pre>-naa</pre>
</td>
<td valign="top">Don't use anti-alias filtering in sample rate
transposing. Gains speed but loses sound quality. </td>
</tr>
<tr>
<td valign="top">
<pre>-license</pre>
</td>
<td valign="top">Displays the program license text (LGPL)</td>
</tr>
</tbody>
</table>
<p>Notes:</p>
<ul>
<li> To use standard input/output pipes for processing, give "stdin"
and "stdout" as input/output filenames correspondingly. The standard
input/output pipes will still carry the audio data in .wav audio file
format. </li>
<li> The numerical switches allow both integer (e.g. "-tempo=123")
and decimal (e.g. "-tempo=123.45") numbers. </li>
<li> The "-naa" and/or "-quick" switches can be used to reduce CPU
usage while compromising some sound quality </li>
<li> The BPM detection algorithm works by detecting repeating bass or
drum patterns at low frequencies of &lt;250Hz. A lower-than-expected
BPM figure may be reported for music with uneven or complex bass
patterns. </li>
</ul>
<h3>4.2. SoundStretch usage examples </h3>
<p><strong>Example 1</strong></p>
<p>The following command increases tempo of the sound file
"originalfile.wav" by 12.5% and stores result to file
"destinationfile.wav":</p>
<blockquote>
<pre>soundstretch originalfile.wav destinationfile.wav -tempo=12.5</pre>
</blockquote>
<p><strong>Example 2</strong></p>
<p>The following command decreases the sound pitch (key) of the sound
file "orig.wav" by two semitones and stores the result to file
"dest.wav":</p>
<blockquote>
<pre>soundstretch orig.wav dest.wav -pitch=-2</pre>
</blockquote>
<p><strong>Example 3</strong></p>
<p>The following command processes the file "orig.wav" by decreasing
the sound tempo by 25.3% and increasing the sound pitch (key) by 1.5
semitones. Resulting .wav audio data is directed to standard output
pipe:</p>
<blockquote>
<pre>soundstretch orig.wav stdout -tempo=-25.3 -pitch=1.5</pre>
</blockquote>
<p><strong>Example 4</strong></p>
<p>The following command detects the BPM rate of the file "orig.wav"
and adjusts the tempo to match 100 beats per minute. Result is stored
to file "dest.wav":</p>
<blockquote>
<pre>soundstretch orig.wav dest.wav -bpm=100</pre>
</blockquote>
<p><strong>Example 5</strong></p>
<p>The following command reads .wav sound data from standard input pipe
and estimates the BPM rate:</p>
<blockquote>
<pre>soundstretch stdin -bpm</pre>
</blockquote>
<hr>
<h2>5. Change History</h2>
<h3>5.1. SoundTouch library Change History </h3>
<p><b>1.7.1:</b></p>
<ul>
<li>Added files for Android compilation
</ul>
<p><b>1.7.0:</b></p>
<ul>
<li>Sound quality improvements/li>
<li>Improved flush() to adjust output sound stream duration to match better with
ideal duration</li>
<li>Rewrote x86 cpu feature check to resolve compatibility problems</li>
<li>Configure script automatically checks if CPU supports mmx & sse compatibility for GNU platform, and
the script support now "--enable-x86-optimizations" switch to allow disabling x86-specific optimizations.</li>
<li>Revised #define conditions for 32bit/64bit compatibility</li>
<li>gnu autoconf/automake script compatibility fixes</li>
<li>Tuned beat-per-minute detection algorithm</li>
</ul>
<p><b>1.6.0:</b></p>
<ul>
<li> Added automatic cutoff threshold adaptation to beat detection
routine to better adapt BPM calculation to different types of music </li>
<li> Retired 3DNow! optimization support as 3DNow! is nowadays
obsoleted and assembler code is nuisance to maintain</li>
<li>Retired "configure" file from source code package due to
autoconf/automake versio conflicts, so that it is from now on to be
generated by invoking "boostrap" script that uses locally available
toolchain version for generating the "configure" file</li>
<li>Resolved namespace/label naming conflicts with other libraries by
replacing global labels such as INTEGER_SAMPLES with more specific
SOUNDTOUCH_INTEGER_SAMPLES etc.<br>
</li>
<li>Updated windows build scripts &amp; project files for Visual
Studio 2008 support</li>
<li> Updated SoundTouch.dll API for .NET compatibility</li>
<li> Added API for querying nominal processing input &amp; output
sample batch sizes</li>
</ul>
<p><strong>1.5.0:</strong></p>
<ul>
<li> Added normalization to correlation calculation and improvement
automatic seek/sequence parameter calculation to improve sound quality </li>
<li> Bugfixes:&nbsp;
<ul>
<li> Fixed negative array indexing in quick seek algorithm </li>
<li> FIR autoalias filter running too far in processing buffer </li>
<li> Check against zero sample count in rate transposing </li>
<li> Fix for x86-64 support: Removed pop/push instructions from
the cpu detection algorithm.&nbsp; </li>
<li> Check against empty buffers in FIFOSampleBuffer </li>
<li> Other minor fixes &amp; code cleanup</li>
</ul>
</li>
<li> Fixes in compilation scripts for non-Intel platforms </li>
<li> Added Dynamic-Link-Library (DLL) version of SoundTouch library
build, provided with Delphi/Pascal wrapper for calling the dll routines
</li>
<li> Added #define PREVENT_CLICK_AT_RATE_CROSSOVER that prevents a
click artifact when crossing the nominal pitch from either positive to
negative side or vice versa</li>
</ul>
<p><strong>1.4.1:</strong></p>
<ul>
<li> Fixed a buffer overflow bug in BPM detect algorithm routines if
processing more than 2048 samples at one call&nbsp;</li>
</ul>
<p><strong>1.4.0:</strong></p>
<ul>
<li> Improved sound quality by automatic calculation of time stretch
algorithm processing parameters according to tempo setting </li>
<li> Moved BPM detection routines from SoundStretch application into
SoundTouch library </li>
<li> Bugfixes: Usage of uninitialied variables, GNU build scripts,
compiler errors due to 'const' keyword mismatch. </li>
<li> Source code cleanup</li>
</ul>
<p><strong>1.3.1: </strong> </p>
<ul>
<li> Changed static class declaration to GCC 4.x compiler compatible
syntax. </li>
<li> Enabled MMX/SSE-optimized routines also for GCC compilers.
Earlier the MMX/SSE-optimized routines were written in
compiler-specific inline assembler, now these routines are migrated to
use compiler intrinsic syntax which allows compiling the same
MMX/SSE-optimized source code with both Visual C++ and GCC compilers. </li>
<li> Set floating point as the default sample format and added switch
to the GNU configure script for selecting the other sample format.</li>
</ul>
<p><strong>1.3.0: </strong> </p>
<ul>
<li> Fixed tempo routine output duration inaccuracy due to rounding
error </li>
<li> Implemented separate processing routines for integer and
floating arithmetic to allow improvements to floating point routines
(earlier used algorithms mostly optimized for integer arithmetic also
for floating point samples) </li>
<li> Fixed a bug that distorts sound if sample rate changes during
the sound stream </li>
<li> Fixed a memory leak that appeared in MMX/SSE/3DNow! optimized
routines </li>
<li> Reduced redundant code pieces in MMX/SSE/3DNow! optimized
routines vs. the standard C routines. </li>
<li> MMX routine incompatibility with new gcc compiler versions </li>
<li> Other miscellaneous bug fixes </li>
</ul>
<p><strong>1.2.1: </strong> </p>
<ul>
<li> Added automake/autoconf scripts for GNU platforms (in courtesy
of David Durham) </li>
<li> Fixed SCALE overflow bug in rate transposer routine. </li>
<li> Fixed 64bit address space bugs. </li>
<li> Created a 'soundtouch' namespace for SAMPLETYPE definitions.</li>
</ul>
<p><strong>1.2.0: </strong> </p>
<ul>
<li> Added support for 32bit floating point sample data type with
SSE/3DNow! optimizations for Win32 platform (SSE/3DNow! optimizations
currently not supported in GCC environment) </li>
<li> Replaced 'make-gcc' script for GNU environment by master
Makefile </li>
<li> Added time-stretch routine configurability to SoundTouch main
class </li>
<li> Bugfixes</li>
</ul>
<p><strong>1.1.1: </strong> </p>
<ul>
<li> Moved SoundTouch under lesser GPL license (LGPL). This allows
using SoundTouch library in programs that aren't released under GPL
license. </li>
<li> Changed MMX routine organiation so that MMX optimized routines
are now implemented in classes that are derived from the basic classes
having the standard non-mmx routines. </li>
<li> MMX routines to support gcc version 3. </li>
<li> Replaced windows makefiles by script using the .dsw files </li>
</ul>
<p><strong>1.0.1: </strong> </p>
<ul>
<li> "mmx_gcc.cpp": Added "using namespace std" and removed "return
0" from a function with void return value to fix compiler errors when
compiling the library in Solaris environment. </li>
<li> Moved file "FIFOSampleBuffer.h" to "include" directory to allow
accessing the FIFOSampleBuffer class from external files. </li>
</ul>
<p><strong>1.0: </strong> </p>
<ul>
<li> Initial release </li>
</ul>
<p>&nbsp;</p>
<h3>5.2. SoundStretch application Change History </h3>
<p><b>1.7.0:</b></p>
<ul>
<li>Bugfixes in Wavfile: exception string formatting, avoid getLengthMs() integer
precision overflow, support WAV files using 24/32bit sample format.</li>
</ul>
<p><b>1.5.0:</b></p>
<ul>
<li> Added "-speech" switch to activate algorithm parameters more
suitable for speech processing than the default parameters tuned for
music processing.</li>
</ul>
<p><strong>1.4.0:</strong></p>
<ul>
<li> Moved BPM detection routines from SoundStretch application into
SoundTouch library </li>
<li> Allow using standard input/output pipes as audio processing
input/output streams</li>
</ul>
<p><strong>1.3.0:</strong></p>
<ul>
<li> Simplified accessing WAV files with floating point sample
format. </li>
</ul>
<p><strong>1.2.1: </strong> </p>
<ul>
<li> Fixed 64bit address space bugs.</li>
</ul>
<p><strong>1.2.0: </strong> </p>
<ul>
<li> Added support for 32bit floating point sample data type </li>
<li> Restructured the BPM routines into separate library </li>
<li> Fixed big-endian conversion bugs in WAV file routines (hopefully
:)</li>
</ul>
<p><strong>1.1.1: </strong> </p>
<ul>
<li> Fixed bugs in WAV file reading &amp; added byte-order conversion
for big-endian processors. </li>
<li> Moved SoundStretch source code under 'example' directory to
highlight difference from SoundTouch stuff. </li>
<li> Replaced windows makefiles by script using the .dsw files </li>
<li> Output file name isn't required if output isn't desired (e.g. if
using the switch '-bpm' in plain format only) </li>
</ul>
<p><strong>1.1:</strong></p>
<ul>
<li> Fixed "Release" settings in Microsoft Visual C++ project file
(.dsp) </li>
<li> Added beats-per-minute (BPM) detection routine and command-line
switch "-bpm" </li>
</ul>
<p><strong>1.01: </strong> </p>
<ul>
<li> Initial release </li>
</ul>
<hr>
<h2>6. Acknowledgements </h2>
<p>Kudos for these people who have contributed to development or
submitted bugfixes since SoundTouch v1.3.1: </p>
<ul>
<li> Arthur A</li>
<li> Richard Ash</li>
<li> Stanislav Brabec</li>
<li> Christian Budde</li>
<li> Jacek Caban</li>
<li> Brian Cameron</li>
<li> Jason Champion</li>
<li> David Clark</li>
<li> Patrick Colis</li>
<li> Miquel Colon</li>
<li> Justin Frankel</li>
<li> Jason Garland</li>
<li> Takashi Iwai</li>
<li> Yuval Naveh</li>
<li> Paulo Pizarro</li>
<li> Blaise Potard</li>
<li> RJ Ryan</li>
<li> Patrick Colis </li>
<li> Miquel Colon </li>
<li> Sandro Cumerlato</li>
<li> Justin Frankel </li>
<li> Jason Garland </li>
<li> Takashi Iwai </li>
<li> Mathias M<>hl</li>
<li> Yuval Naveh </li>
<li> Paulo Pizarro </li>
<li> Blaise Potard</li>
<li> RJ Ryan </li>
<li> John Sheehy</li>
<li> Tim Shuttleworth</li>
<li> John Stumpo</li>
<li> Tim Shuttleworth</li>
<li> Katja Vetter</li>
</ul>
<p>Moral greetings to all other contributors and users also!</p>
<hr>
<h2>7. LICENSE </h2>
<p>SoundTouch audio processing library<br>
Copyright (c) Olli Parviainen</p>
<p>This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 2.1
as published by the Free Software Foundation.</p>
<p>This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
General Public License for more details.</p>
<p>You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA</p>
<hr><!--
$Id: README.html 168 2012-12-28 20:55:19Z oparviai $
-->
<p>
<i>RREADME.html file updated on 28-Dec-2012</i></p>
</body>

626
3rdparty/SoundTouch/RateTransposer.cpp vendored Normal file
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@@ -0,0 +1,626 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Sample rate transposer. Changes sample rate by using linear interpolation
/// together with anti-alias filtering (first order interpolation with anti-
/// alias filtering should be quite adequate for this application)
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2011-09-02 15:56:11 -0300 (sex, 02 set 2011) $
// File revision : $Revision: 4 $
//
// $Id: RateTransposer.cpp 131 2011-09-02 18:56:11Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <memory.h>
#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include "RateTransposer.h"
#include "AAFilter.h"
using namespace soundtouch;
/// A linear samplerate transposer class that uses integer arithmetics.
/// for the transposing.
class RateTransposerInteger : public RateTransposer
{
protected:
int iSlopeCount;
int iRate;
SAMPLETYPE sPrevSampleL, sPrevSampleR;
virtual void resetRegisters();
virtual uint transposeStereo(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples);
virtual uint transposeMono(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples);
public:
RateTransposerInteger();
virtual ~RateTransposerInteger();
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
/// rate, larger faster rates.
virtual void setRate(float newRate);
};
/// A linear samplerate transposer class that uses floating point arithmetics
/// for the transposing.
class RateTransposerFloat : public RateTransposer
{
protected:
float fSlopeCount;
SAMPLETYPE sPrevSampleL, sPrevSampleR;
virtual void resetRegisters();
virtual uint transposeStereo(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples);
virtual uint transposeMono(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples);
public:
RateTransposerFloat();
virtual ~RateTransposerFloat();
};
// Operator 'new' is overloaded so that it automatically creates a suitable instance
// depending on if we've a MMX/SSE/etc-capable CPU available or not.
void * RateTransposer::operator new(size_t s)
{
ST_THROW_RT_ERROR("Error in RateTransoser::new: don't use \"new TDStretch\" directly, use \"newInstance\" to create a new instance instead!");
return newInstance();
}
RateTransposer *RateTransposer::newInstance()
{
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
return ::new RateTransposerInteger;
#else
return ::new RateTransposerFloat;
#endif
}
// Constructor
RateTransposer::RateTransposer() : FIFOProcessor(&outputBuffer)
{
numChannels = 2;
bUseAAFilter = TRUE;
fRate = 0;
// Instantiates the anti-alias filter with default tap length
// of 32
pAAFilter = new AAFilter(32);
}
RateTransposer::~RateTransposer()
{
delete pAAFilter;
}
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
void RateTransposer::enableAAFilter(BOOL newMode)
{
bUseAAFilter = newMode;
}
/// Returns nonzero if anti-alias filter is enabled.
BOOL RateTransposer::isAAFilterEnabled() const
{
return bUseAAFilter;
}
AAFilter *RateTransposer::getAAFilter()
{
return pAAFilter;
}
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
// iRate, larger faster iRates.
void RateTransposer::setRate(float newRate)
{
double fCutoff;
fRate = newRate;
// design a new anti-alias filter
if (newRate > 1.0f)
{
fCutoff = 0.5f / newRate;
}
else
{
fCutoff = 0.5f * newRate;
}
pAAFilter->setCutoffFreq(fCutoff);
}
// Outputs as many samples of the 'outputBuffer' as possible, and if there's
// any room left, outputs also as many of the incoming samples as possible.
// The goal is to drive the outputBuffer empty.
//
// It's allowed for 'output' and 'input' parameters to point to the same
// memory position.
/*
void RateTransposer::flushStoreBuffer()
{
if (storeBuffer.isEmpty()) return;
outputBuffer.moveSamples(storeBuffer);
}
*/
// Adds 'nSamples' pcs of samples from the 'samples' memory position into
// the input of the object.
void RateTransposer::putSamples(const SAMPLETYPE *samples, uint nSamples)
{
processSamples(samples, nSamples);
}
// Transposes up the sample rate, causing the observed playback 'rate' of the
// sound to decrease
void RateTransposer::upsample(const SAMPLETYPE *src, uint nSamples)
{
uint count, sizeTemp, num;
// If the parameter 'uRate' value is smaller than 'SCALE', first transpose
// the samples and then apply the anti-alias filter to remove aliasing.
// First check that there's enough room in 'storeBuffer'
// (+16 is to reserve some slack in the destination buffer)
sizeTemp = (uint)((float)nSamples / fRate + 16.0f);
// Transpose the samples, store the result into the end of "storeBuffer"
count = transpose(storeBuffer.ptrEnd(sizeTemp), src, nSamples);
storeBuffer.putSamples(count);
// Apply the anti-alias filter to samples in "store output", output the
// result to "dest"
num = storeBuffer.numSamples();
count = pAAFilter->evaluate(outputBuffer.ptrEnd(num),
storeBuffer.ptrBegin(), num, (uint)numChannels);
outputBuffer.putSamples(count);
// Remove the processed samples from "storeBuffer"
storeBuffer.receiveSamples(count);
}
// Transposes down the sample rate, causing the observed playback 'rate' of the
// sound to increase
void RateTransposer::downsample(const SAMPLETYPE *src, uint nSamples)
{
uint count, sizeTemp;
// If the parameter 'uRate' value is larger than 'SCALE', first apply the
// anti-alias filter to remove high frequencies (prevent them from folding
// over the lover frequencies), then transpose.
// Add the new samples to the end of the storeBuffer
storeBuffer.putSamples(src, nSamples);
// Anti-alias filter the samples to prevent folding and output the filtered
// data to tempBuffer. Note : because of the FIR filter length, the
// filtering routine takes in 'filter_length' more samples than it outputs.
assert(tempBuffer.isEmpty());
sizeTemp = storeBuffer.numSamples();
count = pAAFilter->evaluate(tempBuffer.ptrEnd(sizeTemp),
storeBuffer.ptrBegin(), sizeTemp, (uint)numChannels);
if (count == 0) return;
// Remove the filtered samples from 'storeBuffer'
storeBuffer.receiveSamples(count);
// Transpose the samples (+16 is to reserve some slack in the destination buffer)
sizeTemp = (uint)((float)nSamples / fRate + 16.0f);
count = transpose(outputBuffer.ptrEnd(sizeTemp), tempBuffer.ptrBegin(), count);
outputBuffer.putSamples(count);
}
// Transposes sample rate by applying anti-alias filter to prevent folding.
// Returns amount of samples returned in the "dest" buffer.
// The maximum amount of samples that can be returned at a time is set by
// the 'set_returnBuffer_size' function.
void RateTransposer::processSamples(const SAMPLETYPE *src, uint nSamples)
{
uint count;
uint sizeReq;
if (nSamples == 0) return;
assert(pAAFilter);
// If anti-alias filter is turned off, simply transpose without applying
// the filter
if (bUseAAFilter == FALSE)
{
sizeReq = (uint)((float)nSamples / fRate + 1.0f);
count = transpose(outputBuffer.ptrEnd(sizeReq), src, nSamples);
outputBuffer.putSamples(count);
return;
}
// Transpose with anti-alias filter
if (fRate < 1.0f)
{
upsample(src, nSamples);
}
else
{
downsample(src, nSamples);
}
}
// Transposes the sample rate of the given samples using linear interpolation.
// Returns the number of samples returned in the "dest" buffer
inline uint RateTransposer::transpose(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
{
if (numChannels == 2)
{
return transposeStereo(dest, src, nSamples);
}
else
{
return transposeMono(dest, src, nSamples);
}
}
// Sets the number of channels, 1 = mono, 2 = stereo
void RateTransposer::setChannels(int nChannels)
{
assert(nChannels > 0);
if (numChannels == nChannels) return;
assert(nChannels == 1 || nChannels == 2);
numChannels = nChannels;
storeBuffer.setChannels(numChannels);
tempBuffer.setChannels(numChannels);
outputBuffer.setChannels(numChannels);
// Inits the linear interpolation registers
resetRegisters();
}
// Clears all the samples in the object
void RateTransposer::clear()
{
outputBuffer.clear();
storeBuffer.clear();
}
// Returns nonzero if there aren't any samples available for outputting.
int RateTransposer::isEmpty() const
{
int res;
res = FIFOProcessor::isEmpty();
if (res == 0) return 0;
return storeBuffer.isEmpty();
}
//////////////////////////////////////////////////////////////////////////////
//
// RateTransposerInteger - integer arithmetic implementation
//
/// fixed-point interpolation routine precision
#define SCALE 65536
// Constructor
RateTransposerInteger::RateTransposerInteger() : RateTransposer()
{
// Notice: use local function calling syntax for sake of clarity,
// to indicate the fact that C++ constructor can't call virtual functions.
RateTransposerInteger::resetRegisters();
RateTransposerInteger::setRate(1.0f);
}
RateTransposerInteger::~RateTransposerInteger()
{
}
void RateTransposerInteger::resetRegisters()
{
iSlopeCount = 0;
sPrevSampleL =
sPrevSampleR = 0;
}
// Transposes the sample rate of the given samples using linear interpolation.
// 'Mono' version of the routine. Returns the number of samples returned in
// the "dest" buffer
uint RateTransposerInteger::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
{
unsigned int i, used;
LONG_SAMPLETYPE temp, vol1;
if (nSamples == 0) return 0; // no samples, no work
used = 0;
i = 0;
// Process the last sample saved from the previous call first...
while (iSlopeCount <= SCALE)
{
vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
temp = vol1 * sPrevSampleL + iSlopeCount * src[0];
dest[i] = (SAMPLETYPE)(temp / SCALE);
i++;
iSlopeCount += iRate;
}
// now always (iSlopeCount > SCALE)
iSlopeCount -= SCALE;
while (1)
{
while (iSlopeCount > SCALE)
{
iSlopeCount -= SCALE;
used ++;
if (used >= nSamples - 1) goto end;
}
vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
temp = src[used] * vol1 + iSlopeCount * src[used + 1];
dest[i] = (SAMPLETYPE)(temp / SCALE);
i++;
iSlopeCount += iRate;
}
end:
// Store the last sample for the next round
sPrevSampleL = src[nSamples - 1];
return i;
}
// Transposes the sample rate of the given samples using linear interpolation.
// 'Stereo' version of the routine. Returns the number of samples returned in
// the "dest" buffer
uint RateTransposerInteger::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
{
unsigned int srcPos, i, used;
LONG_SAMPLETYPE temp, vol1;
if (nSamples == 0) return 0; // no samples, no work
used = 0;
i = 0;
// Process the last sample saved from the sPrevSampleLious call first...
while (iSlopeCount <= SCALE)
{
vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
temp = vol1 * sPrevSampleL + iSlopeCount * src[0];
dest[2 * i] = (SAMPLETYPE)(temp / SCALE);
temp = vol1 * sPrevSampleR + iSlopeCount * src[1];
dest[2 * i + 1] = (SAMPLETYPE)(temp / SCALE);
i++;
iSlopeCount += iRate;
}
// now always (iSlopeCount > SCALE)
iSlopeCount -= SCALE;
while (1)
{
while (iSlopeCount > SCALE)
{
iSlopeCount -= SCALE;
used ++;
if (used >= nSamples - 1) goto end;
}
srcPos = 2 * used;
vol1 = (LONG_SAMPLETYPE)(SCALE - iSlopeCount);
temp = src[srcPos] * vol1 + iSlopeCount * src[srcPos + 2];
dest[2 * i] = (SAMPLETYPE)(temp / SCALE);
temp = src[srcPos + 1] * vol1 + iSlopeCount * src[srcPos + 3];
dest[2 * i + 1] = (SAMPLETYPE)(temp / SCALE);
i++;
iSlopeCount += iRate;
}
end:
// Store the last sample for the next round
sPrevSampleL = src[2 * nSamples - 2];
sPrevSampleR = src[2 * nSamples - 1];
return i;
}
// Sets new target iRate. Normal iRate = 1.0, smaller values represent slower
// iRate, larger faster iRates.
void RateTransposerInteger::setRate(float newRate)
{
iRate = (int)(newRate * SCALE + 0.5f);
RateTransposer::setRate(newRate);
}
//////////////////////////////////////////////////////////////////////////////
//
// RateTransposerFloat - floating point arithmetic implementation
//
//////////////////////////////////////////////////////////////////////////////
// Constructor
RateTransposerFloat::RateTransposerFloat() : RateTransposer()
{
// Notice: use local function calling syntax for sake of clarity,
// to indicate the fact that C++ constructor can't call virtual functions.
RateTransposerFloat::resetRegisters();
RateTransposerFloat::setRate(1.0f);
}
RateTransposerFloat::~RateTransposerFloat()
{
}
void RateTransposerFloat::resetRegisters()
{
fSlopeCount = 0;
sPrevSampleL =
sPrevSampleR = 0;
}
// Transposes the sample rate of the given samples using linear interpolation.
// 'Mono' version of the routine. Returns the number of samples returned in
// the "dest" buffer
uint RateTransposerFloat::transposeMono(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
{
unsigned int i, used;
used = 0;
i = 0;
// Process the last sample saved from the previous call first...
while (fSlopeCount <= 1.0f)
{
dest[i] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleL + fSlopeCount * src[0]);
i++;
fSlopeCount += fRate;
}
fSlopeCount -= 1.0f;
if (nSamples > 1)
{
while (1)
{
while (fSlopeCount > 1.0f)
{
fSlopeCount -= 1.0f;
used ++;
if (used >= nSamples - 1) goto end;
}
dest[i] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[used] + fSlopeCount * src[used + 1]);
i++;
fSlopeCount += fRate;
}
}
end:
// Store the last sample for the next round
sPrevSampleL = src[nSamples - 1];
return i;
}
// Transposes the sample rate of the given samples using linear interpolation.
// 'Mono' version of the routine. Returns the number of samples returned in
// the "dest" buffer
uint RateTransposerFloat::transposeStereo(SAMPLETYPE *dest, const SAMPLETYPE *src, uint nSamples)
{
unsigned int srcPos, i, used;
if (nSamples == 0) return 0; // no samples, no work
used = 0;
i = 0;
// Process the last sample saved from the sPrevSampleLious call first...
while (fSlopeCount <= 1.0f)
{
dest[2 * i] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleL + fSlopeCount * src[0]);
dest[2 * i + 1] = (SAMPLETYPE)((1.0f - fSlopeCount) * sPrevSampleR + fSlopeCount * src[1]);
i++;
fSlopeCount += fRate;
}
// now always (iSlopeCount > 1.0f)
fSlopeCount -= 1.0f;
if (nSamples > 1)
{
while (1)
{
while (fSlopeCount > 1.0f)
{
fSlopeCount -= 1.0f;
used ++;
if (used >= nSamples - 1) goto end;
}
srcPos = 2 * used;
dest[2 * i] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[srcPos]
+ fSlopeCount * src[srcPos + 2]);
dest[2 * i + 1] = (SAMPLETYPE)((1.0f - fSlopeCount) * src[srcPos + 1]
+ fSlopeCount * src[srcPos + 3]);
i++;
fSlopeCount += fRate;
}
}
end:
// Store the last sample for the next round
sPrevSampleL = src[2 * nSamples - 2];
sPrevSampleR = src[2 * nSamples - 1];
return i;
}

159
3rdparty/SoundTouch/RateTransposer.h vendored Normal file
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@@ -0,0 +1,159 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Sample rate transposer. Changes sample rate by using linear interpolation
/// together with anti-alias filtering (first order interpolation with anti-
/// alias filtering should be quite adequate for this application).
///
/// Use either of the derived classes of 'RateTransposerInteger' or
/// 'RateTransposerFloat' for corresponding integer/floating point tranposing
/// algorithm implementation.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2009-02-21 13:00:14 -0300 (sáb, 21 fev 2009) $
// File revision : $Revision: 4 $
//
// $Id: RateTransposer.h 63 2009-02-21 16:00:14Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#ifndef RateTransposer_H
#define RateTransposer_H
#include <stddef.h>
#include "AAFilter.h"
#include "FIFOSamplePipe.h"
#include "FIFOSampleBuffer.h"
#include "STTypes.h"
namespace soundtouch
{
/// A common linear samplerate transposer class.
///
/// Note: Use function "RateTransposer::newInstance()" to create a new class
/// instance instead of the "new" operator; that function automatically
/// chooses a correct implementation depending on if integer or floating
/// arithmetics are to be used.
class RateTransposer : public FIFOProcessor
{
protected:
/// Anti-alias filter object
AAFilter *pAAFilter;
float fRate;
int numChannels;
/// Buffer for collecting samples to feed the anti-alias filter between
/// two batches
FIFOSampleBuffer storeBuffer;
/// Buffer for keeping samples between transposing & anti-alias filter
FIFOSampleBuffer tempBuffer;
/// Output sample buffer
FIFOSampleBuffer outputBuffer;
BOOL bUseAAFilter;
virtual void resetRegisters() = 0;
virtual uint transposeStereo(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples) = 0;
virtual uint transposeMono(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples) = 0;
inline uint transpose(SAMPLETYPE *dest,
const SAMPLETYPE *src,
uint numSamples);
void downsample(const SAMPLETYPE *src,
uint numSamples);
void upsample(const SAMPLETYPE *src,
uint numSamples);
/// Transposes sample rate by applying anti-alias filter to prevent folding.
/// Returns amount of samples returned in the "dest" buffer.
/// The maximum amount of samples that can be returned at a time is set by
/// the 'set_returnBuffer_size' function.
void processSamples(const SAMPLETYPE *src,
uint numSamples);
public:
RateTransposer();
virtual ~RateTransposer();
/// Operator 'new' is overloaded so that it automatically creates a suitable instance
/// depending on if we're to use integer or floating point arithmetics.
static void *operator new(size_t s);
/// Use this function instead of "new" operator to create a new instance of this class.
/// This function automatically chooses a correct implementation, depending on if
/// integer ot floating point arithmetics are to be used.
static RateTransposer *newInstance();
/// Returns the output buffer object
FIFOSamplePipe *getOutput() { return &outputBuffer; };
/// Returns the store buffer object
FIFOSamplePipe *getStore() { return &storeBuffer; };
/// Return anti-alias filter object
AAFilter *getAAFilter();
/// Enables/disables the anti-alias filter. Zero to disable, nonzero to enable
void enableAAFilter(BOOL newMode);
/// Returns nonzero if anti-alias filter is enabled.
BOOL isAAFilterEnabled() const;
/// Sets new target rate. Normal rate = 1.0, smaller values represent slower
/// rate, larger faster rates.
virtual void setRate(float newRate);
/// Sets the number of channels, 1 = mono, 2 = stereo
void setChannels(int channels);
/// Adds 'numSamples' pcs of samples from the 'samples' memory position into
/// the input of the object.
void putSamples(const SAMPLETYPE *samples, uint numSamples);
/// Clears all the samples in the object
void clear();
/// Returns nonzero if there aren't any samples available for outputting.
int isEmpty() const;
};
}
#endif

View File

@@ -8,10 +8,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-05-18 18:25:07 +0300 (Mon, 18 May 2015) $
// Last changed : $Date: 2012-12-28 12:53:56 -0200 (sex, 28 dez 2012) $
// File revision : $Revision: 3 $
//
// $Id: STTypes.h 215 2015-05-18 15:25:07Z oparviai $
// $Id: STTypes.h 162 2012-12-28 14:53:56Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -60,6 +60,16 @@ typedef unsigned long ulong;
#include "soundtouch_config.h"
#endif
#ifndef _WINDEF_
// if these aren't defined already by Windows headers, define now
typedef int BOOL;
#define FALSE 0
#define TRUE 1
#endif // _WINDEF_
namespace soundtouch
{
@@ -68,14 +78,7 @@ namespace soundtouch
//#undef SOUNDTOUCH_INTEGER_SAMPLES
//#undef SOUNDTOUCH_FLOAT_SAMPLES
/// If following flag is defined, always uses multichannel processing
/// routines also for mono and stero sound. This is for routine testing
/// purposes; output should be same with either routines, yet disabling
/// the dedicated mono/stereo processing routines will result in slower
/// runtime performance so recommendation is to keep this off.
// #define USE_MULTICH_ALWAYS
#if (defined(__SOFTFP__) && defined(ANDROID))
#if (defined(__SOFTFP__))
// For Android compilation: Force use of Integer samples in case that
// compilation uses soft-floating point emulation - soft-fp is way too slow
#undef SOUNDTOUCH_FLOAT_SAMPLES
@@ -172,7 +175,6 @@ namespace soundtouch
#else
// use c++ standard exceptions
#include <stdexcept>
#include <string>
#define ST_THROW_RT_ERROR(x) {throw std::runtime_error(x);}
#endif

86
3rdparty/SoundTouch/SoundTouch.cbp vendored Normal file
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@@ -0,0 +1,86 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="SoundTouch" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="../../deps/debug/libsoundtouch-dbg" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="./.objs/debug" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-g" />
<Add option="-O0" />
</Compiler>
</Target>
<Target title="Devel">
<Option output="../../deps/devel/libsoundtouch-dev" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="./.objs/devel" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O1" />
<Add option="-W" />
<Add option="-g" />
<Add option="-DNDEBUG" />
</Compiler>
</Target>
<Target title="Release">
<Option output="../../deps/libsoundtouch" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="./.objs/release" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-fexpensive-optimizations" />
<Add option="-O3" />
<Add option="-W" />
<Add option="-DNDEBUG" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-march=athlon-xp" />
<Add option="-march=prescott" />
</Compiler>
<Unit filename="AAFilter.cpp" />
<Unit filename="AAFilter.h" />
<Unit filename="BPMDetect.h" />
<Unit filename="FIFOSampleBuffer.cpp" />
<Unit filename="FIFOSampleBuffer.h" />
<Unit filename="FIFOSamplePipe.h" />
<Unit filename="FIRFilter.cpp" />
<Unit filename="FIRFilter.h" />
<Unit filename="RateTransposer.cpp" />
<Unit filename="RateTransposer.h" />
<Unit filename="STTypes.h" />
<Unit filename="SoundTouch.cpp" />
<Unit filename="SoundTouch.h" />
<Unit filename="TDStretch.cpp" />
<Unit filename="TDStretch.h" />
<Unit filename="WavFile.cpp" />
<Unit filename="WavFile.h" />
<Unit filename="cpu_detect.h" />
<Unit filename="cpu_detect_x86_gcc.cpp" />
<Unit filename="mmx_optimized.cpp" />
<Unit filename="soundtouch_config.h" />
<Unit filename="sse_optimized.cpp" />
<Extensions>
<envvars />
<code_completion />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@@ -41,10 +41,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-07-26 17:45:48 +0300 (Sun, 26 Jul 2015) $
// Last changed : $Date: 2012-06-13 16:29:53 -0300 (qua, 13 jun 2012) $
// File revision : $Revision: 4 $
//
// $Id: SoundTouch.cpp 225 2015-07-26 14:45:48Z oparviai $
// $Id: SoundTouch.cpp 143 2012-06-13 19:29:53Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -97,7 +97,7 @@ SoundTouch::SoundTouch()
{
// Initialize rate transposer and tempo changer instances
pRateTransposer = new RateTransposer();
pRateTransposer = RateTransposer::newInstance();
pTDStretch = TDStretch::newInstance();
setOutPipe(pTDStretch);
@@ -110,11 +110,8 @@ SoundTouch::SoundTouch()
calcEffectiveRateAndTempo();
samplesExpectedOut = 0;
samplesOutput = 0;
channels = 0;
bSrateSet = false;
bSrateSet = FALSE;
}
@@ -146,11 +143,10 @@ uint SoundTouch::getVersionId()
// Sets the number of channels, 1 = mono, 2 = stereo
void SoundTouch::setChannels(uint numChannels)
{
/*if (numChannels != 1 && numChannels != 2)
if (numChannels != 1 && numChannels != 2)
{
//ST_THROW_RT_ERROR("Illegal number of channels");
return;
}*/
ST_THROW_RT_ERROR("Illegal number of channels");
}
channels = numChannels;
pRateTransposer->setChannels((int)numChannels);
pTDStretch->setChannels((int)numChannels);
@@ -160,7 +156,7 @@ void SoundTouch::setChannels(uint numChannels)
// Sets new rate control value. Normal rate = 1.0, smaller values
// represent slower rate, larger faster rates.
void SoundTouch::setRate(double newRate)
void SoundTouch::setRate(float newRate)
{
virtualRate = newRate;
calcEffectiveRateAndTempo();
@@ -170,9 +166,9 @@ void SoundTouch::setRate(double newRate)
// Sets new rate control value as a difference in percents compared
// to the original rate (-50 .. +100 %)
void SoundTouch::setRateChange(double newRate)
void SoundTouch::setRateChange(float newRate)
{
virtualRate = 1.0 + 0.01 * newRate;
virtualRate = 1.0f + 0.01f * newRate;
calcEffectiveRateAndTempo();
}
@@ -180,7 +176,7 @@ void SoundTouch::setRateChange(double newRate)
// Sets new tempo control value. Normal tempo = 1.0, smaller values
// represent slower tempo, larger faster tempo.
void SoundTouch::setTempo(double newTempo)
void SoundTouch::setTempo(float newTempo)
{
virtualTempo = newTempo;
calcEffectiveRateAndTempo();
@@ -190,9 +186,9 @@ void SoundTouch::setTempo(double newTempo)
// Sets new tempo control value as a difference in percents compared
// to the original tempo (-50 .. +100 %)
void SoundTouch::setTempoChange(double newTempo)
void SoundTouch::setTempoChange(float newTempo)
{
virtualTempo = 1.0 + 0.01 * newTempo;
virtualTempo = 1.0f + 0.01f * newTempo;
calcEffectiveRateAndTempo();
}
@@ -200,7 +196,7 @@ void SoundTouch::setTempoChange(double newTempo)
// Sets new pitch control value. Original pitch = 1.0, smaller values
// represent lower pitches, larger values higher pitch.
void SoundTouch::setPitch(double newPitch)
void SoundTouch::setPitch(float newPitch)
{
virtualPitch = newPitch;
calcEffectiveRateAndTempo();
@@ -210,9 +206,9 @@ void SoundTouch::setPitch(double newPitch)
// Sets pitch change in octaves compared to the original pitch
// (-1.00 .. +1.00)
void SoundTouch::setPitchOctaves(double newPitch)
void SoundTouch::setPitchOctaves(float newPitch)
{
virtualPitch = exp(0.69314718056 * newPitch);
virtualPitch = (float)exp(0.69314718056f * newPitch);
calcEffectiveRateAndTempo();
}
@@ -222,14 +218,14 @@ void SoundTouch::setPitchOctaves(double newPitch)
// (-12 .. +12)
void SoundTouch::setPitchSemiTones(int newPitch)
{
setPitchOctaves((double)newPitch / 12.0);
setPitchOctaves((float)newPitch / 12.0f);
}
void SoundTouch::setPitchSemiTones(double newPitch)
void SoundTouch::setPitchSemiTones(float newPitch)
{
setPitchOctaves(newPitch / 12.0);
setPitchOctaves(newPitch / 12.0f);
}
@@ -237,14 +233,14 @@ void SoundTouch::setPitchSemiTones(double newPitch)
// nominal control values.
void SoundTouch::calcEffectiveRateAndTempo()
{
double oldTempo = tempo;
double oldRate = rate;
float oldTempo = tempo;
float oldRate = rate;
tempo = virtualTempo / virtualPitch;
rate = virtualPitch * virtualRate;
tempo = virtualTempo / virtualPitch;
rate = virtualPitch * virtualRate;
if (!TEST_FLOAT_EQUAL(rate,oldRate)) pRateTransposer->setRate(rate);
if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
if (!TEST_FLOAT_EQUAL(tempo, oldTempo)) pTDStretch->setTempo(tempo);
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
if (rate <= 1.0f)
@@ -258,7 +254,7 @@ void SoundTouch::calcEffectiveRateAndTempo()
tempoOut = pTDStretch->getOutput();
tempoOut->moveSamples(*output);
// move samples in pitch transposer's store buffer to tempo changer's input
// deprecated : pTDStretch->moveSamples(*pRateTransposer->getStore());
pTDStretch->moveSamples(*pRateTransposer->getStore());
output = pTDStretch;
}
@@ -286,7 +282,7 @@ void SoundTouch::calcEffectiveRateAndTempo()
// Sets sample rate.
void SoundTouch::setSampleRate(uint srate)
{
bSrateSet = true;
bSrateSet = TRUE;
// set sample rate, leave other tempo changer parameters as they are.
pTDStretch->setParameters((int)srate);
}
@@ -296,7 +292,7 @@ void SoundTouch::setSampleRate(uint srate)
// the input of the object.
void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
{
if (bSrateSet == false)
if (bSrateSet == FALSE)
{
ST_THROW_RT_ERROR("SoundTouch : Sample rate not defined");
}
@@ -320,13 +316,8 @@ void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
pTDStretch->putSamples(samples, nSamples);
}
*/
// accumulate how many samples are expected out from processing, given the current
// processing setting
samplesExpectedOut += (double)nSamples / ((double)rate * (double)tempo);
#ifndef SOUNDTOUCH_PREVENT_CLICK_AT_RATE_CROSSOVER
if (rate <= 1.0f)
else if (rate <= 1.0f)
{
// transpose the rate down, output the transposed sound to tempo changer buffer
assert(output == pTDStretch);
@@ -354,37 +345,49 @@ void SoundTouch::putSamples(const SAMPLETYPE *samples, uint nSamples)
void SoundTouch::flush()
{
int i;
int numStillExpected;
SAMPLETYPE *buff = new SAMPLETYPE[128 * channels];
int nUnprocessed;
int nOut;
SAMPLETYPE buff[64*2]; // note: allocate 2*64 to cater 64 sample frames of stereo sound
// how many samples are still expected to output
numStillExpected = (int)((long)(samplesExpectedOut + 0.5) - samplesOutput);
// check how many samples still await processing, and scale
// that by tempo & rate to get expected output sample count
nUnprocessed = numUnprocessedSamples();
nUnprocessed = (int)((double)nUnprocessed / (tempo * rate) + 0.5);
memset(buff, 0, 128 * channels * sizeof(SAMPLETYPE));
nOut = numSamples(); // ready samples currently in buffer ...
nOut += nUnprocessed; // ... and how many we expect there to be in the end
memset(buff, 0, 64 * channels * sizeof(SAMPLETYPE));
// "Push" the last active samples out from the processing pipeline by
// feeding blank samples into the processing pipeline until new,
// processed samples appear in the output (not however, more than
// 24ksamples in any case)
for (i = 0; (numStillExpected > (int)numSamples()) && (i < 200); i ++)
{
putSamples(buff, 128);
}
// 8ksamples in any case)
for (i = 0; i < 128; i ++)
{
putSamples(buff, 64);
if ((int)numSamples() >= nOut)
{
// Enough new samples have appeared into the output!
// As samples come from processing with bigger chunks, now truncate it
// back to maximum "nOut" samples to improve duration accuracy
adjustAmountOfSamples(nOut);
adjustAmountOfSamples(numStillExpected);
// finish
break;
}
}
delete[] buff;
// Clear input buffers
// pRateTransposer->clearInput();
// Clear working buffers
pRateTransposer->clear();
pTDStretch->clearInput();
// yet leave the output intouched as that's where the
// yet leave the 'tempoChanger' output intouched as that's where the
// flushed samples are!
}
// Changes a setting controlling the processing system behaviour. See the
// 'SETTING_...' defines for available setting ID's.
bool SoundTouch::setSetting(int settingId, int value)
BOOL SoundTouch::setSetting(int settingId, int value)
{
int sampleRate, sequenceMs, seekWindowMs, overlapMs;
@@ -395,36 +398,36 @@ bool SoundTouch::setSetting(int settingId, int value)
{
case SETTING_USE_AA_FILTER :
// enables / disabless anti-alias filter
pRateTransposer->enableAAFilter((value != 0) ? true : false);
return true;
pRateTransposer->enableAAFilter((value != 0) ? TRUE : FALSE);
return TRUE;
case SETTING_AA_FILTER_LENGTH :
// sets anti-alias filter length
pRateTransposer->getAAFilter()->setLength(value);
return true;
return TRUE;
case SETTING_USE_QUICKSEEK :
// enables / disables tempo routine quick seeking algorithm
pTDStretch->enableQuickSeek((value != 0) ? true : false);
return true;
pTDStretch->enableQuickSeek((value != 0) ? TRUE : FALSE);
return TRUE;
case SETTING_SEQUENCE_MS:
// change time-stretch sequence duration parameter
pTDStretch->setParameters(sampleRate, value, seekWindowMs, overlapMs);
return true;
return TRUE;
case SETTING_SEEKWINDOW_MS:
// change time-stretch seek window length parameter
pTDStretch->setParameters(sampleRate, sequenceMs, value, overlapMs);
return true;
return TRUE;
case SETTING_OVERLAP_MS:
// change time-stretch overlap length parameter
pTDStretch->setParameters(sampleRate, sequenceMs, seekWindowMs, value);
return true;
return TRUE;
default :
return false;
return FALSE;
}
}
@@ -476,7 +479,6 @@ int SoundTouch::getSetting(int settingId) const
// buffers.
void SoundTouch::clear()
{
samplesExpectedOut = 0;
pRateTransposer->clear();
pTDStretch->clear();
}
@@ -497,30 +499,3 @@ uint SoundTouch::numUnprocessedSamples() const
}
return 0;
}
/// Output samples from beginning of the sample buffer. Copies requested samples to
/// output buffer and removes them from the sample buffer. If there are less than
/// 'numsample' samples in the buffer, returns all that available.
///
/// \return Number of samples returned.
uint SoundTouch::receiveSamples(SAMPLETYPE *output, uint maxSamples)
{
uint ret = FIFOProcessor::receiveSamples(output, maxSamples);
samplesOutput += (long)ret;
return ret;
}
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
/// sample buffer without copying them anywhere.
///
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
uint SoundTouch::receiveSamples(uint maxSamples)
{
uint ret = FIFOProcessor::receiveSamples(maxSamples);
samplesOutput += (long)ret;
return ret;
}

View File

@@ -41,10 +41,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-09-20 10:38:32 +0300 (Sun, 20 Sep 2015) $
// Last changed : $Date: 2012-12-28 17:32:59 -0200 (sex, 28 dez 2012) $
// File revision : $Revision: 4 $
//
// $Id: SoundTouch.h 230 2015-09-20 07:38:32Z oparviai $
// $Id: SoundTouch.h 163 2012-12-28 19:32:59Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -79,10 +79,10 @@ namespace soundtouch
{
/// Soundtouch library version string
#define SOUNDTOUCH_VERSION "1.9.2"
#define SOUNDTOUCH_VERSION "1.7.1"
/// SoundTouch library version id
#define SOUNDTOUCH_VERSION_ID (10902)
#define SOUNDTOUCH_VERSION_ID (10701)
//
// Available setting IDs for the 'setSetting' & 'get_setting' functions:
@@ -151,23 +151,16 @@ private:
class TDStretch *pTDStretch;
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
double virtualRate;
float virtualRate;
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
double virtualTempo;
float virtualTempo;
/// Virtual pitch parameter. Effective rate & tempo are calculated from these parameters.
double virtualPitch;
float virtualPitch;
/// Flag: Has sample rate been set?
bool bSrateSet;
/// Accumulator for how many samples in total will be expected as output vs. samples put in,
/// considering current processing settings.
double samplesExpectedOut;
/// Accumulator for how many samples in total have been read out from the processing so far
long samplesOutput;
BOOL bSrateSet;
/// Calculates effective rate & tempo valuescfrom 'virtualRate', 'virtualTempo' and
/// 'virtualPitch' parameters.
@@ -178,10 +171,10 @@ protected :
uint channels;
/// Effective 'rate' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
double rate;
float rate;
/// Effective 'tempo' value calculated from 'virtualRate', 'virtualTempo' and 'virtualPitch'
double tempo;
float tempo;
public:
SoundTouch();
@@ -195,32 +188,32 @@ public:
/// Sets new rate control value. Normal rate = 1.0, smaller values
/// represent slower rate, larger faster rates.
void setRate(double newRate);
void setRate(float newRate);
/// Sets new tempo control value. Normal tempo = 1.0, smaller values
/// represent slower tempo, larger faster tempo.
void setTempo(double newTempo);
void setTempo(float newTempo);
/// Sets new rate control value as a difference in percents compared
/// to the original rate (-50 .. +100 %)
void setRateChange(double newRate);
void setRateChange(float newRate);
/// Sets new tempo control value as a difference in percents compared
/// to the original tempo (-50 .. +100 %)
void setTempoChange(double newTempo);
void setTempoChange(float newTempo);
/// Sets new pitch control value. Original pitch = 1.0, smaller values
/// represent lower pitches, larger values higher pitch.
void setPitch(double newPitch);
void setPitch(float newPitch);
/// Sets pitch change in octaves compared to the original pitch
/// (-1.00 .. +1.00)
void setPitchOctaves(double newPitch);
void setPitchOctaves(float newPitch);
/// Sets pitch change in semi-tones compared to the original pitch
/// (-12 .. +12)
void setPitchSemiTones(int newPitch);
void setPitchSemiTones(double newPitch);
void setPitchSemiTones(float newPitch);
/// Sets the number of channels, 1 = mono, 2 = stereo
void setChannels(uint numChannels);
@@ -247,23 +240,6 @@ public:
///< contains data for both channels.
);
/// Output samples from beginning of the sample buffer. Copies requested samples to
/// output buffer and removes them from the sample buffer. If there are less than
/// 'numsample' samples in the buffer, returns all that available.
///
/// \return Number of samples returned.
virtual uint receiveSamples(SAMPLETYPE *output, ///< Buffer where to copy output samples.
uint maxSamples ///< How many samples to receive at max.
);
/// Adjusts book-keeping so that given number of samples are removed from beginning of the
/// sample buffer without copying them anywhere.
///
/// Used to reduce the number of samples in the buffer when accessing the sample buffer directly
/// with 'ptrBegin' function.
virtual uint receiveSamples(uint maxSamples ///< Remove this many samples from the beginning of pipe.
);
/// Clears all the samples in the object's output and internal processing
/// buffers.
virtual void clear();
@@ -271,8 +247,8 @@ public:
/// Changes a setting controlling the processing system behaviour. See the
/// 'SETTING_...' defines for available setting ID's.
///
/// \return 'true' if the setting was succesfully changed
bool setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
/// \return 'TRUE' if the setting was succesfully changed
BOOL setSetting(int settingId, ///< Setting ID number. see SETTING_... defines.
int value ///< New setting value.
);

285
3rdparty/SoundTouch/SoundTouch.vcproj vendored Normal file
View File

@@ -0,0 +1,285 @@
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3rdparty/SoundTouch/TDStretch.cpp vendored Normal file
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////////////////////////////////////////////////////////////////////////////////
///
/// Sampled sound tempo changer/time stretch algorithm. Changes the sound tempo
/// while maintaining the original pitch by using a time domain WSOLA-like
/// method with several performance-increasing tweaks.
///
/// Note : MMX optimized functions reside in a separate, platform-specific
/// file, e.g. 'mmx_win.cpp' or 'mmx_gcc.cpp'
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2012-11-08 16:53:01 -0200 (qui, 08 nov 2012) $
// File revision : $Revision: 1.12 $
//
// $Id: TDStretch.cpp 160 2012-11-08 18:53:01Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <string.h>
#include <limits.h>
#include <assert.h>
#include <math.h>
#include <float.h>
#include "STTypes.h"
#include "cpu_detect.h"
#include "TDStretch.h"
#include <stdio.h>
using namespace soundtouch;
#define max(x, y) (((x) > (y)) ? (x) : (y))
/*****************************************************************************
*
* Constant definitions
*
*****************************************************************************/
// Table for the hierarchical mixing position seeking algorithm
static const short _scanOffsets[5][24]={
{ 124, 186, 248, 310, 372, 434, 496, 558, 620, 682, 744, 806,
868, 930, 992, 1054, 1116, 1178, 1240, 1302, 1364, 1426, 1488, 0},
{-100, -75, -50, -25, 25, 50, 75, 100, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ -20, -15, -10, -5, 5, 10, 15, 20, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ -4, -3, -2, -1, 1, 2, 3, 4, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 121, 114, 97, 114, 98, 105, 108, 32, 104, 99, 117, 111,
116, 100, 110, 117, 111, 115, 0, 0, 0, 0, 0, 0}};
/*****************************************************************************
*
* Implementation of the class 'TDStretch'
*
*****************************************************************************/
TDStretch::TDStretch() : FIFOProcessor(&outputBuffer)
{
bQuickSeek = FALSE;
channels = 2;
pMidBuffer = NULL;
pMidBufferUnaligned = NULL;
overlapLength = 0;
bAutoSeqSetting = TRUE;
bAutoSeekSetting = TRUE;
// outDebt = 0;
skipFract = 0;
tempo = 1.0f;
setParameters(44100, DEFAULT_SEQUENCE_MS, DEFAULT_SEEKWINDOW_MS, DEFAULT_OVERLAP_MS);
setTempo(1.0f);
clear();
}
TDStretch::~TDStretch()
{
delete[] pMidBufferUnaligned;
}
// Sets routine control parameters. These control are certain time constants
// defining how the sound is stretched to the desired duration.
//
// 'sampleRate' = sample rate of the sound
// 'sequenceMS' = one processing sequence length in milliseconds (default = 82 ms)
// 'seekwindowMS' = seeking window length for scanning the best overlapping
// position (default = 28 ms)
// 'overlapMS' = overlapping length (default = 12 ms)
void TDStretch::setParameters(int aSampleRate, int aSequenceMS,
int aSeekWindowMS, int aOverlapMS)
{
// accept only positive parameter values - if zero or negative, use old values instead
if (aSampleRate > 0) this->sampleRate = aSampleRate;
if (aOverlapMS > 0) this->overlapMs = aOverlapMS;
if (aSequenceMS > 0)
{
this->sequenceMs = aSequenceMS;
bAutoSeqSetting = FALSE;
}
else if (aSequenceMS == 0)
{
// if zero, use automatic setting
bAutoSeqSetting = TRUE;
}
if (aSeekWindowMS > 0)
{
this->seekWindowMs = aSeekWindowMS;
bAutoSeekSetting = FALSE;
}
else if (aSeekWindowMS == 0)
{
// if zero, use automatic setting
bAutoSeekSetting = TRUE;
}
calcSeqParameters();
calculateOverlapLength(overlapMs);
// set tempo to recalculate 'sampleReq'
setTempo(tempo);
}
/// Get routine control parameters, see setParameters() function.
/// Any of the parameters to this function can be NULL, in such case corresponding parameter
/// value isn't returned.
void TDStretch::getParameters(int *pSampleRate, int *pSequenceMs, int *pSeekWindowMs, int *pOverlapMs) const
{
if (pSampleRate)
{
*pSampleRate = sampleRate;
}
if (pSequenceMs)
{
*pSequenceMs = (bAutoSeqSetting) ? (USE_AUTO_SEQUENCE_LEN) : sequenceMs;
}
if (pSeekWindowMs)
{
*pSeekWindowMs = (bAutoSeekSetting) ? (USE_AUTO_SEEKWINDOW_LEN) : seekWindowMs;
}
if (pOverlapMs)
{
*pOverlapMs = overlapMs;
}
}
// Overlaps samples in 'midBuffer' with the samples in 'pInput'
void TDStretch::overlapMono(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput) const
{
int i;
SAMPLETYPE m1, m2;
m1 = (SAMPLETYPE)0;
m2 = (SAMPLETYPE)overlapLength;
for (i = 0; i < overlapLength ; i ++)
{
pOutput[i] = (pInput[i] * m1 + pMidBuffer[i] * m2 ) / overlapLength;
m1 += 1;
m2 -= 1;
}
}
void TDStretch::clearMidBuffer()
{
memset(pMidBuffer, 0, 2 * sizeof(SAMPLETYPE) * overlapLength);
}
void TDStretch::clearInput()
{
inputBuffer.clear();
clearMidBuffer();
}
// Clears the sample buffers
void TDStretch::clear()
{
outputBuffer.clear();
clearInput();
}
// Enables/disables the quick position seeking algorithm. Zero to disable, nonzero
// to enable
void TDStretch::enableQuickSeek(BOOL enable)
{
bQuickSeek = enable;
}
// Returns nonzero if the quick seeking algorithm is enabled.
BOOL TDStretch::isQuickSeekEnabled() const
{
return bQuickSeek;
}
// Seeks for the optimal overlap-mixing position.
int TDStretch::seekBestOverlapPosition(const SAMPLETYPE *refPos)
{
if (bQuickSeek)
{
return seekBestOverlapPositionQuick(refPos);
}
else
{
return seekBestOverlapPositionFull(refPos);
}
}
// Overlaps samples in 'midBuffer' with the samples in 'pInputBuffer' at position
// of 'ovlPos'.
inline void TDStretch::overlap(SAMPLETYPE *pOutput, const SAMPLETYPE *pInput, uint ovlPos) const
{
if (channels == 2)
{
// stereo sound
overlapStereo(pOutput, pInput + 2 * ovlPos);
} else {
// mono sound.
overlapMono(pOutput, pInput + ovlPos);
}
}
// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
// routine
//
// The best position is determined as the position where the two overlapped
// sample sequences are 'most alike', in terms of the highest cross-correlation
// value over the overlapping period
int TDStretch::seekBestOverlapPositionFull(const SAMPLETYPE *refPos)
{
int bestOffs;
double bestCorr, corr;
int i;
bestCorr = FLT_MIN;
bestOffs = 0;
// Scans for the best correlation value by testing each possible position
// over the permitted range.
for (i = 0; i < seekLength; i ++)
{
// Calculates correlation value for the mixing position corresponding
// to 'i'
corr = calcCrossCorr(refPos + channels * i, pMidBuffer);
// heuristic rule to slightly favour values close to mid of the range
double tmp = (double)(2 * i - seekLength) / (double)seekLength;
corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
// Checks for the highest correlation value
if (corr > bestCorr)
{
bestCorr = corr;
bestOffs = i;
}
}
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
clearCrossCorrState();
return bestOffs;
}
// Seeks for the optimal overlap-mixing position. The 'stereo' version of the
// routine
//
// The best position is determined as the position where the two overlapped
// sample sequences are 'most alike', in terms of the highest cross-correlation
// value over the overlapping period
int TDStretch::seekBestOverlapPositionQuick(const SAMPLETYPE *refPos)
{
int j;
int bestOffs;
double bestCorr, corr;
int scanCount, corrOffset, tempOffset;
bestCorr = FLT_MIN;
bestOffs = _scanOffsets[0][0];
corrOffset = 0;
tempOffset = 0;
// Scans for the best correlation value using four-pass hierarchical search.
//
// The look-up table 'scans' has hierarchical position adjusting steps.
// In first pass the routine searhes for the highest correlation with
// relatively coarse steps, then rescans the neighbourhood of the highest
// correlation with better resolution and so on.
for (scanCount = 0;scanCount < 4; scanCount ++)
{
j = 0;
while (_scanOffsets[scanCount][j])
{
tempOffset = corrOffset + _scanOffsets[scanCount][j];
if (tempOffset >= seekLength) break;
// Calculates correlation value for the mixing position corresponding
// to 'tempOffset'
corr = (double)calcCrossCorr(refPos + channels * tempOffset, pMidBuffer);
// heuristic rule to slightly favour values close to mid of the range
double tmp = (double)(2 * tempOffset - seekLength) / seekLength;
corr = ((corr + 0.1) * (1.0 - 0.25 * tmp * tmp));
// Checks for the highest correlation value
if (corr > bestCorr)
{
bestCorr = corr;
bestOffs = tempOffset;
}
j ++;
}
corrOffset = bestOffs;
}
// clear cross correlation routine state if necessary (is so e.g. in MMX routines).
clearCrossCorrState();
return bestOffs;
}
/// clear cross correlation routine state if necessary
void TDStretch::clearCrossCorrState()
{
// default implementation is empty.
}
/// Calculates processing sequence length according to tempo setting
void TDStretch::calcSeqParameters()
{
// Adjust tempo param according to tempo, so that variating processing sequence length is used
// at varius tempo settings, between the given low...top limits
#define AUTOSEQ_TEMPO_LOW 0.5 // auto setting low tempo range (-50%)
#define AUTOSEQ_TEMPO_TOP 2.0 // auto setting top tempo range (+100%)
// sequence-ms setting values at above low & top tempo
#define AUTOSEQ_AT_MIN 125.0
#define AUTOSEQ_AT_MAX 50.0
#define AUTOSEQ_K ((AUTOSEQ_AT_MAX - AUTOSEQ_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
#define AUTOSEQ_C (AUTOSEQ_AT_MIN - (AUTOSEQ_K) * (AUTOSEQ_TEMPO_LOW))
// seek-window-ms setting values at above low & top tempo
#define AUTOSEEK_AT_MIN 25.0
#define AUTOSEEK_AT_MAX 15.0
#define AUTOSEEK_K ((AUTOSEEK_AT_MAX - AUTOSEEK_AT_MIN) / (AUTOSEQ_TEMPO_TOP - AUTOSEQ_TEMPO_LOW))
#define AUTOSEEK_C (AUTOSEEK_AT_MIN - (AUTOSEEK_K) * (AUTOSEQ_TEMPO_LOW))
#define CHECK_LIMITS(x, mi, ma) (((x) < (mi)) ? (mi) : (((x) > (ma)) ? (ma) : (x)))
double seq, seek;
if (bAutoSeqSetting)
{
seq = AUTOSEQ_C + AUTOSEQ_K * tempo;
seq = CHECK_LIMITS(seq, AUTOSEQ_AT_MAX, AUTOSEQ_AT_MIN);
sequenceMs = (int)(seq + 0.5);
}
if (bAutoSeekSetting)
{
seek = AUTOSEEK_C + AUTOSEEK_K * tempo;
seek = CHECK_LIMITS(seek, AUTOSEEK_AT_MAX, AUTOSEEK_AT_MIN);
seekWindowMs = (int)(seek + 0.5);
}
// Update seek window lengths
seekWindowLength = (sampleRate * sequenceMs) / 1000;
if (seekWindowLength < 2 * overlapLength)
{
seekWindowLength = 2 * overlapLength;
}
seekLength = (sampleRate * seekWindowMs) / 1000;
}
// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
// tempo, larger faster tempo.
void TDStretch::setTempo(float newTempo)
{
int intskip;
tempo = newTempo;
// Calculate new sequence duration
calcSeqParameters();
// Calculate ideal skip length (according to tempo value)
nominalSkip = tempo * (seekWindowLength - overlapLength);
intskip = (int)(nominalSkip + 0.5f);
// Calculate how many samples are needed in the 'inputBuffer' to
// process another batch of samples
//sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength / 2;
sampleReq = max(intskip + overlapLength, seekWindowLength) + seekLength;
}
// Sets the number of channels, 1 = mono, 2 = stereo
void TDStretch::setChannels(int numChannels)
{
assert(numChannels > 0);
if (channels == numChannels) return;
assert(numChannels == 1 || numChannels == 2);
channels = numChannels;
inputBuffer.setChannels(channels);
outputBuffer.setChannels(channels);
}
// nominal tempo, no need for processing, just pass the samples through
// to outputBuffer
/*
void TDStretch::processNominalTempo()
{
assert(tempo == 1.0f);
if (bMidBufferDirty)
{
// If there are samples in pMidBuffer waiting for overlapping,
// do a single sliding overlapping with them in order to prevent a
// clicking distortion in the output sound
if (inputBuffer.numSamples() < overlapLength)
{
// wait until we've got overlapLength input samples
return;
}
// Mix the samples in the beginning of 'inputBuffer' with the
// samples in 'midBuffer' using sliding overlapping
overlap(outputBuffer.ptrEnd(overlapLength), inputBuffer.ptrBegin(), 0);
outputBuffer.putSamples(overlapLength);
inputBuffer.receiveSamples(overlapLength);
clearMidBuffer();
// now we've caught the nominal sample flow and may switch to
// bypass mode
}
// Simply bypass samples from input to output
outputBuffer.moveSamples(inputBuffer);
}
*/
#include <stdio.h>
// Processes as many processing frames of the samples 'inputBuffer', store
// the result into 'outputBuffer'
void TDStretch::processSamples()
{
int ovlSkip, offset;
int temp;
/* Removed this small optimization - can introduce a click to sound when tempo setting
crosses the nominal value
if (tempo == 1.0f)
{
// tempo not changed from the original, so bypass the processing
processNominalTempo();
return;
}
*/
// Process samples as long as there are enough samples in 'inputBuffer'
// to form a processing frame.
while ((int)inputBuffer.numSamples() >= sampleReq)
{
// If tempo differs from the normal ('SCALE'), scan for the best overlapping
// position
offset = seekBestOverlapPosition(inputBuffer.ptrBegin());
// Mix the samples in the 'inputBuffer' at position of 'offset' with the
// samples in 'midBuffer' using sliding overlapping
// ... first partially overlap with the end of the previous sequence
// (that's in 'midBuffer')
overlap(outputBuffer.ptrEnd((uint)overlapLength), inputBuffer.ptrBegin(), (uint)offset);
outputBuffer.putSamples((uint)overlapLength);
// ... then copy sequence samples from 'inputBuffer' to output:
// length of sequence
temp = (seekWindowLength - 2 * overlapLength);
// crosscheck that we don't have buffer overflow...
if ((int)inputBuffer.numSamples() < (offset + temp + overlapLength * 2))
{
continue; // just in case, shouldn't really happen
}
outputBuffer.putSamples(inputBuffer.ptrBegin() + channels * (offset + overlapLength), (uint)temp);
// Copies the end of the current sequence from 'inputBuffer' to
// 'midBuffer' for being mixed with the beginning of the next
// processing sequence and so on
assert((offset + temp + overlapLength * 2) <= (int)inputBuffer.numSamples());
memcpy(pMidBuffer, inputBuffer.ptrBegin() + channels * (offset + temp + overlapLength),
channels * sizeof(SAMPLETYPE) * overlapLength);
// Remove the processed samples from the input buffer. Update
// the difference between integer & nominal skip step to 'skipFract'
// in order to prevent the error from accumulating over time.
skipFract += nominalSkip; // real skip size
ovlSkip = (int)skipFract; // rounded to integer skip
skipFract -= ovlSkip; // maintain the fraction part, i.e. real vs. integer skip
inputBuffer.receiveSamples((uint)ovlSkip);
}
}
// Adds 'numsamples' pcs of samples from the 'samples' memory position into
// the input of the object.
void TDStretch::putSamples(const SAMPLETYPE *samples, uint nSamples)
{
// Add the samples into the input buffer
inputBuffer.putSamples(samples, nSamples);
// Process the samples in input buffer
processSamples();
}
/// Set new overlap length parameter & reallocate RefMidBuffer if necessary.
void TDStretch::acceptNewOverlapLength(int newOverlapLength)
{
int prevOvl;
assert(newOverlapLength >= 0);
prevOvl = overlapLength;
overlapLength = newOverlapLength;
if (overlapLength > prevOvl)
{
delete[] pMidBufferUnaligned;
pMidBufferUnaligned = new SAMPLETYPE[overlapLength * 2 + 16 / sizeof(SAMPLETYPE)];
// ensure that 'pMidBuffer' is aligned to 16 byte boundary for efficiency
pMidBuffer = (SAMPLETYPE *)SOUNDTOUCH_ALIGN_POINTER_16(pMidBufferUnaligned);
clearMidBuffer();
}
}
// Operator 'new' is overloaded so that it automatically creates a suitable instance
// depending on if we've a MMX/SSE/etc-capable CPU available or not.
void * TDStretch::operator new(size_t s)
{
// Notice! don't use "new TDStretch" directly, use "newInstance" to create a new instance instead!
ST_THROW_RT_ERROR("Error in TDStretch::new: Don't use 'new TDStretch' directly, use 'newInstance' member instead!");
return newInstance();
}
TDStretch * TDStretch::newInstance()
{
uint uExtensions;
uExtensions = detectCPUextensions();
// Check if MMX/SSE instruction set extensions supported by CPU
#ifdef SOUNDTOUCH_ALLOW_MMX
// MMX routines available only with integer sample types
if (uExtensions & SUPPORT_MMX)
{
return ::new TDStretchMMX;
}
else
#endif // SOUNDTOUCH_ALLOW_MMX
#ifdef SOUNDTOUCH_ALLOW_SSE
if (uExtensions & SUPPORT_SSE)
{
// SSE support
return ::new TDStretchSSE;
}
else
#endif // SOUNDTOUCH_ALLOW_SSE
{
// ISA optimizations not supported, use plain C version
return ::new TDStretch;
}
}
//////////////////////////////////////////////////////////////////////////////
//
// Integer arithmetics specific algorithm implementations.
//
//////////////////////////////////////////////////////////////////////////////
#ifdef SOUNDTOUCH_INTEGER_SAMPLES
// Overlaps samples in 'midBuffer' with the samples in 'input'. The 'Stereo'
// version of the routine.
void TDStretch::overlapStereo(short *poutput, const short *input) const
{
int i;
short temp;
int cnt2;
for (i = 0; i < overlapLength ; i ++)
{
temp = (short)(overlapLength - i);
cnt2 = 2 * i;
poutput[cnt2] = (input[cnt2] * i + pMidBuffer[cnt2] * temp ) / overlapLength;
poutput[cnt2 + 1] = (input[cnt2 + 1] * i + pMidBuffer[cnt2 + 1] * temp ) / overlapLength;
}
}
// Calculates the x having the closest 2^x value for the given value
static int _getClosest2Power(double value)
{
return (int)(log(value) / log(2.0) + 0.5);
}
/// Calculates overlap period length in samples.
/// Integer version rounds overlap length to closest power of 2
/// for a divide scaling operation.
void TDStretch::calculateOverlapLength(int aoverlapMs)
{
int newOvl;
assert(aoverlapMs >= 0);
// calculate overlap length so that it's power of 2 - thus it's easy to do
// integer division by right-shifting. Term "-1" at end is to account for
// the extra most significatnt bit left unused in result by signed multiplication
overlapDividerBits = _getClosest2Power((sampleRate * aoverlapMs) / 1000.0) - 1;
if (overlapDividerBits > 9) overlapDividerBits = 9;
if (overlapDividerBits < 3) overlapDividerBits = 3;
newOvl = (int)pow(2.0, (int)overlapDividerBits + 1); // +1 => account for -1 above
acceptNewOverlapLength(newOvl);
// calculate sloping divider so that crosscorrelation operation won't
// overflow 32-bit register. Max. sum of the crosscorrelation sum without
// divider would be 2^30*(N^3-N)/3, where N = overlap length
slopingDivider = (newOvl * newOvl - 1) / 3;
}
double TDStretch::calcCrossCorr(const short *mixingPos, const short *compare) const
{
long corr;
long norm;
int i;
corr = norm = 0;
// Same routine for stereo and mono. For stereo, unroll loop for better
// efficiency and gives slightly better resolution against rounding.
// For mono it same routine, just unrolls loop by factor of 4
for (i = 0; i < channels * overlapLength; i += 4)
{
corr += (mixingPos[i] * compare[i] +
mixingPos[i + 1] * compare[i + 1] +
mixingPos[i + 2] * compare[i + 2] +
mixingPos[i + 3] * compare[i + 3]) >> overlapDividerBits;
norm += (mixingPos[i] * mixingPos[i] +
mixingPos[i + 1] * mixingPos[i + 1] +
mixingPos[i + 2] * mixingPos[i + 2] +
mixingPos[i + 3] * mixingPos[i + 3]) >> overlapDividerBits;
}
// Normalize result by dividing by sqrt(norm) - this step is easiest
// done using floating point operation
if (norm == 0) norm = 1; // to avoid div by zero
return (double)corr / sqrt((double)norm);
}
#endif // SOUNDTOUCH_INTEGER_SAMPLES
//////////////////////////////////////////////////////////////////////////////
//
// Floating point arithmetics specific algorithm implementations.
//
#ifdef SOUNDTOUCH_FLOAT_SAMPLES
// Overlaps samples in 'midBuffer' with the samples in 'pInput'
void TDStretch::overlapStereo(float *pOutput, const float *pInput) const
{
int i;
float fScale;
float f1;
float f2;
fScale = 1.0f / (float)overlapLength;
f1 = 0;
f2 = 1.0f;
for (i = 0; i < 2 * (int)overlapLength ; i += 2)
{
pOutput[i + 0] = pInput[i + 0] * f1 + pMidBuffer[i + 0] * f2;
pOutput[i + 1] = pInput[i + 1] * f1 + pMidBuffer[i + 1] * f2;
f1 += fScale;
f2 -= fScale;
}
}
/// Calculates overlapInMsec period length in samples.
void TDStretch::calculateOverlapLength(int overlapInMsec)
{
int newOvl;
assert(overlapInMsec >= 0);
newOvl = (sampleRate * overlapInMsec) / 1000;
if (newOvl < 16) newOvl = 16;
// must be divisible by 8
newOvl -= newOvl % 8;
acceptNewOverlapLength(newOvl);
}
double TDStretch::calcCrossCorr(const float *mixingPos, const float *compare) const
{
double corr;
double norm;
int i;
corr = norm = 0;
// Same routine for stereo and mono. For Stereo, unroll by factor of 2.
// For mono it's same routine yet unrollsd by factor of 4.
for (i = 0; i < channels * overlapLength; i += 4)
{
corr += mixingPos[i] * compare[i] +
mixingPos[i + 1] * compare[i + 1];
norm += mixingPos[i] * mixingPos[i] +
mixingPos[i + 1] * mixingPos[i + 1];
// unroll the loop for better CPU efficiency:
corr += mixingPos[i + 2] * compare[i + 2] +
mixingPos[i + 3] * compare[i + 3];
norm += mixingPos[i + 2] * mixingPos[i + 2] +
mixingPos[i + 3] * mixingPos[i + 3];
}
if (norm < 1e-9) norm = 1.0; // to avoid div by zero
return corr / sqrt(norm);
}
#endif // SOUNDTOUCH_FLOAT_SAMPLES

View File

@@ -13,10 +13,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-08-09 00:00:15 +0300 (Sun, 09 Aug 2015) $
// Last changed : $Date: 2012-04-01 16:49:30 -0300 (dom, 01 abr 2012) $
// File revision : $Revision: 4 $
//
// $Id: TDStretch.h 226 2015-08-08 21:00:15Z oparviai $
// $Id: TDStretch.h 137 2012-04-01 19:49:30Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -112,57 +112,46 @@ class TDStretch : public FIFOProcessor
protected:
int channels;
int sampleReq;
float tempo;
SAMPLETYPE *pMidBuffer;
SAMPLETYPE *pMidBufferUnaligned;
int overlapLength;
int seekLength;
int seekWindowLength;
int overlapDividerBitsNorm;
int overlapDividerBitsPure;
int overlapDividerBits;
int slopingDivider;
float nominalSkip;
float skipFract;
FIFOSampleBuffer outputBuffer;
FIFOSampleBuffer inputBuffer;
BOOL bQuickSeek;
int sampleRate;
int sequenceMs;
int seekWindowMs;
int overlapMs;
unsigned long maxnorm;
float maxnormf;
double tempo;
double nominalSkip;
double skipFract;
bool bQuickSeek;
bool bAutoSeqSetting;
bool bAutoSeekSetting;
SAMPLETYPE *pMidBuffer;
SAMPLETYPE *pMidBufferUnaligned;
FIFOSampleBuffer outputBuffer;
FIFOSampleBuffer inputBuffer;
BOOL bAutoSeqSetting;
BOOL bAutoSeekSetting;
void acceptNewOverlapLength(int newOverlapLength);
virtual void clearCrossCorrState();
void calculateOverlapLength(int overlapMs);
virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
virtual double calcCrossCorrAccumulate(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare, double &norm);
virtual double calcCrossCorr(const SAMPLETYPE *mixingPos, const SAMPLETYPE *compare) const;
virtual int seekBestOverlapPositionFull(const SAMPLETYPE *refPos);
virtual int seekBestOverlapPositionQuick(const SAMPLETYPE *refPos);
virtual int seekBestOverlapPosition(const SAMPLETYPE *refPos);
int seekBestOverlapPosition(const SAMPLETYPE *refPos);
virtual void overlapStereo(SAMPLETYPE *output, const SAMPLETYPE *input) const;
virtual void overlapMono(SAMPLETYPE *output, const SAMPLETYPE *input) const;
virtual void overlapMulti(SAMPLETYPE *output, const SAMPLETYPE *input) const;
void clearMidBuffer();
void overlap(SAMPLETYPE *output, const SAMPLETYPE *input, uint ovlPos) const;
void calcSeqParameters();
void adaptNormalizer();
/// Changes the tempo of the given sound samples.
/// Returns amount of samples returned in the "output" buffer.
@@ -191,7 +180,7 @@ public:
/// Sets new target tempo. Normal tempo = 'SCALE', smaller values represent slower
/// tempo, larger faster tempo.
void setTempo(double newTempo);
void setTempo(float newTempo);
/// Returns nonzero if there aren't any samples available for outputting.
virtual void clear();
@@ -204,10 +193,10 @@ public:
/// Enables/disables the quick position seeking algorithm. Zero to disable,
/// nonzero to enable
void enableQuickSeek(bool enable);
void enableQuickSeek(BOOL enable);
/// Returns nonzero if the quick seeking algorithm is enabled.
bool isQuickSeekEnabled() const;
BOOL isQuickSeekEnabled() const;
/// Sets routine control parameters. These control are certain time constants
/// defining how the sound is stretched to the desired duration.
@@ -258,8 +247,7 @@ public:
class TDStretchMMX : public TDStretch
{
protected:
double calcCrossCorr(const short *mixingPos, const short *compare, double &norm);
double calcCrossCorrAccumulate(const short *mixingPos, const short *compare, double &norm);
double calcCrossCorr(const short *mixingPos, const short *compare) const;
virtual void overlapStereo(short *output, const short *input) const;
virtual void clearCrossCorrState();
};
@@ -271,8 +259,7 @@ public:
class TDStretchSSE : public TDStretch
{
protected:
double calcCrossCorr(const float *mixingPos, const float *compare, double &norm);
double calcCrossCorrAccumulate(const float *mixingPos, const float *compare, double &norm);
double calcCrossCorr(const float *mixingPos, const float *compare) const;
};
#endif /// SOUNDTOUCH_ALLOW_SSE

745
3rdparty/SoundTouch/WavFile.cpp vendored Normal file
View File

@@ -0,0 +1,745 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Classes for easy reading & writing of WAV sound files.
///
/// For big-endian CPU, define _BIG_ENDIAN_ during compile-time to correctly
/// parse the WAV files with such processors.
///
/// Admittingly, more complete WAV reader routines may exist in public domain,
/// but the reason for 'yet another' one is that those generic WAV reader
/// libraries are exhaustingly large and cumbersome! Wanted to have something
/// simpler here, i.e. something that's not already larger than rest of the
/// SoundTouch/SoundStretch program...
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $
// File revision : $Revision: 4 $
//
// $Id: WavFile.cpp 63 2009-02-21 16:00:14Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include <stdexcept>
#include <string>
#include <cstring>
#include <assert.h>
#include <limits.h>
#include "WavFile.h"
using namespace std;
static const char riffStr[] = "RIFF";
static const char waveStr[] = "WAVE";
static const char fmtStr[] = "fmt ";
static const char dataStr[] = "data";
//////////////////////////////////////////////////////////////////////////////
//
// Helper functions for swapping byte order to correctly read/write WAV files
// with big-endian CPU's: Define compile-time definition _BIG_ENDIAN_ to
// turn-on the conversion if it appears necessary.
//
// For example, Intel x86 is little-endian and doesn't require conversion,
// while PowerPC of Mac's and many other RISC cpu's are big-endian.
#ifdef BYTE_ORDER
// In gcc compiler detect the byte order automatically
#if BYTE_ORDER == BIG_ENDIAN
// big-endian platform.
#define _BIG_ENDIAN_
#endif
#endif
#ifdef _BIG_ENDIAN_
// big-endian CPU, swap bytes in 16 & 32 bit words
// helper-function to swap byte-order of 32bit integer
static inline void _swap32(unsigned int &dwData)
{
dwData = ((dwData >> 24) & 0x000000FF) |
((dwData >> 8) & 0x0000FF00) |
((dwData << 8) & 0x00FF0000) |
((dwData << 24) & 0xFF000000);
}
// helper-function to swap byte-order of 16bit integer
static inline void _swap16(unsigned short &wData)
{
wData = ((wData >> 8) & 0x00FF) |
((wData << 8) & 0xFF00);
}
// helper-function to swap byte-order of buffer of 16bit integers
static inline void _swap16Buffer(unsigned short *pData, unsigned int dwNumWords)
{
unsigned long i;
for (i = 0; i < dwNumWords; i ++)
{
_swap16(pData[i]);
}
}
#else // BIG_ENDIAN
// little-endian CPU, WAV file is ok as such
// dummy helper-function
static inline void _swap32(unsigned int &dwData)
{
// do nothing
}
// dummy helper-function
static inline void _swap16(unsigned short &wData)
{
// do nothing
}
// dummy helper-function
static inline void _swap16Buffer(unsigned short *pData, unsigned int dwNumBytes)
{
// do nothing
}
#endif // BIG_ENDIAN
//////////////////////////////////////////////////////////////////////////////
//
// Class WavInFile
//
WavInFile::WavInFile(const char *fileName)
{
// Try to open the file for reading
fptr = fopen(fileName, "rb");
if (fptr == NULL)
{
// didn't succeed
string msg = "Error : Unable to open file \"";
msg += fileName;
msg += "\" for reading.";
throw runtime_error(msg);
}
init();
}
WavInFile::WavInFile(FILE *file)
{
// Try to open the file for reading
fptr = file;
if (!file)
{
// didn't succeed
string msg = "Error : Unable to access input stream for reading";
throw runtime_error(msg);
}
init();
}
/// Init the WAV file stream
void WavInFile::init()
{
int hdrsOk;
// assume file stream is already open
assert(fptr);
// Read the file headers
hdrsOk = readWavHeaders();
if (hdrsOk != 0)
{
// Something didn't match in the wav file headers
string msg = "Input file is corrupt or not a WAV file";
throw runtime_error(msg);
}
if (header.format.fixed != 1)
{
string msg = "Input file uses unsupported encoding.";
throw runtime_error(msg);
}
dataRead = 0;
}
WavInFile::~WavInFile()
{
if (fptr) fclose(fptr);
fptr = NULL;
}
void WavInFile::rewind()
{
int hdrsOk;
fseek(fptr, 0, SEEK_SET);
hdrsOk = readWavHeaders();
assert(hdrsOk == 0);
dataRead = 0;
}
int WavInFile::checkCharTags() const
{
// header.format.fmt should equal to 'fmt '
if (memcmp(fmtStr, header.format.fmt, 4) != 0) return -1;
// header.data.data_field should equal to 'data'
if (memcmp(dataStr, header.data.data_field, 4) != 0) return -1;
return 0;
}
int WavInFile::read(char *buffer, int maxElems)
{
int numBytes;
uint afterDataRead;
// ensure it's 8 bit format
if (header.format.bits_per_sample != 8)
{
throw runtime_error("Error: WavInFile::read(char*, int) works only with 8bit samples.");
}
assert(sizeof(char) == 1);
numBytes = maxElems;
afterDataRead = dataRead + numBytes;
if (afterDataRead > header.data.data_len)
{
// Don't read more samples than are marked available in header
numBytes = (int)header.data.data_len - (int)dataRead;
assert(numBytes >= 0);
}
assert(buffer);
numBytes = fread(buffer, 1, numBytes, fptr);
dataRead += numBytes;
return numBytes;
}
int WavInFile::read(short *buffer, int maxElems)
{
unsigned int afterDataRead;
int numBytes;
int numElems;
assert(buffer);
if (header.format.bits_per_sample == 8)
{
// 8 bit format
char *temp = new char[maxElems];
int i;
numElems = read(temp, maxElems);
// convert from 8 to 16 bit
for (i = 0; i < numElems; i ++)
{
buffer[i] = temp[i] << 8;
}
delete[] temp;
}
else
{
// 16 bit format
assert(header.format.bits_per_sample == 16);
assert(sizeof(short) == 2);
numBytes = maxElems * 2;
afterDataRead = dataRead + numBytes;
if (afterDataRead > header.data.data_len)
{
// Don't read more samples than are marked available in header
numBytes = (int)header.data.data_len - (int)dataRead;
assert(numBytes >= 0);
}
numBytes = fread(buffer, 1, numBytes, fptr);
dataRead += numBytes;
numElems = numBytes / 2;
// 16bit samples, swap byte order if necessary
_swap16Buffer((unsigned short *)buffer, numElems);
}
return numElems;
}
int WavInFile::read(float *buffer, int maxElems)
{
short *temp = new short[maxElems];
int num;
int i;
double fscale;
num = read(temp, maxElems);
fscale = 1.0 / 32768.0;
// convert to floats, scale to range [-1..+1[
for (i = 0; i < num; i ++)
{
buffer[i] = (float)(fscale * (double)temp[i]);
}
delete[] temp;
return num;
}
int WavInFile::eof() const
{
// return true if all data has been read or file eof has reached
return (dataRead == header.data.data_len || feof(fptr));
}
// test if character code is between a white space ' ' and little 'z'
static int isAlpha(char c)
{
return (c >= ' ' && c <= 'z') ? 1 : 0;
}
// test if all characters are between a white space ' ' and little 'z'
static int isAlphaStr(const char *str)
{
char c;
c = str[0];
while (c)
{
if (isAlpha(c) == 0) return 0;
str ++;
c = str[0];
}
return 1;
}
int WavInFile::readRIFFBlock()
{
if (fread(&(header.riff), sizeof(WavRiff), 1, fptr) != 1) return -1;
// swap 32bit data byte order if necessary
_swap32((unsigned int &)header.riff.package_len);
// header.riff.riff_char should equal to 'RIFF');
if (memcmp(riffStr, header.riff.riff_char, 4) != 0) return -1;
// header.riff.wave should equal to 'WAVE'
if (memcmp(waveStr, header.riff.wave, 4) != 0) return -1;
return 0;
}
int WavInFile::readHeaderBlock()
{
char label[5];
string sLabel;
// lead label string
if (fread(label, 1, 4, fptr) !=4) return -1;
label[4] = 0;
if (isAlphaStr(label) == 0) return -1; // not a valid label
// Decode blocks according to their label
if (strcmp(label, fmtStr) == 0)
{
int nLen, nDump;
// 'fmt ' block
memcpy(header.format.fmt, fmtStr, 4);
// read length of the format field
if (fread(&nLen, sizeof(int), 1, fptr) != 1) return -1;
// swap byte order if necessary
_swap32((unsigned int &)nLen); // int format_len;
header.format.format_len = nLen;
// calculate how much length differs from expected
nDump = nLen - ((int)sizeof(header.format) - 8);
// if format_len is larger than expected, read only as much data as we've space for
if (nDump > 0)
{
nLen = sizeof(header.format) - 8;
}
// read data
if (fread(&(header.format.fixed), nLen, 1, fptr) != 1) return -1;
// swap byte order if necessary
_swap16((unsigned short &)header.format.fixed); // short int fixed;
_swap16((unsigned short &)header.format.channel_number); // short int channel_number;
_swap32((unsigned int &)header.format.sample_rate); // int sample_rate;
_swap32((unsigned int &)header.format.byte_rate); // int byte_rate;
_swap16((unsigned short &)header.format.byte_per_sample); // short int byte_per_sample;
_swap16((unsigned short &)header.format.bits_per_sample); // short int bits_per_sample;
// if format_len is larger than expected, skip the extra data
if (nDump > 0)
{
fseek(fptr, nDump, SEEK_CUR);
}
return 0;
}
else if (strcmp(label, dataStr) == 0)
{
// 'data' block
memcpy(header.data.data_field, dataStr, 4);
if (fread(&(header.data.data_len), sizeof(uint), 1, fptr) != 1) return -1;
// swap byte order if necessary
_swap32((unsigned int &)header.data.data_len);
return 1;
}
else
{
uint len, i;
uint temp;
// unknown block
// read length
if (fread(&len, sizeof(len), 1, fptr) != 1) return -1;
// scan through the block
for (i = 0; i < len; i ++)
{
if (fread(&temp, 1, 1, fptr) != 1) return -1;
if (feof(fptr)) return -1; // unexpected eof
}
}
return 0;
}
int WavInFile::readWavHeaders()
{
int res;
memset(&header, 0, sizeof(header));
res = readRIFFBlock();
if (res) return 1;
// read header blocks until data block is found
do
{
// read header blocks
res = readHeaderBlock();
if (res < 0) return 1; // error in file structure
} while (res == 0);
// check that all required tags are legal
return checkCharTags();
}
uint WavInFile::getNumChannels() const
{
return header.format.channel_number;
}
uint WavInFile::getNumBits() const
{
return header.format.bits_per_sample;
}
uint WavInFile::getBytesPerSample() const
{
return getNumChannels() * getNumBits() / 8;
}
uint WavInFile::getSampleRate() const
{
return header.format.sample_rate;
}
uint WavInFile::getDataSizeInBytes() const
{
return header.data.data_len;
}
uint WavInFile::getNumSamples() const
{
if (header.format.byte_per_sample == 0) return 0;
return header.data.data_len / (unsigned short)header.format.byte_per_sample;
}
uint WavInFile::getLengthMS() const
{
uint numSamples;
uint sampleRate;
numSamples = getNumSamples();
sampleRate = getSampleRate();
assert(numSamples < UINT_MAX / 1000);
return (1000 * numSamples / sampleRate);
}
//////////////////////////////////////////////////////////////////////////////
//
// Class WavOutFile
//
WavOutFile::WavOutFile(const char *fileName, int sampleRate, int bits, int channels)
{
bytesWritten = 0;
fptr = fopen(fileName, "wb");
if (fptr == NULL)
{
string msg = "Error : Unable to open file \"";
msg += fileName;
msg += "\" for writing.";
//pmsg = msg.c_str;
throw runtime_error(msg);
}
fillInHeader(sampleRate, bits, channels);
writeHeader();
}
WavOutFile::WavOutFile(FILE *file, int sampleRate, int bits, int channels)
{
bytesWritten = 0;
fptr = file;
if (fptr == NULL)
{
string msg = "Error : Unable to access output file stream.";
throw runtime_error(msg);
}
fillInHeader(sampleRate, bits, channels);
writeHeader();
}
WavOutFile::~WavOutFile()
{
finishHeader();
if (fptr) fclose(fptr);
fptr = NULL;
}
void WavOutFile::fillInHeader(uint sampleRate, uint bits, uint channels)
{
// fill in the 'riff' part..
// copy string 'RIFF' to riff_char
memcpy(&(header.riff.riff_char), riffStr, 4);
// package_len unknown so far
header.riff.package_len = 0;
// copy string 'WAVE' to wave
memcpy(&(header.riff.wave), waveStr, 4);
// fill in the 'format' part..
// copy string 'fmt ' to fmt
memcpy(&(header.format.fmt), fmtStr, 4);
header.format.format_len = 0x10;
header.format.fixed = 1;
header.format.channel_number = (short)channels;
header.format.sample_rate = (int)sampleRate;
header.format.bits_per_sample = (short)bits;
header.format.byte_per_sample = (short)(bits * channels / 8);
header.format.byte_rate = header.format.byte_per_sample * (int)sampleRate;
header.format.sample_rate = (int)sampleRate;
// fill in the 'data' part..
// copy string 'data' to data_field
memcpy(&(header.data.data_field), dataStr, 4);
// data_len unknown so far
header.data.data_len = 0;
}
void WavOutFile::finishHeader()
{
// supplement the file length into the header structure
header.riff.package_len = bytesWritten + 36;
header.data.data_len = bytesWritten;
writeHeader();
}
void WavOutFile::writeHeader()
{
WavHeader hdrTemp;
int res;
// swap byte order if necessary
hdrTemp = header;
_swap32((unsigned int &)hdrTemp.riff.package_len);
_swap32((unsigned int &)hdrTemp.format.format_len);
_swap16((unsigned short &)hdrTemp.format.fixed);
_swap16((unsigned short &)hdrTemp.format.channel_number);
_swap32((unsigned int &)hdrTemp.format.sample_rate);
_swap32((unsigned int &)hdrTemp.format.byte_rate);
_swap16((unsigned short &)hdrTemp.format.byte_per_sample);
_swap16((unsigned short &)hdrTemp.format.bits_per_sample);
_swap32((unsigned int &)hdrTemp.data.data_len);
// write the supplemented header in the beginning of the file
fseek(fptr, 0, SEEK_SET);
res = fwrite(&hdrTemp, sizeof(hdrTemp), 1, fptr);
if (res != 1)
{
throw runtime_error("Error while writing to a wav file.");
}
// jump back to the end of the file
fseek(fptr, 0, SEEK_END);
}
void WavOutFile::write(const char *buffer, int numElems)
{
int res;
if (header.format.bits_per_sample != 8)
{
throw runtime_error("Error: WavOutFile::write(const char*, int) accepts only 8bit samples.");
}
assert(sizeof(char) == 1);
res = fwrite(buffer, 1, numElems, fptr);
if (res != numElems)
{
throw runtime_error("Error while writing to a wav file.");
}
bytesWritten += numElems;
}
void WavOutFile::write(const short *buffer, int numElems)
{
int res;
// 16 bit samples
if (numElems < 1) return; // nothing to do
if (header.format.bits_per_sample == 8)
{
int i;
char *temp = new char[numElems];
// convert from 16bit format to 8bit format
for (i = 0; i < numElems; i ++)
{
temp[i] = buffer[i] >> 8;
}
// write in 8bit format
write(temp, numElems);
delete[] temp;
}
else
{
// 16bit format
unsigned short *pTemp = new unsigned short[numElems];
assert(header.format.bits_per_sample == 16);
// allocate temp buffer to swap byte order if necessary
memcpy(pTemp, buffer, numElems * 2);
_swap16Buffer(pTemp, numElems);
res = fwrite(pTemp, 2, numElems, fptr);
delete[] pTemp;
if (res != numElems)
{
throw runtime_error("Error while writing to a wav file.");
}
bytesWritten += 2 * numElems;
}
}
void WavOutFile::write(const float *buffer, int numElems)
{
int i;
short *temp = new short[numElems];
int iTemp;
// convert to 16 bit integer
for (i = 0; i < numElems; i ++)
{
// convert to integer
iTemp = (int)(32768.0f * buffer[i]);
// saturate
if (iTemp < -32768) iTemp = -32768;
if (iTemp > 32767) iTemp = 32767;
temp[i] = (short)iTemp;
}
write(temp, numElems);
delete[] temp;
}

View File

@@ -4,10 +4,10 @@
///
/// For big-endian CPU, define BIG_ENDIAN during compile-time to correctly
/// parse the WAV files with such processors.
///
/// Admittingly, more complete WAV reader routines may exist in public domain, but
///
/// Admittingly, more complete WAV reader routines may exist in public domain, but
/// the reason for 'yet another' one is that those generic WAV reader libraries are
/// exhaustingly large and cumbersome! Wanted to have something simpler here, i.e.
/// exhaustingly large and cumbersome! Wanted to have something simpler here, i.e.
/// something that's not already larger than rest of the SoundTouch/SoundStretch program...
///
/// Author : Copyright (c) Olli Parviainen
@@ -16,10 +16,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2014-10-05 19:20:24 +0300 (Sun, 05 Oct 2014) $
// Last changed : $Date: 2009-02-21 18:00:14 +0200 (Sat, 21 Feb 2009) $
// File revision : $Revision: 4 $
//
// $Id: WavFile.h 200 2014-10-05 16:20:24Z oparviai $
// $Id: WavFile.h 63 2009-02-21 16:00:14Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -51,11 +51,11 @@
#ifndef uint
typedef unsigned int uint;
#endif
#endif
/// WAV audio file 'riff' section header
typedef struct
typedef struct
{
char riff_char[4];
int package_len;
@@ -63,7 +63,7 @@ typedef struct
} WavRiff;
/// WAV audio file 'format' section header
typedef struct
typedef struct
{
char fmt[4];
int format_len;
@@ -75,16 +75,8 @@ typedef struct
short bits_per_sample;
} WavFormat;
/// WAV audio file 'fact' section header
typedef struct
{
char fact_field[4];
int fact_len;
uint fact_sample_len;
} WavFact;
/// WAV audio file 'data' section header
typedef struct
typedef struct
{
char data_field[4];
uint data_len;
@@ -92,44 +84,23 @@ typedef struct
/// WAV audio file header
typedef struct
typedef struct
{
WavRiff riff;
WavFormat format;
WavFact fact;
WavData data;
} WavHeader;
/// Base class for processing WAV audio files.
class WavFileBase
{
private:
/// Conversion working buffer;
char *convBuff;
int convBuffSize;
protected:
WavFileBase();
virtual ~WavFileBase();
/// Get pointer to conversion buffer of at min. given size
void *getConvBuffer(int sizeByte);
};
/// Class for reading WAV audio files.
class WavInFile : protected WavFileBase
class WavInFile
{
private:
/// File pointer.
FILE *fptr;
/// Position within the audio stream
long position;
/// Counter of how many bytes of sample data have been read from the file.
long dataRead;
uint dataRead;
/// WAV header information
WavHeader header;
@@ -171,7 +142,7 @@ public:
/// Get number of bits per sample, i.e. 8 or 16.
uint getNumBits() const;
/// Get sample data size in bytes. Ahem, this should return same information as
/// Get sample data size in bytes. Ahem, this should return same information as
/// 'getBytesPerSample'...
uint getDataSizeInBytes() const;
@@ -180,27 +151,22 @@ public:
/// Get number of bytes per audio sample (e.g. 16bit stereo = 4 bytes/sample)
uint getBytesPerSample() const;
/// Get number of audio channels in the file (1=mono, 2=stereo)
uint getNumChannels() const;
/// Get the audio file length in milliseconds
uint getLengthMS() const;
/// Returns how many milliseconds of audio have so far been read from the file
///
/// \return elapsed duration in milliseconds
uint getElapsedMS() const;
/// Reads audio samples from the WAV file. This routine works only for 8 bit samples.
/// Reads given number of elements from the file or if end-of-file reached, as many
/// Reads given number of elements from the file or if end-of-file reached, as many
/// elements as are left in the file.
///
/// \return Number of 8-bit integers read from the file.
int read(unsigned char *buffer, int maxElems);
int read(char *buffer, int maxElems);
/// Reads audio samples from the WAV file to 16 bit integer format. Reads given number
/// of elements from the file or if end-of-file reached, as many elements as are
/// Reads audio samples from the WAV file to 16 bit integer format. Reads given number
/// of elements from the file or if end-of-file reached, as many elements as are
/// left in the file.
///
/// \return Number of 16-bit integers read from the file.
@@ -208,10 +174,9 @@ public:
int maxElems ///< Size of 'buffer' array (number of array elements).
);
/// Reads audio samples from the WAV file to floating point format, converting
/// Reads audio samples from the WAV file to floating point format, converting
/// sample values to range [-1,1[. Reads given number of elements from the file
/// or if end-of-file reached, as many elements as are left in the file.
/// Notice that reading in float format supports 8/16/24/32bit sample formats.
///
/// \return Number of elements read from the file.
int read(float *buffer, ///< Pointer to buffer where to read data.
@@ -227,7 +192,7 @@ public:
/// Class for writing WAV audio files.
class WavOutFile : protected WavFileBase
class WavOutFile
{
private:
/// Pointer to the WAV file
@@ -250,7 +215,7 @@ private:
void writeHeader();
public:
/// Constructor: Creates a new WAV file. Throws a 'runtime_error' exception
/// Constructor: Creates a new WAV file. Throws a 'runtime_error' exception
/// if file creation fails.
WavOutFile(const char *fileName, ///< Filename
int sampleRate, ///< Sample rate (e.g. 44100 etc)
@@ -263,10 +228,10 @@ public:
/// Destructor: Finalizes & closes the WAV file.
~WavOutFile();
/// Write data to WAV file. This function works only with 8bit samples.
/// Write data to WAV file. This function works only with 8bit samples.
/// Throws a 'runtime_error' exception if writing to file fails.
void write(const unsigned char *buffer, ///< Pointer to sample data buffer.
int numElems ///< How many array items are to be written to file.
void write(const char *buffer, ///< Pointer to sample data buffer.
int numElems ///< How many array items are to be written to file.
);
/// Write data to WAV file. Throws a 'runtime_error' exception if writing to

28
3rdparty/SoundTouch/build.sh vendored Normal file
View File

@@ -0,0 +1,28 @@
#!/bin/sh
curdir=`pwd`
echo -----------------
echo Building SoundTouch
echo -----------------
if [ $# -gt 0 ] && [ $1 = "all" ]
then
aclocal
automake -a
autoconf
./configure
make clean
make install
else
make $@
fi
if [ $? -ne 0 ]
then
exit 1
fi
#cp libZeroSPU2*.so* ${PCSX2PLUGINS}

37
3rdparty/SoundTouch/configure.ac vendored Normal file
View File

@@ -0,0 +1,37 @@
# -*- Autoconf -*-
# Process this file with autoconf to produce a configure script.
#AC_PREREQ([2.63])
AC_INIT([FULL-PACKAGE-NAME], [VERSION], [BUG-REPORT-ADDRESS])
AM_INIT_AUTOMAKE
AC_CONFIG_SRCDIR([BPMDetect.h])
# Checks for programs.
AC_PROG_CXX
AC_PROG_CC
AC_PROG_RANLIB
CFLAGS=
CPPFLAGS=
CXXFLAGS=
CCASFLAGS=
CFLAGS+=" -m32 "
CPPFLAGS+=" -m32 "
CXXFLAGS+=" -m32 "
CCASFLAGS+=" -m32 "
# Checks for header files.
AC_CHECK_HEADERS([limits.h memory.h stdlib.h string.h])
# Checks for typedefs, structures, and compiler characteristics.
AC_C_INLINE
AC_C_RESTRICT
AC_TYPE_SIZE_T
AC_HEADER_STDBOOL
# Checks for library functions.
AC_CHECK_FUNCS([memmove memset])
AC_CONFIG_FILES([Makefile])
AC_OUTPUT

View File

@@ -12,7 +12,7 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2008-02-10 18:26:55 +0200 (Sun, 10 Feb 2008) $
// Last changed : $Date: 2008-02-10 14:26:55 -0200 (dom, 10 fev 2008) $
// File revision : $Revision: 4 $
//
// $Id: cpu_detect.h 11 2008-02-10 16:26:55Z oparviai $

View File

@@ -1,138 +1,137 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Generic version of the x86 CPU extension detection routine.
///
/// This file is for GNU & other non-Windows compilers, see 'cpu_detect_x86_win.cpp'
/// for the Microsoft compiler version.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2014-01-07 20:24:28 +0200 (Tue, 07 Jan 2014) $
// File revision : $Revision: 4 $
//
// $Id: cpu_detect_x86.cpp 183 2014-01-07 18:24:28Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include "cpu_detect.h"
#include "STTypes.h"
#if defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
#if defined(__GNUC__) && defined(__i386__)
// gcc
#include "cpuid.h"
#elif defined(_M_IX86)
// windows non-gcc
#include <intrin.h>
#endif
#define bit_MMX (1 << 23)
#define bit_SSE (1 << 25)
#define bit_SSE2 (1 << 26)
#endif
//////////////////////////////////////////////////////////////////////////////
//
// processor instructions extension detection routines
//
//////////////////////////////////////////////////////////////////////////////
// Flag variable indicating whick ISA extensions are disabled (for debugging)
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
// Disables given set of instruction extensions. See SUPPORT_... defines.
void disableExtensions(uint dwDisableMask)
{
_dwDisabledISA = dwDisableMask;
}
/// Checks which instruction set extensions are supported by the CPU.
uint detectCPUextensions(void)
{
/// If building for a 64bit system (no Itanium) and the user wants optimizations.
/// Return the OR of SUPPORT_{MMX,SSE,SSE2}. 11001 or 0x19.
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
#if ((defined(__GNUC__) && defined(__x86_64__)) \
|| defined(_M_X64)) \
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
return 0x19 & ~_dwDisabledISA;
/// If building for a 32bit system and the user wants optimizations.
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
#elif ((defined(__GNUC__) && defined(__i386__)) \
|| defined(_M_IX86)) \
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
if (_dwDisabledISA == 0xffffffff) return 0;
uint res = 0;
#if defined(__GNUC__)
// GCC version of cpuid. Requires GCC 4.3.0 or later for __cpuid intrinsic support.
uint eax, ebx, ecx, edx; // unsigned int is the standard type. uint is defined by the compiler and not guaranteed to be portable.
// Check if no cpuid support.
if (!__get_cpuid (1, &eax, &ebx, &ecx, &edx)) return 0; // always disable extensions.
if (edx & bit_MMX) res = res | SUPPORT_MMX;
if (edx & bit_SSE) res = res | SUPPORT_SSE;
if (edx & bit_SSE2) res = res | SUPPORT_SSE2;
#else
// Window / VS version of cpuid. Notice that Visual Studio 2005 or later required
// for __cpuid intrinsic support.
int reg[4] = {-1};
// Check if no cpuid support.
__cpuid(reg,0);
if ((unsigned int)reg[0] == 0) return 0; // always disable extensions.
__cpuid(reg,1);
if ((unsigned int)reg[3] & bit_MMX) res = res | SUPPORT_MMX;
if ((unsigned int)reg[3] & bit_SSE) res = res | SUPPORT_SSE;
if ((unsigned int)reg[3] & bit_SSE2) res = res | SUPPORT_SSE2;
#endif
return res & ~_dwDisabledISA;
#else
/// One of these is true:
/// 1) We don't want optimizations.
/// 2) Using an unsupported compiler.
/// 3) Running on a non-x86 platform.
return 0;
#endif
}
////////////////////////////////////////////////////////////////////////////////
///
/// Generic version of the x86 CPU extension detection routine.
///
/// This file is for GNU & other non-Windows compilers, see 'cpu_detect_x86_win.cpp'
/// for the Microsoft compiler version.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2012-11-08 16:44:37 -0200 (qui, 08 nov 2012) $
// File revision : $Revision: 4 $
//
// $Id: cpu_detect_x86.cpp 159 2012-11-08 18:44:37Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include "cpu_detect.h"
#include "STTypes.h"
#if defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
#if defined(__GNUC__) && defined(__i386__)
// gcc
#include "cpuid.h"
#elif defined(_M_IX86)
// windows non-gcc
#include <intrin.h>
#define bit_MMX (1 << 23)
#define bit_SSE (1 << 25)
#define bit_SSE2 (1 << 26)
#endif
#endif
//////////////////////////////////////////////////////////////////////////////
//
// processor instructions extension detection routines
//
//////////////////////////////////////////////////////////////////////////////
// Flag variable indicating whick ISA extensions are disabled (for debugging)
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
// Disables given set of instruction extensions. See SUPPORT_... defines.
void disableExtensions(uint dwDisableMask)
{
_dwDisabledISA = dwDisableMask;
}
/// Checks which instruction set extensions are supported by the CPU.
uint detectCPUextensions(void)
{
/// If building for a 64bit system (no Itanium) and the user wants optimizations.
/// Return the OR of SUPPORT_{MMX,SSE,SSE2}. 11001 or 0x19.
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
#if ((defined(__GNUC__) && defined(__x86_64__)) \
|| defined(_M_X64)) \
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
return 0x19 & ~_dwDisabledISA;
/// If building for a 32bit system and the user wants optimizations.
/// Keep the _dwDisabledISA test (2 more operations, could be eliminated).
#elif ((defined(__GNUC__) && defined(__i386__)) \
|| defined(_M_IX86)) \
&& defined(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS)
if (_dwDisabledISA == 0xffffffff) return 0;
uint res = 0;
#if defined(__GNUC__)
// GCC version of cpuid. Requires GCC 4.3.0 or later for __cpuid intrinsic support.
uint eax, ebx, ecx, edx; // unsigned int is the standard type. uint is defined by the compiler and not guaranteed to be portable.
// Check if no cpuid support.
if (!__get_cpuid (1, &eax, &ebx, &ecx, &edx)) return 0; // always disable extensions.
if (edx & bit_MMX) res = res | SUPPORT_MMX;
if (edx & bit_SSE) res = res | SUPPORT_SSE;
if (edx & bit_SSE2) res = res | SUPPORT_SSE2;
#else
// Window / VS version of cpuid. Notice that Visual Studio 2005 or later required
// for __cpuid intrinsic support.
int reg[4] = {-1};
// Check if no cpuid support.
__cpuid(reg,0);
if ((unsigned int)reg[0] == 0) return 0; // always disable extensions.
__cpuid(reg,1);
if ((unsigned int)reg[3] & bit_MMX) res = res | SUPPORT_MMX;
if ((unsigned int)reg[3] & bit_SSE) res = res | SUPPORT_SSE;
if ((unsigned int)reg[3] & bit_SSE2) res = res | SUPPORT_SSE2;
#endif
return res & ~_dwDisabledISA;
#else
/// One of these is true:
/// 1) We don't want optimizations.
/// 2) Using an unsupported compiler.
/// 3) Running on a non-x86 platform.
return 0;
#endif
}

View File

@@ -0,0 +1,134 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Generic version of the x86 CPU extension detection routine.
///
/// This file is for GNU & other non-Windows compilers, see 'cpu_detect_x86_win.cpp'
/// for the Microsoft compiler version.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2011-09-02 15:56:11 -0300 (sex, 02 set 2011) $
// File revision : $Revision: 4 $
//
// $Id: cpu_detect_x86_gcc.cpp 131 2011-09-02 18:56:11Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include "cpu_detect.h"
#include "STTypes.h"
//////////////////////////////////////////////////////////////////////////////
//
// processor instructions extension detection routines
//
//////////////////////////////////////////////////////////////////////////////
// Flag variable indicating whick ISA extensions are disabled (for debugging)
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
// Disables given set of instruction extensions. See SUPPORT_... defines.
void disableExtensions(uint dwDisableMask)
{
_dwDisabledISA = dwDisableMask;
}
/// Checks which instruction set extensions are supported by the CPU.
uint detectCPUextensions(void)
{
#if (!(SOUNDTOUCH_ALLOW_X86_OPTIMIZATIONS) || !(__GNUC__))
return 0; // always disable extensions on non-x86 platforms.
#else
uint res = 0;
if (_dwDisabledISA == 0xffffffff) return 0;
asm volatile(
#ifndef __x86_64__
// Check if 'cpuid' instructions is available by toggling eflags bit 21.
// Skip this for x86-64 as they always have cpuid while stack manipulation
// differs from 16/32bit ISA.
"\n\txor %%esi, %%esi" // clear %%esi = result register
"\n\tpushf" // save eflags to stack
"\n\tmovl (%%esp), %%eax" // load eax from stack (with eflags)
"\n\tmovl %%eax, %%ecx" // save the original eflags values to ecx
"\n\txor $0x00200000, %%eax" // toggle bit 21
"\n\tmovl %%eax, (%%esp)" // store toggled eflags to stack
"\n\tpopf" // load eflags from stack
"\n\tpushf" // save updated eflags to stack
"\n\tmovl (%%esp), %%eax" // load eax from stack
"\n\tpopf" // pop stack to restore esp
"\n\txor %%edx, %%edx" // clear edx for defaulting no mmx
"\n\tcmp %%ecx, %%eax" // compare to original eflags values
"\n\tjz end" // jumps to 'end' if cpuid not present
#endif // __x86_64__
// cpuid instruction available, test for presence of mmx instructions
"\n\tmovl $1, %%eax"
"\n\tcpuid"
"\n\ttest $0x00800000, %%edx"
"\n\tjz end" // branch if MMX not available
"\n\tor $0x01, %%esi" // otherwise add MMX support bit
"\n\ttest $0x02000000, %%edx"
"\n\tjz test3DNow" // branch if SSE not available
"\n\tor $0x08, %%esi" // otherwise add SSE support bit
"\n\ttest3DNow:"
// test for precense of AMD extensions
"\n\tmov $0x80000000, %%eax"
"\n\tcpuid"
"\n\tcmp $0x80000000, %%eax"
"\n\tjbe end" // branch if no AMD extensions detected
// test for precense of 3DNow! extension
"\n\tmov $0x80000001, %%eax"
"\n\tcpuid"
"\n\ttest $0x80000000, %%edx"
"\n\tjz end" // branch if 3DNow! not detected
"\n\tor $0x02, %%esi" // otherwise add 3DNow support bit
"\n\tend:"
"\n\tmov %%esi, %0"
: "=r" (res)
: /* no inputs */
: "%edx", "%eax", "%ecx", "%esi" );
return res & ~_dwDisabledISA;
#endif
}

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@@ -0,0 +1,137 @@
////////////////////////////////////////////////////////////////////////////////
///
/// Win32 version of the x86 CPU detect routine.
///
/// This file is to be compiled in Windows platform with Microsoft Visual C++
/// Compiler. Please see 'cpu_detect_x86_gcc.cpp' for the gcc compiler version
/// for all GNU platforms.
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2011-07-17 07:58:40 -0300 (dom, 17 jul 2011) $
// File revision : $Revision: 4 $
//
// $Id: cpu_detect_x86_win.cpp 127 2011-07-17 10:58:40Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include "cpu_detect.h"
#include "STTypes.h"
//////////////////////////////////////////////////////////////////////////////
//
// processor instructions extension detection routines
//
//////////////////////////////////////////////////////////////////////////////
// Flag variable indicating whick ISA extensions are disabled (for debugging)
static uint _dwDisabledISA = 0x00; // 0xffffffff; //<- use this to disable all extensions
// Disables given set of instruction extensions. See SUPPORT_... defines.
void disableExtensions(uint dwDisableMask)
{
_dwDisabledISA = dwDisableMask;
}
/// Checks which instruction set extensions are supported by the CPU.
uint detectCPUextensions(void)
{
uint res = 0;
if (_dwDisabledISA == 0xffffffff) return 0;
#ifndef _M_X64
// 32bit compilation, detect CPU capabilities with inline assembler.
__asm
{
; check if 'cpuid' instructions is available by toggling eflags bit 21
;
xor esi, esi ; clear esi = result register
pushfd ; save eflags to stack
mov eax,dword ptr [esp] ; load eax from stack (with eflags)
mov ecx, eax ; save the original eflags values to ecx
xor eax, 0x00200000 ; toggle bit 21
mov dword ptr [esp],eax ; store toggled eflags to stack
popfd ; load eflags from stack
pushfd ; save updated eflags to stack
mov eax,dword ptr [esp] ; load eax from stack
popfd ; pop stack to restore stack pointer
xor edx, edx ; clear edx for defaulting no mmx
cmp eax, ecx ; compare to original eflags values
jz end ; jumps to 'end' if cpuid not present
; cpuid instruction available, test for presence of mmx instructions
mov eax, 1
cpuid
test edx, 0x00800000
jz end ; branch if MMX not available
or esi, SUPPORT_MMX ; otherwise add MMX support bit
test edx, 0x02000000
jz test3DNow ; branch if SSE not available
or esi, SUPPORT_SSE ; otherwise add SSE support bit
test3DNow:
; test for precense of AMD extensions
mov eax, 0x80000000
cpuid
cmp eax, 0x80000000
jbe end ; branch if no AMD extensions detected
; test for precense of 3DNow! extension
mov eax, 0x80000001
cpuid
test edx, 0x80000000
jz end ; branch if 3DNow! not detected
or esi, SUPPORT_3DNOW ; otherwise add 3DNow support bit
end:
mov res, esi
}
#else
// Visual C++ 64bit compilation doesn't support inline assembler. However,
// all x64 compatible CPUs support MMX & SSE extensions.
res = SUPPORT_MMX | SUPPORT_SSE | SUPPORT_SSE2;
#endif
return res & ~_dwDisabledISA;
}

1
3rdparty/SoundTouch/depcomp vendored Symbolic link
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@@ -0,0 +1 @@
/usr/share/automake-1.10/depcomp

1
3rdparty/SoundTouch/install-sh vendored Symbolic link
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@@ -0,0 +1 @@
/usr/share/automake-1.10/install-sh

1
3rdparty/SoundTouch/missing vendored Symbolic link
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@@ -0,0 +1 @@
/usr/share/automake-1.10/missing

317
3rdparty/SoundTouch/mmx_optimized.cpp vendored Normal file
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@@ -0,0 +1,317 @@
////////////////////////////////////////////////////////////////////////////////
///
/// MMX optimized routines. All MMX optimized functions have been gathered into
/// this single source code file, regardless to their class or original source
/// code file, in order to ease porting the library to other compiler and
/// processor platforms.
///
/// The MMX-optimizations are programmed using MMX compiler intrinsics that
/// are supported both by Microsoft Visual C++ and GCC compilers, so this file
/// should compile with both toolsets.
///
/// NOTICE: If using Visual Studio 6.0, you'll need to install the "Visual C++
/// 6.0 processor pack" update to support compiler intrinsic syntax. The update
/// is available for download at Microsoft Developers Network, see here:
/// http://msdn.microsoft.com/en-us/vstudio/aa718349.aspx
///
/// Author : Copyright (c) Olli Parviainen
/// Author e-mail : oparviai 'at' iki.fi
/// SoundTouch WWW: http://www.surina.net/soundtouch
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2012-11-08 16:53:01 -0200 (qui, 08 nov 2012) $
// File revision : $Revision: 4 $
//
// $Id: mmx_optimized.cpp 160 2012-11-08 18:53:01Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
// License :
//
// SoundTouch audio processing library
// Copyright (c) Olli Parviainen
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////
#include "STTypes.h"
#ifdef SOUNDTOUCH_ALLOW_MMX
// MMX routines available only with integer sample type
using namespace soundtouch;
//////////////////////////////////////////////////////////////////////////////
//
// implementation of MMX optimized functions of class 'TDStretchMMX'
//
//////////////////////////////////////////////////////////////////////////////
#include "TDStretch.h"
#include <mmintrin.h>
#include <limits.h>
#include <math.h>
// Calculates cross correlation of two buffers
double TDStretchMMX::calcCrossCorr(const short *pV1, const short *pV2) const
{
const __m64 *pVec1, *pVec2;
__m64 shifter;
__m64 accu, normaccu;
long corr, norm;
int i;
pVec1 = (__m64*)pV1;
pVec2 = (__m64*)pV2;
shifter = _m_from_int(overlapDividerBits);
normaccu = accu = _mm_setzero_si64();
// Process 4 parallel sets of 2 * stereo samples or 4 * mono samples
// during each round for improved CPU-level parallellization.
for (i = 0; i < channels * overlapLength / 16; i ++)
{
__m64 temp, temp2;
// dictionary of instructions:
// _m_pmaddwd : 4*16bit multiply-add, resulting two 32bits = [a0*b0+a1*b1 ; a2*b2+a3*b3]
// _mm_add_pi32 : 2*32bit add
// _m_psrad : 32bit right-shift
temp = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec2[0]),
_mm_madd_pi16(pVec1[1], pVec2[1]));
temp2 = _mm_add_pi32(_mm_madd_pi16(pVec1[0], pVec1[0]),
_mm_madd_pi16(pVec1[1], pVec1[1]));
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
normaccu = _mm_add_pi32(normaccu, _mm_sra_pi32(temp2, shifter));
temp = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec2[2]),
_mm_madd_pi16(pVec1[3], pVec2[3]));
temp2 = _mm_add_pi32(_mm_madd_pi16(pVec1[2], pVec1[2]),
_mm_madd_pi16(pVec1[3], pVec1[3]));
accu = _mm_add_pi32(accu, _mm_sra_pi32(temp, shifter));
normaccu = _mm_add_pi32(normaccu, _mm_sra_pi32(temp2, shifter));
pVec1 += 4;
pVec2 += 4;
}
// copy hi-dword of mm0 to lo-dword of mm1, then sum mmo+mm1
// and finally store the result into the variable "corr"
accu = _mm_add_pi32(accu, _mm_srli_si64(accu, 32));
corr = _m_to_int(accu);
normaccu = _mm_add_pi32(normaccu, _mm_srli_si64(normaccu, 32));
norm = _m_to_int(normaccu);
// Clear MMS state
_m_empty();
// Normalize result by dividing by sqrt(norm) - this step is easiest
// done using floating point operation
if (norm == 0) norm = 1; // to avoid div by zero
return (double)corr / sqrt((double)norm);
// Note: Warning about the missing EMMS instruction is harmless
// as it'll be called elsewhere.
}
void TDStretchMMX::clearCrossCorrState()
{
// Clear MMS state
_m_empty();
//_asm EMMS;
}
// MMX-optimized version of the function overlapStereo
void TDStretchMMX::overlapStereo(short *output, const short *input) const
{
const __m64 *pVinput, *pVMidBuf;
__m64 *pVdest;
__m64 mix1, mix2, adder, shifter;
int i;
pVinput = (const __m64*)input;
pVMidBuf = (const __m64*)pMidBuffer;
pVdest = (__m64*)output;
// mix1 = mixer values for 1st stereo sample
// mix1 = mixer values for 2nd stereo sample
// adder = adder for updating mixer values after each round
mix1 = _mm_set_pi16(0, overlapLength, 0, overlapLength);
adder = _mm_set_pi16(1, -1, 1, -1);
mix2 = _mm_add_pi16(mix1, adder);
adder = _mm_add_pi16(adder, adder);
// Overlaplength-division by shifter. "+1" is to account for "-1" deduced in
// overlapDividerBits calculation earlier.
shifter = _m_from_int(overlapDividerBits + 1);
for (i = 0; i < overlapLength / 4; i ++)
{
__m64 temp1, temp2;
// load & shuffle data so that input & mixbuffer data samples are paired
temp1 = _mm_unpacklo_pi16(pVMidBuf[0], pVinput[0]); // = i0l m0l i0r m0r
temp2 = _mm_unpackhi_pi16(pVMidBuf[0], pVinput[0]); // = i1l m1l i1r m1r
// temp = (temp .* mix) >> shifter
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
pVdest[0] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
// update mix += adder
mix1 = _mm_add_pi16(mix1, adder);
mix2 = _mm_add_pi16(mix2, adder);
// --- second round begins here ---
// load & shuffle data so that input & mixbuffer data samples are paired
temp1 = _mm_unpacklo_pi16(pVMidBuf[1], pVinput[1]); // = i2l m2l i2r m2r
temp2 = _mm_unpackhi_pi16(pVMidBuf[1], pVinput[1]); // = i3l m3l i3r m3r
// temp = (temp .* mix) >> shifter
temp1 = _mm_sra_pi32(_mm_madd_pi16(temp1, mix1), shifter);
temp2 = _mm_sra_pi32(_mm_madd_pi16(temp2, mix2), shifter);
pVdest[1] = _mm_packs_pi32(temp1, temp2); // pack 2*2*32bit => 4*16bit
// update mix += adder
mix1 = _mm_add_pi16(mix1, adder);
mix2 = _mm_add_pi16(mix2, adder);
pVinput += 2;
pVMidBuf += 2;
pVdest += 2;
}
_m_empty(); // clear MMS state
}
//////////////////////////////////////////////////////////////////////////////
//
// implementation of MMX optimized functions of class 'FIRFilter'
//
//////////////////////////////////////////////////////////////////////////////
#include "FIRFilter.h"
FIRFilterMMX::FIRFilterMMX() : FIRFilter()
{
filterCoeffsUnalign = NULL;
}
FIRFilterMMX::~FIRFilterMMX()
{
delete[] filterCoeffsUnalign;
}
// (overloaded) Calculates filter coefficients for MMX routine
void FIRFilterMMX::setCoefficients(const short *coeffs, uint newLength, uint uResultDivFactor)
{
uint i;
FIRFilter::setCoefficients(coeffs, newLength, uResultDivFactor);
// Ensure that filter coeffs array is aligned to 16-byte boundary
delete[] filterCoeffsUnalign;
filterCoeffsUnalign = new short[2 * newLength + 8];
filterCoeffsAlign = (short *)SOUNDTOUCH_ALIGN_POINTER_16(filterCoeffsUnalign);
// rearrange the filter coefficients for mmx routines
for (i = 0;i < length; i += 4)
{
filterCoeffsAlign[2 * i + 0] = coeffs[i + 0];
filterCoeffsAlign[2 * i + 1] = coeffs[i + 2];
filterCoeffsAlign[2 * i + 2] = coeffs[i + 0];
filterCoeffsAlign[2 * i + 3] = coeffs[i + 2];
filterCoeffsAlign[2 * i + 4] = coeffs[i + 1];
filterCoeffsAlign[2 * i + 5] = coeffs[i + 3];
filterCoeffsAlign[2 * i + 6] = coeffs[i + 1];
filterCoeffsAlign[2 * i + 7] = coeffs[i + 3];
}
}
// mmx-optimized version of the filter routine for stereo sound
uint FIRFilterMMX::evaluateFilterStereo(short *dest, const short *src, uint numSamples) const
{
// Create stack copies of the needed member variables for asm routines :
uint i, j;
__m64 *pVdest = (__m64*)dest;
if (length < 2) return 0;
for (i = 0; i < (numSamples - length) / 2; i ++)
{
__m64 accu1;
__m64 accu2;
const __m64 *pVsrc = (const __m64*)src;
const __m64 *pVfilter = (const __m64*)filterCoeffsAlign;
accu1 = accu2 = _mm_setzero_si64();
for (j = 0; j < lengthDiv8 * 2; j ++)
{
__m64 temp1, temp2;
temp1 = _mm_unpacklo_pi16(pVsrc[0], pVsrc[1]); // = l2 l0 r2 r0
temp2 = _mm_unpackhi_pi16(pVsrc[0], pVsrc[1]); // = l3 l1 r3 r1
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp1, pVfilter[0])); // += l2*f2+l0*f0 r2*f2+r0*f0
accu1 = _mm_add_pi32(accu1, _mm_madd_pi16(temp2, pVfilter[1])); // += l3*f3+l1*f1 r3*f3+r1*f1
temp1 = _mm_unpacklo_pi16(pVsrc[1], pVsrc[2]); // = l4 l2 r4 r2
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp2, pVfilter[0])); // += l3*f2+l1*f0 r3*f2+r1*f0
accu2 = _mm_add_pi32(accu2, _mm_madd_pi16(temp1, pVfilter[1])); // += l4*f3+l2*f1 r4*f3+r2*f1
// accu1 += l2*f2+l0*f0 r2*f2+r0*f0
// += l3*f3+l1*f1 r3*f3+r1*f1
// accu2 += l3*f2+l1*f0 r3*f2+r1*f0
// l4*f3+l2*f1 r4*f3+r2*f1
pVfilter += 2;
pVsrc += 2;
}
// accu >>= resultDivFactor
accu1 = _mm_srai_pi32(accu1, resultDivFactor);
accu2 = _mm_srai_pi32(accu2, resultDivFactor);
// pack 2*2*32bits => 4*16 bits
pVdest[0] = _mm_packs_pi32(accu1, accu2);
src += 4;
pVdest ++;
}
_m_empty(); // clear emms state
return (numSamples & 0xfffffffe) - length;
}
#endif // SOUNDTOUCH_ALLOW_MMX

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@@ -0,0 +1,7 @@
#ifndef SOUNDTOUCH_CONFIG_H_INCLUDED
#define SOUNDTOUCH_CONFIG_H_INCLUDED
#endif // SOUNDTOUCH_CONFIG_H_INCLUDED

View File

@@ -23,10 +23,10 @@
///
////////////////////////////////////////////////////////////////////////////////
//
// Last changed : $Date: 2015-08-09 00:00:15 +0300 (Sun, 09 Aug 2015) $
// Last changed : $Date: 2012-11-08 16:53:01 -0200 (qui, 08 nov 2012) $
// File revision : $Revision: 4 $
//
// $Id: sse_optimized.cpp 226 2015-08-08 21:00:15Z oparviai $
// $Id: sse_optimized.cpp 160 2012-11-08 18:53:01Z oparviai $
//
////////////////////////////////////////////////////////////////////////////////
//
@@ -71,7 +71,7 @@ using namespace soundtouch;
#include <math.h>
// Calculates cross correlation of two buffers
double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &anorm)
double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2) const
{
int i;
const float *pVec1;
@@ -141,11 +141,11 @@ double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &a
// return value = vSum[0] + vSum[1] + vSum[2] + vSum[3]
float *pvNorm = (float*)&vNorm;
float norm = (pvNorm[0] + pvNorm[1] + pvNorm[2] + pvNorm[3]);
anorm = norm;
double norm = sqrt(pvNorm[0] + pvNorm[1] + pvNorm[2] + pvNorm[3]);
if (norm < 1e-9) norm = 1.0; // to avoid div by zero
float *pvSum = (float*)&vSum;
return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]) / sqrt(norm < 1e-9 ? 1.0 : norm);
return (double)(pvSum[0] + pvSum[1] + pvSum[2] + pvSum[3]) / norm;
/* This is approximately corresponding routine in C-language yet without normalization:
double corr, norm;
@@ -182,16 +182,6 @@ double TDStretchSSE::calcCrossCorr(const float *pV1, const float *pV2, double &a
}
double TDStretchSSE::calcCrossCorrAccumulate(const float *pV1, const float *pV2, double &norm)
{
// call usual calcCrossCorr function because SSE does not show big benefit of
// accumulating "norm" value, and also the "norm" rolling algorithm would get
// complicated due to SSE-specific alignment-vs-nonexact correlation rules.
return calcCrossCorr(pV1, pV2, norm);
}
//////////////////////////////////////////////////////////////////////////////
//
// implementation of SSE optimized functions of class 'FIRFilter'
@@ -259,17 +249,14 @@ uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint n
assert(((ulongptr)filterCoeffsAlign) % 16 == 0);
// filter is evaluated for two stereo samples with each iteration, thus use of 'j += 2'
#pragma omp parallel for
for (j = 0; j < count; j += 2)
{
const float *pSrc;
float *pDest;
const __m128 *pFil;
__m128 sum1, sum2;
uint i;
pSrc = (const float*)source + j * 2; // source audio data
pDest = dest + j * 2; // destination audio data
pSrc = (const float*)source; // source audio data
pFil = (const __m128*)filterCoeffsAlign; // filter coefficients. NOTE: Assumes coefficients
// are aligned to 16-byte boundary
sum1 = sum2 = _mm_setzero_ps();
@@ -302,10 +289,12 @@ uint FIRFilterSSE::evaluateFilterStereo(float *dest, const float *source, uint n
// to sum the two hi- and lo-floats of these registers together.
// post-shuffle & add the filtered values and store to dest.
_mm_storeu_ps(pDest, _mm_add_ps(
_mm_storeu_ps(dest, _mm_add_ps(
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(1,0,3,2)), // s2_1 s2_0 s1_3 s1_2
_mm_shuffle_ps(sum1, sum2, _MM_SHUFFLE(3,2,1,0)) // s2_3 s2_2 s1_1 s1_0
));
source += 4;
dest += 4;
}
// Ideas for further improvement:

327
3rdparty/bzip2/CHANGES vendored
View File

@@ -1,327 +0,0 @@
------------------------------------------------------------------
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
This program is released under the terms of the license contained
in the file LICENSE.
------------------------------------------------------------------
0.9.0
~~~~~
First version.
0.9.0a
~~~~~~
Removed 'ranlib' from Makefile, since most modern Unix-es
don't need it, or even know about it.
0.9.0b
~~~~~~
Fixed a problem with error reporting in bzip2.c. This does not effect
the library in any way. Problem is: versions 0.9.0 and 0.9.0a (of the
program proper) compress and decompress correctly, but give misleading
error messages (internal panics) when an I/O error occurs, instead of
reporting the problem correctly. This shouldn't give any data loss
(as far as I can see), but is confusing.
Made the inline declarations disappear for non-GCC compilers.
0.9.0c
~~~~~~
Fixed some problems in the library pertaining to some boundary cases.
This makes the library behave more correctly in those situations. The
fixes apply only to features (calls and parameters) not used by
bzip2.c, so the non-fixedness of them in previous versions has no
effect on reliability of bzip2.c.
In bzlib.c:
* made zero-length BZ_FLUSH work correctly in bzCompress().
* fixed bzWrite/bzRead to ignore zero-length requests.
* fixed bzread to correctly handle read requests after EOF.
* wrong parameter order in call to bzDecompressInit in
bzBuffToBuffDecompress. Fixed.
In compress.c:
* changed setting of nGroups in sendMTFValues() so as to
do a bit better on small files. This _does_ effect
bzip2.c.
0.9.5a
~~~~~~
Major change: add a fallback sorting algorithm (blocksort.c)
to give reasonable behaviour even for very repetitive inputs.
Nuked --repetitive-best and --repetitive-fast since they are
no longer useful.
Minor changes: mostly a whole bunch of small changes/
bugfixes in the driver (bzip2.c). Changes pertaining to the
user interface are:
allow decompression of symlink'd files to stdout
decompress/test files even without .bz2 extension
give more accurate error messages for I/O errors
when compressing/decompressing to stdout, don't catch control-C
read flags from BZIP2 and BZIP environment variables
decline to break hard links to a file unless forced with -f
allow -c flag even with no filenames
preserve file ownerships as far as possible
make -s -1 give the expected block size (100k)
add a flag -q --quiet to suppress nonessential warnings
stop decoding flags after --, so files beginning in - can be handled
resolved inconsistent naming: bzcat or bz2cat ?
bzip2 --help now returns 0
Programming-level changes are:
fixed syntax error in GET_LL4 for Borland C++ 5.02
let bzBuffToBuffDecompress return BZ_DATA_ERROR{_MAGIC}
fix overshoot of mode-string end in bzopen_or_bzdopen
wrapped bzlib.h in #ifdef __cplusplus ... extern "C" { ... }
close file handles under all error conditions
added minor mods so it compiles with DJGPP out of the box
fixed Makefile so it doesn't give problems with BSD make
fix uninitialised memory reads in dlltest.c
0.9.5b
~~~~~~
Open stdin/stdout in binary mode for DJGPP.
0.9.5c
~~~~~~
Changed BZ_N_OVERSHOOT to be ... + 2 instead of ... + 1. The + 1
version could cause the sorted order to be wrong in some extremely
obscure cases. Also changed setting of quadrant in blocksort.c.
0.9.5d
~~~~~~
The only functional change is to make bzlibVersion() in the library
return the correct string. This has no effect whatsoever on the
functioning of the bzip2 program or library. Added a couple of casts
so the library compiles without warnings at level 3 in MS Visual
Studio 6.0. Included a Y2K statement in the file Y2K_INFO. All other
changes are minor documentation changes.
1.0
~~~
Several minor bugfixes and enhancements:
* Large file support. The library uses 64-bit counters to
count the volume of data passing through it. bzip2.c
is now compiled with -D_FILE_OFFSET_BITS=64 to get large
file support from the C library. -v correctly prints out
file sizes greater than 4 gigabytes. All these changes have
been made without assuming a 64-bit platform or a C compiler
which supports 64-bit ints, so, except for the C library
aspect, they are fully portable.
* Decompression robustness. The library/program should be
robust to any corruption of compressed data, detecting and
handling _all_ corruption, instead of merely relying on
the CRCs. What this means is that the program should
never crash, given corrupted data, and the library should
always return BZ_DATA_ERROR.
* Fixed an obscure race-condition bug only ever observed on
Solaris, in which, if you were very unlucky and issued
control-C at exactly the wrong time, both input and output
files would be deleted.
* Don't run out of file handles on test/decompression when
large numbers of files have invalid magic numbers.
* Avoid library namespace pollution. Prefix all exported
symbols with BZ2_.
* Minor sorting enhancements from my DCC2000 paper.
* Advance the version number to 1.0, so as to counteract the
(false-in-this-case) impression some people have that programs
with version numbers less than 1.0 are in some way, experimental,
pre-release versions.
* Create an initial Makefile-libbz2_so to build a shared library.
Yes, I know I should really use libtool et al ...
* Make the program exit with 2 instead of 0 when decompression
fails due to a bad magic number (ie, an invalid bzip2 header).
Also exit with 1 (as the manual claims :-) whenever a diagnostic
message would have been printed AND the corresponding operation
is aborted, for example
bzip2: Output file xx already exists.
When a diagnostic message is printed but the operation is not
aborted, for example
bzip2: Can't guess original name for wurble -- using wurble.out
then the exit value 0 is returned, unless some other problem is
also detected.
I think it corresponds more closely to what the manual claims now.
1.0.1
~~~~~
* Modified dlltest.c so it uses the new BZ2_ naming scheme.
* Modified makefile-msc to fix minor build probs on Win2k.
* Updated README.COMPILATION.PROBLEMS.
There are no functionality changes or bug fixes relative to version
1.0.0. This is just a documentation update + a fix for minor Win32
build problems. For almost everyone, upgrading from 1.0.0 to 1.0.1 is
utterly pointless. Don't bother.
1.0.2
~~~~~
A bug fix release, addressing various minor issues which have appeared
in the 18 or so months since 1.0.1 was released. Most of the fixes
are to do with file-handling or documentation bugs. To the best of my
knowledge, there have been no data-loss-causing bugs reported in the
compression/decompression engine of 1.0.0 or 1.0.1.
Note that this release does not improve the rather crude build system
for Unix platforms. The general plan here is to autoconfiscate/
libtoolise 1.0.2 soon after release, and release the result as 1.1.0
or perhaps 1.2.0. That, however, is still just a plan at this point.
Here are the changes in 1.0.2. Bug-reporters and/or patch-senders in
parentheses.
* Fix an infinite segfault loop in 1.0.1 when a directory is
encountered in -f (force) mode.
(Trond Eivind Glomsrod, Nicholas Nethercote, Volker Schmidt)
* Avoid double fclose() of output file on certain I/O error paths.
(Solar Designer)
* Don't fail with internal error 1007 when fed a long stream (> 48MB)
of byte 251. Also print useful message suggesting that 1007s may be
caused by bad memory.
(noticed by Juan Pedro Vallejo, fixed by me)
* Fix uninitialised variable silly bug in demo prog dlltest.c.
(Jorj Bauer)
* Remove 512-MB limitation on recovered file size for bzip2recover
on selected platforms which support 64-bit ints. At the moment
all GCC supported platforms, and Win32.
(me, Alson van der Meulen)
* Hard-code header byte values, to give correct operation on platforms
using EBCDIC as their native character set (IBM's OS/390).
(Leland Lucius)
* Copy file access times correctly.
(Marty Leisner)
* Add distclean and check targets to Makefile.
(Michael Carmack)
* Parameterise use of ar and ranlib in Makefile. Also add $(LDFLAGS).
(Rich Ireland, Bo Thorsen)
* Pass -p (create parent dirs as needed) to mkdir during make install.
(Jeremy Fusco)
* Dereference symlinks when copying file permissions in -f mode.
(Volker Schmidt)
* Majorly simplify implementation of uInt64_qrm10.
(Bo Lindbergh)
* Check the input file still exists before deleting the output one,
when aborting in cleanUpAndFail().
(Joerg Prante, Robert Linden, Matthias Krings)
Also a bunch of patches courtesy of Philippe Troin, the Debian maintainer
of bzip2:
* Wrapper scripts (with manpages): bzdiff, bzgrep, bzmore.
* Spelling changes and minor enhancements in bzip2.1.
* Avoid race condition between creating the output file and setting its
interim permissions safely, by using fopen_output_safely().
No changes to bzip2recover since there is no issue with file
permissions there.
* do not print senseless report with -v when compressing an empty
file.
* bzcat -f works on non-bzip2 files.
* do not try to escape shell meta-characters on unix (the shell takes
care of these).
* added --fast and --best aliases for -1 -9 for gzip compatibility.
1.0.3 (15 Feb 05)
~~~~~~~~~~~~~~~~~
Fixes some minor bugs since the last version, 1.0.2.
* Further robustification against corrupted compressed data.
There are currently no known bitstreams which can cause the
decompressor to crash, loop or access memory which does not
belong to it. If you are using bzip2 or the library to
decompress bitstreams from untrusted sources, an upgrade
to 1.0.3 is recommended. This fixes CAN-2005-1260.
* The documentation has been converted to XML, from which html
and pdf can be derived.
* Various minor bugs in the documentation have been fixed.
* Fixes for various compilation warnings with newer versions of
gcc, and on 64-bit platforms.
* The BZ_NO_STDIO cpp symbol was not properly observed in 1.0.2.
This has been fixed.
1.0.4 (20 Dec 06)
~~~~~~~~~~~~~~~~~
Fixes some minor bugs since the last version, 1.0.3.
* Fix file permissions race problem (CAN-2005-0953).
* Avoid possible segfault in BZ2_bzclose. From Coverity's NetBSD
scan.
* 'const'/prototype cleanups in the C code.
* Change default install location to /usr/local, and handle multiple
'make install's without error.
* Sanitise file names more carefully in bzgrep. Fixes CAN-2005-0758
to the extent that applies to bzgrep.
* Use 'mktemp' rather than 'tempfile' in bzdiff.
* Tighten up a couple of assertions in blocksort.c following automated
analysis.
* Fix minor doc/comment bugs.
1.0.5 (10 Dec 07)
~~~~~~~~~~~~~~~~~
Security fix only. Fixes CERT-FI 20469 as it applies to bzip2.
1.0.6 (6 Sept 10)
~~~~~~~~~~~~~~~~~
* Security fix for CVE-2010-0405. This was reported by Mikolaj
Izdebski.
* Make the documentation build on Ubuntu 10.04

55
3rdparty/bzip2/CMakeLists.txt vendored Normal file
View File

@@ -0,0 +1,55 @@
# bzip2 library
# library name
set(Output pcsx2_bzip2)
set(CommonFlags
-march=athlon-xp
-march=prescott
)
set(OptimizationFlags
-Os
-W
)
# Debug - Build
if(CMAKE_BUILD_TYPE STREQUAL Debug)
# add defines
add_definitions(${CommonFlags} -g)
endif(CMAKE_BUILD_TYPE STREQUAL Debug)
# Devel - Build
if(CMAKE_BUILD_TYPE STREQUAL Devel)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags} -g)
endif(CMAKE_BUILD_TYPE STREQUAL Devel)
# Release - Build
if(CMAKE_BUILD_TYPE STREQUAL Release)
# add defines
add_definitions(${CommonFlags} ${OptimizationFlags})
endif(CMAKE_BUILD_TYPE STREQUAL Release)
# variable with all sources of this library
set(bzip2Sources
blocksort.c
bzlib.c
compress.c
crctable.c
decompress.c
huffman.c
randtable.c)
# variable with all headers of this library
set(bzip2Headers
bzlib.h
bzlib_private.h)
# add library
add_library(${Output} STATIC ${bzip2Sources} ${bzip2Headers})
# User flags options
if(NOT USER_CMAKE_LD_FLAGS STREQUAL "")
target_link_libraries(${Output} "${USER_CMAKE_LD_FLAGS}")
endif(NOT USER_CMAKE_LD_FLAGS STREQUAL "")

View File

@@ -1,42 +1,43 @@
--------------------------------------------------------------------------
This program, "bzip2", the associated library "libbzip2", and all
documentation, are copyright (C) 1996-2010 Julian R Seward. All
rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
3. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
4. The name of the author may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Julian Seward, jseward@bzip.org
bzip2/libbzip2 version 1.0.6 of 6 September 2010
--------------------------------------------------------------------------
--------------------------------------------------------------------------
This program, "bzip2", the associated library "libbzip2", and all
documentation, are copyright (C) 1996-2006 Julian R Seward. All
rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
3. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
4. The name of the author may not be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Julian Seward, Cambridge, UK.
jseward@bzip.org
bzip2/libbzip2 version 1.0.4 of 20 December 2006
--------------------------------------------------------------------------

420
3rdparty/bzip2/README vendored
View File

@@ -1,215 +1,205 @@
This is the README for bzip2/libzip2.
This version is fully compatible with the previous public releases.
------------------------------------------------------------------
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in this file.
This program is released under the terms of the license contained
in the file LICENSE.
------------------------------------------------------------------
Complete documentation is available in Postscript form (manual.ps),
PDF (manual.pdf) or html (manual.html). A plain-text version of the
manual page is available as bzip2.txt.
HOW TO BUILD -- UNIX
Type 'make'. This builds the library libbz2.a and then the programs
bzip2 and bzip2recover. Six self-tests are run. If the self-tests
complete ok, carry on to installation:
To install in /usr/local/bin, /usr/local/lib, /usr/local/man and
/usr/local/include, type
make install
To install somewhere else, eg, /xxx/yyy/{bin,lib,man,include}, type
make install PREFIX=/xxx/yyy
If you are (justifiably) paranoid and want to see what 'make install'
is going to do, you can first do
make -n install or
make -n install PREFIX=/xxx/yyy respectively.
The -n instructs make to show the commands it would execute, but not
actually execute them.
HOW TO BUILD -- UNIX, shared library libbz2.so.
Do 'make -f Makefile-libbz2_so'. This Makefile seems to work for
Linux-ELF (RedHat 7.2 on an x86 box), with gcc. I make no claims
that it works for any other platform, though I suspect it probably
will work for most platforms employing both ELF and gcc.
bzip2-shared, a client of the shared library, is also built, but not
self-tested. So I suggest you also build using the normal Makefile,
since that conducts a self-test. A second reason to prefer the
version statically linked to the library is that, on x86 platforms,
building shared objects makes a valuable register (%ebx) unavailable
to gcc, resulting in a slowdown of 10%-20%, at least for bzip2.
Important note for people upgrading .so's from 0.9.0/0.9.5 to version
1.0.X. All the functions in the library have been renamed, from (eg)
bzCompress to BZ2_bzCompress, to avoid namespace pollution.
Unfortunately this means that the libbz2.so created by
Makefile-libbz2_so will not work with any program which used an older
version of the library. I do encourage library clients to make the
effort to upgrade to use version 1.0, since it is both faster and more
robust than previous versions.
HOW TO BUILD -- Windows 95, NT, DOS, Mac, etc.
It's difficult for me to support compilation on all these platforms.
My approach is to collect binaries for these platforms, and put them
on the master web site (http://www.bzip.org). Look there. However
(FWIW), bzip2-1.0.X is very standard ANSI C and should compile
unmodified with MS Visual C. If you have difficulties building, you
might want to read README.COMPILATION.PROBLEMS.
At least using MS Visual C++ 6, you can build from the unmodified
sources by issuing, in a command shell:
nmake -f makefile.msc
(you may need to first run the MSVC-provided script VCVARS32.BAT
so as to set up paths to the MSVC tools correctly).
VALIDATION
Correct operation, in the sense that a compressed file can always be
decompressed to reproduce the original, is obviously of paramount
importance. To validate bzip2, I used a modified version of Mark
Nelson's churn program. Churn is an automated test driver which
recursively traverses a directory structure, using bzip2 to compress
and then decompress each file it encounters, and checking that the
decompressed data is the same as the original.
Please read and be aware of the following:
WARNING:
This program and library (attempts to) compress data by
performing several non-trivial transformations on it.
Unless you are 100% familiar with *all* the algorithms
contained herein, and with the consequences of modifying them,
you should NOT meddle with the compression or decompression
machinery. Incorrect changes can and very likely *will*
lead to disastrous loss of data.
DISCLAIMER:
I TAKE NO RESPONSIBILITY FOR ANY LOSS OF DATA ARISING FROM THE
USE OF THIS PROGRAM/LIBRARY, HOWSOEVER CAUSED.
Every compression of a file implies an assumption that the
compressed file can be decompressed to reproduce the original.
Great efforts in design, coding and testing have been made to
ensure that this program works correctly. However, the complexity
of the algorithms, and, in particular, the presence of various
special cases in the code which occur with very low but non-zero
probability make it impossible to rule out the possibility of bugs
remaining in the program. DO NOT COMPRESS ANY DATA WITH THIS
PROGRAM UNLESS YOU ARE PREPARED TO ACCEPT THE POSSIBILITY, HOWEVER
SMALL, THAT THE DATA WILL NOT BE RECOVERABLE.
That is not to say this program is inherently unreliable.
Indeed, I very much hope the opposite is true. bzip2/libbzip2
has been carefully constructed and extensively tested.
PATENTS:
To the best of my knowledge, bzip2/libbzip2 does not use any
patented algorithms. However, I do not have the resources
to carry out a patent search. Therefore I cannot give any
guarantee of the above statement.
WHAT'S NEW IN 0.9.0 (as compared to 0.1pl2) ?
* Approx 10% faster compression, 30% faster decompression
* -t (test mode) is a lot quicker
* Can decompress concatenated compressed files
* Programming interface, so programs can directly read/write .bz2 files
* Less restrictive (BSD-style) licensing
* Flag handling more compatible with GNU gzip
* Much more documentation, i.e., a proper user manual
* Hopefully, improved portability (at least of the library)
WHAT'S NEW IN 0.9.5 ?
* Compression speed is much less sensitive to the input
data than in previous versions. Specifically, the very
slow performance caused by repetitive data is fixed.
* Many small improvements in file and flag handling.
* A Y2K statement.
WHAT'S NEW IN 1.0.0 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.2 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.3 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.4 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.5 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.6 ?
See the CHANGES file.
I hope you find bzip2 useful. Feel free to contact me at
jseward@bzip.org
if you have any suggestions or queries. Many people mailed me with
comments, suggestions and patches after the releases of bzip-0.15,
bzip-0.21, and bzip2 versions 0.1pl2, 0.9.0, 0.9.5, 1.0.0, 1.0.1,
1.0.2 and 1.0.3, and the changes in bzip2 are largely a result of this
feedback. I thank you for your comments.
bzip2's "home" is http://www.bzip.org/
Julian Seward
jseward@bzip.org
Cambridge, UK.
18 July 1996 (version 0.15)
25 August 1996 (version 0.21)
7 August 1997 (bzip2, version 0.1)
29 August 1997 (bzip2, version 0.1pl2)
23 August 1998 (bzip2, version 0.9.0)
8 June 1999 (bzip2, version 0.9.5)
4 Sept 1999 (bzip2, version 0.9.5d)
5 May 2000 (bzip2, version 1.0pre8)
30 December 2001 (bzip2, version 1.0.2pre1)
15 February 2005 (bzip2, version 1.0.3)
20 December 2006 (bzip2, version 1.0.4)
10 December 2007 (bzip2, version 1.0.5)
6 Sept 2010 (bzip2, version 1.0.6)
This is the README for bzip2/libzip2.
This version is fully compatible with the previous public releases.
------------------------------------------------------------------
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in this file.
This program is released under the terms of the license contained
in the file LICENSE.
------------------------------------------------------------------
Complete documentation is available in Postscript form (manual.ps),
PDF (manual.pdf) or html (manual.html). A plain-text version of the
manual page is available as bzip2.txt.
HOW TO BUILD -- UNIX
Type 'make'. This builds the library libbz2.a and then the programs
bzip2 and bzip2recover. Six self-tests are run. If the self-tests
complete ok, carry on to installation:
To install in /usr/local/bin, /usr/local/lib, /usr/local/man and
/usr/local/include, type
make install
To install somewhere else, eg, /xxx/yyy/{bin,lib,man,include}, type
make install PREFIX=/xxx/yyy
If you are (justifiably) paranoid and want to see what 'make install'
is going to do, you can first do
make -n install or
make -n install PREFIX=/xxx/yyy respectively.
The -n instructs make to show the commands it would execute, but not
actually execute them.
HOW TO BUILD -- UNIX, shared library libbz2.so.
Do 'make -f Makefile-libbz2_so'. This Makefile seems to work for
Linux-ELF (RedHat 7.2 on an x86 box), with gcc. I make no claims
that it works for any other platform, though I suspect it probably
will work for most platforms employing both ELF and gcc.
bzip2-shared, a client of the shared library, is also built, but not
self-tested. So I suggest you also build using the normal Makefile,
since that conducts a self-test. A second reason to prefer the
version statically linked to the library is that, on x86 platforms,
building shared objects makes a valuable register (%ebx) unavailable
to gcc, resulting in a slowdown of 10%-20%, at least for bzip2.
Important note for people upgrading .so's from 0.9.0/0.9.5 to version
1.0.X. All the functions in the library have been renamed, from (eg)
bzCompress to BZ2_bzCompress, to avoid namespace pollution.
Unfortunately this means that the libbz2.so created by
Makefile-libbz2_so will not work with any program which used an older
version of the library. I do encourage library clients to make the
effort to upgrade to use version 1.0, since it is both faster and more
robust than previous versions.
HOW TO BUILD -- Windows 95, NT, DOS, Mac, etc.
It's difficult for me to support compilation on all these platforms.
My approach is to collect binaries for these platforms, and put them
on the master web site (http://www.bzip.org). Look there. However
(FWIW), bzip2-1.0.X is very standard ANSI C and should compile
unmodified with MS Visual C. If you have difficulties building, you
might want to read README.COMPILATION.PROBLEMS.
At least using MS Visual C++ 6, you can build from the unmodified
sources by issuing, in a command shell:
nmake -f makefile.msc
(you may need to first run the MSVC-provided script VCVARS32.BAT
so as to set up paths to the MSVC tools correctly).
VALIDATION
Correct operation, in the sense that a compressed file can always be
decompressed to reproduce the original, is obviously of paramount
importance. To validate bzip2, I used a modified version of Mark
Nelson's churn program. Churn is an automated test driver which
recursively traverses a directory structure, using bzip2 to compress
and then decompress each file it encounters, and checking that the
decompressed data is the same as the original.
Please read and be aware of the following:
WARNING:
This program and library (attempts to) compress data by
performing several non-trivial transformations on it.
Unless you are 100% familiar with *all* the algorithms
contained herein, and with the consequences of modifying them,
you should NOT meddle with the compression or decompression
machinery. Incorrect changes can and very likely *will*
lead to disastrous loss of data.
DISCLAIMER:
I TAKE NO RESPONSIBILITY FOR ANY LOSS OF DATA ARISING FROM THE
USE OF THIS PROGRAM/LIBRARY, HOWSOEVER CAUSED.
Every compression of a file implies an assumption that the
compressed file can be decompressed to reproduce the original.
Great efforts in design, coding and testing have been made to
ensure that this program works correctly. However, the complexity
of the algorithms, and, in particular, the presence of various
special cases in the code which occur with very low but non-zero
probability make it impossible to rule out the possibility of bugs
remaining in the program. DO NOT COMPRESS ANY DATA WITH THIS
PROGRAM UNLESS YOU ARE PREPARED TO ACCEPT THE POSSIBILITY, HOWEVER
SMALL, THAT THE DATA WILL NOT BE RECOVERABLE.
That is not to say this program is inherently unreliable.
Indeed, I very much hope the opposite is true. bzip2/libbzip2
has been carefully constructed and extensively tested.
PATENTS:
To the best of my knowledge, bzip2/libbzip2 does not use any
patented algorithms. However, I do not have the resources
to carry out a patent search. Therefore I cannot give any
guarantee of the above statement.
WHAT'S NEW IN 0.9.0 (as compared to 0.1pl2) ?
* Approx 10% faster compression, 30% faster decompression
* -t (test mode) is a lot quicker
* Can decompress concatenated compressed files
* Programming interface, so programs can directly read/write .bz2 files
* Less restrictive (BSD-style) licensing
* Flag handling more compatible with GNU gzip
* Much more documentation, i.e., a proper user manual
* Hopefully, improved portability (at least of the library)
WHAT'S NEW IN 0.9.5 ?
* Compression speed is much less sensitive to the input
data than in previous versions. Specifically, the very
slow performance caused by repetitive data is fixed.
* Many small improvements in file and flag handling.
* A Y2K statement.
WHAT'S NEW IN 1.0.0 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.2 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.3 ?
See the CHANGES file.
WHAT'S NEW IN 1.0.4 ?
See the CHANGES file.
I hope you find bzip2 useful. Feel free to contact me at
jseward@bzip.org
if you have any suggestions or queries. Many people mailed me with
comments, suggestions and patches after the releases of bzip-0.15,
bzip-0.21, and bzip2 versions 0.1pl2, 0.9.0, 0.9.5, 1.0.0, 1.0.1,
1.0.2 and 1.0.3, and the changes in bzip2 are largely a result of this
feedback. I thank you for your comments.
bzip2's "home" is http://www.bzip.org/
Julian Seward
jseward@bzip.org
Cambridge, UK.
18 July 1996 (version 0.15)
25 August 1996 (version 0.21)
7 August 1997 (bzip2, version 0.1)
29 August 1997 (bzip2, version 0.1pl2)
23 August 1998 (bzip2, version 0.9.0)
8 June 1999 (bzip2, version 0.9.5)
4 Sept 1999 (bzip2, version 0.9.5d)
5 May 2000 (bzip2, version 1.0pre8)
30 December 2001 (bzip2, version 1.0.2pre1)
15 February 2005 (bzip2, version 1.0.3)
20 December 2006 (bzip2, version 1.0.4)

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

87
3rdparty/bzip2/bzip2.cbp vendored Normal file
View File

@@ -0,0 +1,87 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="bzip2" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="../../deps/debug/libbzip2" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="./.objs/debug" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-g" />
<Add option="-O0" />
</Compiler>
</Target>
<Target title="Devel">
<Option output="../../deps/devel/libbzip2" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="./.objs/devel" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-O1" />
<Add option="-W" />
<Add option="-g" />
<Add option="-DNDEBUG" />
</Compiler>
</Target>
<Target title="Release">
<Option output="../../deps/release/libbzip2" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="./.objs/release" />
<Option type="2" />
<Option compiler="gcc" />
<Option createDefFile="1" />
<Compiler>
<Add option="-fexpensive-optimizations" />
<Add option="-O3" />
<Add option="-W" />
<Add option="-DNDEBUG" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-march=athlon-xp" />
<Add option="-march=prescott" />
</Compiler>
<Unit filename="blocksort.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="bzlib.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="bzlib.h" />
<Unit filename="bzlib_private.h" />
<Unit filename="compress.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="crctable.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="decompress.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="huffman.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="randtable.c">
<Option compilerVar="CC" />
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<Extensions>
<envvars />
<code_completion />
<lib_finder disable_auto="1" />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>

231
3rdparty/bzip2/bzip2.vcproj vendored Normal file
View File

@@ -0,0 +1,231 @@
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TargetFrameworkVersion="0"
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<Platforms>
<Platform
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</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
Name="VCMIDLTool"
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<Tool
Name="VCCLCompilerTool"
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<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
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</Configuration>
<Configuration
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ConfigurationType="4"
InheritedPropertySheets="..\DefaultProjectRootDir.vsprops;..\3rdparty.vsprops;..\..\common\vsprops\CodeGen_Release.vsprops"
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<Filter
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View File

@@ -1,96 +1,92 @@
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<PropertyGroup Label="Globals">
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96
3rdparty/bzip2/bzip2_vs2012.vcxproj vendored Normal file
View File

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<ClCompile Include="crctable.c" />
<ClCompile Include="decompress.c" />
<ClCompile Include="huffman.c" />
<ClCompile Include="randtable.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bzlib.h" />
<ClInclude Include="bzlib_private.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="blocksort.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bzlib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="compress.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="crctable.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="decompress.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="huffman.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="randtable.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="bzlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bzlib_private.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

96
3rdparty/bzip2/bzip2_vs2013.vcxproj vendored Normal file
View File

@@ -0,0 +1,96 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Devel|Win32">
<Configuration>Devel</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F4EB4AB2-C595-4B05-8BC0-059024BC796C}</ProjectGuid>
<RootNamespace>bzip2</RootNamespace>
<ProjectName>bzip2</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>false</WholeProgramOptimization>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v120_xp</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Devel.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\DefaultProjectRootDir.props" />
<Import Project="..\3rdparty.props" />
<Import Project="..\..\common\vsprops\CodeGen_Debug.props" />
<Import Project="..\..\common\vsprops\IncrementalLinking.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(ProjectName)</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(ProjectName)-dev</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="blocksort.c" />
<ClCompile Include="bzlib.c" />
<ClCompile Include="compress.c" />
<ClCompile Include="crctable.c" />
<ClCompile Include="decompress.c" />
<ClCompile Include="huffman.c" />
<ClCompile Include="randtable.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="bzlib.h" />
<ClInclude Include="bzlib_private.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@@ -0,0 +1,44 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="blocksort.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="bzlib.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="compress.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="crctable.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="decompress.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="huffman.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="randtable.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="bzlib.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="bzlib_private.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@@ -48,7 +48,7 @@ void BZ2_bz__AssertH__fail ( int errcode )
"component, you should also report this bug to the author(s)\n"
"of that program. Please make an effort to report this bug;\n"
"timely and accurate bug reports eventually lead to higher\n"
"quality software. Thanks. Julian Seward, 10 December 2007.\n\n",
"quality software. Thanks. Julian Seward, 15 February 2005.\n\n",
errcode,
BZ2_bzlibVersion()
);
@@ -598,7 +598,6 @@ Bool unRLE_obuf_to_output_FAST ( DState* s )
UInt32 c_tPos = s->tPos;
char* cs_next_out = s->strm->next_out;
unsigned int cs_avail_out = s->strm->avail_out;
Int32 ro_blockSize100k = s->blockSize100k;
/* end restore */
UInt32 avail_out_INIT = cs_avail_out;

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@@ -36,7 +36,7 @@
/*-- General stuff. --*/
#define BZ_VERSION "1.0.6, 6-Sept-2010"
#define BZ_VERSION "1.0.4, 20-Dec-2006"
typedef char Char;
typedef unsigned char Bool;
@@ -442,15 +442,11 @@ typedef
/*-- Macros for decompression. --*/
#define BZ_GET_FAST(cccc) \
/* c_tPos is unsigned, hence test < 0 is pointless. */ \
if (s->tPos >= (UInt32)100000 * (UInt32)s->blockSize100k) return True; \
s->tPos = s->tt[s->tPos]; \
cccc = (UChar)(s->tPos & 0xff); \
s->tPos >>= 8;
#define BZ_GET_FAST_C(cccc) \
/* c_tPos is unsigned, hence test < 0 is pointless. */ \
if (c_tPos >= (UInt32)100000 * (UInt32)ro_blockSize100k) return True; \
c_tPos = c_tt[c_tPos]; \
cccc = (UChar)(c_tPos & 0xff); \
c_tPos >>= 8;
@@ -473,10 +469,8 @@ typedef
(((UInt32)s->ll16[i]) | (GET_LL4(i) << 16))
#define BZ_GET_SMALL(cccc) \
/* c_tPos is unsigned, hence test < 0 is pointless. */ \
if (s->tPos >= (UInt32)100000 * (UInt32)s->blockSize100k) return True; \
cccc = BZ2_indexIntoF ( s->tPos, s->cftab ); \
s->tPos = GET_LL(s->tPos);
cccc = BZ2_indexIntoF ( s->tPos, s->cftab ); \
s->tPos = GET_LL(s->tPos);
/*-- externs for decompression. --*/

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.
@@ -381,13 +381,6 @@ Int32 BZ2_decompress ( DState* s )
es = -1;
N = 1;
do {
/* Check that N doesn't get too big, so that es doesn't
go negative. The maximum value that can be
RUNA/RUNB encoded is equal to the block size (post
the initial RLE), viz, 900k, so bounding N at 2
million should guard against overflow without
rejecting any legitimate inputs. */
if (N >= 2*1024*1024) RETURN(BZ_DATA_ERROR);
if (nextSym == BZ_RUNA) es = es + (0+1) * N; else
if (nextSym == BZ_RUNB) es = es + (1+1) * N;
N = N * 2;
@@ -492,28 +485,15 @@ Int32 BZ2_decompress ( DState* s )
RETURN(BZ_DATA_ERROR);
/*-- Set up cftab to facilitate generation of T^(-1) --*/
/* Check: unzftab entries in range. */
for (i = 0; i <= 255; i++) {
if (s->unzftab[i] < 0 || s->unzftab[i] > nblock)
RETURN(BZ_DATA_ERROR);
}
/* Actually generate cftab. */
s->cftab[0] = 0;
for (i = 1; i <= 256; i++) s->cftab[i] = s->unzftab[i-1];
for (i = 1; i <= 256; i++) s->cftab[i] += s->cftab[i-1];
/* Check: cftab entries in range. */
for (i = 0; i <= 256; i++) {
if (s->cftab[i] < 0 || s->cftab[i] > nblock) {
/* s->cftab[i] can legitimately be == nblock */
RETURN(BZ_DATA_ERROR);
}
}
/* Check: cftab entries non-descending. */
for (i = 1; i <= 256; i++) {
if (s->cftab[i-1] > s->cftab[i]) {
RETURN(BZ_DATA_ERROR);
}
}
s->state_out_len = 0;
s->state_out_ch = 0;

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

View File

@@ -8,8 +8,8 @@
This file is part of bzip2/libbzip2, a program and library for
lossless, block-sorting data compression.
bzip2/libbzip2 version 1.0.6 of 6 September 2010
Copyright (C) 1996-2010 Julian Seward <jseward@bzip.org>
bzip2/libbzip2 version 1.0.4 of 20 December 2006
Copyright (C) 1996-2006 Julian Seward <jseward@bzip.org>
Please read the WARNING, DISCLAIMER and PATENTS sections in the
README file.

261
3rdparty/google/dense_hash_map vendored Normal file
View File

@@ -0,0 +1,261 @@
// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ----
// Author: Craig Silverstein
//
// This is just a very thin wrapper over densehashtable.h, just
// like sgi stl's stl_hash_map is a very thin wrapper over
// stl_hashtable. The major thing we define is operator[], because
// we have a concept of a data_type which stl_hashtable doesn't
// (it only has a key and a value).
//
// NOTE: this is exactly like sparse_hash_map.h, with the word
// "sparse" replaced by "dense", except for the addition of
// set_empty_key().
//
// YOU MUST CALL SET_EMPTY_KEY() IMMEDIATELY AFTER CONSTRUCTION.
//
// Otherwise your program will die in mysterious ways.
//
// In other respects, we adhere mostly to the STL semantics for
// hash-map. One important exception is that insert() invalidates
// iterators entirely. On the plus side, though, erase() doesn't
// invalidate iterators at all, or even change the ordering of elements.
//
// Here are a few "power user" tips:
//
// 1) set_deleted_key():
// If you want to use erase() you must call set_deleted_key(),
// in addition to set_empty_key(), after construction.
// The deleted and empty keys must differ.
//
// 2) resize(0):
// When an item is deleted, its memory isn't freed right
// away. This allows you to iterate over a hashtable,
// and call erase(), without invalidating the iterator.
// To force the memory to be freed, call resize(0).
//
// 3) set_resizing_parameters(0.0, 0.8):
// Setting the shrink_resize_percent to 0.0 guarantees
// that the hash table will never shrink.
//
// Guide to what kind of hash_map to use:
// (1) dense_hash_map: fastest, uses the most memory
// (2) sparse_hash_map: slowest, uses the least memory
// (3) hash_map (STL): in the middle
// Typically I use sparse_hash_map when I care about space and/or when
// I need to save the hashtable on disk. I use hash_map otherwise. I
// don't personally use dense_hash_map ever; the only use of
// dense_hash_map I know of is to work around malloc() bugs in some
// systems (dense_hash_map has a particularly simple allocation scheme).
//
// - dense_hash_map has, typically, a factor of 2 memory overhead (if your
// data takes up X bytes, the hash_map uses X more bytes in overhead).
// - sparse_hash_map has about 2 bits overhead per entry.
// - sparse_hash_map can be 3-7 times slower than the others for lookup and,
// especially, inserts. See time_hash_map.cc for details.
//
// See /usr/(local/)?doc/sparsehash-0.1/dense_hash_map.html
// for information about how to use this class.
#ifndef _DENSE_HASH_MAP_H_
#define _DENSE_HASH_MAP_H_
#include <google/sparsehash/sparseconfig.h>
#include <stdio.h> // for FILE * in read()/write()
#include <algorithm> // for the default template args
#include <functional> // for equal_to
#include <memory> // for alloc<>
#include <utility> // for pair<>
#include HASH_FUN_H // defined in config.h
#include <google/sparsehash/densehashtable.h>
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Key, class T,
class HashFcn = SPARSEHASH_HASH<Key>, // defined in sparseconfig.h
class EqualKey = STL_NAMESPACE::equal_to<Key>,
class Alloc = STL_NAMESPACE::allocator<T> >
class dense_hash_map {
private:
// Apparently select1st is not stl-standard, so we define our own
struct SelectKey {
const Key& operator()(const pair<const Key, T>& p) const {
return p.first;
}
};
// The actual data
typedef dense_hashtable<pair<const Key, T>, Key, HashFcn,
SelectKey, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef T data_type;
typedef T mapped_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::iterator iterator;
typedef typename ht::const_iterator const_iterator;
// Iterator functions
iterator begin() { return rep.begin(); }
iterator end() { return rep.end(); }
const_iterator begin() const { return rep.begin(); }
const_iterator end() const { return rep.end(); }
// Accessor functions
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
// Constructors
explicit dense_hash_map(size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) { }
template <class InputIterator>
dense_hash_map(InputIterator f, InputIterator l,
size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) {
rep.insert(f, l);
}
// We use the default copy constructor
// We use the default operator=()
// We use the default destructor
void clear() { rep.clear(); }
// This clears the hash map without resizing it down to the minimum
// bucket count, but rather keeps the number of buckets constant
void clear_no_resize() { rep.clear_no_resize(); }
void swap(dense_hash_map& hs) { rep.swap(hs.rep); }
// Functions concerning size
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
void resize(size_type hint) { rep.resize(hint); }
void set_resizing_parameters(float shrink, float grow) {
return rep.set_resizing_parameters(shrink, grow);
}
// Lookup routines
iterator find(const key_type& key) { return rep.find(key); }
const_iterator find(const key_type& key) const { return rep.find(key); }
data_type& operator[](const key_type& key) { // This is our value-add!
iterator it = find(key);
if (it != end()) {
return it->second;
} else {
return insert(value_type(key, data_type())).first->second;
}
}
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) {
return rep.equal_range(key);
}
pair<const_iterator, const_iterator> equal_range(const key_type& key) const {
return rep.equal_range(key);
}
// Insertion routines
pair<iterator, bool> insert(const value_type& obj) { return rep.insert(obj); }
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert(f, l); }
void insert(const_iterator f, const_iterator l) { rep.insert(f, l); }
// required for std::insert_iterator; the passed-in iterator is ignored
iterator insert(iterator, const value_type& obj) { return insert(obj).first; }
// Deletion and empty routines
// THESE ARE NON-STANDARD! I make you specify an "impossible" key
// value to identify deleted and empty buckets. You can change the
// deleted key as time goes on, or get rid of it entirely to be insert-only.
void set_empty_key(const key_type& key) { // YOU MUST CALL THIS!
rep.set_empty_key(value_type(key, data_type())); // rep wants a value
}
void set_deleted_key(const key_type& key) {
rep.set_deleted_key(value_type(key, data_type())); // rep wants a value
}
void clear_deleted_key() { rep.clear_deleted_key(); }
// These are standard
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
// Comparison
bool operator==(const dense_hash_map& hs) const { return rep == hs.rep; }
bool operator!=(const dense_hash_map& hs) const { return rep != hs.rep; }
// I/O -- this is an add-on for writing metainformation to disk
bool write_metadata(FILE *fp) { return rep.write_metadata(fp); }
bool read_metadata(FILE *fp) { return rep.read_metadata(fp); }
bool write_nopointer_data(FILE *fp) { return rep.write_nopointer_data(fp); }
bool read_nopointer_data(FILE *fp) { return rep.read_nopointer_data(fp); }
};
// We need a global swap as well
template <class Key, class T, class HashFcn, class EqualKey, class Alloc>
inline void swap(dense_hash_map<Key, T, HashFcn, EqualKey, Alloc>& hm1,
dense_hash_map<Key, T, HashFcn, EqualKey, Alloc>& hm2) {
hm1.swap(hm2);
}
_END_GOOGLE_NAMESPACE_
#endif /* _DENSE_HASH_MAP_H_ */

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// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// This is just a very thin wrapper over densehashtable.h, just
// like sgi stl's stl_hash_set is a very thin wrapper over
// stl_hashtable. The major thing we define is operator[], because
// we have a concept of a data_type which stl_hashtable doesn't
// (it only has a key and a value).
//
// This is more different from dense_hash_map than you might think,
// because all iterators for sets are const (you obviously can't
// change the key, and for sets there is no value).
//
// NOTE: this is exactly like sparse_hash_set.h, with the word
// "sparse" replaced by "dense", except for the addition of
// set_empty_key().
//
// YOU MUST CALL SET_EMPTY_KEY() IMMEDIATELY AFTER CONSTRUCTION.
//
// Otherwise your program will die in mysterious ways.
//
// In other respects, we adhere mostly to the STL semantics for
// hash-set. One important exception is that insert() invalidates
// iterators entirely. On the plus side, though, erase() doesn't
// invalidate iterators at all, or even change the ordering of elements.
//
// Here are a few "power user" tips:
//
// 1) set_deleted_key():
// If you want to use erase() you must call set_deleted_key(),
// in addition to set_empty_key(), after construction.
// The deleted and empty keys must differ.
//
// 2) resize(0):
// When an item is deleted, its memory isn't freed right
// away. This allows you to iterate over a hashtable,
// and call erase(), without invalidating the iterator.
// To force the memory to be freed, call resize(0).
//
// 3) set_resizing_parameters(0.0, 0.8):
// Setting the shrink_resize_percent to 0.0 guarantees
// that the hash table will never shrink.
//
// Guide to what kind of hash_set to use:
// (1) dense_hash_set: fastest, uses the most memory
// (2) sparse_hash_set: slowest, uses the least memory
// (3) hash_set (STL): in the middle
// Typically I use sparse_hash_set when I care about space and/or when
// I need to save the hashtable on disk. I use hash_set otherwise. I
// don't personally use dense_hash_set ever; the only use of
// dense_hash_set I know of is to work around malloc() bugs in some
// systems (dense_hash_set has a particularly simple allocation scheme).
//
// - dense_hash_set has, typically, a factor of 2 memory overhead (if your
// data takes up X bytes, the hash_set uses X more bytes in overhead).
// - sparse_hash_set has about 2 bits overhead per entry.
// - sparse_hash_map can be 3-7 times slower than the others for lookup and,
// especially, inserts. See time_hash_map.cc for details.
//
// See /usr/(local/)?doc/sparsehash-0.1/dense_hash_set.html
// for information about how to use this class.
#ifndef _DENSE_HASH_SET_H_
#define _DENSE_HASH_SET_H_
#include <google/sparsehash/sparseconfig.h>
#include <stdio.h> // for FILE * in read()/write()
#include <algorithm> // for the default template args
#include <functional> // for equal_to
#include <memory> // for alloc<>
#include <utility> // for pair<>
#include HASH_FUN_H // defined in config.h
#include <google/sparsehash/densehashtable.h>
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Value,
class HashFcn = SPARSEHASH_HASH<Value>, // defined in sparseconfig.h
class EqualKey = STL_NAMESPACE::equal_to<Value>,
class Alloc = STL_NAMESPACE::allocator<Value> >
class dense_hash_set {
private:
// Apparently identity is not stl-standard, so we define our own
struct Identity {
Value& operator()(Value& v) const { return v; }
const Value& operator()(const Value& v) const { return v; }
};
// The actual data
typedef dense_hashtable<Value, Value, HashFcn, Identity, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::const_pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::const_reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::const_iterator iterator;
typedef typename ht::const_iterator const_iterator;
// Iterator functions -- recall all iterators are const
iterator begin() const { return rep.begin(); }
iterator end() const { return rep.end(); }
// Accessor functions
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
// Constructors
explicit dense_hash_set(size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) { }
template <class InputIterator>
dense_hash_set(InputIterator f, InputIterator l,
size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) {
rep.insert(f, l);
}
// We use the default copy constructor
// We use the default operator=()
// We use the default destructor
void clear() { rep.clear(); }
// This clears the hash set without resizing it down to the minimum
// bucket count, but rather keeps the number of buckets constant
void clear_no_resize() { rep.clear_no_resize(); }
void swap(dense_hash_set& hs) { rep.swap(hs.rep); }
// Functions concerning size
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
void resize(size_type hint) { rep.resize(hint); }
void set_resizing_parameters(float shrink, float grow) {
return rep.set_resizing_parameters(shrink, grow);
}
// Lookup routines
iterator find(const key_type& key) const { return rep.find(key); }
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) const {
return rep.equal_range(key);
}
// Insertion routines
pair<iterator, bool> insert(const value_type& obj) {
pair<typename ht::iterator, bool> p = rep.insert(obj);
return pair<iterator, bool>(p.first, p.second); // const to non-const
}
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert(f, l); }
void insert(const_iterator f, const_iterator l) { rep.insert(f, l); }
// required for std::insert_iterator; the passed-in iterator is ignored
iterator insert(iterator, const value_type& obj) { return insert(obj).first; }
// Deletion and empty routines
// THESE ARE NON-STANDARD! I make you specify an "impossible" key
// value to identify deleted and empty buckets. You can change the
// deleted key as time goes on, or get rid of it entirely to be insert-only.
void set_empty_key(const key_type& key) { rep.set_empty_key(key); }
void set_deleted_key(const key_type& key) { rep.set_deleted_key(key); }
void clear_deleted_key() { rep.clear_deleted_key(); }
// These are standard
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
// Comparison
bool operator==(const dense_hash_set& hs) const { return rep == hs.rep; }
bool operator!=(const dense_hash_set& hs) const { return rep != hs.rep; }
// I/O -- this is an add-on for writing metainformation to disk
bool write_metadata(FILE *fp) { return rep.write_metadata(fp); }
bool read_metadata(FILE *fp) { return rep.read_metadata(fp); }
bool write_nopointer_data(FILE *fp) { return rep.write_nopointer_data(fp); }
bool read_nopointer_data(FILE *fp) { return rep.read_nopointer_data(fp); }
};
template <class Val, class HashFcn, class EqualKey, class Alloc>
inline void swap(dense_hash_set<Val, HashFcn, EqualKey, Alloc>& hs1,
dense_hash_set<Val, HashFcn, EqualKey, Alloc>& hs2) {
hs1.swap(hs2);
}
_END_GOOGLE_NAMESPACE_
#endif /* _DENSE_HASH_SET_H_ */

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// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// This is just a very thin wrapper over sparsehashtable.h, just
// like sgi stl's stl_hash_map is a very thin wrapper over
// stl_hashtable. The major thing we define is operator[], because
// we have a concept of a data_type which stl_hashtable doesn't
// (it only has a key and a value).
//
// We adhere mostly to the STL semantics for hash-map. One important
// exception is that insert() invalidates iterators entirely. On the
// plus side, though, delete() doesn't invalidate iterators at all, or
// even change the ordering of elements.
//
// Here are a few "power user" tips:
//
// 1) set_deleted_key():
// Unlike STL's hash_map, if you want to use erase() you
// must call set_deleted_key() after construction.
//
// 2) resize(0):
// When an item is deleted, its memory isn't freed right
// away. This is what allows you to iterate over a hashtable
// and call erase() without invalidating the iterator.
// To force the memory to be freed, call resize(0).
//
// 3) set_resizing_parameters(0.0, 0.8):
// Setting the shrink_resize_percent to 0.0 guarantees
// that the hash table will never shrink.
//
// Guide to what kind of hash_map to use:
// (1) dense_hash_map: fastest, uses the most memory
// (2) sparse_hash_map: slowest, uses the least memory
// (3) hash_map (STL): in the middle
// Typically I use sparse_hash_map when I care about space and/or when
// I need to save the hashtable on disk. I use hash_map otherwise. I
// don't personally use dense_hash_map ever; the only use of
// dense_hash_map I know of is to work around malloc() bugs in some
// systems (dense_hash_map has a particularly simple allocation scheme).
//
// - dense_hash_map has, typically, a factor of 2 memory overhead (if your
// data takes up X bytes, the hash_map uses X more bytes in overhead).
// - sparse_hash_map has about 2 bits overhead per entry.
// - sparse_hash_map can be 3-7 times slower than the others for lookup and,
// especially, inserts. See time_hash_map.cc for details.
//
// See /usr/(local/)?doc/sparsehash-0.1/sparse_hash_map.html
// for information about how to use this class.
#ifndef _SPARSE_HASH_MAP_H_
#define _SPARSE_HASH_MAP_H_
#include <google/sparsehash/sparseconfig.h>
#include <stdio.h> // for FILE * in read()/write()
#include <algorithm> // for the default template args
#include <functional> // for equal_to
#include <memory> // for alloc<>
#include <utility> // for pair<>
#include HASH_FUN_H // defined in config.h
#include <google/sparsehash/sparsehashtable.h>
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Key, class T,
class HashFcn = SPARSEHASH_HASH<Key>, // defined in sparseconfig.h
class EqualKey = STL_NAMESPACE::equal_to<Key>,
class Alloc = STL_NAMESPACE::allocator<T> >
class sparse_hash_map {
private:
// Apparently select1st is not stl-standard, so we define our own
struct SelectKey {
const Key& operator()(const pair<const Key, T>& p) const {
return p.first;
}
};
// The actual data
typedef sparse_hashtable<pair<const Key, T>, Key, HashFcn,
SelectKey, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef T data_type;
typedef T mapped_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::iterator iterator;
typedef typename ht::const_iterator const_iterator;
// Iterator functions
iterator begin() { return rep.begin(); }
iterator end() { return rep.end(); }
const_iterator begin() const { return rep.begin(); }
const_iterator end() const { return rep.end(); }
// Accessor functions
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
// Constructors
explicit sparse_hash_map(size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) { }
template <class InputIterator>
sparse_hash_map(InputIterator f, InputIterator l,
size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) {
rep.insert(f, l);
}
// We use the default copy constructor
// We use the default operator=()
// We use the default destructor
void clear() { rep.clear(); }
void swap(sparse_hash_map& hs) { rep.swap(hs.rep); }
// Functions concerning size
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
void resize(size_type hint) { rep.resize(hint); }
void set_resizing_parameters(float shrink, float grow) {
return rep.set_resizing_parameters(shrink, grow);
}
// Lookup routines
iterator find(const key_type& key) { return rep.find(key); }
const_iterator find(const key_type& key) const { return rep.find(key); }
data_type& operator[](const key_type& key) { // This is our value-add!
iterator it = find(key);
if (it != end()) {
return it->second;
} else {
return insert(value_type(key, data_type())).first->second;
}
}
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) {
return rep.equal_range(key);
}
pair<const_iterator, const_iterator> equal_range(const key_type& key) const {
return rep.equal_range(key);
}
// Insertion routines
pair<iterator, bool> insert(const value_type& obj) { return rep.insert(obj); }
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert(f, l); }
void insert(const_iterator f, const_iterator l) { rep.insert(f, l); }
// required for std::insert_iterator; the passed-in iterator is ignored
iterator insert(iterator, const value_type& obj) { return insert(obj).first; }
// Deletion routines
// THESE ARE NON-STANDARD! I make you specify an "impossible" key
// value to identify deleted buckets. You can change the key as
// time goes on, or get rid of it entirely to be insert-only.
void set_deleted_key(const key_type& key) {
rep.set_deleted_key(value_type(key, data_type())); // rep wants a value
}
void clear_deleted_key() { rep.clear_deleted_key(); }
// These are standard
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
// Comparison
bool operator==(const sparse_hash_map& hs) const { return rep == hs.rep; }
bool operator!=(const sparse_hash_map& hs) const { return rep != hs.rep; }
// I/O -- this is an add-on for writing metainformation to disk
bool write_metadata(FILE *fp) { return rep.write_metadata(fp); }
bool read_metadata(FILE *fp) { return rep.read_metadata(fp); }
bool write_nopointer_data(FILE *fp) { return rep.write_nopointer_data(fp); }
bool read_nopointer_data(FILE *fp) { return rep.read_nopointer_data(fp); }
};
// We need a global swap as well
template <class Key, class T, class HashFcn, class EqualKey, class Alloc>
inline void swap(sparse_hash_map<Key, T, HashFcn, EqualKey, Alloc>& hm1,
sparse_hash_map<Key, T, HashFcn, EqualKey, Alloc>& hm2) {
hm1.swap(hm2);
}
_END_GOOGLE_NAMESPACE_
#endif /* _SPARSE_HASH_MAP_H_ */

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// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// This is just a very thin wrapper over sparsehashtable.h, just
// like sgi stl's stl_hash_set is a very thin wrapper over
// stl_hashtable. The major thing we define is operator[], because
// we have a concept of a data_type which stl_hashtable doesn't
// (it only has a key and a value).
//
// This is more different from sparse_hash_map than you might think,
// because all iterators for sets are const (you obviously can't
// change the key, and for sets there is no value).
//
// We adhere mostly to the STL semantics for hash-set. One important
// exception is that insert() invalidates iterators entirely. On the
// plus side, though, delete() doesn't invalidate iterators at all, or
// even change the ordering of elements.
//
// Here are a few "power user" tips:
//
// 1) set_deleted_key():
// Unlike STL's hash_map, if you want to use erase() you
// must call set_deleted_key() after construction.
//
// 2) resize(0):
// When an item is deleted, its memory isn't freed right
// away. This allows you to iterate over a hashtable,
// and call erase(), without invalidating the iterator.
// To force the memory to be freed, call resize(0).
//
// 3) set_resizing_parameters(0.0, 0.8):
// Setting the shrink_resize_percent to 0.0 guarantees
// that the hash table will never shrink.
//
// Guide to what kind of hash_set to use:
// (1) dense_hash_set: fastest, uses the most memory
// (2) sparse_hash_set: slowest, uses the least memory
// (3) hash_set (STL): in the middle
// Typically I use sparse_hash_set when I care about space and/or when
// I need to save the hashtable on disk. I use hash_set otherwise. I
// don't personally use dense_hash_set ever; the only use of
// dense_hash_set I know of is to work around malloc() bugs in some
// systems (dense_hash_set has a particularly simple allocation scheme).
//
// - dense_hash_set has, typically, a factor of 2 memory overhead (if your
// data takes up X bytes, the hash_set uses X more bytes in overhead).
// - sparse_hash_set has about 2 bits overhead per entry.
// - sparse_hash_map can be 3-7 times slower than the others for lookup and,
// especially, inserts. See time_hash_map.cc for details.
//
// See /usr/(local/)?doc/sparsehash-0.1/sparse_hash_set.html
// for information about how to use this class.
#ifndef _SPARSE_HASH_SET_H_
#define _SPARSE_HASH_SET_H_
#include <google/sparsehash/sparseconfig.h>
#include <stdio.h> // for FILE * in read()/write()
#include <algorithm> // for the default template args
#include <functional> // for equal_to
#include <memory> // for alloc<>
#include <utility> // for pair<>
#include HASH_FUN_H // defined in config.h
#include <google/sparsehash/sparsehashtable.h>
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Value,
class HashFcn = SPARSEHASH_HASH<Value>, // defined in sparseconfig.h
class EqualKey = STL_NAMESPACE::equal_to<Value>,
class Alloc = STL_NAMESPACE::allocator<Value> >
class sparse_hash_set {
private:
// Apparently identity is not stl-standard, so we define our own
struct Identity {
Value& operator()(Value& v) const { return v; }
const Value& operator()(const Value& v) const { return v; }
};
// The actual data
typedef sparse_hashtable<Value, Value, HashFcn, Identity, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::const_pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::const_reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::const_iterator iterator;
typedef typename ht::const_iterator const_iterator;
// Iterator functions -- recall all iterators are const
iterator begin() const { return rep.begin(); }
iterator end() const { return rep.end(); }
// Accessor functions
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
// Constructors
explicit sparse_hash_set(size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) { }
template <class InputIterator>
sparse_hash_set(InputIterator f, InputIterator l,
size_type expected_max_items_in_table = 0,
const hasher& hf = hasher(),
const key_equal& eql = key_equal())
: rep(expected_max_items_in_table, hf, eql) {
rep.insert(f, l);
}
// We use the default copy constructor
// We use the default operator=()
// We use the default destructor
void clear() { rep.clear(); }
void swap(sparse_hash_set& hs) { rep.swap(hs.rep); }
// Functions concerning size
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
void resize(size_type hint) { rep.resize(hint); }
void set_resizing_parameters(float shrink, float grow) {
return rep.set_resizing_parameters(shrink, grow);
}
// Lookup routines
iterator find(const key_type& key) const { return rep.find(key); }
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) const {
return rep.equal_range(key);
}
// Insertion routines
pair<iterator, bool> insert(const value_type& obj) {
pair<typename ht::iterator, bool> p = rep.insert(obj);
return pair<iterator, bool>(p.first, p.second); // const to non-const
}
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert(f, l); }
void insert(const_iterator f, const_iterator l) { rep.insert(f, l); }
// required for std::insert_iterator; the passed-in iterator is ignored
iterator insert(iterator, const value_type& obj) { return insert(obj).first; }
// Deletion routines
// THESE ARE NON-STANDARD! I make you specify an "impossible" key
// value to identify deleted buckets. You can change the key as
// time goes on, or get rid of it entirely to be insert-only.
void set_deleted_key(const key_type& key) { rep.set_deleted_key(key); }
void clear_deleted_key() { rep.clear_deleted_key(); }
// These are standard
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
// Comparison
bool operator==(const sparse_hash_set& hs) const { return rep == hs.rep; }
bool operator!=(const sparse_hash_set& hs) const { return rep != hs.rep; }
// I/O -- this is an add-on for writing metainformation to disk
bool write_metadata(FILE *fp) { return rep.write_metadata(fp); }
bool read_metadata(FILE *fp) { return rep.read_metadata(fp); }
bool write_nopointer_data(FILE *fp) { return rep.write_nopointer_data(fp); }
bool read_nopointer_data(FILE *fp) { return rep.read_nopointer_data(fp); }
};
template <class Val, class HashFcn, class EqualKey, class Alloc>
inline void swap(sparse_hash_set<Val, HashFcn, EqualKey, Alloc>& hs1,
sparse_hash_set<Val, HashFcn, EqualKey, Alloc>& hs2) {
hs1.swap(hs2);
}
_END_GOOGLE_NAMESPACE_
#endif /* _SPARSE_HASH_SET_H_ */

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@@ -0,0 +1,986 @@
// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// A dense hashtable is a particular implementation of
// a hashtable: one that is meant to minimize memory allocation.
// It does this by using an array to store all the data. We
// steal a value from the key space to indicate "empty" array
// elements (ie indices where no item lives) and another to indicate
// "deleted" elements.
//
// (Note it is possible to change the value of the delete key
// on the fly; you can even remove it, though after that point
// the hashtable is insert_only until you set it again. The empty
// value however can't be changed.)
//
// To minimize allocation and pointer overhead, we use internal
// probing, in which the hashtable is a single table, and collisions
// are resolved by trying to insert again in another bucket. The
// most cache-efficient internal probing schemes are linear probing
// (which suffers, alas, from clumping) and quadratic probing, which
// is what we implement by default.
//
// Type requirements: value_type is required to be Copy Constructible
// and Default Constructible. It is not required to be (and commonly
// isn't) Assignable.
//
// You probably shouldn't use this code directly. Use
// <google/dense_hash_map> or <google/dense_hash_set> instead.
// You can change the following below:
// HT_OCCUPANCY_FLT -- how full before we double size
// HT_EMPTY_FLT -- how empty before we halve size
// HT_MIN_BUCKETS -- default smallest bucket size
//
// You can also change enlarge_resize_percent (which defaults to
// HT_OCCUPANCY_FLT), and shrink_resize_percent (which defaults to
// HT_EMPTY_FLT) with set_resizing_parameters().
//
// How to decide what values to use?
// shrink_resize_percent's default of .4 * OCCUPANCY_FLT, is probably good.
// HT_MIN_BUCKETS is probably unnecessary since you can specify
// (indirectly) the starting number of buckets at construct-time.
// For enlarge_resize_percent, you can use this chart to try to trade-off
// expected lookup time to the space taken up. By default, this
// code uses quadratic probing, though you can change it to linear
// via _JUMP below if you really want to.
//
// From http://www.augustana.ca/~mohrj/courses/1999.fall/csc210/lecture_notes/hashing.html
// NUMBER OF PROBES / LOOKUP Successful Unsuccessful
// Quadratic collision resolution 1 - ln(1-L) - L/2 1/(1-L) - L - ln(1-L)
// Linear collision resolution [1+1/(1-L)]/2 [1+1/(1-L)2]/2
//
// -- enlarge_resize_percent -- 0.10 0.50 0.60 0.75 0.80 0.90 0.99
// QUADRATIC COLLISION RES.
// probes/successful lookup 1.05 1.44 1.62 2.01 2.21 2.85 5.11
// probes/unsuccessful lookup 1.11 2.19 2.82 4.64 5.81 11.4 103.6
// LINEAR COLLISION RES.
// probes/successful lookup 1.06 1.5 1.75 2.5 3.0 5.5 50.5
// probes/unsuccessful lookup 1.12 2.5 3.6 8.5 13.0 50.0 5000.0
#ifndef _DENSEHASHTABLE_H_
#define _DENSEHASHTABLE_H_
// The probing method
// Linear probing
// #define JUMP_(key, num_probes) ( 1 )
// Quadratic-ish probing
#define JUMP_(key, num_probes) ( num_probes )
// Hashtable class, used to implement the hashed associative containers
// hash_set and hash_map.
#include <google/sparsehash/sparseconfig.h>
#include <assert.h>
#include <stdio.h>
#include <stdlib.h> // for abort()
#include <algorithm> // For swap(), eg
#include <iostream> // For cerr
#include <memory> // For uninitialized_fill, uninitialized_copy
#include <utility> // for pair<>
#include <iterator> // for facts about iterator tags
#include <google/type_traits.h> // for true_type, integral_constant, etc.
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
template <class Value, class Key, class HashFcn,
class ExtractKey, class EqualKey, class Alloc>
class dense_hashtable;
template <class V, class K, class HF, class ExK, class EqK, class A>
struct dense_hashtable_iterator;
template <class V, class K, class HF, class ExK, class EqK, class A>
struct dense_hashtable_const_iterator;
// We're just an array, but we need to skip over empty and deleted elements
template <class V, class K, class HF, class ExK, class EqK, class A>
struct dense_hashtable_iterator {
public:
typedef dense_hashtable_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef dense_hashtable_const_iterator<V,K,HF,ExK,EqK,A> const_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef V& reference; // Value
typedef V* pointer;
// "Real" constructor and default constructor
dense_hashtable_iterator(const dense_hashtable<V,K,HF,ExK,EqK,A> *h,
pointer it, pointer it_end, bool advance)
: ht(h), pos(it), end(it_end) {
if (advance) advance_past_empty_and_deleted();
}
dense_hashtable_iterator() { }
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on an empty or marked-deleted array element
void advance_past_empty_and_deleted() {
while ( pos != end && (ht->test_empty(*this) || ht->test_deleted(*this)) )
++pos;
}
iterator& operator++() {
assert(pos != end); ++pos; advance_past_empty_and_deleted(); return *this;
}
iterator operator++(int) { iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const iterator& it) const { return pos == it.pos; }
bool operator!=(const iterator& it) const { return pos != it.pos; }
// The actual data
const dense_hashtable<V,K,HF,ExK,EqK,A> *ht;
pointer pos, end;
};
// Now do it all again, but with const-ness!
template <class V, class K, class HF, class ExK, class EqK, class A>
struct dense_hashtable_const_iterator {
public:
typedef dense_hashtable_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef dense_hashtable_const_iterator<V,K,HF,ExK,EqK,A> const_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef const V& reference; // Value
typedef const V* pointer;
// "Real" constructor and default constructor
dense_hashtable_const_iterator(const dense_hashtable<V,K,HF,ExK,EqK,A> *h,
pointer it, pointer it_end, bool advance)
: ht(h), pos(it), end(it_end) {
if (advance) advance_past_empty_and_deleted();
}
dense_hashtable_const_iterator() { }
// This lets us convert regular iterators to const iterators
dense_hashtable_const_iterator(const iterator &it)
: ht(it.ht), pos(it.pos), end(it.end) { }
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on an empty or marked-deleted array element
void advance_past_empty_and_deleted() {
while ( pos != end && (ht->test_empty(*this) || ht->test_deleted(*this)) )
++pos;
}
const_iterator& operator++() {
assert(pos != end); ++pos; advance_past_empty_and_deleted(); return *this;
}
const_iterator operator++(int) { const_iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const const_iterator& it) const { return pos == it.pos; }
bool operator!=(const const_iterator& it) const { return pos != it.pos; }
// The actual data
const dense_hashtable<V,K,HF,ExK,EqK,A> *ht;
pointer pos, end;
};
template <class Value, class Key, class HashFcn,
class ExtractKey, class EqualKey, class Alloc>
class dense_hashtable {
public:
typedef Key key_type;
typedef Value value_type;
typedef HashFcn hasher;
typedef EqualKey key_equal;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef dense_hashtable_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
iterator;
typedef dense_hashtable_const_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
const_iterator;
// How full we let the table get before we resize. Knuth says .8 is
// good -- higher causes us to probe too much, though saves memory
static const float HT_OCCUPANCY_FLT; // = 0.8;
// How empty we let the table get before we resize lower.
// (0.0 means never resize lower.)
// It should be less than OCCUPANCY_FLT / 2 or we thrash resizing
static const float HT_EMPTY_FLT; // = 0.4 * HT_OCCUPANCY_FLT
// Minimum size we're willing to let hashtables be.
// Must be a power of two, and at least 4.
// Note, however, that for a given hashtable, the initial size is a
// function of the first constructor arg, and may be >HT_MIN_BUCKETS.
static const size_t HT_MIN_BUCKETS = 4;
// By default, if you don't specify a hashtable size at
// construction-time, we use this size. Must be a power of two, and
// at least HT_MIN_BUCKETS.
static const size_t HT_DEFAULT_STARTING_BUCKETS = 32;
// ITERATOR FUNCTIONS
iterator begin() { return iterator(this, table,
table + num_buckets, true); }
iterator end() { return iterator(this, table + num_buckets,
table + num_buckets, true); }
const_iterator begin() const { return const_iterator(this, table,
table+num_buckets,true);}
const_iterator end() const { return const_iterator(this, table + num_buckets,
table+num_buckets,true);}
// ACCESSOR FUNCTIONS for the things we templatize on, basically
hasher hash_funct() const { return hash; }
key_equal key_eq() const { return equals; }
// Annoyingly, we can't copy values around, because they might have
// const components (they're probably pair<const X, Y>). We use
// explicit destructor invocation and placement new to get around
// this. Arg.
private:
void set_value(value_type* dst, const value_type& src) {
dst->~value_type();
new(dst) value_type(src);
}
void destroy_buckets(size_type first, size_type last) {
for ( ; first != last; ++first)
table[first].~value_type();
}
// DELETE HELPER FUNCTIONS
// This lets the user describe a key that will indicate deleted
// table entries. This key should be an "impossible" entry --
// if you try to insert it for real, you won't be able to retrieve it!
// (NB: while you pass in an entire value, only the key part is looked
// at. This is just because I don't know how to assign just a key.)
private:
void squash_deleted() { // gets rid of any deleted entries we have
if ( num_deleted ) { // get rid of deleted before writing
dense_hashtable tmp(*this); // copying will get rid of deleted
swap(tmp); // now we are tmp
}
assert(num_deleted == 0);
}
public:
void set_deleted_key(const value_type &val) {
// the empty indicator (if specified) and the deleted indicator
// must be different
assert(!use_empty || !equals(get_key(val), get_key(emptyval)));
// It's only safe to change what "deleted" means if we purge deleted guys
squash_deleted();
use_deleted = true;
set_value(&delval, val);
}
void clear_deleted_key() {
squash_deleted();
use_deleted = false;
}
// These are public so the iterators can use them
// True if the item at position bucknum is "deleted" marker
bool test_deleted(size_type bucknum) const {
// The num_deleted test is crucial for read(): after read(), the ht values
// are garbage, and we don't want to think some of them are deleted.
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(table[bucknum])));
}
bool test_deleted(const iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
bool test_deleted(const const_iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
// Set it so test_deleted is true. true if object didn't used to be deleted
// See below (at erase()) to explain why we allow const_iterators
bool set_deleted(const_iterator &it) {
assert(use_deleted); // bad if set_deleted_key() wasn't called
bool retval = !test_deleted(it);
// &* converts from iterator to value-type
set_value(const_cast<value_type*>(&(*it)), delval);
return retval;
}
// Set it so test_deleted is false. true if object used to be deleted
bool clear_deleted(const_iterator &it) {
assert(use_deleted); // bad if set_deleted_key() wasn't called
// happens automatically when we assign something else in its place
return test_deleted(it);
}
// EMPTY HELPER FUNCTIONS
// This lets the user describe a key that will indicate empty (unused)
// table entries. This key should be an "impossible" entry --
// if you try to insert it for real, you won't be able to retrieve it!
// (NB: while you pass in an entire value, only the key part is looked
// at. This is just because I don't know how to assign just a key.)
public:
// These are public so the iterators can use them
// True if the item at position bucknum is "empty" marker
bool test_empty(size_type bucknum) const {
assert(use_empty); // we always need to know what's empty!
return equals(get_key(emptyval), get_key(table[bucknum]));
}
bool test_empty(const iterator &it) const {
assert(use_empty); // we always need to know what's empty!
return equals(get_key(emptyval), get_key(*it));
}
bool test_empty(const const_iterator &it) const {
assert(use_empty); // we always need to know what's empty!
return equals(get_key(emptyval), get_key(*it));
}
private:
// You can either set a range empty or an individual element
void set_empty(size_type bucknum) {
assert(use_empty);
set_value(&table[bucknum], emptyval);
}
void fill_range_with_empty(value_type* table_start, value_type* table_end) {
// Like set_empty(range), but doesn't destroy previous contents
STL_NAMESPACE::uninitialized_fill(table_start, table_end, emptyval);
}
void set_empty(size_type buckstart, size_type buckend) {
assert(use_empty);
destroy_buckets(buckstart, buckend);
fill_range_with_empty(table + buckstart, table + buckend);
}
public:
// TODO(csilvers): change all callers of this to pass in a key instead,
// and take a const key_type instead of const value_type.
void set_empty_key(const value_type &val) {
// Once you set the empty key, you can't change it
assert(!use_empty);
// The deleted indicator (if specified) and the empty indicator
// must be different.
assert(!use_deleted || !equals(get_key(val), get_key(delval)));
use_empty = true;
set_value(&emptyval, val);
assert(!table); // must set before first use
// num_buckets was set in constructor even though table was NULL
table = (value_type *) malloc(num_buckets * sizeof(*table));
assert(table);
fill_range_with_empty(table, table + num_buckets);
}
// FUNCTIONS CONCERNING SIZE
public:
size_type size() const { return num_elements - num_deleted; }
// Buckets are always a power of 2
size_type max_size() const { return (size_type(-1) >> 1U) + 1; }
bool empty() const { return size() == 0; }
size_type bucket_count() const { return num_buckets; }
size_type max_bucket_count() const { return max_size(); }
size_type nonempty_bucket_count() const { return num_elements; }
private:
// Because of the above, size_type(-1) is never legal; use it for errors
static const size_type ILLEGAL_BUCKET = size_type(-1);
private:
// This is the smallest size a hashtable can be without being too crowded
// If you like, you can give a min #buckets as well as a min #elts
size_type min_size(size_type num_elts, size_type min_buckets_wanted) {
size_type sz = HT_MIN_BUCKETS; // min buckets allowed
while ( sz < min_buckets_wanted || num_elts >= sz * enlarge_resize_percent )
sz *= 2;
return sz;
}
// Used after a string of deletes
void maybe_shrink() {
assert(num_elements >= num_deleted);
assert((bucket_count() & (bucket_count()-1)) == 0); // is a power of two
assert(bucket_count() >= HT_MIN_BUCKETS);
// If you construct a hashtable with < HT_DEFAULT_STARTING_BUCKETS,
// we'll never shrink until you get relatively big, and we'll never
// shrink below HT_DEFAULT_STARTING_BUCKETS. Otherwise, something
// like "dense_hash_set<int> x; x.insert(4); x.erase(4);" will
// shrink us down to HT_MIN_BUCKETS buckets, which is too small.
if (shrink_threshold > 0 &&
(num_elements-num_deleted) < shrink_threshold &&
bucket_count() > HT_DEFAULT_STARTING_BUCKETS ) {
size_type sz = bucket_count() / 2; // find how much we should shrink
while ( sz > HT_DEFAULT_STARTING_BUCKETS &&
(num_elements - num_deleted) < sz * shrink_resize_percent )
sz /= 2; // stay a power of 2
dense_hashtable tmp(*this, sz); // Do the actual resizing
swap(tmp); // now we are tmp
}
consider_shrink = false; // because we just considered it
}
// We'll let you resize a hashtable -- though this makes us copy all!
// When you resize, you say, "make it big enough for this many more elements"
void resize_delta(size_type delta) {
if ( consider_shrink ) // see if lots of deletes happened
maybe_shrink();
if ( bucket_count() > HT_MIN_BUCKETS &&
(num_elements + delta) <= enlarge_threshold )
return; // we're ok as we are
// Sometimes, we need to resize just to get rid of all the
// "deleted" buckets that are clogging up the hashtable. So when
// deciding whether to resize, count the deleted buckets (which
// are currently taking up room). But later, when we decide what
// size to resize to, *don't* count deleted buckets, since they
// get discarded during the resize.
const size_type needed_size = min_size(num_elements + delta, 0);
if ( needed_size > bucket_count() ) { // we don't have enough buckets
const size_type resize_to = min_size(num_elements - num_deleted + delta,
0);
dense_hashtable tmp(*this, resize_to);
swap(tmp); // now we are tmp
}
}
// Increase number of buckets, assuming value_type has trivial copy
// constructor and destructor. (Really, we want it to have "trivial
// move", because that's what realloc does. But there's no way to
// capture that using type_traits, so we pretend that move(x, y) is
// equivalent to "x.~T(); new(x) T(y);" which is pretty much
// correct, if a bit conservative.)
void expand_array(size_t resize_to, true_type) {
table = (value_type *) realloc(table, resize_to * sizeof(value_type));
assert(table);
fill_range_with_empty(table + num_buckets, table + resize_to);
}
// Increase number of buckets, without special assumptions about value_type.
// TODO(austern): make this exception safe. Handle exceptions from
// value_type's copy constructor.
void expand_array(size_t resize_to, false_type) {
value_type* new_table =
(value_type *) malloc(resize_to * sizeof(value_type));
assert(new_table);
STL_NAMESPACE::uninitialized_copy(table, table + num_buckets, new_table);
fill_range_with_empty(new_table + num_buckets, new_table + resize_to);
destroy_buckets(0, num_buckets);
free(table);
table = new_table;
}
// Used to actually do the rehashing when we grow/shrink a hashtable
void copy_from(const dense_hashtable &ht, size_type min_buckets_wanted) {
clear(); // clear table, set num_deleted to 0
// If we need to change the size of our table, do it now
const size_type resize_to = min_size(ht.size(), min_buckets_wanted);
if ( resize_to > bucket_count() ) { // we don't have enough buckets
typedef integral_constant<bool,
(has_trivial_copy<value_type>::value &&
has_trivial_destructor<value_type>::value)>
realloc_ok; // we pretend mv(x,y) == "x.~T(); new(x) T(y)"
expand_array(resize_to, realloc_ok());
num_buckets = resize_to;
reset_thresholds();
}
// We use a normal iterator to get non-deleted bcks from ht
// We could use insert() here, but since we know there are
// no duplicates and no deleted items, we can be more efficient
assert((bucket_count() & (bucket_count()-1)) == 0); // a power of two
for ( const_iterator it = ht.begin(); it != ht.end(); ++it ) {
size_type num_probes = 0; // how many times we've probed
size_type bucknum;
const size_type bucket_count_minus_one = bucket_count() - 1;
for (bucknum = hash(get_key(*it)) & bucket_count_minus_one;
!test_empty(bucknum); // not empty
bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one) {
++num_probes;
assert(num_probes < bucket_count()); // or else the hashtable is full
}
set_value(&table[bucknum], *it); // copies the value to here
num_elements++;
}
}
// Required by the spec for hashed associative container
public:
// Though the docs say this should be num_buckets, I think it's much
// more useful as req_elements. As a special feature, calling with
// req_elements==0 will cause us to shrink if we can, saving space.
void resize(size_type req_elements) { // resize to this or larger
if ( consider_shrink || req_elements == 0 )
maybe_shrink();
if ( req_elements > num_elements )
return resize_delta(req_elements - num_elements);
}
// Change the value of shrink_resize_percent and
// enlarge_resize_percent. The description at the beginning of this
// file explains how to choose the values. Setting the shrink
// parameter to 0.0 ensures that the table never shrinks.
void set_resizing_parameters(float shrink, float grow) {
assert(shrink >= 0.0);
assert(grow <= 1.0);
assert(shrink <= grow/2.0);
shrink_resize_percent = shrink;
enlarge_resize_percent = grow;
reset_thresholds();
}
// CONSTRUCTORS -- as required by the specs, we take a size,
// but also let you specify a hashfunction, key comparator,
// and key extractor. We also define a copy constructor and =.
// DESTRUCTOR -- needs to free the table
explicit dense_hashtable(size_type expected_max_items_in_table = 0,
const HashFcn& hf = HashFcn(),
const EqualKey& eql = EqualKey(),
const ExtractKey& ext = ExtractKey())
: hash(hf), equals(eql), get_key(ext), num_deleted(0),
use_deleted(false), use_empty(false),
delval(), emptyval(), enlarge_resize_percent(HT_OCCUPANCY_FLT),
shrink_resize_percent(HT_EMPTY_FLT), table(NULL),
num_buckets(expected_max_items_in_table == 0
? HT_DEFAULT_STARTING_BUCKETS
: min_size(expected_max_items_in_table, 0)),
num_elements(0) {
// table is NULL until emptyval is set. However, we set num_buckets
// here so we know how much space to allocate once emptyval is set
reset_thresholds();
}
// As a convenience for resize(), we allow an optional second argument
// which lets you make this new hashtable a different size than ht
dense_hashtable(const dense_hashtable& ht,
size_type min_buckets_wanted = HT_DEFAULT_STARTING_BUCKETS)
: hash(ht.hash), equals(ht.equals), get_key(ht.get_key), num_deleted(0),
use_deleted(ht.use_deleted), use_empty(ht.use_empty),
delval(ht.delval), emptyval(ht.emptyval),
enlarge_resize_percent(ht.enlarge_resize_percent),
shrink_resize_percent(ht.shrink_resize_percent), table(NULL),
num_buckets(0), num_elements(0) {
reset_thresholds();
copy_from(ht, min_buckets_wanted); // copy_from() ignores deleted entries
}
dense_hashtable& operator= (const dense_hashtable& ht) {
if (&ht == this) return *this; // don't copy onto ourselves
clear();
hash = ht.hash;
equals = ht.equals;
get_key = ht.get_key;
use_deleted = ht.use_deleted;
use_empty = ht.use_empty;
set_value(&delval, ht.delval);
set_value(&emptyval, ht.emptyval);
enlarge_resize_percent = ht.enlarge_resize_percent;
shrink_resize_percent = ht.shrink_resize_percent;
copy_from(ht, HT_MIN_BUCKETS); // sets num_deleted to 0 too
return *this;
}
~dense_hashtable() {
if (table) {
destroy_buckets(0, num_buckets);
free(table);
}
}
// Many STL algorithms use swap instead of copy constructors
void swap(dense_hashtable& ht) {
STL_NAMESPACE::swap(hash, ht.hash);
STL_NAMESPACE::swap(equals, ht.equals);
STL_NAMESPACE::swap(get_key, ht.get_key);
STL_NAMESPACE::swap(num_deleted, ht.num_deleted);
STL_NAMESPACE::swap(use_deleted, ht.use_deleted);
STL_NAMESPACE::swap(use_empty, ht.use_empty);
STL_NAMESPACE::swap(enlarge_resize_percent, ht.enlarge_resize_percent);
STL_NAMESPACE::swap(shrink_resize_percent, ht.shrink_resize_percent);
{ value_type tmp; // for annoying reasons, swap() doesn't work
set_value(&tmp, delval);
set_value(&delval, ht.delval);
set_value(&ht.delval, tmp);
}
{ value_type tmp; // for annoying reasons, swap() doesn't work
set_value(&tmp, emptyval);
set_value(&emptyval, ht.emptyval);
set_value(&ht.emptyval, tmp);
}
STL_NAMESPACE::swap(table, ht.table);
STL_NAMESPACE::swap(num_buckets, ht.num_buckets);
STL_NAMESPACE::swap(num_elements, ht.num_elements);
reset_thresholds();
ht.reset_thresholds();
}
// It's always nice to be able to clear a table without deallocating it
void clear() {
if (table)
destroy_buckets(0, num_buckets);
num_buckets = min_size(0,0); // our new size
reset_thresholds();
table = (value_type *) realloc(table, num_buckets * sizeof(*table));
assert(table);
fill_range_with_empty(table, table + num_buckets);
num_elements = 0;
num_deleted = 0;
}
// Clear the table without resizing it.
// Mimicks the stl_hashtable's behaviour when clear()-ing in that it
// does not modify the bucket count
void clear_no_resize() {
if (table) {
set_empty(0, num_buckets);
}
// don't consider to shrink before another erase()
reset_thresholds();
num_elements = 0;
num_deleted = 0;
}
// LOOKUP ROUTINES
private:
// Returns a pair of positions: 1st where the object is, 2nd where
// it would go if you wanted to insert it. 1st is ILLEGAL_BUCKET
// if object is not found; 2nd is ILLEGAL_BUCKET if it is.
// Note: because of deletions where-to-insert is not trivial: it's the
// first deleted bucket we see, as long as we don't find the key later
pair<size_type, size_type> find_position(const key_type &key) const {
size_type num_probes = 0; // how many times we've probed
const size_type bucket_count_minus_one = bucket_count() - 1;
size_type bucknum = hash(key) & bucket_count_minus_one;
size_type insert_pos = ILLEGAL_BUCKET; // where we would insert
while ( 1 ) { // probe until something happens
if ( test_empty(bucknum) ) { // bucket is empty
if ( insert_pos == ILLEGAL_BUCKET ) // found no prior place to insert
return pair<size_type,size_type>(ILLEGAL_BUCKET, bucknum);
else
return pair<size_type,size_type>(ILLEGAL_BUCKET, insert_pos);
} else if ( test_deleted(bucknum) ) {// keep searching, but mark to insert
if ( insert_pos == ILLEGAL_BUCKET )
insert_pos = bucknum;
} else if ( equals(key, get_key(table[bucknum])) ) {
return pair<size_type,size_type>(bucknum, ILLEGAL_BUCKET);
}
++num_probes; // we're doing another probe
bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one;
assert(num_probes < bucket_count()); // don't probe too many times!
}
}
public:
iterator find(const key_type& key) {
if ( size() == 0 ) return end();
pair<size_type, size_type> pos = find_position(key);
if ( pos.first == ILLEGAL_BUCKET ) // alas, not there
return end();
else
return iterator(this, table + pos.first, table + num_buckets, false);
}
const_iterator find(const key_type& key) const {
if ( size() == 0 ) return end();
pair<size_type, size_type> pos = find_position(key);
if ( pos.first == ILLEGAL_BUCKET ) // alas, not there
return end();
else
return const_iterator(this, table + pos.first, table+num_buckets, false);
}
// Counts how many elements have key key. For maps, it's either 0 or 1.
size_type count(const key_type &key) const {
pair<size_type, size_type> pos = find_position(key);
return pos.first == ILLEGAL_BUCKET ? 0 : 1;
}
// Likewise, equal_range doesn't really make sense for us. Oh well.
pair<iterator,iterator> equal_range(const key_type& key) {
const iterator pos = find(key); // either an iterator or end
return pair<iterator,iterator>(pos, pos);
}
pair<const_iterator,const_iterator> equal_range(const key_type& key) const {
const const_iterator pos = find(key); // either an iterator or end
return pair<iterator,iterator>(pos, pos);
}
// INSERTION ROUTINES
private:
// If you know *this is big enough to hold obj, use this routine
pair<iterator, bool> insert_noresize(const value_type& obj) {
// First, double-check we're not inserting delval or emptyval
assert(!use_empty || !equals(get_key(obj), get_key(emptyval)));
assert(!use_deleted || !equals(get_key(obj), get_key(delval)));
const pair<size_type,size_type> pos = find_position(get_key(obj));
if ( pos.first != ILLEGAL_BUCKET) { // object was already there
return pair<iterator,bool>(iterator(this, table + pos.first,
table + num_buckets, false),
false); // false: we didn't insert
} else { // pos.second says where to put it
if ( test_deleted(pos.second) ) { // just replace if it's been del.
const_iterator delpos(this, table + pos.second, // shrug:
table + num_buckets, false);// shouldn't need const
clear_deleted(delpos);
assert( num_deleted > 0);
--num_deleted; // used to be, now it isn't
} else {
++num_elements; // replacing an empty bucket
}
set_value(&table[pos.second], obj);
return pair<iterator,bool>(iterator(this, table + pos.second,
table + num_buckets, false),
true); // true: we did insert
}
}
public:
// This is the normal insert routine, used by the outside world
pair<iterator, bool> insert(const value_type& obj) {
resize_delta(1); // adding an object, grow if need be
return insert_noresize(obj);
}
// When inserting a lot at a time, we specialize on the type of iterator
template <class InputIterator>
void insert(InputIterator f, InputIterator l) {
// specializes on iterator type
insert(f, l, typename STL_NAMESPACE::iterator_traits<InputIterator>::iterator_category());
}
// Iterator supports operator-, resize before inserting
template <class ForwardIterator>
void insert(ForwardIterator f, ForwardIterator l,
STL_NAMESPACE::forward_iterator_tag) {
size_type n = STL_NAMESPACE::distance(f, l); // TODO(csilvers): standard?
resize_delta(n);
for ( ; n > 0; --n, ++f)
insert_noresize(*f);
}
// Arbitrary iterator, can't tell how much to resize
template <class InputIterator>
void insert(InputIterator f, InputIterator l,
STL_NAMESPACE::input_iterator_tag) {
for ( ; f != l; ++f)
insert(*f);
}
// DELETION ROUTINES
size_type erase(const key_type& key) {
// First, double-check we're not trying to erase delval or emptyval
assert(!use_empty || !equals(key, get_key(emptyval)));
assert(!use_deleted || !equals(key, get_key(delval)));
const_iterator pos = find(key); // shrug: shouldn't need to be const
if ( pos != end() ) {
assert(!test_deleted(pos)); // or find() shouldn't have returned it
set_deleted(pos);
++num_deleted;
consider_shrink = true; // will think about shrink after next insert
return 1; // because we deleted one thing
} else {
return 0; // because we deleted nothing
}
}
// This is really evil: really it should be iterator, not const_iterator.
// But...the only reason keys are const is to allow lookup.
// Since that's a moot issue for deleted keys, we allow const_iterators
void erase(const_iterator pos) {
if ( pos == end() ) return; // sanity check
if ( set_deleted(pos) ) { // true if object has been newly deleted
++num_deleted;
consider_shrink = true; // will think about shrink after next insert
}
}
void erase(const_iterator f, const_iterator l) {
for ( ; f != l; ++f) {
if ( set_deleted(f) ) // should always be true
++num_deleted;
}
consider_shrink = true; // will think about shrink after next insert
}
// COMPARISON
bool operator==(const dense_hashtable& ht) const {
if (size() != ht.size()) {
return false;
} else if (this == &ht) {
return true;
} else {
// Iterate through the elements in "this" and see if the
// corresponding element is in ht
for ( const_iterator it = begin(); it != end(); ++it ) {
const_iterator it2 = ht.find(get_key(*it));
if ((it2 == ht.end()) || (*it != *it2)) {
return false;
}
}
return true;
}
}
bool operator!=(const dense_hashtable& ht) const {
return !(*this == ht);
}
// I/O
// We support reading and writing hashtables to disk. Alas, since
// I don't know how to write a hasher or key_equal, you have to make
// sure everything but the table is the same. We compact before writing
//
// NOTE: These functions are currently TODO. They've not been implemented.
bool write_metadata(FILE *fp) {
squash_deleted(); // so we don't have to worry about delval
return false; // TODO
}
bool read_metadata(FILE *fp) {
num_deleted = 0; // since we got rid before writing
assert(use_empty); // have to set this before calling us
if (table) free(table); // we'll make our own
// TODO: read magic number
// TODO: read num_buckets
reset_thresholds();
table = (value_type *) malloc(num_buckets * sizeof(*table));
assert(table);
fill_range_with_empty(table, table + num_buckets);
// TODO: read num_elements
for ( size_type i = 0; i < num_elements; ++i ) {
// TODO: read bucket_num
// TODO: set with non-empty, non-deleted value
}
return false; // TODO
}
// If your keys and values are simple enough, we can write them to
// disk for you. "simple enough" means value_type is a POD type
// that contains no pointers. However, we don't try to normalize
// endianness
bool write_nopointer_data(FILE *fp) const {
for ( const_iterator it = begin(); it != end(); ++it ) {
// TODO: skip empty/deleted values
if ( !fwrite(&*it, sizeof(*it), 1, fp) ) return false;
}
return false;
}
// When reading, we have to override the potential const-ness of *it
bool read_nopointer_data(FILE *fp) {
for ( iterator it = begin(); it != end(); ++it ) {
// TODO: skip empty/deleted values
if ( !fread(reinterpret_cast<void*>(&(*it)), sizeof(*it), 1, fp) )
return false;
}
return false;
}
private:
// The actual data
hasher hash; // required by hashed_associative_container
key_equal equals;
ExtractKey get_key;
size_type num_deleted; // how many occupied buckets are marked deleted
bool use_deleted; // false until delval has been set
bool use_empty; // you must do this before you start
value_type delval; // which key marks deleted entries
value_type emptyval; // which key marks unused entries
float enlarge_resize_percent; // how full before resize
float shrink_resize_percent; // how empty before resize
size_type shrink_threshold; // num_buckets * shrink_resize_percent
size_type enlarge_threshold; // num_buckets * enlarge_resize_percent
value_type *table;
size_type num_buckets;
size_type num_elements;
bool consider_shrink; // true if we should try to shrink before next insert
void reset_thresholds() {
enlarge_threshold = static_cast<size_type>(num_buckets
* enlarge_resize_percent);
shrink_threshold = static_cast<size_type>(num_buckets
* shrink_resize_percent);
consider_shrink = false; // whatever caused us to reset already considered
}
};
// We need a global swap as well
template <class V, class K, class HF, class ExK, class EqK, class A>
inline void swap(dense_hashtable<V,K,HF,ExK,EqK,A> &x,
dense_hashtable<V,K,HF,ExK,EqK,A> &y) {
x.swap(y);
}
#undef JUMP_
template <class V, class K, class HF, class ExK, class EqK, class A>
const typename dense_hashtable<V,K,HF,ExK,EqK,A>::size_type
dense_hashtable<V,K,HF,ExK,EqK,A>::ILLEGAL_BUCKET;
// How full we let the table get before we resize. Knuth says .8 is
// good -- higher causes us to probe too much, though saves memory
template <class V, class K, class HF, class ExK, class EqK, class A>
const float dense_hashtable<V,K,HF,ExK,EqK,A>::HT_OCCUPANCY_FLT = 0.5f;
// How empty we let the table get before we resize lower.
// It should be less than OCCUPANCY_FLT / 2 or we thrash resizing
template <class V, class K, class HF, class ExK, class EqK, class A>
const float dense_hashtable<V,K,HF,ExK,EqK,A>::HT_EMPTY_FLT = 0.4f *
dense_hashtable<V,K,HF,ExK,EqK,A>::HT_OCCUPANCY_FLT;
_END_GOOGLE_NAMESPACE_
#endif /* _DENSEHASHTABLE_H_ */

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@@ -0,0 +1,74 @@
#ifndef SPARSEHASH_SPARSECONFIG_H__
#define SPARSEHASH_SPARSECONFIG_H__
// [AIR] : I couldn't make the google "windows" folder concept work.
// This does, and we only care of GCC and MSVC right now anyway.
#if defined( _MSC_VER )
#define GOOGLE_NAMESPACE google
#define HASH_NAMESPACE stdext
#define HASH_FUN_H <hash_map>
#define SPARSEHASH_HASH HASH_NAMESPACE::hash_compare
#undef HAVE_UINT16_T
#undef HAVE_U_INT16_T
#define HAVE___UINT16 1
#define HAVE_LONG_LONG 1
#define HAVE_SYS_TYPES_H 1
#undef HAVE_STDINT_H
#undef HAVE_INTTYPES_H
#define HAVE_MEMCPY 1
#define STL_NAMESPACE std
#define _END_GOOGLE_NAMESPACE_ }
#define _START_GOOGLE_NAMESPACE_ namespace GOOGLE_NAMESPACE {
#else //if defined( GNUC )
/* Namespace for Google classes */
#define GOOGLE_NAMESPACE google
/* the location of <hash_fun.h>/<stl_hash_fun.h> */
#define HASH_FUN_H <backward/hash_fun.h>
/* the namespace of hash_map/hash_set */
#define HASH_NAMESPACE __gnu_cxx
/* Define to 1 if you have the <inttypes.h> header file. */
#define HAVE_INTTYPES_H 1
/* Define to 1 if the system has the type `long long'. */
#define HAVE_LONG_LONG 1
/* Define to 1 if you have the `memcpy' function. */
#define HAVE_MEMCPY 1
/* Define to 1 if you have the <stdint.h> header file. */
#define HAVE_STDINT_H 1
/* Define to 1 if you have the <sys/types.h> header file. */
#define HAVE_SYS_TYPES_H 1
/* Define to 1 if the system has the type `uint16_t'. */
#define HAVE_UINT16_T 1
/* Define to 1 if the system has the type `u_int16_t'. */
#define HAVE_U_INT16_T 1
/* Define to 1 if the system has the type `__uint16'. */
/* #undef HAVE___UINT16 */
/* The system-provided hash function including the namespace. */
#define SPARSEHASH_HASH HASH_NAMESPACE::hash
/* the namespace where STL code like vector<> is defined */
#define STL_NAMESPACE std
/* Stops putting the code inside the Google namespace */
#define _END_GOOGLE_NAMESPACE_ }
/* Puts following code inside the Google namespace */
#define _START_GOOGLE_NAMESPACE_ namespace google {
#endif
#endif

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@@ -0,0 +1,941 @@
// Copyright (c) 2005, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ---
// Author: Craig Silverstein
//
// A sparse hashtable is a particular implementation of
// a hashtable: one that is meant to minimize memory use.
// It does this by using a *sparse table* (cf sparsetable.h),
// which uses between 1 and 2 bits to store empty buckets
// (we may need another bit for hashtables that support deletion).
//
// When empty buckets are so cheap, an appealing hashtable
// implementation is internal probing, in which the hashtable
// is a single table, and collisions are resolved by trying
// to insert again in another bucket. The most cache-efficient
// internal probing schemes are linear probing (which suffers,
// alas, from clumping) and quadratic probing, which is what
// we implement by default.
//
// Deleted buckets are a bit of a pain. We have to somehow mark
// deleted buckets (the probing must distinguish them from empty
// buckets). The most principled way is to have another bitmap,
// but that's annoying and takes up space. Instead we let the
// user specify an "impossible" key. We set deleted buckets
// to have the impossible key.
//
// Note it is possible to change the value of the delete key
// on the fly; you can even remove it, though after that point
// the hashtable is insert_only until you set it again.
//
// You probably shouldn't use this code directly. Use
// <google/sparse_hash_table> or <google/sparse_hash_set> instead.
//
// You can modify the following, below:
// HT_OCCUPANCY_FLT -- how full before we double size
// HT_EMPTY_FLT -- how empty before we halve size
// HT_MIN_BUCKETS -- smallest bucket size
// HT_DEFAULT_STARTING_BUCKETS -- default bucket size at construct-time
//
// You can also change enlarge_resize_percent (which defaults to
// HT_OCCUPANCY_FLT), and shrink_resize_percent (which defaults to
// HT_EMPTY_FLT) with set_resizing_parameters().
//
// How to decide what values to use?
// shrink_resize_percent's default of .4 * OCCUPANCY_FLT, is probably good.
// HT_MIN_BUCKETS is probably unnecessary since you can specify
// (indirectly) the starting number of buckets at construct-time.
// For enlarge_resize_percent, you can use this chart to try to trade-off
// expected lookup time to the space taken up. By default, this
// code uses quadratic probing, though you can change it to linear
// via _JUMP below if you really want to.
//
// From http://www.augustana.ca/~mohrj/courses/1999.fall/csc210/lecture_notes/hashing.html
// NUMBER OF PROBES / LOOKUP Successful Unsuccessful
// Quadratic collision resolution 1 - ln(1-L) - L/2 1/(1-L) - L - ln(1-L)
// Linear collision resolution [1+1/(1-L)]/2 [1+1/(1-L)2]/2
//
// -- enlarge_resize_percent -- 0.10 0.50 0.60 0.75 0.80 0.90 0.99
// QUADRATIC COLLISION RES.
// probes/successful lookup 1.05 1.44 1.62 2.01 2.21 2.85 5.11
// probes/unsuccessful lookup 1.11 2.19 2.82 4.64 5.81 11.4 103.6
// LINEAR COLLISION RES.
// probes/successful lookup 1.06 1.5 1.75 2.5 3.0 5.5 50.5
// probes/unsuccessful lookup 1.12 2.5 3.6 8.5 13.0 50.0 5000.0
//
// The value type is required to be copy constructible and default
// constructible, but it need not be (and commonly isn't) assignable.
#ifndef _SPARSEHASHTABLE_H_
#define _SPARSEHASHTABLE_H_
#ifndef SPARSEHASH_STAT_UPDATE
#define SPARSEHASH_STAT_UPDATE(x) ((void) 0)
#endif
// The probing method
// Linear probing
// #define JUMP_(key, num_probes) ( 1 )
// Quadratic-ish probing
#define JUMP_(key, num_probes) ( num_probes )
// Hashtable class, used to implement the hashed associative containers
// hash_set and hash_map.
#include <google/sparsehash/sparseconfig.h>
#include <assert.h>
#include <algorithm> // For swap(), eg
#include <iterator> // for facts about iterator tags
#include <utility> // for pair<>
#include <google/sparsetable> // Since that's basically what we are
_START_GOOGLE_NAMESPACE_
using STL_NAMESPACE::pair;
// Alloc is completely ignored. It is present as a template parameter only
// for the sake of being compatible with the old SGI hashtable interface.
// TODO(csilvers): is that the right thing to do?
template <class Value, class Key, class HashFcn,
class ExtractKey, class EqualKey, class Alloc>
class sparse_hashtable;
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_iterator;
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_const_iterator;
// As far as iterating, we're basically just a sparsetable
// that skips over deleted elements.
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_iterator {
public:
typedef sparse_hashtable_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef sparse_hashtable_const_iterator<V,K,HF,ExK,EqK,A> const_iterator;
typedef typename sparsetable<V>::nonempty_iterator st_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef V& reference; // Value
typedef V* pointer;
// "Real" constructor and default constructor
sparse_hashtable_iterator(const sparse_hashtable<V,K,HF,ExK,EqK,A> *h,
st_iterator it, st_iterator it_end)
: ht(h), pos(it), end(it_end) { advance_past_deleted(); }
sparse_hashtable_iterator() { } // not ever used internally
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on a marked-deleted array element
void advance_past_deleted() {
while ( pos != end && ht->test_deleted(*this) )
++pos;
}
iterator& operator++() {
assert(pos != end); ++pos; advance_past_deleted(); return *this;
}
iterator operator++(int) { iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const iterator& it) const { return pos == it.pos; }
bool operator!=(const iterator& it) const { return pos != it.pos; }
// The actual data
const sparse_hashtable<V,K,HF,ExK,EqK,A> *ht;
st_iterator pos, end;
};
// Now do it all again, but with const-ness!
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_const_iterator {
public:
typedef sparse_hashtable_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef sparse_hashtable_const_iterator<V,K,HF,ExK,EqK,A> const_iterator;
typedef typename sparsetable<V>::const_nonempty_iterator st_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef const V& reference; // Value
typedef const V* pointer;
// "Real" constructor and default constructor
sparse_hashtable_const_iterator(const sparse_hashtable<V,K,HF,ExK,EqK,A> *h,
st_iterator it, st_iterator it_end)
: ht(h), pos(it), end(it_end) { advance_past_deleted(); }
// This lets us convert regular iterators to const iterators
sparse_hashtable_const_iterator() { } // never used internally
sparse_hashtable_const_iterator(const iterator &it)
: ht(it.ht), pos(it.pos), end(it.end) { }
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on a marked-deleted array element
void advance_past_deleted() {
while ( pos != end && ht->test_deleted(*this) )
++pos;
}
const_iterator& operator++() {
assert(pos != end); ++pos; advance_past_deleted(); return *this;
}
const_iterator operator++(int) { const_iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const const_iterator& it) const { return pos == it.pos; }
bool operator!=(const const_iterator& it) const { return pos != it.pos; }
// The actual data
const sparse_hashtable<V,K,HF,ExK,EqK,A> *ht;
st_iterator pos, end;
};
// And once again, but this time freeing up memory as we iterate
template <class V, class K, class HF, class ExK, class EqK, class A>
struct sparse_hashtable_destructive_iterator {
public:
typedef sparse_hashtable_destructive_iterator<V,K,HF,ExK,EqK,A> iterator;
typedef typename sparsetable<V>::destructive_iterator st_iterator;
typedef STL_NAMESPACE::forward_iterator_tag iterator_category;
typedef V value_type;
typedef ptrdiff_t difference_type;
typedef size_t size_type;
typedef V& reference; // Value
typedef V* pointer;
// "Real" constructor and default constructor
sparse_hashtable_destructive_iterator(const
sparse_hashtable<V,K,HF,ExK,EqK,A> *h,
st_iterator it, st_iterator it_end)
: ht(h), pos(it), end(it_end) { advance_past_deleted(); }
sparse_hashtable_destructive_iterator() { } // never used internally
// The default destructor is fine; we don't define one
// The default operator= is fine; we don't define one
// Happy dereferencer
reference operator*() const { return *pos; }
pointer operator->() const { return &(operator*()); }
// Arithmetic. The only hard part is making sure that
// we're not on a marked-deleted array element
void advance_past_deleted() {
while ( pos != end && ht->test_deleted(*this) )
++pos;
}
iterator& operator++() {
assert(pos != end); ++pos; advance_past_deleted(); return *this;
}
iterator operator++(int) { iterator tmp(*this); ++*this; return tmp; }
// Comparison.
bool operator==(const iterator& it) const { return pos == it.pos; }
bool operator!=(const iterator& it) const { return pos != it.pos; }
// The actual data
const sparse_hashtable<V,K,HF,ExK,EqK,A> *ht;
st_iterator pos, end;
};
template <class Value, class Key, class HashFcn,
class ExtractKey, class EqualKey, class Alloc>
class sparse_hashtable {
public:
typedef Key key_type;
typedef Value value_type;
typedef HashFcn hasher;
typedef EqualKey key_equal;
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef value_type* pointer;
typedef const value_type* const_pointer;
typedef value_type& reference;
typedef const value_type& const_reference;
typedef sparse_hashtable_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
iterator;
typedef sparse_hashtable_const_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
const_iterator;
typedef sparse_hashtable_destructive_iterator<Value, Key, HashFcn,
ExtractKey, EqualKey, Alloc>
destructive_iterator;
// How full we let the table get before we resize. Knuth says .8 is
// good -- higher causes us to probe too much, though saves memory
static const float HT_OCCUPANCY_FLT; // = 0.8f;
// How empty we let the table get before we resize lower.
// It should be less than OCCUPANCY_FLT / 2 or we thrash resizing
static const float HT_EMPTY_FLT; // = 0.4 * HT_OCCUPANCY_FLT;
// Minimum size we're willing to let hashtables be.
// Must be a power of two, and at least 4.
// Note, however, that for a given hashtable, the minimum size is
// determined by the first constructor arg, and may be >HT_MIN_BUCKETS.
static const size_t HT_MIN_BUCKETS = 4;
// By default, if you don't specify a hashtable size at
// construction-time, we use this size. Must be a power of two, and
// at least HT_MIN_BUCKETS.
static const size_t HT_DEFAULT_STARTING_BUCKETS = 32;
// ITERATOR FUNCTIONS
iterator begin() { return iterator(this, table.nonempty_begin(),
table.nonempty_end()); }
iterator end() { return iterator(this, table.nonempty_end(),
table.nonempty_end()); }
const_iterator begin() const { return const_iterator(this,
table.nonempty_begin(),
table.nonempty_end()); }
const_iterator end() const { return const_iterator(this,
table.nonempty_end(),
table.nonempty_end()); }
// This is used when resizing
destructive_iterator destructive_begin() {
return destructive_iterator(this, table.destructive_begin(),
table.destructive_end());
}
destructive_iterator destructive_end() {
return destructive_iterator(this, table.destructive_end(),
table.destructive_end());
}
// ACCESSOR FUNCTIONS for the things we templatize on, basically
hasher hash_funct() const { return hash; }
key_equal key_eq() const { return equals; }
// We need to copy values when we set the special marker for deleted
// elements, but, annoyingly, we can't just use the copy assignment
// operator because value_type might not be assignable (it's often
// pair<const X, Y>). We use explicit destructor invocation and
// placement new to get around this. Arg.
private:
void set_value(value_type* dst, const value_type src) {
dst->~value_type(); // delete the old value, if any
new(dst) value_type(src);
}
// This is used as a tag for the copy constructor, saying to destroy its
// arg We have two ways of destructively copying: with potentially growing
// the hashtable as we copy, and without. To make sure the outside world
// can't do a destructive copy, we make the typename private.
enum MoveDontCopyT {MoveDontCopy, MoveDontGrow};
// DELETE HELPER FUNCTIONS
// This lets the user describe a key that will indicate deleted
// table entries. This key should be an "impossible" entry --
// if you try to insert it for real, you won't be able to retrieve it!
// (NB: while you pass in an entire value, only the key part is looked
// at. This is just because I don't know how to assign just a key.)
private:
void squash_deleted() { // gets rid of any deleted entries we have
if ( num_deleted ) { // get rid of deleted before writing
sparse_hashtable tmp(MoveDontGrow, *this);
swap(tmp); // now we are tmp
}
assert(num_deleted == 0);
}
public:
void set_deleted_key(const value_type &val) {
// It's only safe to change what "deleted" means if we purge deleted guys
squash_deleted();
use_deleted = true;
set_value(&delval, val); // save the key (and rest of val too)
}
void clear_deleted_key() {
squash_deleted();
use_deleted = false;
}
// These are public so the iterators can use them
// True if the item at position bucknum is "deleted" marker
bool test_deleted(size_type bucknum) const {
// The num_deleted test is crucial for read(): after read(), the ht values
// are garbage, and we don't want to think some of them are deleted.
return (use_deleted && num_deleted > 0 && table.test(bucknum) &&
equals(get_key(delval), get_key(table.get(bucknum))));
}
bool test_deleted(const iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
bool test_deleted(const const_iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
bool test_deleted(const destructive_iterator &it) const {
return (use_deleted && num_deleted > 0 &&
equals(get_key(delval), get_key(*it)));
}
// Set it so test_deleted is true. true if object didn't used to be deleted
// See below (at erase()) to explain why we allow const_iterators
bool set_deleted(const_iterator &it) {
assert(use_deleted); // bad if set_deleted_key() wasn't called
bool retval = !test_deleted(it);
// &* converts from iterator to value-type
set_value(const_cast<value_type*>(&(*it)), delval);
return retval;
}
// Set it so test_deleted is false. true if object used to be deleted
bool clear_deleted(const_iterator &it) {
assert(use_deleted); // bad if set_deleted_key() wasn't called
// happens automatically when we assign something else in its place
return test_deleted(it);
}
// FUNCTIONS CONCERNING SIZE
size_type size() const { return table.num_nonempty() - num_deleted; }
// Buckets are always a power of 2
size_type max_size() const { return (size_type(-1) >> 1U) + 1; }
bool empty() const { return size() == 0; }
size_type bucket_count() const { return table.size(); }
size_type max_bucket_count() const { return max_size(); }
private:
// Because of the above, size_type(-1) is never legal; use it for errors
static const size_type ILLEGAL_BUCKET = size_type(-1);
private:
// This is the smallest size a hashtable can be without being too crowded
// If you like, you can give a min #buckets as well as a min #elts
size_type min_size(size_type num_elts, size_type min_buckets_wanted) {
size_type sz = HT_MIN_BUCKETS;
while ( sz < min_buckets_wanted || num_elts >= sz * enlarge_resize_percent )
sz *= 2;
return sz;
}
// Used after a string of deletes
void maybe_shrink() {
assert(table.num_nonempty() >= num_deleted);
assert((bucket_count() & (bucket_count()-1)) == 0); // is a power of two
assert(bucket_count() >= HT_MIN_BUCKETS);
// If you construct a hashtable with < HT_DEFAULT_STARTING_BUCKETS,
// we'll never shrink until you get relatively big, and we'll never
// shrink below HT_DEFAULT_STARTING_BUCKETS. Otherwise, something
// like "dense_hash_set<int> x; x.insert(4); x.erase(4);" will
// shrink us down to HT_MIN_BUCKETS buckets, which is too small.
if (shrink_threshold > 0
&& (table.num_nonempty()-num_deleted) < shrink_threshold &&
bucket_count() > HT_DEFAULT_STARTING_BUCKETS ) {
size_type sz = bucket_count() / 2; // find how much we should shrink
while ( sz > HT_DEFAULT_STARTING_BUCKETS &&
(table.num_nonempty() - num_deleted) <= sz *
shrink_resize_percent )
sz /= 2; // stay a power of 2
sparse_hashtable tmp(MoveDontCopy, *this, sz);
swap(tmp); // now we are tmp
}
consider_shrink = false; // because we just considered it
}
// We'll let you resize a hashtable -- though this makes us copy all!
// When you resize, you say, "make it big enough for this many more elements"
void resize_delta(size_type delta) {
if ( consider_shrink ) // see if lots of deletes happened
maybe_shrink();
if ( bucket_count() >= HT_MIN_BUCKETS &&
(table.num_nonempty() + delta) <= enlarge_threshold )
return; // we're ok as we are
// Sometimes, we need to resize just to get rid of all the
// "deleted" buckets that are clogging up the hashtable. So when
// deciding whether to resize, count the deleted buckets (which
// are currently taking up room). But later, when we decide what
// size to resize to, *don't* count deleted buckets, since they
// get discarded during the resize.
const size_type needed_size = min_size(table.num_nonempty() + delta, 0);
if ( needed_size > bucket_count() ) { // we don't have enough buckets
const size_type resize_to = min_size(table.num_nonempty() - num_deleted
+ delta, 0);
sparse_hashtable tmp(MoveDontCopy, *this, resize_to);
swap(tmp); // now we are tmp
}
}
// Used to actually do the rehashing when we grow/shrink a hashtable
void copy_from(const sparse_hashtable &ht, size_type min_buckets_wanted) {
clear(); // clear table, set num_deleted to 0
// If we need to change the size of our table, do it now
const size_type resize_to = min_size(ht.size(), min_buckets_wanted);
if ( resize_to > bucket_count() ) { // we don't have enough buckets
table.resize(resize_to); // sets the number of buckets
reset_thresholds();
}
// We use a normal iterator to get non-deleted bcks from ht
// We could use insert() here, but since we know there are
// no duplicates and no deleted items, we can be more efficient
assert( (bucket_count() & (bucket_count()-1)) == 0); // a power of two
for ( const_iterator it = ht.begin(); it != ht.end(); ++it ) {
size_type num_probes = 0; // how many times we've probed
size_type bucknum;
const size_type bucket_count_minus_one = bucket_count() - 1;
for (bucknum = hash(get_key(*it)) & bucket_count_minus_one;
table.test(bucknum); // not empty
bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one) {
++num_probes;
assert(num_probes < bucket_count()); // or else the hashtable is full
}
table.set(bucknum, *it); // copies the value to here
}
}
// Implementation is like copy_from, but it destroys the table of the
// "from" guy by freeing sparsetable memory as we iterate. This is
// useful in resizing, since we're throwing away the "from" guy anyway.
void move_from(MoveDontCopyT mover, sparse_hashtable &ht,
size_type min_buckets_wanted) {
clear(); // clear table, set num_deleted to 0
// If we need to change the size of our table, do it now
size_t resize_to;
if ( mover == MoveDontGrow )
resize_to = ht.bucket_count(); // keep same size as old ht
else // MoveDontCopy
resize_to = min_size(ht.size(), min_buckets_wanted);
if ( resize_to > bucket_count() ) { // we don't have enough buckets
table.resize(resize_to); // sets the number of buckets
reset_thresholds();
}
// We use a normal iterator to get non-deleted bcks from ht
// We could use insert() here, but since we know there are
// no duplicates and no deleted items, we can be more efficient
assert( (bucket_count() & (bucket_count()-1)) == 0); // a power of two
// THIS IS THE MAJOR LINE THAT DIFFERS FROM COPY_FROM():
for ( destructive_iterator it = ht.destructive_begin();
it != ht.destructive_end(); ++it ) {
size_type num_probes = 0; // how many times we've probed
size_type bucknum;
for ( bucknum = hash(get_key(*it)) & (bucket_count()-1); // h % buck_cnt
table.test(bucknum); // not empty
bucknum = (bucknum + JUMP_(key, num_probes)) & (bucket_count()-1) ) {
++num_probes;
assert(num_probes < bucket_count()); // or else the hashtable is full
}
table.set(bucknum, *it); // copies the value to here
}
}
// Required by the spec for hashed associative container
public:
// Though the docs say this should be num_buckets, I think it's much
// more useful as num_elements. As a special feature, calling with
// req_elements==0 will cause us to shrink if we can, saving space.
void resize(size_type req_elements) { // resize to this or larger
if ( consider_shrink || req_elements == 0 )
maybe_shrink();
if ( req_elements > table.num_nonempty() ) // we only grow
resize_delta(req_elements - table.num_nonempty());
}
// Change the value of shrink_resize_percent and
// enlarge_resize_percent. The description at the beginning of this
// file explains how to choose the values. Setting the shrink
// parameter to 0.0 ensures that the table never shrinks.
void set_resizing_parameters(float shrink, float grow) {
assert(shrink >= 0.0);
assert(grow <= 1.0);
assert(shrink <= grow/2.0);
shrink_resize_percent = shrink;
enlarge_resize_percent = grow;
reset_thresholds();
}
// CONSTRUCTORS -- as required by the specs, we take a size,
// but also let you specify a hashfunction, key comparator,
// and key extractor. We also define a copy constructor and =.
// DESTRUCTOR -- the default is fine, surprisingly.
explicit sparse_hashtable(size_type expected_max_items_in_table = 0,
const HashFcn& hf = HashFcn(),
const EqualKey& eql = EqualKey(),
const ExtractKey& ext = ExtractKey())
: hash(hf), equals(eql), get_key(ext), num_deleted(0), use_deleted(false),
delval(), enlarge_resize_percent(HT_OCCUPANCY_FLT),
shrink_resize_percent(HT_EMPTY_FLT),
table(expected_max_items_in_table == 0
? HT_DEFAULT_STARTING_BUCKETS
: min_size(expected_max_items_in_table, 0)) {
reset_thresholds();
}
// As a convenience for resize(), we allow an optional second argument
// which lets you make this new hashtable a different size than ht.
// We also provide a mechanism of saying you want to "move" the ht argument
// into us instead of copying.
sparse_hashtable(const sparse_hashtable& ht,
size_type min_buckets_wanted = HT_DEFAULT_STARTING_BUCKETS)
: hash(ht.hash), equals(ht.equals), get_key(ht.get_key),
num_deleted(0), use_deleted(ht.use_deleted), delval(ht.delval),
enlarge_resize_percent(ht.enlarge_resize_percent),
shrink_resize_percent(ht.shrink_resize_percent),
table() {
reset_thresholds();
copy_from(ht, min_buckets_wanted); // copy_from() ignores deleted entries
}
sparse_hashtable(MoveDontCopyT mover, sparse_hashtable& ht,
size_type min_buckets_wanted = HT_DEFAULT_STARTING_BUCKETS)
: hash(ht.hash), equals(ht.equals), get_key(ht.get_key),
num_deleted(0), use_deleted(ht.use_deleted), delval(ht.delval),
enlarge_resize_percent(ht.enlarge_resize_percent),
shrink_resize_percent(ht.shrink_resize_percent),
table() {
reset_thresholds();
move_from(mover, ht, min_buckets_wanted); // ignores deleted entries
}
sparse_hashtable& operator= (const sparse_hashtable& ht) {
if (&ht == this) return *this; // don't copy onto ourselves
clear();
hash = ht.hash;
equals = ht.equals;
get_key = ht.get_key;
use_deleted = ht.use_deleted;
set_value(&delval, ht.delval);
copy_from(ht, HT_MIN_BUCKETS); // sets num_deleted to 0 too
return *this;
}
// Many STL algorithms use swap instead of copy constructors
void swap(sparse_hashtable& ht) {
STL_NAMESPACE::swap(hash, ht.hash);
STL_NAMESPACE::swap(equals, ht.equals);
STL_NAMESPACE::swap(get_key, ht.get_key);
STL_NAMESPACE::swap(num_deleted, ht.num_deleted);
STL_NAMESPACE::swap(use_deleted, ht.use_deleted);
STL_NAMESPACE::swap(enlarge_resize_percent, ht.enlarge_resize_percent);
STL_NAMESPACE::swap(shrink_resize_percent, ht.shrink_resize_percent);
{ value_type tmp; // for annoying reasons, swap() doesn't work
set_value(&tmp, delval);
set_value(&delval, ht.delval);
set_value(&ht.delval, tmp);
}
table.swap(ht.table);
reset_thresholds();
ht.reset_thresholds();
}
// It's always nice to be able to clear a table without deallocating it
void clear() {
table.clear();
reset_thresholds();
num_deleted = 0;
}
// LOOKUP ROUTINES
private:
// Returns a pair of positions: 1st where the object is, 2nd where
// it would go if you wanted to insert it. 1st is ILLEGAL_BUCKET
// if object is not found; 2nd is ILLEGAL_BUCKET if it is.
// Note: because of deletions where-to-insert is not trivial: it's the
// first deleted bucket we see, as long as we don't find the key later
pair<size_type, size_type> find_position(const key_type &key) const {
size_type num_probes = 0; // how many times we've probed
const size_type bucket_count_minus_one = bucket_count() - 1;
size_type bucknum = hash(key) & bucket_count_minus_one;
size_type insert_pos = ILLEGAL_BUCKET; // where we would insert
SPARSEHASH_STAT_UPDATE(total_lookups += 1);
while ( 1 ) { // probe until something happens
if ( !table.test(bucknum) ) { // bucket is empty
SPARSEHASH_STAT_UPDATE(total_probes += num_probes);
if ( insert_pos == ILLEGAL_BUCKET ) // found no prior place to insert
return pair<size_type,size_type>(ILLEGAL_BUCKET, bucknum);
else
return pair<size_type,size_type>(ILLEGAL_BUCKET, insert_pos);
} else if ( test_deleted(bucknum) ) {// keep searching, but mark to insert
if ( insert_pos == ILLEGAL_BUCKET )
insert_pos = bucknum;
} else if ( equals(key, get_key(table.get(bucknum))) ) {
SPARSEHASH_STAT_UPDATE(total_probes += num_probes);
return pair<size_type,size_type>(bucknum, ILLEGAL_BUCKET);
}
++num_probes; // we're doing another probe
bucknum = (bucknum + JUMP_(key, num_probes)) & bucket_count_minus_one;
assert(num_probes < bucket_count()); // don't probe too many times!
}
}
public:
iterator find(const key_type& key) {
if ( size() == 0 ) return end();
pair<size_type, size_type> pos = find_position(key);
if ( pos.first == ILLEGAL_BUCKET ) // alas, not there
return end();
else
return iterator(this, table.get_iter(pos.first), table.nonempty_end());
}
const_iterator find(const key_type& key) const {
if ( size() == 0 ) return end();
pair<size_type, size_type> pos = find_position(key);
if ( pos.first == ILLEGAL_BUCKET ) // alas, not there
return end();
else
return const_iterator(this,
table.get_iter(pos.first), table.nonempty_end());
}
// Counts how many elements have key key. For maps, it's either 0 or 1.
size_type count(const key_type &key) const {
pair<size_type, size_type> pos = find_position(key);
return pos.first == ILLEGAL_BUCKET ? 0 : 1;
}
// Likewise, equal_range doesn't really make sense for us. Oh well.
pair<iterator,iterator> equal_range(const key_type& key) {
const iterator pos = find(key); // either an iterator or end
return pair<iterator,iterator>(pos, pos);
}
pair<const_iterator,const_iterator> equal_range(const key_type& key) const {
const const_iterator pos = find(key); // either an iterator or end
return pair<iterator,iterator>(pos, pos);
}
// INSERTION ROUTINES
private:
// If you know *this is big enough to hold obj, use this routine
pair<iterator, bool> insert_noresize(const value_type& obj) {
// First, double-check we're not inserting delval
assert(!use_deleted || !equals(get_key(obj), get_key(delval)));
const pair<size_type,size_type> pos = find_position(get_key(obj));
if ( pos.first != ILLEGAL_BUCKET) { // object was already there
return pair<iterator,bool>(iterator(this, table.get_iter(pos.first),
table.nonempty_end()),
false); // false: we didn't insert
} else { // pos.second says where to put it
if ( test_deleted(pos.second) ) { // just replace if it's been del.
// The set() below will undelete this object. We just worry about stats
assert(num_deleted > 0);
--num_deleted; // used to be, now it isn't
}
table.set(pos.second, obj);
return pair<iterator,bool>(iterator(this, table.get_iter(pos.second),
table.nonempty_end()),
true); // true: we did insert
}
}
public:
// This is the normal insert routine, used by the outside world
pair<iterator, bool> insert(const value_type& obj) {
resize_delta(1); // adding an object, grow if need be
return insert_noresize(obj);
}
// When inserting a lot at a time, we specialize on the type of iterator
template <class InputIterator>
void insert(InputIterator f, InputIterator l) {
// specializes on iterator type
insert(f, l, typename STL_NAMESPACE::iterator_traits<InputIterator>::iterator_category());
}
// Iterator supports operator-, resize before inserting
template <class ForwardIterator>
void insert(ForwardIterator f, ForwardIterator l,
STL_NAMESPACE::forward_iterator_tag) {
size_type n = STL_NAMESPACE::distance(f, l); // TODO(csilvers): standard?
resize_delta(n);
for ( ; n > 0; --n, ++f)
insert_noresize(*f);
}
// Arbitrary iterator, can't tell how much to resize
template <class InputIterator>
void insert(InputIterator f, InputIterator l,
STL_NAMESPACE::input_iterator_tag) {
for ( ; f != l; ++f)
insert(*f);
}
// DELETION ROUTINES
size_type erase(const key_type& key) {
// First, double-check we're not erasing delval
assert(!use_deleted || !equals(key, get_key(delval)));
const_iterator pos = find(key); // shrug: shouldn't need to be const
if ( pos != end() ) {
assert(!test_deleted(pos)); // or find() shouldn't have returned it
set_deleted(pos);
++num_deleted;
consider_shrink = true; // will think about shrink after next insert
return 1; // because we deleted one thing
} else {
return 0; // because we deleted nothing
}
}
// This is really evil: really it should be iterator, not const_iterator.
// But...the only reason keys are const is to allow lookup.
// Since that's a moot issue for deleted keys, we allow const_iterators
void erase(const_iterator pos) {
if ( pos == end() ) return; // sanity check
if ( set_deleted(pos) ) { // true if object has been newly deleted
++num_deleted;
consider_shrink = true; // will think about shrink after next insert
}
}
void erase(const_iterator f, const_iterator l) {
for ( ; f != l; ++f) {
if ( set_deleted(f) ) // should always be true
++num_deleted;
}
consider_shrink = true; // will think about shrink after next insert
}
// COMPARISON
bool operator==(const sparse_hashtable& ht) const {
// We really want to check that the hash functions are the same
// but alas there's no way to do this. We just hope.
return ( num_deleted == ht.num_deleted && table == ht.table );
}
bool operator!=(const sparse_hashtable& ht) const {
return !(*this == ht);
}
// I/O
// We support reading and writing hashtables to disk. NOTE that
// this only stores the hashtable metadata, not the stuff you've
// actually put in the hashtable! Alas, since I don't know how to
// write a hasher or key_equal, you have to make sure everything
// but the table is the same. We compact before writing.
bool write_metadata(FILE *fp) {
squash_deleted(); // so we don't have to worry about delkey
return table.write_metadata(fp);
}
bool read_metadata(FILE *fp) {
num_deleted = 0; // since we got rid before writing
bool result = table.read_metadata(fp);
reset_thresholds();
return result;
}
// Only meaningful if value_type is a POD.
bool write_nopointer_data(FILE *fp) {
return table.write_nopointer_data(fp);
}
// Only meaningful if value_type is a POD.
bool read_nopointer_data(FILE *fp) {
return table.read_nopointer_data(fp);
}
private:
// The actual data
hasher hash; // required by hashed_associative_container
key_equal equals;
ExtractKey get_key;
size_type num_deleted; // how many occupied buckets are marked deleted
bool use_deleted; // false until delval has been set
value_type delval; // which key marks deleted entries
float enlarge_resize_percent; // how full before resize
float shrink_resize_percent; // how empty before resize
size_type shrink_threshold; // table.size() * shrink_resize_percent
size_type enlarge_threshold; // table.size() * enlarge_resize_percent
sparsetable<value_type> table; // holds num_buckets and num_elements too
bool consider_shrink; // true if we should try to shrink before next insert
void reset_thresholds() {
enlarge_threshold = static_cast<size_type>(table.size()
* enlarge_resize_percent);
shrink_threshold = static_cast<size_type>(table.size()
* shrink_resize_percent);
consider_shrink = false; // whatever caused us to reset already considered
}
};
// We need a global swap as well
template <class V, class K, class HF, class ExK, class EqK, class A>
inline void swap(sparse_hashtable<V,K,HF,ExK,EqK,A> &x,
sparse_hashtable<V,K,HF,ExK,EqK,A> &y) {
x.swap(y);
}
#undef JUMP_
template <class V, class K, class HF, class ExK, class EqK, class A>
const typename sparse_hashtable<V,K,HF,ExK,EqK,A>::size_type
sparse_hashtable<V,K,HF,ExK,EqK,A>::ILLEGAL_BUCKET;
// How full we let the table get before we resize. Knuth says .8 is
// good -- higher causes us to probe too much, though saves memory
template <class V, class K, class HF, class ExK, class EqK, class A>
const float sparse_hashtable<V,K,HF,ExK,EqK,A>::HT_OCCUPANCY_FLT = 0.8f;
// How empty we let the table get before we resize lower.
// It should be less than OCCUPANCY_FLT / 2 or we thrash resizing
template <class V, class K, class HF, class ExK, class EqK, class A>
const float sparse_hashtable<V,K,HF,ExK,EqK,A>::HT_EMPTY_FLT = 0.4f *
sparse_hashtable<V,K,HF,ExK,EqK,A>::HT_OCCUPANCY_FLT;
_END_GOOGLE_NAMESPACE_
#endif /* _SPARSEHASHTABLE_H_ */

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3rdparty/google/sparsetable vendored Normal file

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250
3rdparty/google/type_traits.h vendored Normal file
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// Copyright (c) 2006, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ----
// Author: Matt Austern
//
// Define a small subset of tr1 type traits. The traits we define are:
// is_integral
// is_floating_point
// is_pointer
// is_reference
// is_pod
// has_trivial_constructor
// has_trivial_copy
// has_trivial_assign
// has_trivial_destructor
// remove_const
// remove_volatile
// remove_cv
// remove_reference
// remove_pointer
// is_convertible
// We can add more type traits as required.
#ifndef BASE_TYPE_TRAITS_H_
#define BASE_TYPE_TRAITS_H_
#include <google/sparsehash/sparseconfig.h>
#include <utility> // For pair
_START_GOOGLE_NAMESPACE_
// integral_constant, defined in tr1, is a wrapper for an integer
// value. We don't really need this generality; we could get away
// with hardcoding the integer type to bool. We use the fully
// general integer_constant for compatibility with tr1.
template<class T, T v>
struct integral_constant {
static const T value = v;
typedef T value_type;
typedef integral_constant<T, v> type;
};
template <class T, T v> const T integral_constant<T, v>::value;
// Abbreviations: true_type and false_type are structs that represent
// boolean true and false values.
typedef integral_constant<bool, true> true_type;
typedef integral_constant<bool, false> false_type;
// Types small_ and big_ are guaranteed such that sizeof(small_) <
// sizeof(big_)
typedef char small_;
struct big_ {
char dummy[2];
};
// is_integral is false except for the built-in integer types.
template <class T> struct is_integral : false_type { };
template<> struct is_integral<bool> : true_type { };
template<> struct is_integral<char> : true_type { };
template<> struct is_integral<unsigned char> : true_type { };
template<> struct is_integral<signed char> : true_type { };
#if defined(_MSC_VER)
// wchar_t is not by default a distinct type from unsigned short in
// Microsoft C.
// See http://msdn2.microsoft.com/en-us/library/dh8che7s(VS.80).aspx
template<> struct is_integral<__wchar_t> : true_type { };
#else
template<> struct is_integral<wchar_t> : true_type { };
#endif
template<> struct is_integral<short> : true_type { };
template<> struct is_integral<unsigned short> : true_type { };
template<> struct is_integral<int> : true_type { };
template<> struct is_integral<unsigned int> : true_type { };
template<> struct is_integral<long> : true_type { };
template<> struct is_integral<unsigned long> : true_type { };
#ifdef HAVE_LONG_LONG
template<> struct is_integral<long long> : true_type { };
template<> struct is_integral<unsigned long long> : true_type { };
#endif
// is_floating_point is false except for the built-in floating-point types.
template <class T> struct is_floating_point : false_type { };
template<> struct is_floating_point<float> : true_type { };
template<> struct is_floating_point<double> : true_type { };
template<> struct is_floating_point<long double> : true_type { };
// is_pointer is false except for pointer types.
template <class T> struct is_pointer : false_type { };
template <class T> struct is_pointer<T*> : true_type { };
// is_reference is false except for reference types.
template<typename T> struct is_reference : false_type {};
template<typename T> struct is_reference<T&> : true_type {};
// We can't get is_pod right without compiler help, so fail conservatively.
// We will assume it's false except for arithmetic types and pointers,
// and const versions thereof. Note that std::pair is not a POD.
template <class T> struct is_pod
: integral_constant<bool, (is_integral<T>::value ||
is_floating_point<T>::value ||
is_pointer<T>::value)> { };
template <class T> struct is_pod<const T> : is_pod<T> { };
// We can't get has_trivial_constructor right without compiler help, so
// fail conservatively. We will assume it's false except for: (1) types
// for which is_pod is true. (2) std::pair of types with trivial
// constructors. (3) array of a type with a trivial constructor.
// (4) const versions thereof.
template <class T> struct has_trivial_constructor : is_pod<T> { };
template <class T, class U> struct has_trivial_constructor<std::pair<T, U> >
: integral_constant<bool,
(has_trivial_constructor<T>::value &&
has_trivial_constructor<U>::value)> { };
template <class A, int N> struct has_trivial_constructor<A[N]>
: has_trivial_constructor<A> { };
template <class T> struct has_trivial_constructor<const T>
: has_trivial_constructor<T> { };
// We can't get has_trivial_copy right without compiler help, so fail
// conservatively. We will assume it's false except for: (1) types
// for which is_pod is true. (2) std::pair of types with trivial copy
// constructors. (3) array of a type with a trivial copy constructor.
// (4) const versions thereof.
template <class T> struct has_trivial_copy : is_pod<T> { };
template <class T, class U> struct has_trivial_copy<std::pair<T, U> >
: integral_constant<bool,
(has_trivial_copy<T>::value &&
has_trivial_copy<U>::value)> { };
template <class A, int N> struct has_trivial_copy<A[N]>
: has_trivial_copy<A> { };
template <class T> struct has_trivial_copy<const T> : has_trivial_copy<T> { };
// We can't get has_trivial_assign right without compiler help, so fail
// conservatively. We will assume it's false except for: (1) types
// for which is_pod is true. (2) std::pair of types with trivial copy
// constructors. (3) array of a type with a trivial assign constructor.
template <class T> struct has_trivial_assign : is_pod<T> { };
template <class T, class U> struct has_trivial_assign<std::pair<T, U> >
: integral_constant<bool,
(has_trivial_assign<T>::value &&
has_trivial_assign<U>::value)> { };
template <class A, int N> struct has_trivial_assign<A[N]>
: has_trivial_assign<A> { };
// We can't get has_trivial_destructor right without compiler help, so
// fail conservatively. We will assume it's false except for: (1) types
// for which is_pod is true. (2) std::pair of types with trivial
// destructors. (3) array of a type with a trivial destructor.
// (4) const versions thereof.
template <class T> struct has_trivial_destructor : is_pod<T> { };
template <class T, class U> struct has_trivial_destructor<std::pair<T, U> >
: integral_constant<bool,
(has_trivial_destructor<T>::value &&
has_trivial_destructor<U>::value)> { };
template <class A, int N> struct has_trivial_destructor<A[N]>
: has_trivial_destructor<A> { };
template <class T> struct has_trivial_destructor<const T>
: has_trivial_destructor<T> { };
// Specified by TR1 [4.7.1]
template<typename T> struct remove_const { typedef T type; };
template<typename T> struct remove_const<T const> { typedef T type; };
template<typename T> struct remove_volatile { typedef T type; };
template<typename T> struct remove_volatile<T volatile> { typedef T type; };
template<typename T> struct remove_cv {
typedef typename remove_const<typename remove_volatile<T>::type>::type type;
};
// Specified by TR1 [4.7.2]
template<typename T> struct remove_reference { typedef T type; };
template<typename T> struct remove_reference<T&> { typedef T type; };
// Specified by TR1 [4.7.4] Pointer modifications.
template<typename T> struct remove_pointer { typedef T type; };
template<typename T> struct remove_pointer<T*> { typedef T type; };
template<typename T> struct remove_pointer<T* const> { typedef T type; };
template<typename T> struct remove_pointer<T* volatile> { typedef T type; };
template<typename T> struct remove_pointer<T* const volatile> {
typedef T type; };
// Specified by TR1 [4.6] Relationships between types
#ifndef _MSC_VER
namespace internal {
// This class is an implementation detail for is_convertible, and you
// don't need to know how it works to use is_convertible. For those
// who care: we declare two different functions, one whose argument is
// of type To and one with a variadic argument list. We give them
// return types of different size, so we can use sizeof to trick the
// compiler into telling us which function it would have chosen if we
// had called it with an argument of type From. See Alexandrescu's
// _Modern C++ Design_ for more details on this sort of trick.
template <typename From, typename To>
struct ConvertHelper {
static small_ Test(To);
static big_ Test(...);
static From Create();
};
} // namespace internal
// Inherits from true_type if From is convertible to To, false_type otherwise.
template <typename From, typename To>
struct is_convertible
: integral_constant<bool,
sizeof(internal::ConvertHelper<From, To>::Test(
internal::ConvertHelper<From, To>::Create()))
== sizeof(small_)> {
};
#endif
_END_GOOGLE_NAMESPACE_
#endif // BASE_TYPE_TRAITS_H_

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="libjpeg7"
ProjectGUID="{BC236261-77E8-4567-8D09-45CD02965EB6}"
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Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
<DefaultToolFile
FileName="masm.rules"
/>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
ConfigurationType="4"
InheritedPropertySheets="..\DefaultProjectRootDir.vsprops;..\3rdparty.vsprops;..\..\common\vsprops\CodeGen_Debug.vsprops;..\..\common\vsprops\IncrementalLinking.vsprops"
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/>
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ConfigurationType="4"
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WholeProgramOptimization="0"
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UsePrecompiledHeader="0"
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</VisualStudioProject>

View File

@@ -1,166 +1,163 @@
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Libpng 1.6.17 - March 26, 2015
This is a public release of libpng, intended for use in production codes.
Files available for download:
Source files with LF line endings (for Unix/Linux) and with a
"configure" script
libpng-1.6.17.tar.xz (LZMA-compressed, recommended)
libpng-1.6.17.tar.gz
Source files with CRLF line endings (for Windows), without the
"configure" script
lpng1617.7z (LZMA-compressed, recommended)
lpng1617.zip
Other information:
libpng-1.6.17-README.txt
libpng-1.6.17-LICENSE.txt
libpng-1.6.17-*.asc (armored detached GPG signatures)
Changes since the last public release (1.6.16):
Removed duplicate PNG_SAFE_LIMITS_SUPPORTED handling from pngconf.h
Corrected the width limit calculation in png_check_IHDR().
Removed user limits from pngfix. Also pass NULL pointers to
png_read_row to skip the unnecessary row de-interlace stuff.
Added testing of png_set_packing() to pngvalid.c
Regenerated configure scripts in the *.tar distributions with libtool-2.4.4
Implement previously untested cases of libpng transforms in pngvalid.c
Fixed byte order in 2-byte filler, in png_do_read_filler().
Made the check for out-of-range values in png_set_tRNS() detect
values that are exactly 2^bit_depth, and work on 16-bit platforms.
Merged some parts of libpng-1.6.17beta01 and libpng-1.7.0beta47.
Added #ifndef __COVERITY__ where needed in png.c, pngrutil.c and
pngset.c to avoid warnings about dead code.
Do not build png_product2() when it is unused.
Display user limits in the output from pngtest.
Eliminated the PNG_SAFE_LIMITS macro and restored the 1-million-column
and 1-million-row default limits in pnglibconf.dfa, that can be reset
by the user at build time or run time. This provides a more robust
defense against DOS and as-yet undiscovered overflows.
Added PNG_WRITE_CUSTOMIZE_COMPRESSION_SUPPORTED macro, on by default.
Allow user to call png_get_IHDR() with NULL arguments (Reuben Hawkins).
Rebuilt configure scripts with automake-1.15 and libtool-2.4.6
Moved png_set_filter() prototype into a PNG_WRITE_SUPPORTED block
of png.h.
Avoid runtime checks when converting integer to png_byte with
Visual Studio (Sergey Kosarevsky)
Removed some comments that the configure script did not handle
properly from scripts/pnglibconf.dfa and pnglibconf.h.prebuilt.
Free the unknown_chunks structure even when it contains no data.
Updated CMakeLists.txt to add OSX framework, change YES/NO to ON/OFF
for consistency, and remove some useless tests (Alexey Petruchik).
Remove pnglibconf.h, pnglibconf.c, pnglibconf.pre, pnglibconf.dfn,
and pnglibconf.out instead of pnglibconf.* in "make clean" (Cosmin).
Fixed simplified 8-bit-linear to sRGB alpha. The calculated alpha
value was wrong. It's not clear if this affected the final stored
value; in the obvious code path the upper and lower 8-bits of the
alpha value were identical and the alpha was truncated to 8-bits
rather than dividing by 257 (John Bowler).
Send comments/corrections/commendations to png-mng-implement at lists.sf.net
(subscription required; visit
https://lists.sourceforge.net/lists/listinfo/png-mng-implement
to subscribe)
or to glennrp at users.sourceforge.net
Glenn R-P

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Installing libpng
Contents
I. Simple installation
II. Rebuilding the configure scripts
III. Using scripts/makefile*
IV. Using cmake
V. Directory structure
VI. Building with project files
VII. Building with makefiles
VIII. Configuring libpng for 16-bit platforms
IX. Configuring for DOS
X. Configuring for Medium Model
XI. Prepending a prefix to exported symbols
XII. Configuring for compiler xxx:
XIII. Removing unwanted object code
XIV. Changes to the build and configuration of libpng in libpng-1.5.x
XV. Setjmp/longjmp issues
XVI. Other sources of information about libpng
I. Simple installation
On Unix/Linux and similar systems, you can simply type
./configure [--prefix=/path]
make check
make install
and ignore the rest of this document. "/path" is the path to the directory
where you want to install the libpng "lib", "include", and "bin"
subdirectories.
If you downloaded a GIT clone, you will need to run ./autogen.sh before
running ./configure, to create "configure" and "Makefile.in" which are
not included in the GIT repository.
Note that "configure" is only included in the "*.tar" distributions and not
in the "*.zip" or "*.7z" distributions. If you downloaded one of those
distributions, see "Building with project files" or "Building with makefiles",
below.
II. Rebuilding the configure scripts
If configure does not work on your system, or if you have a need to
change configure.ac or Makefile.am, and you have a reasonably
up-to-date set of tools, running ./autogen.sh in a git clone before
running ./configure may fix the problem. To be really sure that you
aren't using any of the included pre-built scripts, you can do this:
./configure --enable-maintainer-mode
make maintainer-clean
./autogen.sh --maintainer --clean
./autogen.sh --maintainer
./configure [--prefix=/path] [other options]
make
make install
make check
III. Using scripts/makefile*
Instead, you can use one of the custom-built makefiles in the
"scripts" directory
cp scripts/pnglibconf.h.prebuilt pnglibconf.h
cp scripts/makefile.system makefile
make test
make install
The files that are presently available in the scripts directory
are listed and described in scripts/README.txt.
Or you can use one of the "projects" in the "projects" directory.
Before installing libpng, you must first install zlib, if it
is not already on your system. zlib can usually be found
wherever you got libpng; otherwise go to http://zlib.net. You can place
zlib in in the same directory as libpng or in another directory.
If your system already has a preinstalled zlib you will still need
to have access to the zlib.h and zconf.h include files that
correspond to the version of zlib that's installed.
If you wish to test with a particular zlib that is not first in the
standard library search path, put ZLIBLIB, ZLIBINC, CPPFLAGS, LDFLAGS,
and LD_LIBRARY_PATH in your environment before running "make test"
or "make distcheck":
ZLIBLIB=/path/to/lib export ZLIBLIB
ZLIBINC=/path/to/include export ZLIBINC
CPPFLAGS="-I$ZLIBINC" export CPPFLAGS
LDFLAGS="-L$ZLIBLIB" export LDFLAGS
LD_LIBRARY_PATH="$ZLIBLIB:$LD_LIBRARY_PATH" export LD_LIBRARY_PATH
If you are using one of the makefile scripts, put ZLIBLIB and ZLIBINC
in your environment and type "make ZLIBLIB=$ZLIBLIB ZLIBINC=$ZLIBINC test".
IV. Using cmake
If you want to use "cmake" (see www.cmake.org), type
cmake . -DCMAKE_INSTALL_PREFIX=/path
make
make install
As when using the simple configure method described above, "/path" points to
the installation directory where you want to put the libpng "lib", "include",
and "bin" subdirectories.
V. Directory structure
You can rename the directories that you downloaded (they
might be called "libpng-x.y.z" or "libpngNN" and "zlib-1.2.8"
or "zlib128") so that you have directories called "zlib" and "libpng".
Your directory structure should look like this:
.. (the parent directory)
libpng (this directory)
INSTALL (this file)
README
*.h, *.c => libpng source files
CMakeLists.txt => "cmake" script
configuration files:
configure.ac, configure, Makefile.am, Makefile.in,
autogen.sh, config.guess, ltmain.sh, missing, libpng.pc.in,
libpng-config.in, aclocal.m4, config.h.in, config.sub,
depcomp, install-sh, mkinstalldirs, test-pngtest.sh
contrib
arm-neon, conftest, examples, gregbook, libtests, pngminim,
pngminus, pngsuite, tools, visupng
projects
cbuilder5, owatcom, visualc71, vstudio, xcode
scripts
makefile.*
*.def (module definition files)
etc.
pngtest.png
etc.
zlib
README, *.h, *.c contrib, etc.
If the line endings in the files look funny, you may wish to get the other
distribution of libpng. It is available in both tar.gz (UNIX style line
endings) and zip (DOS style line endings) formats.
VI. Building with project files
If you are building libpng with MSVC, you can enter the
libpng projects\visualc71 or vstudio directory and follow the instructions
in README.txt.
Otherwise enter the zlib directory and follow the instructions in zlib/README,
then come back here and run "configure" or choose the appropriate
makefile.sys in the scripts directory.
VII. Building with makefiles
Copy the file (or files) that you need from the
scripts directory into this directory, for example
MSDOS example: copy scripts\makefile.msc makefile
copy scripts\pnglibconf.h.prebuilt pnglibconf.h
UNIX example: cp scripts/makefile.std makefile
cp scripts/pnglibconf.h.prebuilt pnglibconf.h
Read the makefile to see if you need to change any source or
target directories to match your preferences.
Then read pnglibconf.dfa to see if you want to make any configuration
changes.
Then just run "make" which will create the libpng library in
this directory and "make test" which will run a quick test that reads
the "pngtest.png" file and writes a "pngout.png" file that should be
identical to it. Look for "9782 zero samples" in the output of the
test. For more confidence, you can run another test by typing
"pngtest pngnow.png" and looking for "289 zero samples" in the output.
Also, you can run "pngtest -m contrib/pngsuite/*.png" and compare
your output with the result shown in contrib/pngsuite/README.
Most of the makefiles will allow you to run "make install" to
put the library in its final resting place (if you want to
do that, run "make install" in the zlib directory first if necessary).
Some also allow you to run "make test-installed" after you have
run "make install".
VIII. Configuring libpng for 16-bit platforms
You will want to look into zconf.h to tell zlib (and thus libpng) that
it cannot allocate more than 64K at a time. Even if you can, the memory
won't be accessible. So limit zlib and libpng to 64K by defining MAXSEG_64K.
IX. Configuring for DOS
For DOS users who only have access to the lower 640K, you will
have to limit zlib's memory usage via a png_set_compression_mem_level()
call. See zlib.h or zconf.h in the zlib library for more information.
X. Configuring for Medium Model
Libpng's support for medium model has been tested on most of the popular
compilers. Make sure MAXSEG_64K gets defined, USE_FAR_KEYWORD gets
defined, and FAR gets defined to far in pngconf.h, and you should be
all set. Everything in the library (except for zlib's structure) is
expecting far data. You must use the typedefs with the p or pp on
the end for pointers (or at least look at them and be careful). Make
note that the rows of data are defined as png_bytepp, which is
an "unsigned char far * far *".
XI. Prepending a prefix to exported symbols
Starting with libpng-1.6.0, you can configure libpng (when using the
"configure" script) to prefix all exported symbols by means of the
configuration option "--with-libpng-prefix=FOO_", where FOO_ can be any
string beginning with a letter and containing only uppercase
and lowercase letters, digits, and the underscore (i.e., a C language
identifier). This creates a set of macros in pnglibconf.h, so this is
transparent to applications; their function calls get transformed by
the macros to use the modified names.
XII. Configuring for compiler xxx:
All includes for libpng are in pngconf.h. If you need to add, change
or delete an include, this is the place to do it.
The includes that are not needed outside libpng are placed in pngpriv.h,
which is only used by the routines inside libpng itself.
The files in libpng proper only include pngpriv.h and png.h, which
in turn includes pngconf.h and, as of libpng-1.5.0, pnglibconf.h.
As of libpng-1.5.0, pngpriv.h also includes three other private header
files, pngstruct.h, pnginfo.h, and pngdebug.h, which contain material
that previously appeared in the public headers.
XIII. Removing unwanted object code
There are a bunch of #define's in pngconf.h that control what parts of
libpng are compiled. All the defines end in _SUPPORTED. If you are
never going to use a capability, you can change the #define to #undef
before recompiling libpng and save yourself code and data space, or
you can turn off individual capabilities with defines that begin with
PNG_NO_.
In libpng-1.5.0 and later, the #define's are in pnglibconf.h instead.
You can also turn all of the transforms and ancillary chunk capabilities
off en masse with compiler directives that define
PNG_NO_READ[or WRITE]_TRANSFORMS, or PNG_NO_READ[or WRITE]_ANCILLARY_CHUNKS,
or all four, along with directives to turn on any of the capabilities that
you do want. The PNG_NO_READ[or WRITE]_TRANSFORMS directives disable the
extra transformations but still leave the library fully capable of reading
and writing PNG files with all known public chunks. Use of the
PNG_NO_READ[or WRITE]_ANCILLARY_CHUNKS directive produces a library
that is incapable of reading or writing ancillary chunks. If you are
not using the progressive reading capability, you can turn that off
with PNG_NO_PROGRESSIVE_READ (don't confuse this with the INTERLACING
capability, which you'll still have).
All the reading and writing specific code are in separate files, so the
linker should only grab the files it needs. However, if you want to
make sure, or if you are building a stand alone library, all the
reading files start with "pngr" and all the writing files start with "pngw".
The files that don't match either (like png.c, pngtrans.c, etc.)
are used for both reading and writing, and always need to be included.
The progressive reader is in pngpread.c
If you are creating or distributing a dynamically linked library (a .so
or DLL file), you should not remove or disable any parts of the library,
as this will cause applications linked with different versions of the
library to fail if they call functions not available in your library.
The size of the library itself should not be an issue, because only
those sections that are actually used will be loaded into memory.
XIV. Changes to the build and configuration of libpng in libpng-1.5.x
Details of internal changes to the library code can be found in the CHANGES
file and in the GIT repository logs. These will be of no concern to the vast
majority of library users or builders; however, the few who configure libpng
to a non-default feature set may need to change how this is done.
There should be no need for library builders to alter build scripts if
these use the distributed build support - configure or the makefiles -
however, users of the makefiles may care to update their build scripts
to build pnglibconf.h where the corresponding makefile does not do so.
Building libpng with a non-default configuration has changed completely.
The old method using pngusr.h should still work correctly even though the
way pngusr.h is used in the build has been changed; however, library
builders will probably want to examine the changes to take advantage of
new capabilities and to simplify their build system.
A. Specific changes to library configuration capabilities
The exact mechanism used to control attributes of API functions has
changed. A single set of operating system independent macro definitions
is used and operating system specific directives are defined in
pnglibconf.h
As part of this the mechanism used to choose procedure call standards on
those systems that allow a choice has been changed. At present this only
affects certain Microsoft (DOS, Windows) and IBM (OS/2) operating systems
running on Intel processors. As before, PNGAPI is defined where required
to control the exported API functions; however, two new macros, PNGCBAPI
and PNGCAPI, are used instead for callback functions (PNGCBAPI) and
(PNGCAPI) for functions that must match a C library prototype (currently
only png_longjmp_ptr, which must match the C longjmp function.) The new
approach is documented in pngconf.h
Despite these changes, libpng 1.5.0 only supports the native C function
calling standard on those platforms tested so far (__cdecl on Microsoft
Windows). This is because the support requirements for alternative
calling conventions seem to no longer exist. Developers who find it
necessary to set PNG_API_RULE to 1 should advise the mailing list
(png-mng-implement) of this and library builders who use Openwatcom and
therefore set PNG_API_RULE to 2 should also contact the mailing list.
B. Changes to the configuration mechanism
Prior to libpng-1.5.0 library builders who needed to configure libpng
had either to modify the exported pngconf.h header file to add system
specific configuration or had to write feature selection macros into
pngusr.h and cause this to be included into pngconf.h by defining
PNG_USER_CONFIG. The latter mechanism had the disadvantage that an
application built without PNG_USER_CONFIG defined would see the
unmodified, default, libpng API and thus would probably fail to link.
These mechanisms still work in the configure build and in any makefile
build that builds pnglibconf.h, although the feature selection macros
have changed somewhat as described above. In 1.5.0, however, pngusr.h is
processed only once, at the time the exported header file pnglibconf.h is
built. pngconf.h no longer includes pngusr.h; therefore, pngusr.h is ignored
after the build of pnglibconf.h and it is never included in an application
build.
The formerly used alternative of adding a list of feature macros to the
CPPFLAGS setting in the build also still works; however, the macros will be
copied to pnglibconf.h and this may produce macro redefinition warnings
when the individual C files are compiled.
All configuration now only works if pnglibconf.h is built from
scripts/pnglibconf.dfa. This requires the program awk. Brian Kernighan
(the original author of awk) maintains C source code of that awk and this
and all known later implementations (often called by subtly different
names - nawk and gawk for example) are adequate to build pnglibconf.h.
The Sun Microsystems (now Oracle) program 'awk' is an earlier version
and does not work; this may also apply to other systems that have a
functioning awk called 'nawk'.
Configuration options are now documented in scripts/pnglibconf.dfa. This
file also includes dependency information that ensures a configuration is
consistent; that is, if a feature is switched off, dependent features are
also switched off. As a recommended alternative to using feature macros in
pngusr.h a system builder may also define equivalent options in pngusr.dfa
(or, indeed, any file) and add that to the configuration by setting
DFA_XTRA to the file name. The makefiles in contrib/pngminim illustrate
how to do this, and also illustrate a case where pngusr.h is still required.
After you have built libpng, the definitions that were recorded in
pnglibconf.h are available to your application (pnglibconf.h is included
in png.h and gets installed alongside png.h and pngconf.h in your
$PREFIX/include directory). Do not edit pnglibconf.h after you have built
libpng, because than the settings would not accurately reflect the settings
that were used to build libpng.
XV. Setjmp/longjmp issues
Libpng uses setjmp()/longjmp() for error handling. Unfortunately setjmp()
is known to be not thread-safe on some platforms and we don't know of
any platform where it is guaranteed to be thread-safe. Therefore, if
your application is going to be using multiple threads, you should
configure libpng with PNG_NO_SETJMP in your pngusr.dfa file, with
-DPNG_NO_SETJMP on your compile line, or with
#undef PNG_SETJMP_SUPPORTED
in your pnglibconf.h or pngusr.h.
Starting with libpng-1.6.0, the library included a "simplified API".
This requires setjmp/longjmp, so you must either build the library
with PNG_SETJMP_SUPPORTED defined, or with PNG_SIMPLIFIED_READ_SUPPORTED
and PNG_SIMPLIFIED_WRITE_SUPPORTED undefined.
XVI. Other sources of information about libpng:
Further information can be found in the README and libpng-manual.txt
files, in the individual makefiles, in png.h, and the manual pages
libpng.3 and png.5.

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README for libpng version 1.6.17 - March 26, 2015 (shared library 16.0)
See the note about version numbers near the top of png.h
See INSTALL for instructions on how to install libpng.
Libpng comes in several distribution formats. Get libpng-*.tar.gz or
libpng-*.tar.xz or if you want UNIX-style line endings in the text files,
or lpng*.7z or lpng*.zip if you want DOS-style line endings.
Version 0.89 was the first official release of libpng. Don't let the
fact that it's the first release fool you. The libpng library has been in
extensive use and testing since mid-1995. By late 1997 it had
finally gotten to the stage where there hadn't been significant
changes to the API in some time, and people have a bad feeling about
libraries with versions < 1.0. Version 1.0.0 was released in
March 1998.
****
Note that some of the changes to the png_info structure render this
version of the library binary incompatible with libpng-0.89 or
earlier versions if you are using a shared library. The type of the
"filler" parameter for png_set_filler() has changed from png_byte to
png_uint_32, which will affect shared-library applications that use
this function.
To avoid problems with changes to the internals of png info_struct,
new APIs have been made available in 0.95 to avoid direct application
access to info_ptr. These functions are the png_set_<chunk> and
png_get_<chunk> functions. These functions should be used when
accessing/storing the info_struct data, rather than manipulating it
directly, to avoid such problems in the future.
It is important to note that the APIs did not make current programs
that access the info struct directly incompatible with the new
library, through libpng-1.2.x. In libpng-1.4.x, which was meant to
be a transitional release, members of the png_struct and the
info_struct can still be accessed, but the compiler will issue a
warning about deprecated usage. Since libpng-1.5.0, direct access
to these structs is not allowed, and the definitions of the structs
reside in private pngstruct.h and pnginfo.h header files that are not
accessible to applications. It is strongly suggested that new
programs use the new APIs (as shown in example.c and pngtest.c), and
older programs be converted to the new format, to facilitate upgrades
in the future.
****
Additions since 0.90 include the ability to compile libpng as a
Windows DLL, and new APIs for accessing data in the info struct.
Experimental functions include the ability to set weighting and cost
factors for row filter selection, direct reads of integers from buffers
on big-endian processors that support misaligned data access, faster
methods of doing alpha composition, and more accurate 16->8 bit color
conversion.
The additions since 0.89 include the ability to read from a PNG stream
which has had some (or all) of the signature bytes read by the calling
application. This also allows the reading of embedded PNG streams that
do not have the PNG file signature. As well, it is now possible to set
the library action on the detection of chunk CRC errors. It is possible
to set different actions based on whether the CRC error occurred in a
critical or an ancillary chunk.
The changes made to the library, and bugs fixed are based on discussions
on the PNG-implement mailing list and not on material submitted
privately to Guy, Andreas, or Glenn. They will forward any good
suggestions to the list.
For a detailed description on using libpng, read libpng-manual.txt. For
examples of libpng in a program, see example.c and pngtest.c. For usage
information and restrictions (what little they are) on libpng, see
png.h. For a description on using zlib (the compression library used by
libpng) and zlib's restrictions, see zlib.h
I have included a general makefile, as well as several machine and
compiler specific ones, but you may have to modify one for your own needs.
You should use zlib 1.0.4 or later to run this, but it MAY work with
versions as old as zlib 0.95. Even so, there are bugs in older zlib
versions which can cause the output of invalid compression streams for
some images. You will definitely need zlib 1.0.4 or later if you are
taking advantage of the MS-DOS "far" structure allocation for the small
and medium memory models. You should also note that zlib is a
compression library that is useful for more things than just PNG files.
You can use zlib as a drop-in replacement for fread() and fwrite() if
you are so inclined.
zlib should be available at the same place that libpng is, or at zlib.net.
You may also want a copy of the PNG specification. It is available
as an RFC, a W3C Recommendation, and an ISO/IEC Standard. You can find
these at http://www.libpng.org/pub/png/documents/
This code is currently being archived at libpng.sf.net in the
[DOWNLOAD] area, and at ftp://ftp.simplesystems.org. If you can't find it
in any of those places, e-mail me, and I'll help you find it.
I am not a lawyer, but I believe that the Export Control Classification
Number (ECCN) for libpng is EAR99, which means not subject to export
controls or International Traffic in Arms Regulations (ITAR) because it
is open source, publicly available software, that does not contain any
encryption software. See the EAR, paragraphs 734.3(b)(3) and 734.7(b).
If you have any code changes, requests, problems, etc., please e-mail
them to me. Also, I'd appreciate any make files or project files,
and any modifications you needed to make to get libpng to compile,
along with a #define variable to tell what compiler/system you are on.
If you needed to add transformations to libpng, or wish libpng would
provide the image in a different way, drop me a note (and code, if
possible), so I can consider supporting the transformation.
Finally, if you get any warning messages when compiling libpng
(note: not zlib), and they are easy to fix, I'd appreciate the
fix. Please mention "libpng" somewhere in the subject line. Thanks.
This release was created and will be supported by myself (of course
based in a large way on Guy's and Andreas' earlier work), and the PNG
development group.
Send comments/corrections/commendations to png-mng-implement at
lists.sourceforge.net (subscription required; visit
https://lists.sourceforge.net/lists/listinfo/png-mng-implement
to subscribe) or to glennrp at users.sourceforge.net
You can't reach Guy, the original libpng author, at the addresses
given in previous versions of this document. He and Andreas will
read mail addressed to the png-implement list, however.
Please do not send general questions about PNG. Send them to
png-mng-misc at lists.sf.net (subscription required; visit
https://lists.sourceforge.net/lists/listinfo/png-mng-misc to
subscribe). If you have a question about something
in the PNG specification that is related to using libpng, send it
to me. Send me any questions that start with "I was using libpng,
and ...". If in doubt, send questions to me. I'll bounce them
to others, if necessary.
Please do not send suggestions on how to change PNG. We have
been discussing PNG for nineteen years now, and it is official and
finished. If you have suggestions for libpng, however, I'll
gladly listen. Even if your suggestion is not used immediately,
it may be used later.
Files in this distribution:
ANNOUNCE => Announcement of this version, with recent changes
CHANGES => Description of changes between libpng versions
KNOWNBUG => List of known bugs and deficiencies
LICENSE => License to use and redistribute libpng
README => This file
TODO => Things not implemented in the current library
Y2KINFO => Statement of Y2K compliance
example.c => Example code for using libpng functions
libpng.3 => manual page for libpng (includes libpng-manual.txt)
libpng-manual.txt => Description of libpng and its functions
libpngpf.3 => manual page for libpng's private functions
png.5 => manual page for the PNG format
png.c => Basic interface functions common to library
png.h => Library function and interface declarations (public)
pngpriv.h => Library function and interface declarations (private)
pngconf.h => System specific library configuration (public)
pngstruct.h => png_struct declaration (private)
pnginfo.h => png_info struct declaration (private)
pngdebug.h => debugging macros (private)
pngerror.c => Error/warning message I/O functions
pngget.c => Functions for retrieving info from struct
pngmem.c => Memory handling functions
pngbar.png => PNG logo, 88x31
pngnow.png => PNG logo, 98x31
pngpread.c => Progressive reading functions
pngread.c => Read data/helper high-level functions
pngrio.c => Lowest-level data read I/O functions
pngrtran.c => Read data transformation functions
pngrutil.c => Read data utility functions
pngset.c => Functions for storing data into the info_struct
pngtest.c => Library test program
pngtest.png => Library test sample image
pngtrans.c => Common data transformation functions
pngwio.c => Lowest-level write I/O functions
pngwrite.c => High-level write functions
pngwtran.c => Write data transformations
pngwutil.c => Write utility functions
arm => Contains optimized code for the ARM platform
contrib => Contributions
examples => Example programs
gregbook => source code for PNG reading and writing, from
Greg Roelofs' "PNG: The Definitive Guide",
O'Reilly, 1999
libtests => Test programs
pngminim => Minimal decoder, encoder, and progressive decoder
programs demonstrating use of pngusr.dfa
pngminus => Simple pnm2png and png2pnm programs
pngsuite => Test images
tools => Various tools
visupng => Contains a MSVC workspace for VisualPng
projects => Contains project files and workspaces for
building a DLL
owatcom => Contains a WATCOM project for building libpng
visualc71 => Contains a Microsoft Visual C++ (MSVC)
workspace for building libpng and zlib
vstudio => Contains a Microsoft Visual C++ (MSVC)
workspace for building libpng and zlib
scripts => Directory containing scripts for building libpng:
(see scripts/README.txt for the list of scripts)
Good luck, and happy coding.
-Glenn Randers-Pehrson (current maintainer, since 1998)
Internet: glennrp at users.sourceforge.net
-Andreas Eric Dilger (former maintainer, 1996-1997)
Internet: adilger at enel.ucalgary.ca
Web: http://www-mddsp.enel.ucalgary.ca/People/adilger/
-Guy Eric Schalnat (original author and former maintainer, 1995-1996)
(formerly of Group 42, Inc)
Internet: gschal at infinet.com

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